Search found 416 matches
- October 16th, 2026, 4:47 pm
- Forum: Patterns
- Topic: Oscillator Discussion Thread
- Replies: 6037
- Views: 2532592
Re: Oscillator Discussion Thread
this really wants to be a gun but the figure 8 gets in the way of everything.
This almost works
x = 86, y = 86, rule = B3/S23Investigator
73.2A$74.2A$73.A16$57.2A$26.A29.A.A$26.3A29.A$6.A22.A$6.3A19.2A$9.A$8.
2A14.2A5.2A$24.2A4.A.A$30.2A$12.2A51.2A$12.A.A46.2A.A2.A.2A$61.A4.A2.
2A$12.A52.A$10 ...
- October 14th, 2026, 8:22 pm
- Forum: The Sandbox
- Topic: Catalyses (Game)
- Replies: 801
- Views: 158052
Re: Catalyses (Game)
B
Next:
Code: Select all
x = 10, y = 11, rule = B3/S23
8b2o$8bo$6bobo$6b2o$2ob2o$o3bo$o3bo$bobo$2bo2$bobo!Code: Select all
x = 8, y = 8, rule = B3/S23
o2bo$bo2b4o$b2o4bo$2o2bo$2o4bo$ob6o$5b2o$o2b2obo!- October 13th, 2026, 7:32 pm
- Forum: Patterns
- Topic: Execution of Old Guns by Variable-Speed Firing Squad
- Replies: 1503
- Views: 822534
Re: Execution of Old Guns by Variable-Speed Firing Squad
Where is the RLE?
- October 11th, 2026, 8:16 pm
- Forum: The Sandbox
- Topic: CA Roleplay Ultimate (no longer)
- Replies: 1538
- Views: 61453
Re: CA Roleplay Ultimate (no longer)
The blue cells were cleaned up from the annihilation in TTs-B.
x = 40, y = 48, rule = B3/S23-a5Super
23.17F$23.F15JF$23.F15JF$23.F15JF$23.F15JF$23.F15JF$23.F15JF$23.F15JF
$23.F15JF$23.F15JF$17F6.F15JF$F15.F6.F15JF$F3.S7.2M2.F6.F15JF$F2.S.S5.
M2.M.F6.F15JF$F2.S.S5.2M.M.F6.F15JF$F.2S.2S4.3M2.F6.F15JF ...
x = 40, y = 48, rule = B3/S23-a5Super
23.17F$23.F15JF$23.F15JF$23.F15JF$23.F15JF$23.F15JF$23.F15JF$23.F15JF
$23.F15JF$23.F15JF$17F6.F15JF$F15.F6.F15JF$F3.S7.2M2.F6.F15JF$F2.S.S5.
M2.M.F6.F15JF$F2.S.S5.2M.M.F6.F15JF$F.2S.2S4.3M2.F6.F15JF ...
- October 7th, 2026, 8:54 pm
- Forum: The Sandbox
- Topic: RLE copy/paste thread - everyone else
- Replies: 2307
- Views: 404016
Re: RLE copy/paste thread - everyone else
x = 100, y = 100, rule = B123478/S01234678:T100,100
100o$100o$100o$100o$100o$100o$100o$100o$100o$100o$100o$100o$100o$100o
$100o$100o$100o$100o$100o$100o$100o$100o$100o$100o$100o$100o$100o$100o
$100o$100o$100o$100o$100o$100o$100o$64ob3o2b30o$63obobobo3b28o$44o2b17o
bobob4ob27o$45ob2ob15obobobobob27o ...
100o$100o$100o$100o$100o$100o$100o$100o$100o$100o$100o$100o$100o$100o
$100o$100o$100o$100o$100o$100o$100o$100o$100o$100o$100o$100o$100o$100o
$100o$100o$100o$100o$100o$100o$100o$64ob3o2b30o$63obobobo3b28o$44o2b17o
bobob4ob27o$45ob2ob15obobobobob27o ...
- October 1st, 2026, 8:18 pm
- Forum: Other Cellular Automata
- Topic: Blogic (B3-ekqr4jz5cy6n/S2-in3-cekq4aw5-ce) and its rulespace
- Replies: 70
- Views: 2510
Re: Blogic (B3-ekqr4jz5cy6n/S2-in3-cekq4aw5-ce) and its rulespace
Over-unity Reaction
Code: Select all
x = 7, y = 12, rule = B3-ekqr4jz5cy6n/S2-in3-cekq4aw5-ce
4bo$3bo$3bob2o$4b2o5$b2o$bobo$obo$bo!- September 30th, 2026, 9:17 pm
- Forum: Other Cellular Automata
- Topic: B3/S23-a4ity5c6c: Guns and Gliders
- Replies: 26
- Views: 8307
Re: B3/S23-a4ity5c6c: Guns and Gliders
Pretty interesting puffer
Code: Select all
x = 4, y = 7, rule = B3/S23-a4ity5c6c
b2o$2obo$b3o2$b3o$2obo$b2o!- September 5th, 2026, 9:00 pm
- Forum: Patterns
- Topic: Oscillator Discussion Thread
- Replies: 6037
- Views: 2532592
Re: Oscillator Discussion Thread
I just found a p9 traffic light-phi hassler!
Sorry I didn’t reduce it, just an alt stabilization, see if anyone can reduce it based on this stabilization
x = 28, y = 31, rule = B3/S23
bo9bo$b3o5b3o$4bo3bo$3b2o3b2o2$6bo6bo$5bobo4bobo$13bo$5b3o$26b2o$12b2o
bo10bo$5b3o7bo8bobo$13bobo2bo2bo2b2o ...
- September 2nd, 2026, 12:07 pm
- Forum: The Sandbox
- Topic: R2INT's InDev Rules
- Replies: 56
- Views: 12225
Re: R2INT's InDev Rules
The R2INT Alphabet
x = 64, y = 53, rule = R2INT
9D2.9D2.9D2.9D2.9D2.9D$D7CD2.D7CD2.D7CD2.D7CD2.D7CD2.D7CD$D2C3D2CD2.D
C4D2CD2.D2C4DCD2.DC4D2CD2.DC5DCD2.DC5DCD$DCD3CDCD2.DCD3CDCD2.DCD5CD2.
DCD3CDCD2.DCD5CD2.DCD5CD$DCD3CDCD2.DCD2CD2CD2.DCD5CD2.DCD3CDCD2.DCDC
2D2CD2.DCD5CD$DC5DCD2.DCD3CDCD2.DCD5CD2 ...
x = 64, y = 53, rule = R2INT
9D2.9D2.9D2.9D2.9D2.9D$D7CD2.D7CD2.D7CD2.D7CD2.D7CD2.D7CD$D2C3D2CD2.D
C4D2CD2.D2C4DCD2.DC4D2CD2.DC5DCD2.DC5DCD$DCD3CDCD2.DCD3CDCD2.DCD5CD2.
DCD3CDCD2.DCD5CD2.DCD5CD$DCD3CDCD2.DCD2CD2CD2.DCD5CD2.DCD3CDCD2.DCDC
2D2CD2.DCD5CD$DC5DCD2.DCD3CDCD2.DCD5CD2 ...
- August 26th, 2026, 1:22 pm
- Forum: Patterns
- Topic: Oscillator Discussion Thread
- Replies: 6037
- Views: 2532592
Re: Oscillator Discussion Thread
Hexathlon partial
Code: Select all
x = 18, y = 3, rule = LifeHistory
3.A2.A4.A2.A$C3A2.6A2.3AC$3.A2.A4.A2.A!- August 21st, 2026, 9:47 pm
- Forum: The Sandbox
- Topic: RLE copy/paste thread - everyone else
- Replies: 2307
- Views: 404016
Re: RLE copy/paste thread - everyone else
Code: Select all
x = 26, y = 15, rule = Pulse2
10.OP2QOPQ$10.Q2.Q2.Q$10.Q2.P2.O$10.Q2.O2.P$10.Q2.Q2.Q$10.Q2.Q2.Q$10.
QPIHNPO$13.K$10.7H2.6HG$10.7H2.7H$10.7H2.7H$4QPO4Q7HQK7H$Q2.P6.7H2.7H
$Q2.O6.7H2.7H$4Q6.7H2.6HG!- August 19th, 2026, 7:05 pm
- Forum: The Sandbox
- Topic: Catalyses (Game)
- Replies: 801
- Views: 158052
Re: Catalyses (Game)
Beehive+TL
Next (don’t eat it):
Code: Select all
x = 14, y = 6, rule = B3/S23
6b3o$2o4bo$2o4b2o4b2o$8bo3b2o$6bobo$7bo!Code: Select all
x = 8, y = 8, rule = B3/S23
2o2bobo$bo3bo$bo4b2o$ob3o2bo$2b4obo$5b3o$4bo2bo$obo2bo!- August 17th, 2026, 4:38 pm
- Forum: The Sandbox
- Topic: Catalyses (Game)
- Replies: 801
- Views: 158052
Re: Catalyses (Game)
A glider and a blinker
Next:
Code: Select all
x = 12, y = 17, rule = B3/S23
2b2o$2b2o9$o5bo$b2o3bo$2b2obo4b2o$4bo5b2o$4bo$b2o$o3bobo!Code: Select all
x = 8, y = 8, rule = B3/S23
o2b2o$2o2bob2o$o4bo$bob4o$o2b2o2bo$2bo2bo$bobo2b2o$3o2bo!- August 14th, 2026, 4:19 am
- Forum: Patterns
- Topic: Oscillator Discussion Thread
- Replies: 6037
- Views: 2532592
Re: Oscillator Discussion Thread
p8 partial
Code: Select all
x = 23, y = 24, rule = B3/S23
14bo$13bobo$14bo2$12b5o$12bo4bo$15bo2bo$15b2obo2bo$12bo5bobobo$11bobo
4bo2bo$8bo2bo2bo2b2o$10b4o$9b4o$4b2o2bo2bo2bo$bo2bo4bobo$obobo5bo$bo2b
ob2o$4bo2bo$5bo4bo$6b5o2$8bo$7bobo$8bo!
[[ GPS 3 STOP 8 ]]- August 13th, 2026, 7:18 am
- Forum: The Sandbox
- Topic: CA Roleplay Ultimate (no longer)
- Replies: 1538
- Views: 61453
Re: CA Roleplay Ultimate (no longer)
Everything turned green:
x = 202, y = 123, rule = B3/S23-a5Super
102.2A20.2A$3.A4.A4.A4.A4.A4.A4.A4.A4.A4.A4.A4.A4.A4.A4.A4.A4.A4.A4.A
4.2A.A.A20.A.A.2A4.A4.A4.A3.A4.A4.A4.A4.A4.A4.A4.A4.A4.A4.A$2.A.A2.A.
A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A
.A2.A.A2.A.A2.A.A2.A.A ...
x = 202, y = 123, rule = B3/S23-a5Super
102.2A20.2A$3.A4.A4.A4.A4.A4.A4.A4.A4.A4.A4.A4.A4.A4.A4.A4.A4.A4.A4.A
4.2A.A.A20.A.A.2A4.A4.A4.A3.A4.A4.A4.A4.A4.A4.A4.A4.A4.A4.A$2.A.A2.A.
A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A.A2.A
.A2.A.A2.A.A2.A.A2.A.A ...
- August 12th, 2026, 3:45 am
- Forum: Other Cellular Automata
- Topic: B3-jq4q/S235678
- Replies: 8
- Views: 219
Re: B3-jq4q/S235678
New p4
Code: Select all
x = 10, y = 8, rule = B3-jq4q/S235678
4b2o$4bobo$o2b3o2bo$5ob2obo$b5o2b2o$3obo$bobo$b2o!- August 11th, 2026, 5:31 am
- Forum: Other Cellular Automata
- Topic: B3-jq4q/S235678
- Replies: 8
- Views: 219
Re: B3-jq4q/S235678
p6
EDIT: p5
Code: Select all
x = 7, y = 7, rule = B3-jq4q/S235678
3bo$2b3o$b5o$7o$b5o$2b3o$3bo!Code: Select all
x = 7, y = 7, rule = B3-jq4q/S235678
o2bob2o$b5o$b5o$4o$b2o$3o$o!- August 11th, 2026, 4:22 am
- Forum: Other Cellular Automata
- Topic: B3-jq4q/S235678
- Replies: 8
- Views: 219
B3-jq4q/S235678
This rule is very abundant with still lifes.
Not very much oscillators though.
Basic collection, including a incredibly small p5 pipsquirter:
x = 26, y = 5, rule = B3-jq4q/S235678
2o7b2o4b2o5bobo$2o2b3o2bo5bo6b3o$12bo3b2o3b5o$11b2o5bo2bobobo$17b2o3b
obo!
Beacon parts can attach onto themselves.
x ...
Not very much oscillators though.
Basic collection, including a incredibly small p5 pipsquirter:
x = 26, y = 5, rule = B3-jq4q/S235678
2o7b2o4b2o5bobo$2o2b3o2bo5bo6b3o$12bo3b2o3b5o$11b2o5bo2bobobo$17b2o3b
obo!
Beacon parts can attach onto themselves.
x ...
- August 9th, 2026, 6:44 pm
- Forum: The Sandbox
- Topic: CA Roleplay Ultimate (no longer)
- Replies: 1538
- Views: 61453
Re: CA Roleplay Ultimate (no longer)
The lake expanded towards our jail!
One step towards a flood…
#C TTs-B
x = 38, y = 28, rule = B3/S23-a5Super
32.2A$31.A2JA$31.A2JA$29.2A4J2A$28.A8JA$28.A8JA$26.2A7J2A$25.A8JA$17F
8.A8JA$F15.F9.2A4J2A$F3.S7.2M2.F11.A2JA$F2.S.S5.M2.M.F11.A2JA$F2.S.S5.
2M.M.F12.2A$F.2S.2S4.3M2.F$F2.S.S10.F$F2.S.S10.F ...
One step towards a flood…
#C TTs-B
x = 38, y = 28, rule = B3/S23-a5Super
32.2A$31.A2JA$31.A2JA$29.2A4J2A$28.A8JA$28.A8JA$26.2A7J2A$25.A8JA$17F
8.A8JA$F15.F9.2A4J2A$F3.S7.2M2.F11.A2JA$F2.S.S5.M2.M.F11.A2JA$F2.S.S5.
2M.M.F12.2A$F.2S.2S4.3M2.F$F2.S.S10.F$F2.S.S10.F ...
- August 9th, 2026, 5:13 pm
- Forum: The Sandbox
- Topic: CA Roleplay Ultimate (no longer)
- Replies: 1538
- Views: 61453
Re: CA Roleplay Ultimate (no longer)
In TTs-B, the lake expanded.
The dark blue cells are for water.
#C TTs-B
x = 38, y = 28, rule = B3/S23-a5Super
32.2A$31.A2JA$31.A2JA$29.2A4J2A$28.A8JA$28.A8JA$29.2A4J2A$31.A2JA$17F
14.A2JA$F15.F15.2A$F3.S7.2M2.F$F2.S.S5.M2.M.F$F2.S.S5.2M.M.F$F.2S.2S4.
3M2.F$F2.S.S10.F$F2.S.S10.F$F3.S11.F$F8.3S4.F ...
The dark blue cells are for water.
#C TTs-B
x = 38, y = 28, rule = B3/S23-a5Super
32.2A$31.A2JA$31.A2JA$29.2A4J2A$28.A8JA$28.A8JA$29.2A4J2A$31.A2JA$17F
14.A2JA$F15.F15.2A$F3.S7.2M2.F$F2.S.S5.M2.M.F$F2.S.S5.2M.M.F$F.2S.2S4.
3M2.F$F2.S.S10.F$F2.S.S10.F$F3.S11.F$F8.3S4.F ...
- August 6th, 2026, 11:29 pm
- Forum: The Sandbox
- Topic: RLE copy/paste thread - everyone else
- Replies: 2307
- Views: 404016
Re: RLE copy/paste thread - everyone else
x = 32, y = 18, rule = B3/S23
16bo$14bobobo$12bobobobobo$10bobobobobobobo$8bobobo2b2obobobobo$6bobo
bobo5bobobobobo$4bobobobob5obobobobobobo$2bobobobobo5bobobobobobobobo
$obobobobobob2obo2bobobobobobobo$bobobobobobobobobobobobobobobobo$bob
obobobobobobobobobobobobobo$3bobobobobobobobobobobobobo ...
16bo$14bobobo$12bobobobobo$10bobobobobobobo$8bobobo2b2obobobobo$6bobo
bobo5bobobobobo$4bobobobob5obobobobobobo$2bobobobobo5bobobobobobobobo
$obobobobobob2obo2bobobobobobobo$bobobobobobobobobobobobobobobobo$bob
obobobobobobobobobobobobobo$3bobobobobobobobobobobobobo ...
- August 6th, 2026, 11:22 pm
- Forum: Other Cellular Automata
- Topic: B2i3-jkqy4wz5-nr6i/S02-i3aei45q78
- Replies: 7
- Views: 233
Re: B2i3-jkqy4wz5-nr6i/S02-i3aei45q78
I think it should be called the Running R.Ohhhhhhhhh wrote: August 6th, 2026, 12:43 pmR refers to that R-pentomino ship, does it have a name yet?
Also, the table-ship should be called the Tossing Table.
- August 6th, 2026, 9:52 am
- Forum: Other Cellular Automata
- Topic: B2i3-jkqy4wz5-nr6i/S02-i3aei45q78
- Replies: 7
- Views: 233
B2i3-jkqy4wz5-nr6i/S02-i3aei45q78
This rule is kinda complex.
Almost every soup’s result is a lot of dots and blocks.
Basic collection:
x = 36, y = 7, rule = B2i3-jkqy4wz5-nr6i/S02-i3aei45q78
32bo$30bo3bo$3b2o2b2o15bo7bo$o2b2o2b2o3bobo2bobobo2b3o2bob3obo$8b2o15b
o6bo$8b2o20bo3bo$32bo!
Try it yourself:
x = 64, y = 64, rule = B2i3 ...
Almost every soup’s result is a lot of dots and blocks.
Basic collection:
x = 36, y = 7, rule = B2i3-jkqy4wz5-nr6i/S02-i3aei45q78
32bo$30bo3bo$3b2o2b2o15bo7bo$o2b2o2b2o3bobo2bobobo2b3o2bob3obo$8b2o15b
o6bo$8b2o20bo3bo$32bo!
Try it yourself:
x = 64, y = 64, rule = B2i3 ...
- July 31st, 2026, 11:13 am
- Forum: Other Cellular Automata
- Topic: HROT,NW (Higher-range outer-totalistic, weighted)
- Replies: 168
- Views: 66275
Re: HROT,NW (Higher-range outer-totalistic, weighted)
Growing spaceship
Weird reaction
Code: Select all
x = 4, y = 6, rule = R1,C2,S2-4,B4,NW121191121
2o$bo$o$o$o2bo$4o!Code: Select all
x = 4, y = 7, rule = R1,C2,S2-4,B4,NW121191121
4o$o2bo$o2bo2$o2bo$o2bo$4o!- July 29th, 2026, 4:01 am
- Forum: Other Cellular Automata
- Topic: Sticky: a 4 state isotropic photon-based Moore rule
- Replies: 181
- Views: 74402
Re: Sticky: a 4 state isotropic photon-based Moore rule
Signal delayer
x = 22, y = 20, rule = Life-based_sticky
8.2A$8.A$9.A7.A.2A$8.2A5.3A.A.A$5.2A5.A.A5.A$4.A2.6A.2A$5.2A10.A$BC5.
10A.A$5.2A10.A$4.A2.6A.2A$5.2A5.A.A5.A$8.2A5.3A.A.A$9.A7.A.2A$8.A$8.2A
5$BC!
EDIT: Chipped!
x = 11, y = 9, rule = Sticky
4.7A$4.2A4.A$4.2A.2A.A$4.A2.2A.A$BC3.4A$4.A2.2A.A ...
x = 22, y = 20, rule = Life-based_sticky
8.2A$8.A$9.A7.A.2A$8.2A5.3A.A.A$5.2A5.A.A5.A$4.A2.6A.2A$5.2A10.A$BC5.
10A.A$5.2A10.A$4.A2.6A.2A$5.2A5.A.A5.A$8.2A5.3A.A.A$9.A7.A.2A$8.A$8.2A
5$BC!
EDIT: Chipped!
x = 11, y = 9, rule = Sticky
4.7A$4.2A4.A$4.2A.2A.A$4.A2.2A.A$BC3.4A$4.A2.2A.A ...