Search found 48 matches

by Empty Emptiness
August 14th, 2026, 10:10 am
Forum: Patterns
Topic: Thread For Your Useless Discoveries
Replies: 5121
Views: 2212888

Re: Thread For Your Useless Discoveries

blockic results from tying blocks to other stuff.

Code: Select all

x = 67, y = 10, rule = B3/S23
2o9b2o14b2o10b2o12b2o$2o9b2o14b2o10b2o12b2o$2b2o9b2o14b2o10b2obo10b2o$
2bobo8bobo13bo11bob2o10bobo$3bo10b2o14b3o25bobo$32bo26b2o$61b2o$61bobo
$64bobo$65b2o!
by Empty Emptiness
July 20th, 2026, 7:28 pm
Forum: Patterns
Topic: Thread For Your Useless Discoveries
Replies: 5121
Views: 2212888

Re: Thread For Your Useless Discoveries


I'm not sure if the gliders come from infinity. How might I verify this?
Maybe just use shift.py to move each glider 10 ticks diagonally in the appropriate direction, and see if you still get the same final pattern. In point of fact, you don't:

x = 15, y = 33, rule = B3/S238
13bo$12bo$12b3o3 ...
by Empty Emptiness
July 19th, 2026, 7:03 pm
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3821
Views: 1388647

Re: Thread For Your Unrecognised CA

rule I call ClaustroLife because objects can be found closer than normal
x = 79, y = 26, rule = B3-kq/S23
73b2o2b2o$73b2o2b2o2$7bo$6bobo60b2o2b2o$2b2o3bo2bo6b2o49bo2bob2o$2b2o
5bobo5b2o50b2o$10bo20bo$2o28bobo36b2o$2o16b2o10bobo11b7o13bo5bo$17bo2b
o10bo4b2o27b2o$17bobo16b2o30b2o$18bo11b2o33b2o ...
by Empty Emptiness
July 14th, 2026, 4:11 pm
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3821
Views: 1388647

Re: Thread For Your Unrecognised CA

B3/S234w
The normal traffic light predecessor doesn't work but traffic lights are still highly common

Code: Select all

x = 13, y = 4, rule = B3/S234w
12bo$3o7b2o$obo6bobo$3o7bo!
by Empty Emptiness
July 10th, 2026, 7:41 am
Forum: Help / Support
Topic: Thread for basic questions
Replies: 6092
Views: 2047403

Re: Thread for basic questions



Is there a name for patterns in which the pattern's population is upper bounded but not all cells eventually become periodic?


I am not sure what you mean by "pattern's population is upper bounded" but "not all cells eventually become periodic" is total aperiodic .


The former means that the ...
by Empty Emptiness
July 10th, 2026, 7:12 am
Forum: Help / Support
Topic: Thread for basic questions
Replies: 6092
Views: 2047403

Re: Thread for basic questions

Is there a name for patterns in which the pattern's population is upper bounded but not all cells eventually become periodic?
by Empty Emptiness
July 9th, 2026, 2:15 pm
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3821
Views: 1388647

Re: Thread For Your Unrecognised CA




Things go wild when I add always-live cells....

What do you mean?

When there're cells always on, the pattern last very long:
# This last 21360 gen.
x = 3, y = 3, rule = B3/S23Investigator
D$D$2.D!


I guess so cuz it often takes quite a while for the area around the always-live cells to ...
by Empty Emptiness
June 22nd, 2026, 3:23 pm
Forum: Other Cellular Automata
Topic: Colorised CA
Replies: 24
Views: 7299

Re: Colorised CA

stuff i found when messing around with quadlife
x = 20, y = 39, rule = QuadLife
3.ABAB$2.A3.C$6.A$2.A2.A4$10.A$4.A6.A$3.2A4.3A$3.BC$3.D9.CB.B$13.BC.
3B$19.B$13.2B.3B$14.B.B$14.B.B$15.B2$8.A$7.A.A$8.A2$6.5A$5.A4.A$4.A2.
A$.A2.A.2A$A.A.A4.2C$.A2.A3.B2.C2.2A$4.2A2.B.A4.A2.A$9.B5.A.A.A$12.2A
.A2.A$12 ...
by Empty Emptiness
May 12th, 2026, 5:15 pm
Forum: Other Cellular Automata
Topic: B35y/S23 (hatlife)
Replies: 61
Views: 11936

Re: B35y/S23 (hatlife)

Blinkers seem to be a lot more common in this rule than they are in Life. Long barges are also common.
by Empty Emptiness
May 11th, 2026, 6:57 pm
Forum: Help / Support
Topic: Thread for basic questions
Replies: 6092
Views: 2047403

Re: Thread for basic questions

Can we extend this forever (we are not counting the trivial case of the barberpole)

Code: Select all

x = 13, y = 13, rule = B3/S23
6bobo2$4bobo5bo2$4bobobobobo2$2bobo3bo3bo2$obo3bobobo2$o3bobo3bo2$obob
o3bobo!
by Empty Emptiness
May 2nd, 2026, 4:13 pm
Forum: Other Cellular Automata
Topic: Colorised CA
Replies: 24
Views: 7299

Re: Colorised CA

can someone get me a rule file for normal QuadLife?
by Empty Emptiness
May 2nd, 2026, 7:31 am
Forum: Help / Support
Topic: Thread for basic questions
Replies: 6092
Views: 2047403

Re: Thread for basic questions

Does it count as a universal constructor if it does not have a glider synthesis?
by Empty Emptiness
May 2nd, 2026, 6:28 am
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3821
Views: 1388647

Re: Thread For Your Unrecognised CA

I've been looking at B35e6n/S23:
x = 127, y = 49, rule = B35e6n/S23
13$115bo$115bo$115bo3$117bo$116b2o$69b3o13b3o27bobo$9b2o23bobo18bobobo
bo6bo3bo12bo2bo25b3o$8b2o24bo2bo17bo5bo6bo3bo12bo3bo$7b2o25bobo18bobob
obo6bo3bo13bo2bo30b3o$69b3o15b3o29bobo$119b2o$119bo14$20b3o$19bo2bo$
20b2o!


this rule ...
by Empty Emptiness
July 10th, 2025, 9:48 am
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3821
Views: 1388647

Re: Thread For Your Unrecognised CA

B35e6n/S23
teardrop doesn't work, but you often see it's early evolution without the loaf. you get a strange methuselah.
x = 6, y = 6, rule = B35e6n/S23
bo$3o$obo$3b2o$4b2o$3b2o!


the replicator and bomber from HighLife work, along with some of the most hilarious oscillators I've ever seen
x ...
by Empty Emptiness
July 10th, 2025, 9:13 am
Forum: Other Cellular Automata
Topic: Rules 1 transition from Life
Replies: 314
Views: 118078

Re: Rules 1 transition from Life

interesting wick

Code: Select all

x = 10, y = 3, rule = B34c/S23:T10,0
2bobobobo$2bo5bo$2bobobobo!
by Empty Emptiness
July 10th, 2025, 6:15 am
Forum: General Discussion
Topic: Thread for your fun pseudorandom soup generation algorithms
Replies: 4
Views: 1628

Re: Thread for your fun pseudorandom soup generation algorithms



... golly crashed when i tried to copy it to clipboard ...

Which version of Golly were you using, which algorithm (QuickLife/HashLife), and which platform (Mac/Windows/Linux)? I couldn't reproduce any crash using Golly 4.3 on my Mac when I tried the above steps.
EDIT: Do you get a crash ...
by Empty Emptiness
July 9th, 2025, 6:46 pm
Forum: Other Cellular Automata
Topic: Thread for basic non-CGOL questions
Replies: 1679
Views: 476518

Re: Thread for basic non-CGOL questions

uh... my 4096x4096 Morley soup i generated with my own pseudorandom soup generator has this puffer all over the place.

Code: Select all

x = 6, y = 5, rule = B368/S245
2b2o$b4o$2b2o$6o$o4bo!
is this recognized?
by Empty Emptiness
July 9th, 2025, 6:38 pm
Forum: General Discussion
Topic: Thread for your fun pseudorandom soup generation algorithms
Replies: 4
Views: 1628

Thread for your fun pseudorandom soup generation algorithms

share your fun algorithms for generating pseudorandom soups that you just came up with cuz why not
here's mine: make an x by y toroidal universe. put this at the top left
x = 2, y = 3, rule = B3/S23
2o2$o!

send it through x+y generations of Persian Rug and then x+y-1 generations of Fredkin
i did ...
by Empty Emptiness
July 7th, 2025, 12:07 pm
Forum: Other Cellular Automata
Topic: Thread for basic non-CGOL questions
Replies: 1679
Views: 476518

Re: Thread for basic non-CGOL questions

why does Persian Rug have so many easy-to-find agars?
x = 8, y = 8, rule = B234/S:T8,8
2bo$b3ob2o$b2ob3o$5bo$6bo$b2o2b3o$3o2b2o$bo!

x = 6, y = 6, rule = B234/S:T6,6
b3o$2b2o$4b2o$o3b2o$2o3bo$3o!


x = 6, y = 6, rule = B234/S:T6,6
4o$o2bo$4o$4b2o$4b2o$4b2o!


x = 8, y = 4, rule = B234/S:T8,4 ...
by Empty Emptiness
June 26th, 2025, 5:52 pm
Forum: Other Cellular Automata
Topic: Snowflakes (B2ci3ai4c8/S02ae3eijkq4iz5ar6i7e)
Replies: 478
Views: 219125

Re: Snowflakes (B2ci3ai4c8/S02ae3eijkq4iz5ar6i7e)

i like to call this a "Q" can U guess why?

Code: Select all

x = 3, y = 3, rule = B2ci3ai4c8/S02ae3eijkq4iz5ar6i7e
2o$o$2bo!
by Empty Emptiness
June 16th, 2025, 10:50 am
Forum: Patterns
Topic: Thread For Your Useless Discoveries
Replies: 5121
Views: 2212888

Re: Thread For Your Useless Discoveries

...

Code: Select all

x = 8, y = 10, rule = B3/S23
bo$obo$obo$bo$5b2o$2o3b2o$2o2$6b2o$6b2o!
by Empty Emptiness
June 11th, 2025, 6:26 am
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3821
Views: 1388647

Re: Thread For Your Unrecognised CA

a rule. i call it "ClaustroLife" because objects can be seen closer together.
x = 39, y = 27, rule = B3-kq/S23
19b2o13bo$18bobo9bo2bobo$17bo11bobo2bo$7bobo6bo13bo$7bobo5bo19bo$7b3o
4bo16bo2bobo$13bo16bobo2bo$12bo18bo$11bo$bo8bo$2bo6bo$3o5bo25b2o$7bo
26b2o$6bo30b2o$5bo26b2o3b2o$4bo12b3o12b2o ...
by Empty Emptiness
June 2nd, 2025, 5:57 pm
Forum: Patterns
Topic: Fuse thread
Replies: 185
Views: 107523

Re: Fuse thread

boat fuse
x = 55, y = 55, rule = B3/S23
47bo$46b3o$45bo2bo$44bo$43b2o$43b2o$44bo7b2o$41b2o3bo6b2o$40bo2bobobo
5bo$40bo2bo2bo5bo$41b3o4b4o$44b3o2b2o$38bo5bo2bo$37b3o4bo2bo$37bobo5b
2o$40b2o$41b2o$40b2o$34b2o$33b2obo$33bob2o$32bob2o$31bobo$30bobo$29bob
o$28bobo$27bobo$26bobo$25bobo$24bobo$23bobo ...
by Empty Emptiness
May 27th, 2025, 4:18 pm
Forum: Patterns
Topic: Thread For Your Accidental Discoveries
Replies: 2337
Views: 1703290

Re: Thread For Your Accidental Discoveries

eater2 can be used as a P-to-R converter

Code: Select all

x = 11, y = 10, rule = B3/S23
obo$obo$3o$4b2obo$4b2ob3o$10bo$4b2ob3o$5bobo$5bobo$6bo!
by Empty Emptiness
May 18th, 2025, 9:45 am
Forum: Patterns
Topic: Thread For Your Accidental Discoveries
Replies: 2337
Views: 1703290

Re: Thread For Your Accidental Discoveries

pentadecathlon eating pi

Code: Select all

x = 10, y = 17, rule = B3/S23
4b2o$2bo4bo$bo6bo$o8bo$o8bo$o8bo$bo6bo$2bo4bo$4b2o6$4b3o$4bobo$4bobo!