Thank you all for the savant replies.
Make chemical "a" 0/sisyphus/boulder* and chemical "b" be height, and maybe chemical "c" to view what's going on.
So that's how they generically categorized multi-layered automata : chemicals ! Thanks, this word's pretty handy.
I think the “Nothing ...
Search found 2 matches
- June 9th, 2024, 9:41 am
- Forum: Other Cellular Automata
- Topic: Height map based automata
- Replies: 6
- Views: 2006
- June 8th, 2024, 3:54 am
- Forum: Other Cellular Automata
- Topic: Height map based automata
- Replies: 6
- Views: 2006
Height map based automata
A height map contains one real (float) value for each cell, and is provided as a sort of invariant fixture/environment for the automaton.
It can be thought of as the map of the altitude of each cell.
Some Perlin noise that provides terrain looking like a bunch of hills works great.
Example ...
It can be thought of as the map of the altitude of each cell.
Some Perlin noise that provides terrain looking like a bunch of hills works great.
Example ...