xs32_c8970798czw319e0e913 in 12G, from 8G_C2_1_stdin:
x = 133, y = 33, rule = B3/S23
41bo$5bobo32bo$6b2o32b3o$6bo5$17bobo71b2o$18b2o70bo2bo$18bo72b2o$23bo
bo$23b2o82b2ob2o$2bobo19bo83bobo$3b2o100bo2bobo2bo18bo$3bo89bo11b3o3b
3o9bo6b2o$84b2o7bo29bo7b2o$39bo45b2o6bo9b3o3b3o11bo$38b2o44bo18bo2bob ...
Search found 1140 matches
- October 9th, 2026, 12:10 am
- Forum: Patterns
- Topic: Synthesising every natural still life
- Replies: 46
- Views: 1876
- October 7th, 2026, 2:24 am
- Forum: Other Cellular Automata
- Topic: Tables (B3/S23-q4i)
- Replies: 41
- Views: 1794
Re: Tables (B3/S23-q4i)
xq2_4ear in 5G:
Code: Select all
x = 24, y = 30, rule = B3/S23-q4i
2bo$obo$b2o18bobo$21b2o$5bo16bo$6bo$4b3o16$5b2o$4bobo$6bo3$11b3o$11bo
$12bo!
- October 7th, 2026, 1:50 am
- Forum: Other Cellular Automata
- Topic: Tables (B3/S23-q4i)
- Replies: 41
- Views: 1794
Re: Tables (B3/S23-q4i)
Pulsar hassler partial:
x = 25, y = 33, rule = B3/S23-q4i
12b4o$11b2o2b2o$10bo6bo$11b2o2b2o$12b4o6$12bo5bo$12bo5bo$12b2o3b2o5bo
$24bo$8b3o2b2ob2o2b3o$10bobobobobobo$12b2o3b2o2$12b2o3b2o$10bobobobob
obo$8b3o2b2ob2o2b3o2$12b2o3b2o$b2o9bo5bo$o2bo8bo5bo$3bo$3bo$2obo$3o4b
o4bo$8bo2bo$7bo4bo$b2o5bo2bo ...
x = 25, y = 33, rule = B3/S23-q4i
12b4o$11b2o2b2o$10bo6bo$11b2o2b2o$12b4o6$12bo5bo$12bo5bo$12b2o3b2o5bo
$24bo$8b3o2b2ob2o2b3o$10bobobobobobo$12b2o3b2o2$12b2o3b2o$10bobobobob
obo$8b3o2b2ob2o2b3o2$12b2o3b2o$b2o9bo5bo$o2bo8bo5bo$3bo$3bo$2obo$3o4b
o4bo$8bo2bo$7bo4bo$b2o5bo2bo ...
- October 7th, 2026, 12:37 am
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies: 5410
- Views: 1339789
Re: Miscellaneous Discoveries in Other Cellular Automata
2c/34o in B2-n/S/C-5:
x = 3, y = 5, rule = B2-nSC-5
.D2$.A$2.D$CDB!
@RULE B2-nSC-5
B2-n/S/C-5
@TABLE
n_states:5
neighborhood:Moore
symmetries:rotate4reflect
var a1 = {0,1,2,3,4}
var a2 = a1
var a3 = a1
var a4 = a1
var a5 = a1
var a6 = a1
var a7 = a1
var a8 = a1
var b1 = {1,2,3,4}
var b2 = b1
var ...
x = 3, y = 5, rule = B2-nSC-5
.D2$.A$2.D$CDB!
@RULE B2-nSC-5
B2-n/S/C-5
@TABLE
n_states:5
neighborhood:Moore
symmetries:rotate4reflect
var a1 = {0,1,2,3,4}
var a2 = a1
var a3 = a1
var a4 = a1
var a5 = a1
var a6 = a1
var a7 = a1
var a8 = a1
var b1 = {1,2,3,4}
var b2 = b1
var ...
- October 7th, 2026, 12:25 am
- Forum: The Sandbox
- Topic: RLE copy/paste thread - everyone else
- Replies: 2306
- Views: 403323
Re: RLE copy/paste thread - everyone else
x = 31, y = 4, rule = B2-nSC-5
7.CD9.E8.A$.E8.E9.D$E5.2CB9.E11.E$29.E!
@RULE B2-nSC-5
B2-n/S/C-5
@TABLE
n_states:6
neighborhood:Moore
symmetries:rotate4reflect
var a1 = {0,1,2,3,4,5}
var a2 = a1
var a3 = a1
var a4 = a1
var a5 = a1
var a6 = a1
var a7 = a1
var a8 = a1
var b1 = {1,2,3,4,5}
var b2 = b1 ...
7.CD9.E8.A$.E8.E9.D$E5.2CB9.E11.E$29.E!
@RULE B2-nSC-5
B2-n/S/C-5
@TABLE
n_states:6
neighborhood:Moore
symmetries:rotate4reflect
var a1 = {0,1,2,3,4,5}
var a2 = a1
var a3 = a1
var a4 = a1
var a5 = a1
var a6 = a1
var a7 = a1
var a8 = a1
var b1 = {1,2,3,4,5}
var b2 = b1 ...
- October 7th, 2026, 12:08 am
- Forum: Bugs & Errors
- Topic: lifeviewer bug
- Replies: 781
- Views: 319264
Re: lifeviewer bug
x = 100, y = 100, rule = 012345678/12345678/3:T100,100
100A$100A$100A$100A$100A$100A$100A$100A$100A$100A$100A$100A$100A$100A
$100A$100A$100A$100A$100A$100A$100A$100A$100A$100A$100A$100A$100A$100A
$100A$100A$100A$100A$100A$100A$100A$100A$100A$100A$100A$100A$100A$100A
$100A$100A$100A$100A$100A$100A ...
100A$100A$100A$100A$100A$100A$100A$100A$100A$100A$100A$100A$100A$100A
$100A$100A$100A$100A$100A$100A$100A$100A$100A$100A$100A$100A$100A$100A
$100A$100A$100A$100A$100A$100A$100A$100A$100A$100A$100A$100A$100A$100A
$100A$100A$100A$100A$100A$100A ...
- October 6th, 2026, 10:50 pm
- Forum: The Sandbox
- Topic: Thread for your Trolls
- Replies: 605
- Views: 344060
Re: Thread for your Trolls
Natural xp2_0318czcc0fhp3qic:
Code: Select all
x = 16, y = 16, rule = B3/S23
2b3o3bobob2o$2bo4bob4obo$2obob4o2b2o$o3bobob2o2bobo$2o4b3o5bo$bo5bob2o
3b2o$2b2ob3o2b2obo$2o2bo5bob3o$2bo2b2o4b3obo$6bo2bo4b2o$2o3bob3o2bo2b
o$o2bo2bobob2o2b2o$bob3ob4obo2bo$3o2b2o4b2o2bo$bo2bob2ob3o$2ob6o4bobo
!
- October 6th, 2026, 10:10 pm
- Forum: Patterns
- Topic: Synthesising every natural still life
- Replies: 46
- Views: 1876
Re: Synthesising every natural still life
xs30_69b88gzx320fg4czy411d96 in 9G:
x = 24, y = 20, rule = B3/S23
21b2o$20bo2bo$12bo7bobo$13bo7bo$11b3o2$19bo$20bo$o17b3o$b2o$2o6b3o12b
o$10bo10b2o$9bo12b2o2$18bo$18b2o$17bobo$bo$b2o$obo!
Edit: potential xs26_08ehjobjoz6952 :
x = 40, y = 22, rule = B3/S23
9b2o$8bobo$9bo3$8b2o$7bo2bo$8b2o19bo ...
x = 24, y = 20, rule = B3/S23
21b2o$20bo2bo$12bo7bobo$13bo7bo$11b3o2$19bo$20bo$o17b3o$b2o$2o6b3o12b
o$10bo10b2o$9bo12b2o2$18bo$18b2o$17bobo$bo$b2o$obo!
Edit: potential xs26_08ehjobjoz6952 :
x = 40, y = 22, rule = B3/S23
9b2o$8bobo$9bo3$8b2o$7bo2bo$8b2o19bo ...
- October 6th, 2026, 8:47 am
- Forum: Patterns
- Topic: Still Life Synthesis Thread
- Replies: 1198
- Views: 387224
Re: Still Life Synthesis Thread
xs22_0c9j08ozok4lp1 and xs22_3lkl3z320pi6 in 7G:
x = 112, y = 37, rule = B3/S23
18bo$18bobo$18b2o$103bo$7bo95bobo$5bobo95b2o$6b2o$92bo$24bo65bobo$22b
2o67b2o$23b2o$111bo$109b2o$110b2o2$bo$2bo$3o$88bo$89bo$17bobo67b3o$17b
2o$18bo$104bobo$104b2o$17b2o86bo$17bobo$17bo$104b2o$104bobo$104bo$2b2o
$bobo ...
x = 112, y = 37, rule = B3/S23
18bo$18bobo$18b2o$103bo$7bo95bobo$5bobo95b2o$6b2o$92bo$24bo65bobo$22b
2o67b2o$23b2o$111bo$109b2o$110b2o2$bo$2bo$3o$88bo$89bo$17bobo67b3o$17b
2o$18bo$104bobo$104b2o$17b2o86bo$17bobo$17bo$104b2o$104bobo$104bo$2b2o
$bobo ...
- October 6th, 2026, 6:56 am
- Forum: Other Cellular Automata
- Topic: Tables (B3/S23-q4i)
- Replies: 41
- Views: 1794
Re: Tables (B3/S23-q4i)
p18:
Edit: oops
1G + tl -> 2tl:
Sadly seems not able to complete.
Code: Select all
x = 15, y = 14, rule = B3/S23-q4i
5b2o7bo$5b2o5b3o$11bo$11b2o2$8b3o$7bo2bo$7bo2bo$7b3o2$2b2o$3bo$3o5b2o
$o7b2o!
1G + tl -> 2tl:
Code: Select all
x = 13, y = 13, rule = B3/S23-q4i
11b2o$11bo$o7b2obo$3o5bobo$3bo$2b2o3$4b3o$4bobo$4b3o3bo$9bo$9b3o!
- October 2nd, 2026, 10:20 am
- Forum: Scripts
- Topic: RuleEngineers Alpha 0.2.0
- Replies: 27
- Views: 2717
Re: RuleEngineers Alpha 0.2.0
Could we have "unnecessary transition" which can be covered by others?
e.g.
@TABLE
n_states:2
neighborhood:Moore
symmetries:permute
var a = {0,1}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
0,1,1,1,0,0,0,0,0,1
a,1,1,0,0,0,0,0,0,1
a,a1,a2,a3,a4,a5,a6,a7 ...
e.g.
@TABLE
n_states:2
neighborhood:Moore
symmetries:permute
var a = {0,1}
var a1 = a
var a2 = a
var a3 = a
var a4 = a
var a5 = a
var a6 = a
var a7 = a
var a8 = a
0,1,1,1,0,0,0,0,0,1
a,1,1,0,0,0,0,0,0,1
a,a1,a2,a3,a4,a5,a6,a7 ...
- October 1st, 2026, 8:58 am
- Forum: Scripts
- Topic: RuleEngineers Alpha 0.2.0
- Replies: 27
- Views: 2717
Re: RuleEngineers Alpha 0.2.0
Could we randomize transitions in different density?
- October 1st, 2026, 7:49 am
- Forum: The Sandbox
- Topic: pifricted’s rules and patterns bin
- Replies: 10
- Views: 294
Re: pifricted’s rules and patterns bin
Weird spaceship:
x = 20, y = 20, rule = 2PointShip_v4a
B$.B$2.B$3.B$4.B$5.B$6.B$7.B$8.B$9.B$10.B$11.B$12.B$13.B$14.B$15.B$16.
B$17.B$18.B$19.A!
@RULE 2PointShip_v4a
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
0 0,0,0,0,0,0,0,0 0
0 0,0,0,1,2,0,0,0 1
0 0,0,0,1,2,1,0,0 2
0 0,0,1,1,1 ...
x = 20, y = 20, rule = 2PointShip_v4a
B$.B$2.B$3.B$4.B$5.B$6.B$7.B$8.B$9.B$10.B$11.B$12.B$13.B$14.B$15.B$16.
B$17.B$18.B$19.A!
@RULE 2PointShip_v4a
@TABLE
n_states:3
neighborhood:Moore
symmetries:rotate4reflect
0 0,0,0,0,0,0,0,0 0
0 0,0,0,1,2,0,0,0 1
0 0,0,0,1,2,1,0,0 2
0 0,0,1,1,1 ...
- September 30th, 2026, 8:22 am
- Forum: The Sandbox
- Topic: pifricted’s rules and patterns bin
- Replies: 10
- Views: 294
Re: pifricted’s rules and patterns bin
WHAT?
x = 165, y = 12, rule = 2PointShip_v2
.B19.B23.B25.B$2B18.2B22.2B24.2B16.B$2.A19.A23.A25.A14.2B19.B19.B17.B
16.B$89.A17.2B18.2B16.2B15.2B$109.A19.A17.A16.A2$49.B$50.A$4.B18.B46.
B59.B$4.A18.A45.A16.B22.B38.B11.B$85.A43.A28.A$108.A40.A!
@RULE 2PointShip_v2
@TABLE
n_states:3
neighborhood ...
x = 165, y = 12, rule = 2PointShip_v2
.B19.B23.B25.B$2B18.2B22.2B24.2B16.B$2.A19.A23.A25.A14.2B19.B19.B17.B
16.B$89.A17.2B18.2B16.2B15.2B$109.A19.A17.A16.A2$49.B$50.A$4.B18.B46.
B59.B$4.A18.A45.A16.B22.B38.B11.B$85.A43.A28.A$108.A40.A!
@RULE 2PointShip_v2
@TABLE
n_states:3
neighborhood ...
- September 30th, 2026, 6:08 am
- Forum: Patterns
- Topic: Still Life Synthesis Thread
- Replies: 1198
- Views: 387224
Re: Still Life Synthesis Thread
xs33_g88blkcz121fgu2qr in 8G:
x = 71, y = 25, rule = B3/S23
69bo$68bo$68b3o4$61b3o$55b2o$54bo2bo$19bo35bobo$18bo33b4obob2o$18b3o30b
o4bobobo$6bobo42b4obobo$7b2o6bo38bo2b2o$7bo8b2o33b2obo$15b2o34b2ob2o2$
2bo$obo$b2o$17b2o$16bo2bo$10b2o5bobo$10bobo5bo$10bo!
xs34_g88blkcz125j0u2qrzx11 in 10G ...
- September 29th, 2026, 3:39 am
- Forum: The Sandbox
- Topic: pifricted’s rules and patterns bin
- Replies: 10
- Views: 294
Re: pifricted’s rules and patterns bin
x = 27, y = 23, rule = B3/S23
6$23bo$22bo$22b3o$10bobo$11b2o6bo$11bo8b2o$19b2o2$6bo$4bobo$5b2o$21b2o
$20bo2bo$14b2o5bobo$14bobo5bo$14bo!
xs33_g88blkcz121fgu2qr in 8G:
x = 71, y = 25, rule = B3/S23
69bo$68bo$68b3o4$61b3o$55b2o$54bo2bo$19bo35bobo$18bo33b4obob2o$18b3o30b
o4bobobo$6bobo42b4obobo ...
6$23bo$22bo$22b3o$10bobo$11b2o6bo$11bo8b2o$19b2o2$6bo$4bobo$5b2o$21b2o
$20bo2bo$14b2o5bobo$14bobo5bo$14bo!
xs33_g88blkcz121fgu2qr in 8G:
x = 71, y = 25, rule = B3/S23
69bo$68bo$68b3o4$61b3o$55b2o$54bo2bo$19bo35bobo$18bo33b4obob2o$18b3o30b
o4bobobo$6bobo42b4obobo ...
- September 27th, 2026, 2:57 am
- Forum: The Sandbox
- Topic: RLE copy/paste thread - everyone else
- Replies: 2306
- Views: 403323
Re: RLE copy/paste thread - everyone else
Code: Select all
x = 23, y = 29, rule = B2cen3cek4yz/S12-i3aij4jkw5k6c
bo7b2o9b2o$obo19bo$12bo$12bo2$18b2o2$19b2o$21bo$22bo$22bo3$16b2o2$17b
obo$19b2o$21bo$22bo$22bo3$16b2o$18bo$19bo$19b2o$21bo$22bo$22bo!
- September 27th, 2026, 1:27 am
- Forum: The Sandbox
- Topic: pifricted’s rules and patterns bin
- Replies: 10
- Views: 294
Re: pifricted’s rules and patterns bin
First 10000 soup founds:
yl20_1_3_a9dba3ae62bb7b1b07796b35918dd325:
x = 7, y = 7, rule = B2en3i4a/S2-n3
5bo$3obobo$obobobo$4bo$5bo$3b3o$4bo!
yl24_3_62_743a8af4e9ef4973574d8fd4a829c881:
(This is much cleaner)
x = 41, y = 34, rule = B2en3i4a/S2-n3
20b3o$20bobob3o$20b3obobo$24b3o3$29bo$28b3o ...
yl20_1_3_a9dba3ae62bb7b1b07796b35918dd325:
x = 7, y = 7, rule = B2en3i4a/S2-n3
5bo$3obobo$obobobo$4bo$5bo$3b3o$4bo!
yl24_3_62_743a8af4e9ef4973574d8fd4a829c881:
(This is much cleaner)
x = 41, y = 34, rule = B2en3i4a/S2-n3
20b3o$20bobob3o$20b3obobo$24b3o3$29bo$28b3o ...
- September 27th, 2026, 12:56 am
- Forum: The Sandbox
- Topic: pifricted’s rules and patterns bin
- Replies: 10
- Views: 294
Re: pifricted’s rules and patterns bin
Not very related to the topic, but:
apgsearch!
- September 26th, 2026, 8:56 pm
- Forum: The Sandbox
- Topic: pifricted’s rules and patterns bin
- Replies: 10
- Views: 294
Re: pifricted’s rules and patterns bin
x = 302, y = 111, rule = B2en3i4a/S2-n3
125bo12bo14bo$111bo13b2o11b2o8bo4b2o35bo$51bo31bo21bo5b2o7bo26b2o17bo
18bo4b2o$3o4b3o6bob2o27bo3b2o26bo3b2o19b2o13b2o12bo31b2o17b2o$obo6bo5b
2ob2o26b2o30b2o52b2o21bo17b2o$155b2o16bo3$9bo136b3o42b2o$9bo93b3o12b3o
25bo17b3o4b2o10b3o5bo ...
125bo12bo14bo$111bo13b2o11b2o8bo4b2o35bo$51bo31bo21bo5b2o7bo26b2o17bo
18bo4b2o$3o4b3o6bob2o27bo3b2o26bo3b2o19b2o13b2o12bo31b2o17b2o$obo6bo5b
2ob2o26b2o30b2o52b2o21bo17b2o$155b2o16bo3$9bo136b3o42b2o$9bo93b3o12b3o
25bo17b3o4b2o10b3o5bo ...
- September 22nd, 2026, 3:21 am
- Forum: The Sandbox
- Topic: pifricted’s rules and patterns bin
- Replies: 10
- Views: 294
Re: pifricted’s rules and patterns bin
Quite simple L reflector:
x = 13, y = 12, rule = B2en3i4a/S2-n3
o$3o5$11b2o$11bo2$3b2o$4bo4b2o$9bo!
Claen L to tl:
x = 17, y = 12, rule = B2en3i4a/S2-n3
8bo$4bo3b2o$3b2o10bo$15b2o7$3o$o!
Huge spliter:
x = 21, y = 17, rule = B2en3i4a/S2-n3
10bo$6bo3b2o$5b2o11bo$18b2o5$19b2o$19bo3$3o$o2 ...
x = 13, y = 12, rule = B2en3i4a/S2-n3
o$3o5$11b2o$11bo2$3b2o$4bo4b2o$9bo!
Claen L to tl:
x = 17, y = 12, rule = B2en3i4a/S2-n3
8bo$4bo3b2o$3b2o10bo$15b2o7$3o$o!
Huge spliter:
x = 21, y = 17, rule = B2en3i4a/S2-n3
10bo$6bo3b2o$5b2o11bo$18b2o5$19b2o$19bo3$3o$o2 ...
- September 19th, 2026, 11:28 pm
- Forum: Other Cellular Automata
- Topic: apgsearch - haul requests
- Replies: 874
- Views: 396367
Re: apgsearch - haul requests
B2en3i4a/S2-n3
- September 15th, 2026, 3:30 am
- Forum: The Sandbox
- Topic: pifricted’s rules and patterns bin
- Replies: 10
- Views: 294
Re: pifricted’s rules and patterns bin
A p140 tl hassler?:
x = 35, y = 15, rule = B2en3i4a/S2-n3
6b2o2b2o2b2o2b2o2b2o2b2o$7bo3bo3bo3bo3bo3bo5$10b3o$2o8bobo20b2o$o9b3o
21bo5$7bo3bo3bo3bo3bo3bo$6b2o2b2o2b2o2b2o2b2o2b2o!
Edit: what
x = 32, y = 15, rule = B2en3i4a/S2-n3
6b2o2b2o2b2o2b2o2b2o2b2o$7bo3bo3bo3bo3bo3bo$30bo$30b2o3$10b3o ...
x = 35, y = 15, rule = B2en3i4a/S2-n3
6b2o2b2o2b2o2b2o2b2o2b2o$7bo3bo3bo3bo3bo3bo5$10b3o$2o8bobo20b2o$o9b3o
21bo5$7bo3bo3bo3bo3bo3bo$6b2o2b2o2b2o2b2o2b2o2b2o!
Edit: what
x = 32, y = 15, rule = B2en3i4a/S2-n3
6b2o2b2o2b2o2b2o2b2o2b2o$7bo3bo3bo3bo3bo3bo$30bo$30b2o3$10b3o ...
- September 12th, 2026, 12:06 am
- Forum: The Sandbox
- Topic: pifricted’s rules and patterns bin
- Replies: 10
- Views: 294
pifricted’s rules and patterns bin
I just want a place for discussing the rules (and some objects) I get after golfing. This is an informal thread, so feel free to post anything here.
To start with, a rule golfed from B2e3i4a/S23:
x = 39, y = 39, rule = B2en3i4a/S2-n3
28bo$28b2o$18bo$17b2o9b2o$14bo13b2o$13b2o7b2o$23bo$22b2o2$bob2o ...
To start with, a rule golfed from B2e3i4a/S23:
x = 39, y = 39, rule = B2en3i4a/S2-n3
28bo$28b2o$18bo$17b2o9b2o$14bo13b2o$13b2o7b2o$23bo$22b2o2$bob2o ...
- September 11th, 2026, 10:55 pm
- Forum: The Sandbox
- Topic: Thread for people changing their avatar
- Replies: 4
- Views: 2183
Re: Thread for people changing their avatar
I would like to change my avatar to a gif of the 4c/13d in FuseArt, but my computer doesn’t work now, could anyone helps plz?