Rule 110:
x = 193, y = 232, rule = B3-ekqr4jz5cy6n/S2-in3-cekq4aw5-ceHistory
92.2A$92.2AB$93.3B$87.2A3.5B$87.2A2.5B$90.4B$89.4B$88.5B$87.7B$86.4B.
4B$85.4B3.4B$84.4B5.4B$83.4B7.4B$82.4B9.4B$81.4B11.4B$80.4B13.4B$79.
4B15.4B$78.4B17.4B$77.4B19.4B$76.4B21.4B$75.4B23.4B$74.4B25.4B$73.4B
27.4B3.2A$72 ...
Search found 496 matches
- October 3rd, 2026, 5:04 am
- Forum: Other Cellular Automata
- Topic: Blogic (B3-ekqr4jz5cy6n/S2-in3-cekq4aw5-ce) and its rulespace
- Replies: 65
- Views: 2161
- September 4th, 2026, 6:46 am
- Forum: Other Cellular Automata
- Topic: Blogic (B3-ekqr4jz5cy6n/S2-in3-cekq4aw5-ce) and its rulespace
- Replies: 65
- Views: 2161
Re: Blogic (B3-ekqr4jz5cy6n/S2-in3-cekq4aw5-ce) and its rulespace
This is my favourite component, and is probably the most useful one you'll need:
x = 66, y = 61, rule = B3-ekqr4jz5cy6n/S2-in3-cekq4aw5-ceHistory
36.BC$35.CBCB$36.2C2B$37.4B$38.4B$39.4B$40.4B$40.5B$39.7B$38.4B.4B$
37.4B3.4B$36.4B5.4B$35.4B7.4B$34.4B9.4B3.2A$33.4B11.4B2.2A$32.4B13.4B
$31.4B15.4B$30 ...
x = 66, y = 61, rule = B3-ekqr4jz5cy6n/S2-in3-cekq4aw5-ceHistory
36.BC$35.CBCB$36.2C2B$37.4B$38.4B$39.4B$40.4B$40.5B$39.7B$38.4B.4B$
37.4B3.4B$36.4B5.4B$35.4B7.4B$34.4B9.4B3.2A$33.4B11.4B2.2A$32.4B13.4B
$31.4B15.4B$30 ...
- August 20th, 2026, 8:34 pm
- Forum: Other Cellular Automata
- Topic: PhotonsAdjustables
- Replies: 33
- Views: 1288
Re: PhotonsAdjustables
So, here's PUSH1 and PULL1:
Code: Select all
x = 45, y = 37, rule = PhotonsAdjustables
3.C31.C7$3.A31.A$3.B31.B2$.A31.A$.B31.B2$2.A3.A27.A3.A$A.B3.B25.A.B3.
B$B31.B$4.A4.A26.A4.A$4.B4.B26.B4.B$12.A31.A$12.B31.B3$4.A3.A$4.B3.B$
10.A$4.A3.A.B$4.B3.B6$36.A3.A$36.B3.B$42.A$36.A3.A.B$36.B3.B!
- August 20th, 2026, 9:34 am
- Forum: Other Cellular Automata
- Topic: hotcrystal0's rules
- Replies: 93
- Views: 29493
Re: hotcrystal0's rules
x = 111, y = 32, rule = hc0-Univ
96.E2$75.E25.E$105.2B$61.E6.C27.E9.B$77.C28.2B2$62.E17.E$54.C9.E6.E$
6.B38.E$.B4.B2.B11.E$3B2.2B.B.B2.B$.B2.B.B.2B2.B10.2B22.C15.E$.B3.2B
2.2B2.B$21.E$45.E23.C2$48.E10.E$40.E15.E10.E$3.B30.E11.E25.E$21.E22.E
8.E$3.B.2B3.B28.E$3.B.B.B.B13.2B11.C$3.B.B.B2.B32.E11.C$21 ...
96.E2$75.E25.E$105.2B$61.E6.C27.E9.B$77.C28.2B2$62.E17.E$54.C9.E6.E$
6.B38.E$.B4.B2.B11.E$3B2.2B.B.B2.B$.B2.B.B.2B2.B10.2B22.C15.E$.B3.2B
2.2B2.B$21.E$45.E23.C2$48.E10.E$40.E15.E10.E$3.B30.E11.E25.E$21.E22.E
8.E$3.B.2B3.B28.E$3.B.B.B.B13.2B11.C$3.B.B.B2.B32.E11.C$21 ...
- August 18th, 2026, 7:29 am
- Forum: Patterns
- Topic: Thread for your unsure discoveries
- Replies: 4041
- Views: 1917964
Re: New 90 degree reflector?
Hello! I'm very new to GoL and I was just messing around in golly when I discovered a 90 degree reflector that I'm not sure is new or not.
Here it is:
#CXRLE Pos=-21,-55
x = 27, y = 34, rule = B3/S23
25bo$24bo$24b3o22$bo$2bo$3o4$5b2o$5b2o$7b2o$7b2o!
(I hope I'm doing the formatting right ...
- August 15th, 2026, 6:36 am
- Forum: Other Cellular Automata
- Topic: PhotonsAdjustables
- Replies: 33
- Views: 1288
Re: PhotonsAdjustables
c/3 rake:
x = 54, y = 15, rule = PhotonsAdjustables
24.ABC$18.CBA2.C8.ABC$21.C4.A4.C$22.AB2.B2.BA12.ABC$8.CBA26.CBA2.C8.A
BC$CBA8.C2.ABC.CBA11.ABC5.C4.A4.C$3.C4.A4.C7.C3.BAB3.C9.AB2.B2.BA$4.A
B2.B2.BA$51.ABC$CBA41.BAB3.C$3.C3.BAB13.CBA$26.C$46.ABC$5.CBA37.C$8.C
!
Please stop posting these ...
- August 5th, 2026, 6:59 am
- Forum: Scripts
- Topic: Miscellaneous discussion of CA algorithms and software
- Replies: 38
- Views: 32536
Re: Miscellaneous discussion of CA algorithms and software
Don't know, never encountered this issue. Where did you encounter this? Does it happen in Golly v5.0 or later?
Yep, I'm using Golly 5, but this also occurs in Golly 4.
Testing with this pattern:
x = 7, y = 7, rule = B2cik3-cijn4cknqr5-anqy6ekn7/S1c2acn3-aijq4cjktw5ejny6aen7c8
3bo$2bobo2 ...
- August 4th, 2026, 11:20 pm
- Forum: Scripts
- Topic: Miscellaneous discussion of CA algorithms and software
- Replies: 38
- Views: 32536
Re: Miscellaneous discussion of CA algorithms and software
This script is not deterministic to me. What's wrong with it?LaundryPizza03 wrote: January 8th, 2026, 5:09 pm Updated version of getallisorule2.py, fixes several bugs and now returns rules in standard notation. A bugfixed version of rulestringopt is still present for programs that need it.
- July 31st, 2026, 9:55 am
- Forum: The Sandbox
- Topic: memes
- Replies: 234
- Views: 222332
Re: memes
Wait, wait, wait, isn't "the second horseman" "adorable"??? And the 4th is not so frightening too.
- July 22nd, 2026, 4:14 am
- Forum: The Sandbox
- Topic: islptng's sandbox and rle pastebin
- Replies: 104
- Views: 29861
Re: islptng's sandbox and rle pastebin
Primer with decimal display.
Better:
x = 3, y = 3, rule = PrimeTableDecDisp
L2T$M$A! [[ ICONS ]]
@RULE PrimeTableDecDisp
@COLORS
0 255 255 0 255 255
1 255 255 255
2 255 128 0
3 255 128 0
4 0 0 255
5 128 0 255
6 0 128 255
7 255 0 255
8 255 255 0
9 255 128 0
20 255 128 0
21 128 0 128
22 128 ...
- July 19th, 2026, 11:30 am
- Forum: Other Cellular Automata
- Topic: PhotonsAdjustables
- Replies: 33
- Views: 1288
Re: PhotonsAdjustables
Next goal: XOR.
Easy:
x = 23, y = 50, rule = PhotonsAdjustables
7.C.B.C$7.C.B.C7$C.C17.C.C3$4.C.C5.C.C4$8.C.C$9.C$5.C7.C2$5.C7.C2$13.
C$.C19.C2$.C19.C2$2.C.C$10.C2$C.C3.C.C.C$16.C.C$12.C$4.C$4.C5.C.C$17.
C$4.C$.C5.C9.C2$.C5.C12.2C2$3.C16.2B2$3.C16.2C6$10.C.A.C$10.C.B.C!
Targets:
Rule 110 ...
- July 17th, 2026, 7:07 am
- Forum: Other Cellular Automata
- Topic: PhotonsAdjustables
- Replies: 33
- Views: 1288
Re: PhotonsAdjustables
Since the basic splitter as well as its capped reflector version both have a RT of 4, all oscillator and gun periods ≥4 can be proven to exist. I haven't found any p2s or p3s, but islptng might've intentionally added them to the rule. In that case, this rule is omniperiodic.
I won't make any ...
- July 15th, 2026, 3:27 am
- Forum: Other Cellular Automata
- Topic: A 'life-emerging' INT rule?
- Replies: 31
- Views: 1519
Re: A 'life-emerging' INT rule?
Reminds me this rule I made a long time ago:
Sorry about doubleposting, but it's not related:
In this rule, soup lasts very long.
#R PhotonsAdjustables
! [[ RANDOMIZE RANDWIDTH 216 RANDHEIGHT 216 ]]
EDIT:
x = 34, y = 77, rule = PhotonsAdjustables
25.2C2$25.A$25.B6$8.C12.C$8.C3.BA7.2C2$22.C ...
Sorry about doubleposting, but it's not related:
In this rule, soup lasts very long.
#R PhotonsAdjustables
! [[ RANDOMIZE RANDWIDTH 216 RANDHEIGHT 216 ]]
EDIT:
x = 34, y = 77, rule = PhotonsAdjustables
25.2C2$25.A$25.B6$8.C12.C$8.C3.BA7.2C2$22.C ...
- July 1st, 2026, 10:57 am
- Forum: Other Cellular Automata
- Topic: Marzantar - B34aintw5n6an7e8/S1e3aceir4aeintwz5n6-e7e8
- Replies: 22
- Views: 680
Re: Marzantar - B34aintw5n6an7e8/S1e3aceir4aeintwz5n6-e7e8
You're faster than me, but here's a tagalong for the c/4o:
x = 63, y = 16, rule = B34aintw5n6an7e8/S1e3aceir4aeintwz5n6-e7e8
56bo$15b2o22b4o4b3o4bobo$8bo5b3o19b2o4bo7bo4bobo$3bobo4bobo2b2o5bo9b2o
bobo2b4o3b3obob2o$2b2obo12bobo2b2o2bo5bo3b2o2bob6ob3o5b2o$4bob6o2b2o3b ...
- June 29th, 2026, 5:40 am
- Forum: The Sandbox
- Topic: Thread for your miscellaneous posts and discussions
- Replies: 988
- Views: 197447
Re: Thread for your miscellaneous posts and discussions
There's this rule:
I had this, a ternary version of NORworld, which is far better than that:
NORworld, but ternary.
@RULE NORworld_Ternary
@COLORS
0 0 0 0
1 255 0 0
2 0 0 255
3 0 255 0
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect
var a = {0,1,2,3}
var b = a
var c = a ...
- June 25th, 2026, 6:37 am
- Forum: Bugs & Errors
- Topic: lifeviewer bug
- Replies: 781
- Views: 318354
Re: lifeviewer bug
I copied this to my clipboard.
x = 0, y = 0, rule = LogiTopia5
16ADBA$$ADBAAADBAADCCCBDCBA!
Trying to paste this into LifeViewer results into nothing. Maybe it's just that the X and Y aren't correct, but here's a BUG:
When I selected some area and clicked Clipboard>Paste to Seln. Lifeviewer ...
x = 0, y = 0, rule = LogiTopia5
16ADBA$$ADBAAADBAADCCCBDCBA!
Trying to paste this into LifeViewer results into nothing. Maybe it's just that the X and Y aren't correct, but here's a BUG:
When I selected some area and clicked Clipboard>Paste to Seln. Lifeviewer ...
- June 25th, 2026, 6:31 am
- Forum: Other Cellular Automata
- Topic: NORworld series: TC wiring rules
- Replies: 26
- Views: 8679
Re: NORworld series: TC wiring rules
How am I supposed to use them?
You probably noticed the
#
# # # #
mark on each input/output. This mark means "The top line is clock signal, and the bottom line is the data signal, pointing right".
So, basically, you can just paste the output of this script if you want to input an integer ...
- June 24th, 2026, 8:38 pm
- Forum: Other Cellular Automata
- Topic: NORworld series: TC wiring rules
- Replies: 26
- Views: 8679
Re: NORworld series: TC wiring rules
Super simple keypad:
snip
Though maybe less aesthetically pleasing than the NORworld3 version since it doesn't turn all white.
EDIT:
Write-only memory:
snip
"Your data is perfectly secure -- nobody can access it!"
Here's a numpad, wait for me for the accumulator:
x = 95, y = 128, rule ...
- June 23rd, 2026, 5:12 am
- Forum: Other Cellular Automata
- Topic: NORworld series: TC wiring rules
- Replies: 26
- Views: 8679
Re: NORworld series: TC wiring rules
This NOT gate wasn't included in islptng's stamp collection thingie for some reason:
x = 26, y = 3, rule = LogiTopia5
ADBADBDCB3A$11.D14C$11.A!
It was included as an XNOR gate.
===========
16-bit multiplier:
x = 84, y = 62, rule = LogiTopia5
11.C$8.4C$21.3A2DA$2.19A4.A$22.A3.A$2.17A3.2DA2 ...
- June 22nd, 2026, 9:54 am
- Forum: Other Cellular Automata
- Topic: NORworld series: TC wiring rules
- Replies: 26
- Views: 8679
Re: NORworld series: TC wiring rules
Introducing the Brand-new rule LogiTopia5 !
x = 154, y = 163, rule = LogiTopia5
62.2A$2C23.2C.8C15.2C8.A.A2.7C$2C23.2C.8C15.2C9.2A2.7C$2C29.2C33.2C$
2C8.5C3.6C.2C4.2C3.5C2.6C2.2C2.5C6.2C$2C7.7C.7C.2C4.2C2.7C.7C.2C2.6C
5.6C$2C7.2C3.2C.2C3.2C.2C4.2C2.2C3.2C.2C3.2C.2C6.2C5.7C$2C7.2C3.2C.2C
3.2C.2C4 ...
x = 154, y = 163, rule = LogiTopia5
62.2A$2C23.2C.8C15.2C8.A.A2.7C$2C23.2C.8C15.2C9.2A2.7C$2C29.2C33.2C$
2C8.5C3.6C.2C4.2C3.5C2.6C2.2C2.5C6.2C$2C7.7C.7C.2C4.2C2.7C.7C.2C2.6C
5.6C$2C7.2C3.2C.2C3.2C.2C4.2C2.2C3.2C.2C3.2C.2C6.2C5.7C$2C7.2C3.2C.2C
3.2C.2C4 ...
- June 21st, 2026, 7:30 pm
- Forum: The Sandbox
- Topic: islptng's sandbox and rle pastebin
- Replies: 104
- Views: 29861
Re: islptng's sandbox and rle pastebin
I don't think islptng is returning until July (which isn't far away).
I am, indeed, back. July is just an approximate date; I actually mean "the final exam's date". The Exam finished on Jun 21st.
---
By the way, here's an abandonned NORworld rule:
#ReGatesWorld5s
!
@RULE GatesWorld5s
Yet ...
- February 23rd, 2026, 2:48 am
- Forum: The Sandbox
- Topic: Underdeveloped Rule Project
- Replies: 4
- Views: 378
Re: Underdeveloped Rule Project
User:I am islptng/OCA:T-and-Tub is already overdeveloped, so I nominate User:I am islptng/OCA:T-logic#T-logic_4(B3ain4ajkz5ejknq6-ac7e/S1e2-cn3-aenq4-ajntw5ikqy6-i7e).
Thread here (dead).
Thread here (dead).
- February 14th, 2026, 8:16 pm
- Forum: The Sandbox
- Topic: Thread for your miscellaneous posts and discussions
- Replies: 988
- Views: 197447
Re: Thread for your miscellaneous posts and discussions
Evolves into 4 queen bees. I found this when I'm randomly painting in Golly.
Golly isn't a drawing tool and can't save patterns as images. You should use proper drawing software and post images to proper places.
No, instead, I think Golly is a great pixel art editor... and he didn't post an ...
- February 1st, 2026, 10:24 pm
- Forum: Other Cellular Automata
- Topic: NORworld series: TC wiring rules
- Replies: 26
- Views: 8679
Re: NORworld series: TC wiring rules
Crossposting the number input keyboard from my sandbox, with a remade 8-segment-handwritten-font 0-65536 decimal display:
Too ugly, made a better one:
x = 651, y = 237, rule = NORworld3
248.30A59.30A59.30A59.30C59.30C$244.34A.10A44.34A.10A44.34A.10A44.34C
.10C44.34C.10C$242.35A.A10.A41.35A.A10 ...
- January 28th, 2026, 4:42 am
- Forum: The Sandbox
- Topic: Birthdays
- Replies: 1005
- Views: 370889
Re: Birthdays
Congratulations to: islptng[me!](15)
Any gifts for me?
Any gifts for me?