Search found 261 matches

by Vort
October 13th, 2026, 10:09 am
Forum: Bugs & Errors
Topic: Bug of [code][/code]
Replies: 5
Views: 162

Re: Bug of [code][/code]

Why not limit such checks to [pattern] tag?
by Vort
October 13th, 2026, 1:57 am
Forum: Patterns
Topic: Execution of Old Guns by Variable-Speed Firing Squad
Replies: 1498
Views: 822018

Re: Execution of Old Guns by Variable-Speed Firing Squad


7363 is 37x199, so guntrue_7363 is a composite gun
Anyway, this is a smaller design
x = 123, y = 108, rule = B3/S23
...


x37 multiplier makes it even smaller:
x = 113, y = 106, rule = LifeHistory
16.2A$15.B2A2B7.2A$16.4B6.B2AB$11.2A4.6B4.2B$10.B2AB2.8B4.2B9.A$11.3B
.17B7.3A$9.2B.B2.18B9.A$8 ...
by Vort
October 11th, 2026, 2:43 am
Forum: Patterns
Topic: Execution of Old Guns by Variable-Speed Firing Squad
Replies: 1498
Views: 822018

Re: Execution of Old Guns by Variable-Speed Firing Squad


I'm not sure of the best way to upload these to catagolue, and it feels like it might crash it or something. Can someone with more knowledge advise me on this?

I prefer to upload guns one by one (with yet another script).
If Catagolue fails to process 300 rles, it can process 100, 100, 100 - at ...
by Vort
October 10th, 2026, 2:39 pm
Forum: Patterns
Topic: Execution of Old Guns by Variable-Speed Firing Squad
Replies: 1498
Views: 822018

Re: Execution of Old Guns by Variable-Speed Firing Squad

New 1 mod 16 attachment for gun family I mentioned previously allowed for 6 optimizations:
gun_1873: 13734 -> 10332
gun_1889: 13860 -> 10414
gun_2017: 13298 -> 11880
gun_2081: 14430 -> 12788
gun_2113: 14916 -> 13254
gun_2129: 15162 -> 13490
x = 126, y = 82, rule = LifeHistory
56.2A11.A$55.B2AB9.A.A ...
by Vort
October 10th, 2026, 2:34 pm
Forum: Patterns
Topic: H-to-G and H-to-Gn converter collection
Replies: 459
Views: 353291

Re: H-to-G and H-to-Gn converter collection

NW31T198_NW35T275 - new timing
x = 57, y = 57, rule = LifeHistory
5.D3.D.D3.D2.3D4.D3.5D3.D4.3D3.3D$5.2D2.D.D3.D.D3.D2.2D5.D4.2D3.D3.D.
D3.D$5.D.D.D.D3.D5.D3.D5.D5.D3.D3.D.D3.D$5.D2.2D.D.D.D3.2D4.D5.D5.D4.
4D2.3D$5.D3.D.D.D.D5.D3.D5.D5.D7.D.D3.D$5.D3.D.2D.2D.D3.D3.D5.D5.D7.D
.D3.D$5.D3.D.D3.D2.3D3 ...
by Vort
October 9th, 2026, 11:30 am
Forum: Patterns
Topic: Execution of Old Guns by Variable-Speed Firing Squad
Replies: 1498
Views: 822018

Re: Execution of Old Guns by Variable-Speed Firing Squad


I think a better idea is to continue fill in missing periods from 1000-2000 (it goes to about 1250 before getting patchy)


There is slight problem with this idea: guns, which consist of base and lots of multipliers, become obsolete all at once when base gun is updated. The more such guns in the ...
by Vort
October 7th, 2026, 7:59 am
Forum: Patterns
Topic: Execution of Old Guns by Variable-Speed Firing Squad
Replies: 1498
Views: 822018

Re: Execution of Old Guns by Variable-Speed Firing Squad

It would be more economical to use one glider + sparky eater.

Here is G -> H -> MES implementation for gun_3634 (12312 -> 9956):
x = 131, y = 76, rule = LifeHistory
30.2A$30.A.A$32.A4.2A$28.4A.2A2.A2.A$28.A2.A.A.A.A.2A$30.BABABA.A$31.
B2ABA.A$32.2B.BA$31.3B$22.2A6.4B$23.A6.B2A3B$23.A.AB3.B2A3B ...
by Vort
October 7th, 2026, 2:39 am
Forum: Patterns
Topic: Gun Discussion Thread
Replies: 1019
Views: 493913

Re: Gun Discussion Thread

erictom333 wrote: October 7th, 2026, 1:55 am It would be more economical to use one glider + sparky eater.
If someone finds compatible glider to spark (crotchet) converter, please report it here.
by Vort
October 6th, 2026, 2:28 pm
Forum: Patterns
Topic: Gun Discussion Thread
Replies: 1019
Views: 493913

Re: Gun Discussion Thread

Did anyone tried glider synthesis of spark for LCM guns before?

x = 67, y = 45, rule = LifeHistory
11.2A4.2A$11.A.A2.A.A$13.A2BA12.2A$11.B2A2B2AB2.A2.A4.A$11.3A2B3A2.4A
5.A$12.BA2BAB7.2A2.2A$6.2A6.2B4.A.2A.A.A3.2A$4.A2.A6.B5.2A.ABA.2A.A2.
A$4.2A.A.AB2.2B9.BA2B3.3A28.2A$6.A.2AB.4BA7.2AB4A31.A.A$6 ...
by Vort
October 6th, 2026, 4:51 am
Forum: Patterns
Topic: Execution of Old Guns by Variable-Speed Firing Squad
Replies: 1498
Views: 822018

Re: Execution of Old Guns by Variable-Speed Firing Squad


... but this is merely a proof that a lot of high-period guns can be reduced by this POG method.


Did you used code for gun regeneration?
I'm thinking that maybe some semiprime (two factor) guns worth generating as well.
For example, gun_7519 (73 * 103) was a good candidate for upload.
While gun ...
by Vort
October 2nd, 2026, 12:19 pm
Forum: The Sandbox
Topic: "Hashwar": A Battle Royale for individual GOL configurations
Replies: 136
Views: 7405

Re: "Hashwar": A Battle Royale for individual GOL configurations

hash0 wrote: October 2nd, 2026, 11:50 am I am more than happy to adjust that switch if and when we discover further classes of patterns!
I think this pattern alone is enough reason for switch tuning:
the_last_supper.png
the_last_supper.png (11.31 KiB) Viewed 194 times
by Vort
October 2nd, 2026, 11:44 am
Forum: The Sandbox
Topic: "Hashwar": A Battle Royale for individual GOL configurations
Replies: 136
Views: 7405

Re: "Hashwar": A Battle Royale for individual GOL configurations

Looks like "INCLUDE AGAR" switch in LONGEVITY_CHALLENGE needs rethinking.
by Vort
September 16th, 2026, 1:58 pm
Forum: Patterns
Topic: Construction Challenges and Ideas
Replies: 376
Views: 130843

Re: Construction Challenges and Ideas

Could it be viable to construct an "ultra-high-bandwidth telegraph"?

I doubt I will participate in this challenge, but I have a question:

Is it important to keep particular reaction/wire described in Telegraph article?
With different (thicker?) wires possibilities are endless.

Also what about ...
by Vort
September 9th, 2026, 12:32 pm
Forum: Bugs & Errors
Topic: Catagolue committed hauls
Replies: 9
Views: 18549

Re: Catagolue committed hauls

WhiteHawk wrote: September 9th, 2026, 11:57 am ... I have a secondary source that Gun and Guntrue submissions aren't updating for some reason. ...
I reported it week ago.
(Syntheses and guns are processed by the same code)
by Vort
September 7th, 2026, 12:54 am
Forum: Other Cellular Automata
Topic: The AROSICA project: A Real OS In CA
Replies: 16
Views: 612

Re: The AROSICA project: A Real OS In CA

recursive runner LOVES stable memory

I added an example to my previous message, it does exactly that - interfacing with stable memory.

combine them without overlapping BBs

Good idea.

I had one more idea, but it may not matter for your algorithm:
I thought about having only one (or maybe two ...
by Vort
September 7th, 2026, 12:17 am
Forum: Other Cellular Automata
Topic: The AROSICA project: A Real OS In CA
Replies: 16
Views: 612

Re: The AROSICA project: A Real OS In CA

... if we want something like that in CGoL, we may need an approach like Quest for Tetris , but with multiple layers of abstraction...

I think it is better to just directly implement Subleq computer in CGoL.
It is not that hard, all required components already exist, they just need to be ...
by Vort
September 5th, 2026, 3:01 pm
Forum: The Sandbox
Topic: rle optimization I made
Replies: 4
Views: 158

Re: rle optimization I made

Your suggestion looks more like new compression algorithm than optimization.
I know it is fun to develop such things, but it is rarely makes practical sense besides training.
I'm almost sure RLE is used for cellular automata not because it is the best, but because it is better than nothing.
For ...
by Vort
September 5th, 2026, 1:18 pm
Forum: Bugs & Errors
Topic: Golly bugs
Replies: 211
Views: 123739

Re: Golly bugs

NNlk05 wrote: September 5th, 2026, 1:08 pm For some reason, when I use nbsearch2a and stop it all the cells are in this weird greyed-out state that counts as dead:
Looks like new layer was created. I suggest to try clicking Layer -> Delete Layer.
by Vort
September 5th, 2026, 3:17 am
Forum: The Sandbox
Topic: CHALLENGE: Find the longest-lived GOL pattern w/ the fewest / most alive cells as its initial state
Replies: 45
Views: 957

Re: CHALLENGE: Find the longest-lived GOL pattern w/ the fewest / most alive cells as its initial state


... I had assumed that bigger tori dimensions would yield other previously unknown Agar patterns. This does not appear to be the case (so far). ...
... I had naively assumed that increasing the torus gride size would massively (exponentially?) increase the longevity of patterns - this, too ...
by Vort
September 4th, 2026, 8:32 am
Forum: Patterns
Topic: The Hunting of the Spark Conduits
Replies: 107
Views: 49729

Re: The Hunting of the Spark Conduits

I don't know if it is useful or new, but anyway, here is MES to dot:

Code: Select all

x = 13, y = 12, rule = LifeHistory
6.B$C3.5B$3C4B2AB$.3C2BABAB$.2C2BABA2B.B$5.BA4B2A$5.6B2A$3.9B$3.2A2.
4BD$4.A4.B$.3A$.A!
by Vort
September 4th, 2026, 2:38 am
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 6029
Views: 2531314

Re: Oscillator Discussion Thread

WhiteHawk wrote: September 4th, 2026, 1:42 am ... and made a very dirty version of the 2026 stamp collection ...
P152 is broken here, please fix.
by Vort
September 3rd, 2026, 2:41 am
Forum: General Discussion
Topic: Catagolue Discussion Thread
Replies: 639
Views: 350715

Re: Catagolue Discussion Thread

Syntheses verification is failing for a week now (since August 24, 2026). Please fix.

readsynth data (2 megabytes) looks ok. Local run with disabled upload of results looks ok as well (42259 original contributions).
I guess it is /commonnames request which is failing because of "large" payload.
by Vort
September 2nd, 2026, 7:04 am
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 6029
Views: 2531314

Re: cool p300 oscillator I made (not from a family like the p60 glider shuttle thing)

Do you know gliders can be intercepted with eaters? Like so:
x = 51, y = 46, rule = B3/S23
44b2o$44b2o3$44b3o$44b3o2$25b2o$23bo2bo$10bobo9bo7b5o7b2o3b2o$10bo3bo
7bo6bo5bo7b5o$14bo7bo7b2o3bo8b3o$2o8bo4bo7bo2bo7bo10bo$2o12bo10b2o$10b
o3bo$10bobo8bobo$22b2o$22bo2$44bo$42b2o$43b2o5$44b2o3b2o$35bobo8b3o ...
by Vort
August 30th, 2026, 1:29 am
Forum: Other Cellular Automata
Topic: The AROSICA project: A Real OS In CA
Replies: 16
Views: 612

Re: The AROSICA project: A Real OS In


One problem is that when Golly is zoomed out enough, all colours go back to the state one colour. If we’re making a screen, I don’t think we should require a script to view the screen. Then we might as well have the script-screen and not the real one.


I think we should take into account ...
by Vort
August 29th, 2026, 7:44 am
Forum: Other Cellular Automata
Topic: The AROSICA project: A Real OS In CA
Replies: 16
Views: 612

Re: The AROSICA project: A Real OS In

I don’t really know much about hashlife/computing in general, but what if we simply make it hashlife-friendly? Each hash could store an operation, and then we would pretty much be back to normal speed? Correct me if I’m wrong.

I think there will be problems with HashLife memorizing huge variety ...