As blue, I cast dragon
x = 102, y = 102, rule = EV2Steiner8Life
33.A34.V$32.A.A32.V.V$32.A.A32.V.V$30.3A.2A30.2V.3V$29.A42.V$30.3A.2A
30.2V.3V$32.A.2A30.2V.V$38.2A22.2V$38.2A22.2V2$31.A38.V$30.A.A2.2A28.
2V2.V.V$30.A.A3.A28.V3.V.V$31.A4.A.A24.V.V4.V$37.2A24.2V3$65.V$64.V$34.
2A28.3V$20.A$20.A15.A ...
Search found 234 matches
- May 3rd, 2026, 10:48 pm
- Forum: The Sandbox
- Topic: QuadLife VS (Game)
- Replies: 64
- Views: 7169
- April 26th, 2026, 10:57 pm
- Forum: Other Cellular Automata
- Topic: Asteroids (B2eik3ain4art5aenr6eik/S02e3iqr4rz5aj6k)
- Replies: 46
- Views: 8441
Re: Asteroids (B2eik3ain4art5aenr6eik/S02e3iqr4rz5aj6k)
Here is a small dot puffer consisting of only 6 engines:
x = 52, y = 48, rule = B2eik3ain4art5aenr6eik/S02e3iqr4rz5aj6k
30b3o14b3o$29b2ob2o12b2ob2o$30b3o14b3o$31bo16bo3$b3o14b3o$2ob2o12b2ob
2o$b3o14b3o$2bo16bo11bo16bo2$31bo16bo2$31bo16bo2$2bo16bo2$2bo16bo2$2b
o16bo4$25bo6$25bo3$34b3o10b3o ...
- April 26th, 2026, 9:07 pm
- Forum: Other Cellular Automata
- Topic: Rules with interesting dynamics
- Replies: 1199
- Views: 492341
Re: Rules with interesting dynamics
This is a rule I call “Continents and Voids”. It is a rule that can generate large patterns from small starting structures. Here is a pattern of 8 cells that balloons to a structure with over 140k cells.
x = 5, y = 5, rule = B2-a6c7c8/S124-c5anr678
2bo$o3bo$b3o$2bo$2bo!
Edit: 64x64 soup that lasts ...
x = 5, y = 5, rule = B2-a6c7c8/S124-c5anr678
2bo$o3bo$b3o$2bo$2bo!
Edit: 64x64 soup that lasts ...
- October 23rd, 2025, 9:57 am
- Forum: Other Cellular Automata
- Topic: Thread For Your Unrecognised CA
- Replies: 3816
- Views: 1388191
Re: Thread For Your Unrecognised CA
This rule has a failed Replicator which splits into two spaceships based on it. Unfortunately, this rule is explosive, and thus, non-apgsearchable
Spaceship collection
x = 128, y = 88, rule = B2ein3-a/S1c2-a3-y
22$67bobo$68bo22$66b2ob2o$66b2ob2o9$19b3o$19b3o25b3o35bo18bo$20bo6b3o ...
- October 22nd, 2025, 6:12 pm
- Forum: Other Cellular Automata
- Topic: Bananananan's Interesting rules
- Replies: 34
- Views: 9716
Re: Banananan's Interesting rules
Work on rule one
This rule has a failed Replicator which splits into two spaceships based on it. Unfortunately, this rule is explosive, and thus, non-apgsearchable
Spaceship collection
x = 128, y = 88, rule = B2ein3-a/S1c2-a3-y
22$67bobo$68bo22$66b2ob2o$66b2ob2o9$19b3o$19b3o25b3o35bo18bo ...
This rule has a failed Replicator which splits into two spaceships based on it. Unfortunately, this rule is explosive, and thus, non-apgsearchable
Spaceship collection
x = 128, y = 88, rule = B2ein3-a/S1c2-a3-y
22$67bobo$68bo22$66b2ob2o$66b2ob2o9$19b3o$19b3o25b3o35bo18bo ...
- October 19th, 2025, 11:38 pm
- Forum: Other Cellular Automata
- Topic: Thread For Your Unrecognised CA
- Replies: 3816
- Views: 1388191
Re: Thread For Your Unrecognised CA
This rule has a failed Replicator which splits into two spaceships based on it. Unfortunately, this rule is explosive, and thus, non-apgsearchable
Spaceship collection
x = 128, y = 88, rule = B2ein3-a/S1c2-a3-y
22$67bobo$68bo22$66b2ob2o$66b2ob2o9$19b3o$19b3o25b3o35bo18bo$20bo6b3o
b3o13bobo35bo18bo ...
Spaceship collection
x = 128, y = 88, rule = B2ein3-a/S1c2-a3-y
22$67bobo$68bo22$66b2ob2o$66b2ob2o9$19b3o$19b3o25b3o35bo18bo$20bo6b3o
b3o13bobo35bo18bo ...
- April 22nd, 2025, 1:38 am
- Forum: Other Cellular Automata
- Topic: Teslinova (B2e3-ekr4k/S1c2-a3-n) and its variants
- Replies: 11
- Views: 556
Re: Teslinova (B2e3-ekr4k/S1c2-a3-n) and its variants
Here is a variant with a cool diagonal rake. The rakes can interact in different ways, causing slightly interesting reactions, as shown in the following soup:
x = 266, y = 239, rule = B2e3-ekr4k5eq/S1c2-a3-n4cky
3b3obob3obo3b3o4bob2o4bo2b3ob4o5b4o2b3o6bo3bob2ob2o3bo4bo2b5obo3b3obo ...
x = 266, y = 239, rule = B2e3-ekr4k5eq/S1c2-a3-n4cky
3b3obob3obo3b3o4bob2o4bo2b3ob4o5b4o2b3o6bo3bob2ob2o3bo4bo2b5obo3b3obo ...
- April 19th, 2025, 3:51 pm
- Forum: Other Cellular Automata
- Topic: Asteroids (B2eik3ain4art5aenr6eik/S02e3iqr4rz5aj6k)
- Replies: 46
- Views: 8441
Re: Asteroids (B2eik3ain4art5aenr6eik/S02e3iqr4rz5aj6k)
A w-gun using two x-guns.
x = 52, y = 126, rule = B2eik3ain4art5aenr6eik/S02e3iqr4rz5aj6k
30bo9bo2$2bo9bo19bo5bo$34bobo$4bobobobo22bo3bo2$4bo5bo22bo3bo$17bo16b
obo$4bo5bo5b4o12bo5bo$17bo$4bobobobo6bo12bo9bo2$2bo9bo3$41bo9bo2$43b2o
3b2o$43bo2bo2bo$36bo8bobo$34bobo7bo3bo$9bo9bo16bo8bobo$43bo2bo2bo ...
x = 52, y = 126, rule = B2eik3ain4art5aenr6eik/S02e3iqr4rz5aj6k
30bo9bo2$2bo9bo19bo5bo$34bobo$4bobobobo22bo3bo2$4bo5bo22bo3bo$17bo16b
obo$4bo5bo5b4o12bo5bo$17bo$4bobobobo6bo12bo9bo2$2bo9bo3$41bo9bo2$43b2o
3b2o$43bo2bo2bo$36bo8bobo$34bobo7bo3bo$9bo9bo16bo8bobo$43bo2bo2bo ...
- April 8th, 2025, 1:56 am
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies: 5332
- Views: 1320778
Re: Miscellaneous Discoveries in Other Cellular Automata
Odd SMOO in a speciation variant
Code: Select all
x = 49, y = 63, rule = B2cei3-eijr4eirtwz5ceiqy6-en7c/S1c2-c3-aiqy4eikntw5enqr6-a
39$21bo$20bo$21bo11$21bo$20bo$21bo!
- April 6th, 2025, 8:40 pm
- Forum: The Sandbox
- Topic: Poorly explain what is happening in the RLE above you.
- Replies: 287
- Views: 38110
Re: Poorly explain what is happening in the RLE above you.
(Have to doublepost to revive this thread)
A banana hits the border and disturb the solid, causing evaporation and inevitable destruction to anything inside the solid.
Ne X t:
x = 3, y = 2, rule = B3-ckqy4e5iy6c/S236c
bo$3o!
A t explodes, which creates debris.
Next:
x = 60, y = 71, rule ...
- April 6th, 2025, 5:06 pm
- Forum: Other Cellular Automata
- Topic: Asteroids (B2eik3ain4art5aenr6eik/S02e3iqr4rz5aj6k)
- Replies: 46
- Views: 8441
Re: Asteroids (B2eik3ain4art5aenr6eik/S02e3iqr4rz5aj6k)
Here are some more p4 c/4o spaceships:
x = 45, y = 72, rule = B2eik3ain4art5aenr6eik/S02e3iqr4rz5aj6k
4bo11bo11bo11bo$6bo7bo15bo7bo$2bobo11bobo7bobo11bobo$6b3o3b3o15b3o3b3o
$6bo7bo15bo7bo$8bo3bo19bo3bo$5bo9bo13bo9bo$7bo5bo17bo5bo$2b3o11b3o7b3o
11b3o$5b3o5b3o13b3o5b3o$3bob2o7b2obo9bob2o7b2obo ...
- April 5th, 2025, 11:27 pm
- Forum: Other Cellular Automata
- Topic: Asteroids (B2eik3ain4art5aenr6eik/S02e3iqr4rz5aj6k)
- Replies: 46
- Views: 8441
Re: Asteroids (B2eik3ain4art5aenr6eik/S02e3iqr4rz5aj6k)
The t pushalong can fit on the new c/3
Code: Select all
x = 5, y = 15, rule = B2eik3ain4art5aenr6eik/S02e3iqr4rz5aj6k
3bo$2b3o2$2b3o2$2bo2$b3o$b3o2$5o2$5o2$o3bo!
- April 2nd, 2025, 2:07 am
- Forum: The Sandbox
- Topic: What's your Catagolue soup?
- Replies: 10
- Views: 676
Re: What's your Catagolue soup?
Meh
x = 16, y = 16, rule = B3/S23
bobbobobbobbbooo$
bbobooboboboobob$
obbboooboobbbooo$
bbooboboobbbobbo$
bboobooobboobooo$
oobbbobobboboobb$
bbbboobboooobbbo$
booboobbbbboboob$
bobobbbbbboooooo$
oboobobbbbbbbooo$
bboobbboobbooobo$
ooooboobbbbobbbb$
oboobbooobobbbbb$
oooobobbooboobob ...
x = 16, y = 16, rule = B3/S23
bobbobobbobbbooo$
bbobooboboboobob$
obbboooboobbbooo$
bbooboboobbbobbo$
bboobooobboobooo$
oobbbobobboboobb$
bbbboobboooobbbo$
booboobbbbboboob$
bobobbbbbboooooo$
oboobobbbbbbbooo$
bboobbboobbooobo$
ooooboobbbbobbbb$
oboobbooobobbbbb$
oooobobbooboobob ...
- March 23rd, 2025, 5:01 am
- Forum: The Sandbox
- Topic: Era of the Travelling Glider
- Replies: 66
- Views: 15341
Re: Era of the Travelling Glider
The glider went into a burning soup, but miraculously survived
Code: Select all
x = 54, y = 67, rule = B3/S23
52bo$51bo$51b3o56$bo3bobob2o$2bob3o2bo$b8o$4o4bo$5o4bo$ob5o$obob2ob2o
bo$2bobobob3o$bob5obo!
- March 12th, 2025, 11:32 am
- Forum: Other Cellular Automata
- Topic: [Needs name] (B2cei3i4aiq6-i/S1e2ce3aceik4ackntw5-ckn6-i7c)
- Replies: 12
- Views: 971
Re: [Needs name] (B2cei3i4aiq6-i/S1e2ce3aceik4ackntw5-ckn6-i7c)
This large oscillator made of guns
x = 287, y = 311, rule = B2cei3i4aiq6-i/S1e2ce3aceik4ackntw5-ckn6-i7c
110bobo$102bobo4bobobo$101bobobo2bo58bobo$106bo2bobo47bobo4bobobo$103b
obo2b2o2bo45bobobo2bo$102bo2b2obo54bo2bobo$106bo2bo50bobo2b2o2bo$105b
o13bo39bo2b2obo$95bo20bo3bo42bo2bo ...
x = 287, y = 311, rule = B2cei3i4aiq6-i/S1e2ce3aceik4ackntw5-ckn6-i7c
110bobo$102bobo4bobobo$101bobobo2bo58bobo$106bo2bobo47bobo4bobobo$103b
obo2b2o2bo45bobobo2bo$102bo2b2obo54bo2bobo$106bo2bo50bobo2b2o2bo$105b
o13bo39bo2b2obo$95bo20bo3bo42bo2bo ...
- March 11th, 2025, 7:03 pm
- Forum: The Sandbox
- Topic: [GAME] Building CA from the Ground Up
- Replies: 30
- Views: 5148
Re: [GAME] Building CA from the Ground Up
Day 7
Found another note.
Found another note.
- March 10th, 2025, 11:36 pm
- Forum: The Sandbox
- Topic: Poorly explain what is happening in the RLE above you.
- Replies: 287
- Views: 38110
Re: Poorly explain what is happening in the RLE above you.
Eater tries to eat glider but explodesR2INT wrote: March 10th, 2025, 5:16 pm Supernova but it never stabilizes.
Next:Code: Select all
x = 10, y = 10, rule = B3-r4cj5a7c/S23-e4z6ae o$b2o$2o4$6b2o$6bobo$8bo$8b2o!
Next:
Code: Select all
x = 12, y = 17, rule = B2-a/S12
9bo$10b2o6$2o$2bo$10bo$9bo$9bo3$9bo$8bo$8bo!
- March 10th, 2025, 8:45 pm
- Forum: Other Cellular Automata
- Topic: Thread For Your Unrecognised CA
- Replies: 3816
- Views: 1388191
Re: Thread For Your Unrecognised CA
Smokestacks (B2in3-nq4t/S23-r5)
Smokestacks have longer lasting soups than life. Here is a sample soup that lasts 91k gens
x = 64, y = 64, rule = B2in3-nq4t/S23-r5
2b3o2bob5o2bob2ob2obo2b2o2bo5b3ob5ob3o2bob2o2b2obobo$2b4o3b6ob2o2bobo
b3o2bo4bo2b2ob3obo5bob2ob4obo ...
Smokestacks have longer lasting soups than life. Here is a sample soup that lasts 91k gens
x = 64, y = 64, rule = B2in3-nq4t/S23-r5
2b3o2bob5o2bob2ob2obo2b2o2bo5b3ob5ob3o2bob2o2b2obobo$2b4o3b6ob2o2bobo
b3o2bo4bo2b2ob3obo5bob2ob4obo ...
- March 10th, 2025, 3:13 am
- Forum: The Sandbox
- Topic: Stories told through CGoL Structures [REBOOT]
- Replies: 124
- Views: 3359
Re: Stories told through CGoL Structures [REBOOT]
A legend of two realms trying to invade each other; the blue-orange realms start small, but eventually built base and infiltrated the yellow realms.
x = 236, y = 239, rule = Stopboxes:T240
76.C2.2C.C3.2C.3C.8C.C2.2C3.3C2.2C2.C2.C2.2C2.2C.2C2.C.2C.6C.C.3C3.C.
C.C.3C.C4.C.C.3C.3C4.C3.2C2.5C.2C.C2 ...
- March 10th, 2025, 12:53 am
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies: 5332
- Views: 1320778
Re: Miscellaneous Discoveries in Other Cellular Automata
This rule (Maybe known) which I called "Smokestacks" usually has much longer lived patterns than Life.
Here's a 64×64 soup which lasts over 91 thousand generations:
x = 64, y = 64, rule = B2in3-nq4t/S23-r5
2b3o2bob5o2bob2ob2obo2b2o2bo5b3ob5ob3o2bob2o2b2obobo$2b4o3b6ob2o2bobo ...
Here's a 64×64 soup which lasts over 91 thousand generations:
x = 64, y = 64, rule = B2in3-nq4t/S23-r5
2b3o2bob5o2bob2ob2obo2b2o2bo5b3ob5ob3o2bob2o2b2obobo$2b4o3b6ob2o2bobo ...
- March 7th, 2025, 10:17 pm
- Forum: Other Cellular Automata
- Topic: CataMiniFlakes(B2i3-knqr4cikyz5cjkry6kn7/S1e2ci3-ekq4ijqwyz5-cei6ekn7) and CataFlakes
- Replies: 22
- Views: 1793
Re: CataFlakes(B2i3aei4z5e6c8/S1e2-ak3aijy4eiw5er)
Dirty OR gate using the non-reburnable fuse:
x = 144, y = 33, rule = B2i3aei4z5e6c8/S1e2-ak3aijy4eiw5erHistory
8$74.3D2$75.D2$75.A$75.A3$75.A$75.A3$75.A$75.A3$75.A$75.A$72.A$70.5A$
70.A.A.A$2.A66.3A.3A65.A$A.A2.2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A2.
2A2.2A2.2A2.2A2.2A2.2A3.A.A.A2.2A2.2A2.2A2.2A2 ...
x = 144, y = 33, rule = B2i3aei4z5e6c8/S1e2-ak3aijy4eiw5erHistory
8$74.3D2$75.D2$75.A$75.A3$75.A$75.A3$75.A$75.A3$75.A$75.A$72.A$70.5A$
70.A.A.A$2.A66.3A.3A65.A$A.A2.2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A2.2A2.
2A2.2A2.2A2.2A2.2A2.2A3.A.A.A2.2A2.2A2.2A2.2A2 ...
- March 1st, 2025, 10:43 pm
- Forum: Other Cellular Automata
- Topic: (名字请求/Name needed[request])B2i3-k4y6-an7e/S23-ck6n7e
- Replies: 6
- Views: 529
Re: (名字请求)B2i3-k4y6-an7e/S23-ck6n7e
Refer to rule 2aLittleLWSS wrote: March 1st, 2025, 10:28 pm 我随便搞出来的规则,还造了一个无限生长
Code: Select all
x = 15, y = 7, rule = B2i3-k4y6-an7e/S23-ck6n7e 2b4o8bo$4b2o5bo2bo$6b3o2bob2o$2o4bo4bo$2o2b3o4bo$2o2b2o$2o!
- March 1st, 2025, 3:22 am
- Forum: Other Cellular Automata
- Topic: CataMiniFlakes(B2i3-knqr4cikyz5cjkry6kn7/S1e2ci3-ekq4ijqwyz5-cei6ekn7) and CataFlakes
- Replies: 22
- Views: 1793
Re: Cataflakes(B2i3aei4z5e6c8/S1e2-ak3aijy4eiw5er)
A non-reburnable fuse
x = 67, y = 3, rule = B2i3aei4z5e6c8/S1e2-ak3aijy4eiw5er
64bo$2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b
obo$64bo!
Another way to Ignite it
x = 67, y = 3, rule = B2i3aei4z5e6c8/S1e2-ak3aijy4eiw5er ...
x = 67, y = 3, rule = B2i3aei4z5e6c8/S1e2-ak3aijy4eiw5er
64bo$2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b
obo$64bo!
Another way to Ignite it
x = 67, y = 3, rule = B2i3aei4z5e6c8/S1e2-ak3aijy4eiw5er ...
- March 1st, 2025, 2:57 am
- Forum: The Sandbox
- Topic: My number is larger [GAME]
- Replies: 447
- Views: 91795
Re: My number is larger [GAME]
(pi^2)-sqrt(ln((609/63)×10^23)) +0.000201589rattlesnake wrote: January 24th, 2025, 9:38 pm 800/(9*pi^pi) (roughly 2.437839, larger by 8.55941e-5
- February 28th, 2025, 8:37 pm
- Forum: Other Cellular Automata
- Topic: Asteroids (B2eik3ain4art5aenr6eik/S02e3iqr4rz5aj6k)
- Replies: 46
- Views: 8441
Re: Asteroids (B2eik3ain4art5aenr6eik/S02e3iqr4rz5aj6k)
Caber tosser component
x = 30, y = 52, rule = B2eik3ain4art5aenr6eik/S02e3iqr4rz5aj6k
b3o22b3o$2ob2o20b2ob2o$b3o22b3o$2bo24bo46$3o2$bo!
Failed caber tosser
x = 35, y = 74, rule = B2eik3ain4art5aenr6eik/S02e3iqr4rz5aj6k
6b3o22b3o$5b2ob2o20b2ob2o$6b3o22b3o$7bo24bo46$5b3o2$6bo10$6bo$b2ob2ob
2ob2o ...
x = 30, y = 52, rule = B2eik3ain4art5aenr6eik/S02e3iqr4rz5aj6k
b3o22b3o$2ob2o20b2ob2o$b3o22b3o$2bo24bo46$3o2$bo!
Failed caber tosser
x = 35, y = 74, rule = B2eik3ain4art5aenr6eik/S02e3iqr4rz5aj6k
6b3o22b3o$5b2ob2o20b2ob2o$6b3o22b3o$7bo24bo46$5b3o2$6bo10$6bo$b2ob2ob
2ob2o ...