Search found 282 matches

by ElijahKen
October 16th, 2026, 5:08 pm
Forum: Patterns
Topic: Gun Discussion Thread
Replies: 1020
Views: 495450

Re: Gun Discussion Thread


4 barrelled gun. P160

x = 88, y = 46, rule = B3/S23
27bo$27b3o$7bo22bo$7b3o19b2o$10bo49b2o4bobo$9b2o14b2o5b2o26b3o3b2obo$
25b2o4bobo30b3obo$31b2o27bo3b2o2$61b2o3bo$15b3o45b2obo$17bo48bo$3bo13b
o26b3o5b2o$2b2o9bob2o26bo8bo6bo4bo$bob2o7b2o19bo9bo2bo3bobo5bobo$3o2b
o35b2o3bo3b2o7bo3b2o3b2o ...
by ElijahKen
October 14th, 2026, 12:18 pm
Forum: Patterns
Topic: Synthesising every natural still life
Replies: 66
Views: 2994

Re: Synthesising every natural still life

xs24_699eg6qz259611 in 8g:

Code: Select all

x = 34, y = 33, rule = B3/S23
31bo$30bo$7bo22b3o$5bobo$6b2o4$3bobo$4b2o$4bo$18bo$18bobo$18b2o9$o$b2o
$2o$23bo$22b2o$22bobo$31b2o$31bobo$5bo25bo$5b2o$4bobo!
by ElijahKen
October 12th, 2026, 9:53 am
Forum: Patterns
Topic: Stable signal converters
Replies: 516
Views: 451447

Re: Stable signal converters


67P5H1V1 to glider with a repeat time 269, based on the eater for the same spaceship, using staged recovery (due to which the exact placement of the rectifier does not affect repeat time):


I managed to find a way to eat that annoying active region, reducing the repeat time to 235 and removing ...
by ElijahKen
October 10th, 2026, 11:38 pm
Forum: Patterns
Topic: Execution of Old Guns by Variable-Speed Firing Squad
Replies: 1505
Views: 824145

Re: Execution of Old Guns by Variable-Speed Firing Squad


Reduction to a certain group of prime-period guns of family 31+120n (demonstrating using guntrue_8171 )

New design, using repositioned snarks and Semi-snarks (BB 13696)
x = 128, y = 107, rule = B3/S23
37b2o2bo$36bob4o$36bo$34b2ob7o$32bo2bobo6bo$32b2o3bob2o2b2o$36b2ob2o7b
2o$49bo$47bo$47b5o ...
by ElijahKen
October 7th, 2026, 10:02 am
Forum: Patterns
Topic: Stable signal converters
Replies: 516
Views: 451447

Re: Stable signal converters


Have you tried Callahan's G-to-H ?


Have you tried Syringe ?
x = 98, y = 91, rule = LifeHistory
38.A2.2A$38.4A$36.2A5.A$31.2A2.A2.B5A2.A$31.A2.A.2A.A4.3A$32.A.A.A.A3B
A$33.A.6B.3A$35.7B3.A$34.9B.A.A$34.6B2A.2BAB7.2A$32.8B2A4B7.A.A$32.12B
.2B6.A$31.17B3.3A$31.18B.AB2.2A$30.20B4A2.A$23.2A5.20B.B2 ...
by ElijahKen
October 2nd, 2026, 1:15 am
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 6058
Views: 2539236

Re: Oscillator Discussion Thread



p54 century shuttle (discovered before midnight UTC); p18 and p9 sparker examples but there must be a p6 that works

also wouldnt say that p1 and/or p2 and p3 bespoke catalysts are out of the question


I tried searching for a p3 bespoke catalyst with LLS, but got a p6 one instead:
x = 34, y ...
by ElijahKen
October 1st, 2026, 12:07 am
Forum: Patterns
Topic: Let's find a G-to-X (Done!)
Replies: 154
Views: 120319

Re: Let's find a G-to-X (Done!)


Wow! good one... in the mean time, I just got a lame g-to-h with horrible repeat time instead D: (though it features a time paradox)

...



I found an incredibly lucky way to reduce the repeat time to 311, down from around 812:
x = 89, y = 73, rule = LifeHistory
85.4B$84.4B$83.4B$34.A47.4B$32 ...
by ElijahKen
September 28th, 2026, 2:35 pm
Forum: Patterns
Topic: Gun Discussion Thread
Replies: 1020
Views: 495450

Re: Gun Discussion Thread

Gun_19 reduced to 10030 (down from 10176) cells by switching to a p38 based design:
x = 118, y = 85, rule = B3/S23
54bo3b2o$53bobobob3o$34b2o17bobobo4bo$35bo2bo15bobobobobo$32b3o3b3o15b
obob2o4b2o$20b2o9bo3b3o3bo13bobo8bo$21bo2bo6b2obo3b3o13bob2o6bobo$18b
3o3b3o8b2obo14bobo8b2o15bo22bo ...
by ElijahKen
September 11th, 2026, 8:23 am
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 6058
Views: 2539236

Re: Oscillator Discussion Thread

Impossible looking failed p38 glider gun (that is still a p38 oscillator):
x = 85, y = 67, rule = B3/S23
32b2o8b2o$31bobo8bo$31b2o2b3ob2obo$41bo3b2o$33bo10bobo$33bo10bo$33bo5b
o3b2o$42bo$35b3o4b3o$45bo$44b2o2$39bo$43bo$31b2o5bo5bo$31b2o4bob3o2bo
$37bo$41bo3$41bo$37bo$31b2o4bob3o2bo$31b2o5bo5bo ...
by ElijahKen
September 7th, 2026, 7:20 pm
Forum: Patterns
Topic: Execution of Old Guns by Variable-Speed Firing Squad
Replies: 1505
Views: 824145

Re: Execution of Old Guns by Variable-Speed Firing Squad

Reduction of guntrue_935 (4080 -> 3819):
x = 67, y = 57, rule = B3/S23
47b2o2bo2bo$47bo3b4o$48b3o4b2o$52b3o2bo$36bo9b4ob2obobo$34b3o9bo2b4obo
b2o7b2o$33bo20bo10bo$26bo6b2o19bo8bobo$25bobo25bo5b2ob3o$26bo21bo10bob
2o$46b2o12b2o$31b2o14b2o10b3o$31b2o5b2o21bo$38b2o11bo6bo6b2o$48b3o7bo
3b2o2bo ...
by ElijahKen
September 7th, 2026, 3:52 pm
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 6058
Views: 2539236

Re: Oscillator Discussion Thread

P68 century hassler based on an almost-complete partial by hotdogpi on discord, completed by me:
x = 79, y = 84, rule = B3/S23
21bo11bo21bo11bo$21b3o7b3o21b3o7b3o$24bo5bo27bo5bo$23b2o5b2o6bo11bo6b
2o5b2o$36b3o11b3o$35bo17bo$26b2o7b2o15b2o7b2o$26b2o33b2o$32b2o21b2o$
20bo4b2o35b2o4bo ...
by ElijahKen
September 7th, 2026, 9:28 am
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 6058
Views: 2539236

Re: Oscillator Discussion Thread



...
This one manages to form a complete p60 with trivial modification to one of the sparkers (not sure how it worked, I just put two of them together):
...


EDIT: smaller

x = 44, y = 63, rule = B3/S23
25b2o$24bo2bo$24bo$24bo$24bobo3bo$25bobo3bo$26bo4bo$27b4o$33bo$31b2ob
o$15bo15bo2bo ...
by ElijahKen
September 5th, 2026, 8:35 pm
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 6058
Views: 2539236

Re: Oscillator Discussion Thread


Here is a list of traffic light and honey farm pushes from the same program I found the complete ones about a month ago, but these don't have a completion yet. They are sorted first by object type, then larger offset, then smaller offset, then number of generations.

If it's a honey farm, it will ...
by ElijahKen
September 3rd, 2026, 5:46 pm
Forum: Patterns
Topic: c/10 constructions
Replies: 701
Views: 236158

Re: c/10 constructions

Two fireships can drag a boat. Known?
x = 23, y = 26, rule = B3/S23
17b2o$17b2o$16bo2bo$16b4o$15bob2obo$16bo2bo2$15b2o2b2o$4b2o8bo6bo$4b2o
$3bo2bo8bo4bo$3b4o9bo2bo$2bob2obo9b2o$3bo2bo$14b2o4b2o$2b2o2b2o5bo2bo
2bo2bo$bo6bo5b2o4b2o$15bo4bo$2bo4bo$3bo2bo$4b2o5b2o$11bobo$b2o4b2o3bo$
o2bo2bo2bo$b2o4b2o ...
by ElijahKen
September 3rd, 2026, 5:08 pm
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 6058
Views: 2539236

Re: Oscillator Discussion Thread


The most useless thing I ever made.
(A "Null Catalyst" that does nothing .)
x = 11, y = 31, rule = DoubleB3S23
5.2A$4.A2.A$3.A2.2A$4.2A2.2A$.3A2.A3.A$A4.A.3A$.3A.A.A$3.2A21$6.3C$6.
C.C$6.C.C!



It can make this odd p15 pentadecathon variant in the style of eater on pentadecathon:
x = 21, y ...
by ElijahKen
August 26th, 2026, 2:21 pm
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 6058
Views: 2539236

Re: Oscillator Discussion Thread



Hexathlon partial
x = 18, y = 3, rule = LifeHistory
3.A2.A4.A2.A$C3A2.6A2.3AC$3.A2.A4.A2.A!

two p6 dot fountains (any of them in the sparker compilation) will work


In fact, it is in the sparker compilation, using a clever reaction with p6 pipsquirters that almost destroys them, but a ...
by ElijahKen
August 25th, 2026, 6:40 pm
Forum: Patterns
Topic: high density predecessors of the full board
Replies: 26
Views: 1226

Re: high density predecessors of the full board


...
Challenge: Do better than 7/19.


Doesn't this descendant of the last code block in my previous post have density 96/(24*24) = 1/6 < 7/19?
<removed, because not relevant>
Or did you mean 1 generation parents with density < 7/19? I'm rather confused.
EDIT: Oh, you meant parents that are denser ...
by ElijahKen
August 25th, 2026, 1:01 pm
Forum: Patterns
Topic: high density predecessors of the full board
Replies: 26
Views: 1226

Re: high density predecessors of the full board


The discussion so far is about parents of an all-ON board -- the T=-1 state. But the title only says "predecessors".

Are the any known results about T=-2 or earlier predecessors of the full board?

I've been curious about this as well, but the farthest back I've found is this T=-3 predecessor ...
by ElijahKen
August 24th, 2026, 3:50 pm
Forum: LifeWiki Discussion
Topic: Suggested LifeWiki edits
Replies: 1270
Views: 553088

Re: Suggested LifeWiki edits

Can someone create a LifeWiki page for the Carotenoid? I feel like it should have one, but it doesn't yet.
by ElijahKen
August 24th, 2026, 2:31 pm
Forum: Patterns
Topic: Thread for your unsure discoveries
Replies: 4093
Views: 1927941

Re: Thread for your unsure discoveries

(Edit: first part removed as it is not relevant anymore)




Sorry if this is all just rediscoveries, it is my first dabble in searching for elementary spaceships.

Slight modification produces these 18c/36 puffers (Known?)

x = 11, y = 16, rule = B3/S23
b3o4b3o$bo2bo2bo2bo$o3bo5bo$2bobobo3bo ...
by ElijahKen
August 24th, 2026, 1:06 pm
Forum: Patterns
Topic: Spaceship Discussion Thread
Replies: 3582
Views: 1678127

Re: Spaceship Discussion Thread

Based on a puffer posted by sog on Discord , I found a rather sparky minpop 61 2c/4 spaceship using JLS. I'm not sure how to tell if it is new or not (it likely isn't, but I want to check). Can someone instruct me on this? (Only the bottom half is potentially new)
x = 11, y = 21, rule = B3/S23 ...
by ElijahKen
August 24th, 2026, 9:22 am
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 6058
Views: 2539236

Re: Oscillator Discussion Thread



...
Cis variant: x = 28, y = 42, rule = B3/S23
3$3b2o16b2o$4bo16bo$3bo18bo$3b2o16b2o$5bo14bo$3b3o3bo6bo3b3o$2bo5bobo
4bobo5bo$2b2o4bobo4bobo4b2o$9b2o4b2o$5b2o12b2o$4bobo12bobo$4bo16bo$3b
2o16b2o$7b2o8b2o$6bob10obo$5bo4bo4bo4bo$5b5o6b5o$8bo8bo$5b2o12b2o$4bo
b2o4b2o4b2obo$4bo3bo2bo2bo2bo3bo ...
by ElijahKen
August 22nd, 2026, 11:09 am
Forum: Patterns
Topic: Thread For Your Useless Discoveries
Replies: 5185
Views: 2241410

Re: Thread For Your Useless Discoveries


Alternative version of the higher-clearance P36 traffic jam, originally found in B35y/S23 but also works in normal Life: x = 46, y = 16, rule = B3/S23
17b3o$2b2o5bobo5bobo6b3o$2bo2bo2bo2bo5b3o6bobo5bobo5b2o$3b2ob3o17b3o5b
o2bo2bo2bo$3o3b3obo26b3ob2o$o2b2o6bo2bo20bob3o3b3o$2bo3b3o2bo3bo15bo2b ...
by ElijahKen
August 21st, 2026, 1:11 pm
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 6058
Views: 2539236

Re: Oscillator Discussion Thread

P12 honey farm hassler by eRroR_6o6 on discord, reduced by me:
x = 26, y = 30, rule = B3/S23
5bobo4bo$4bob2o3bobo$4bo6bobo$2ob2ob2o2b2ob2o$2obo2bo6bo$2b3o3b4o2bo$
2o2bo6b3o$2o4b2obo$10b2o11b2o$3b2o3bo3bo9bobo$4bo6b2o9bo$4bobo14b2o$5b
2o3bo9bo$9b3o3b2o3b3o$2b2o4bo3bob2obo5bo$2bo5bob2obo3bo4b2o ...
by ElijahKen
August 20th, 2026, 8:56 am
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 6058
Views: 2539236

Re: Oscillator Discussion Thread


P8 pi hassler, which currently has me on the fence between "there's no way this is new" and "there's no way this is known":

x = 14, y = 19, rule = B3/S23
b2o$obo$obob2o6bo$bobobo4b3o$3bo5bo$3b2o4b2o$3b3o$3b3o$3b3o2b2o2b2o$3b
3ob2o3b2o$3b2o3bo$3bo5bo$bobobo$obob2o$obo5bo$b2ob5o$4bo$4bobo$5b2o ...