Some small things.
Oscillators:
x = 10, y = 10, rule = B2ik4567/S02i3q4567
$4bo$4b3o$2b4o$2b5o$b5o$b6o$b5o$2b3o$4bo!
x = 5, y = 6, rule = B2ik3/S2a3
$bo$b3o$3o$2bo!
x = 4, y = 4, rule = B2ik3/S2a3
bo$o2bo$o2bo$2bo!
x = 4, y = 4, rule = B3/S2ai3-e4
2bo$bobo$b3o!
Spaceships:
x = 4, y ...
Search found 5 matches
- October 8th, 2026, 9:57 am
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies: 5416
- Views: 1340117
- February 16th, 2024, 7:54 pm
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies: 5416
- Views: 1340117
Re: Miscellaneous Discoveries in Other Cellular Automata
So this rule has a very common spaceship:
x = 3, y = 5, rule = B3-q4-aiq5-i67c8/S2a34qwz5i
3o$3o$bo2$bo!
And in this rule you have a gun:
x = 7, y = 6, rule = B3-q4-aiq5-i6/S2a35i
$2b3o$2b3o$b5o!
This may be actually less interesting than I had thought. Anyway,
x = 6, y = 23, rule = B3-q4 ...
- February 16th, 2024, 5:29 pm
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies: 5416
- Views: 1340117
Re: Miscellaneous Discoveries in Other Cellular Automata
The ship also reverses its direction if it hits this oscillator:
x = 28, y = 3, rule = B3-q4-aiq5-i67c8/S2a34qwz5i
bo14bobo6bo$bobo11b2obo6bobo$bo14bobo6bo!
It can also destroy the oscillator and reverse its own direction:
x = 11, y = 18, rule = B3-q4-aiq5-i67c8/S2a34qwz5i
3$4b3o2$4b3o$5bo8 ...
- February 16th, 2024, 5:03 pm
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies: 5416
- Views: 1340117
Re: Miscellaneous Discoveries in Other Cellular Automata
So this rule has a very common spaceship:
x = 3, y = 5, rule = B3-q4-aiq5-i67c8/S2a34qwz5i
3o$3o$bo2$bo!
When two such ships collide, they reverse their directions:
x = 33, y = 5, rule = B3-q4-aiq5-i67c8/S2a34qwz5i
$5bobo13bobo$5bob2o11b2obo$5bobo13bobo!
The ship also reverses its direction if ...
x = 3, y = 5, rule = B3-q4-aiq5-i67c8/S2a34qwz5i
3o$3o$bo2$bo!
When two such ships collide, they reverse their directions:
x = 33, y = 5, rule = B3-q4-aiq5-i67c8/S2a34qwz5i
$5bobo13bobo$5bob2o11b2obo$5bobo13bobo!
The ship also reverses its direction if ...
- September 20th, 2023, 4:22 am
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies: 5416
- Views: 1340117
Re: Miscellaneous Discoveries in Other Cellular Automata
A pretty simple blinker puffer:
x = 2, y = 3, rule = B34c6/S2-e34c5
o$2o$o!
A dirty rake and a kinda weird spaceship:
x = 11, y = 13, rule = B2e3i4/S2-a3
8bo$8bo$8bo3$6bo3bo$6bo3bo$6bo3bo$6b2ob2o$7b3o$3o$obo$bo!
x = 21, y = 10, rule = B2e3i4/S2-a3
2o6b4o$2o6b4o$bo6b4o3$16b4o$7b3o5b2o2b2o ...
x = 2, y = 3, rule = B34c6/S2-e34c5
o$2o$o!
A dirty rake and a kinda weird spaceship:
x = 11, y = 13, rule = B2e3i4/S2-a3
8bo$8bo$8bo3$6bo3bo$6bo3bo$6bo3bo$6b2ob2o$7b3o$3o$obo$bo!
x = 21, y = 10, rule = B2e3i4/S2-a3
2o6b4o$2o6b4o$bo6b4o3$16b4o$7b3o5b2o2b2o ...