Search found 154 matches

by Quantum-mechanics
May 15th, 2026, 10:08 am
Forum: Patterns
Topic: Fuse thread
Replies: 185
Views: 107956

Re: Fuse thread

Are they known?
Two weird useless snake fuses.
x = 109, y = 145, rule = B3/S23
51b2obo$52b3o$53bo11$45bob2o$3bo41b2obo$2bo$2o$4b2obo$4bob2o20$10b2ob
o$10bob2o5$60bob2o$60b2obo14$16b2obo$16bob2o15$75bob2o$75b2obo4$22b2o
bo$22bob2o20$28b2obo$28bob2o4$90bob2o$90b2obo15$34b2obo$34bob2o14$105b
ob2o ...
by Quantum-mechanics
May 14th, 2026, 9:29 am
Forum: Other Cellular Automata
Topic: B35y/S23 (hatlife)
Replies: 63
Views: 12163

Re: B35y/S23 (hatlife)

WhiteHawk wrote: May 14th, 2026, 9:03 am
Quantum-mechanics wrote: May 14th, 2026, 8:55 am ...
Smaller population

Code: Select all

RLE
It's can even use eater1 :!:

Code: Select all

x = 11, y = 11, rule = B35y/S23
10bo$8b3o$7bo$7b2o3$bo3bo$3ob3o$2bobo$2bobo$b2ob2o!
by Quantum-mechanics
May 14th, 2026, 8:55 am
Forum: Other Cellular Automata
Topic: B35y/S23 (hatlife)
Replies: 63
Views: 12163

Re: B35y/S23 (hatlife)

Is the reaction found?
Actually it's a eater2.

Code: Select all

x = 14, y = 12, rule = B35y/S23
5b2o5b2o$5bo2bobo2bo$7b2ob3o2$7b2ob3o$7b2obo2bo$12b2o$bo3bo$3ob3o$2bo
bo$2bobo$b2ob2o!
by Quantum-mechanics
August 18th, 2025, 9:44 am
Forum: Patterns
Topic: Thread for your reactions that might be useful for conduits
Replies: 93
Views: 33518

Re: The Hunting of the Elementary Conduits

G+R to P+H:
x = 41, y = 44, rule = LifeHistory
C.C$.2C$.C9$37.A$35.3A$34.A$25.A8.2A$23.A.A$24.A.A11.A$24.A13.A.A$37.
A.A$39.A2$28.C$26.3C8.2A$27.C9.A.A$39.A$39.2A5$23.D.D$23.D.D$23.3D9$26.
3D$28.D$27.3D!
EDIT by dvgrn: Moved this to another thread -- not really sure it's the right thread, but ...
by Quantum-mechanics
July 8th, 2025, 10:37 am
Forum: The Sandbox
Topic: QM's trashcan
Replies: 5
Views: 307

Re: QM's trashcan

Chaotic:

Code: Select all

x = 26, y = 92, rule = B3-cy5i/S236c
21b3o$20bo3bo$19bo5bo$20bo3bo$21b3o10$18bo$19bo$19b2o$18b2o$18bo53$18b
2o$18bo$16bobo$16b2o5$o$obo$3o$2bo12b2o$15b2o3$16b2o$16bo$10b2o5b3o$11b
o7bo$10bo$10b2o!
by Quantum-mechanics
June 25th, 2025, 7:10 am
Forum: The Sandbox
Topic: QM's trashcan
Replies: 5
Views: 307

Re: QM's trashcan

Nearly!
How to use this part:
#N A part of QM's metacell
x = 302, y = 314, rule = B3/S23
260b2o$259bo2bo$259bo2bo2b2o$260b2o3b2o4$294b2o$261bo32b2o$260b3o$259b
2obo$259b3o8b2o9b2o12b2o$259b3o8b2o8b2o13b2o$259b3o19b5o$260b2o20b4o2$
282b4o$281b5o$46b2o232b2o13b2o ...
by Quantum-mechanics
June 25th, 2025, 6:01 am
Forum: The Sandbox
Topic: QM's trashcan
Replies: 5
Views: 307

Re: QM's trashcan

P2 wick:
x = 19, y = 7, rule = B2i3-acn4e5e/S2-e34jqrt78
b2o$ob2o$o15bo$b3obobobobobob3o$2bo15bo$15b2obo$16b2o!
P10 domino sparker:
x = 3, y = 3, rule = B3-cy4e6cn/S23
3o$obo$3o!
Methuselah(from left to right, Pi, unnamed, Herschel):
x = 37, y = 4, rule = B3-cy4e6cn/S23
3o13b2o16bo ...
by Quantum-mechanics
June 24th, 2025, 10:10 am
Forum: The Sandbox
Topic: QM's trashcan
Replies: 5
Views: 307

Re: QM's trashcan

Building...
#N A part of QM's metacell
x = 686, y = 314, rule = B3/S23
644b2o$643bo2bo$643bo2bo2b2o$644b2o3b2o4$678b2o$645bo32b2o$644b3o$643b
2obo$643b3o8b2o9b2o12b2o$643b3o8b2o8b2o13b2o$643b3o19b5o$644b2o20b4o2$
666b4o$665b5o$664b2o13b2o$484bo2bo42bo2bo42bo2bo42bo2bo39b2o12b2o$460b ...
by Quantum-mechanics
June 24th, 2025, 9:45 am
Forum: Patterns
Topic: Honey Farm Catalysts
Replies: 58
Views: 53907

Re: Honey Farm Catalysts


...
Edit: HF catalysis featuring a transparent block:
RLE



I found this one(HF-to-Block+H or HF-to-R):
x = 25, y = 26, rule = B3/S23
9bo$7b3o$6bo$6b2o5$23b2o$23bo$12b2o7bobo$4b3o5b2o7b2o$3bo3bo9b2o$2bo5b
o8bobo$2bo5bo9b2o$2bo5bo$3bo3bo$4b3o$9b2ob2o$2o4bobob2obo$bo3bob2o$bo
b3o3bob2o ...
by Quantum-mechanics
June 22nd, 2025, 5:22 am
Forum: The Sandbox
Topic: Catalyses (Game)
Replies: 784
Views: 157177

Re: Catalyses (Game)

Eaten:

Code: Select all

x = 15, y = 13, rule = B3/S23
4bo$4b3o$7bo$6b2o2$9bo$7b2ob2o2bo$7bobob2o$10bo2bo$7bo2b4o$2o7bo$2o8b
2obo$7b2ob2o2bo!
Next:

Code: Select all

x = 10, y = 10, rule = B3/S23
2obob2o$o2b3obobo$3o2b2obo$obo4bobo$3b2ob2o$obob2o$b2o2b2o2bo$o2bobo2b
2o$2ob2obob2o$obob2obobo!
by Quantum-mechanics
June 22nd, 2025, 5:11 am
Forum: Patterns
Topic: Keeping track of dirty conduits
Replies: 91
Views: 43451

Re: Keeping track of dirty conduits

What a mess.

Code: Select all

x = 56, y = 49, rule = B3/S23
29b2o$29b2o2$33bo$31b3o$30bo$30b2o8$33b2o$11bo21bobo$11bobo21bo$11b3o
21b2o$13bo7$2b2o$3bo11bo$3o10b3o$o11bo$12b2o17$53b3o$53bo$54bo!
by Quantum-mechanics
June 18th, 2025, 6:02 am
Forum: Patterns
Topic: Still-life 'factories'
Replies: 347
Views: 282353

Re: Still-life 'factories'

Not a still life, but it is still useful with delete the block on the right.
x = 32, y = 43, rule = B3/S23
13bo$13b3o$16bo$15b2o7$30b2o$7b2obo19b2o$7bob2o4$o$3o$3bo$2b2o7$bo$bo
bo$b3o$3bo$20b2o$19bo2bo2b2o$19bobo4bo2bo$20bo5bobobo$7b2o14b2obo2bo$
7bo2bo2bobobo5bo2bo$8b6ob2obobo4bo$18bob5o$10b2o6b2o ...
by Quantum-mechanics
June 18th, 2025, 5:38 am
Forum: The Sandbox
Topic: QM's trashcan
Replies: 5
Views: 307

Re: QM's trashcan

Qtlife:
x = 38, y = 5, rule = B34q/S2-i34q
2bo$2o16bo17bo$2o6bo10bo15bobo$2o7bo6b3o16bobo$2bo4b3o6b3o16b2o!
Diamond life
x = 64, y = 64, rule = B3-rje4-ac/S234q
3b3obob4o3bo2b4ob7o2b2o2b3o2bo2b7ob5o2b2o$2b8o3b4obob3o7bo2b3o4bobobo
bob4ob2o3bo3bo$bob4o5bobo3b2o2b8ob4o2bo5b4ob4o2bo4bo2b2o ...
by Quantum-mechanics
June 18th, 2025, 5:35 am
Forum: The Sandbox
Topic: QM's trashcan
Replies: 5
Views: 307

QM's trashcan

I will post some new things here.
by Quantum-mechanics
June 12th, 2025, 8:39 am
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3900
Views: 1400463

Re: Thread For Your Unrecognised CA

Rule: Circuits.
Wire world extension.
@RULE Circuits
@TABLE
n_states:11
neighborhood:Moore
symmetries:permute
var a = {0,1,2,3,4,5,6,7,8,9,10}
var b = a
var c = a
var d = a
var e = a
var f = a
var g = a
var h = a
var a1 = {0,1,3,4,5,6,7,8,9,10}
var b1 = a1
var c1 = a1
var d1 = a1
var e1 = a1
var f1 ...
by Quantum-mechanics
June 12th, 2025, 8:10 am
Forum: Other Cellular Automata
Topic: OCA DOTY 2024 Voting
Replies: 23
Views: 2093

Re: OCA DOTY 2024 Voting

Code: Select all

18: *****
12: *****
by Quantum-mechanics
June 10th, 2025, 9:44 am
Forum: Scripts
Topic: Making a CA "game"
Replies: 10
Views: 9397

Re: Making a CA "game"



You interested me! Can I play this game?


Short answer: yes, but it's not a real "game" at the moment.

The last time I worked on it was around the time of my last post here. It seems like the last thing I was in the middle of working on was properly implementing the shooty part, which will ...
by Quantum-mechanics
June 10th, 2025, 7:44 am
Forum: General Discussion
Topic: Create your own terminology
Replies: 508
Views: 266524

Re: Create your own terminology



...


Interestingly, this has a meaning I don't think you intended.

In real life, red is port and green is starboard. Given where you placed "back light", the T is facing downward, so red and green are correct relative to that orientation.

There wouldn't be a yellow light in front, though ...
by Quantum-mechanics
June 10th, 2025, 6:15 am
Forum: Patterns
Topic: Metaponet
Replies: 0
Views: 1769

Metaponet

Metacell + Componet.
It's a pattern(actually factories and conduits)that will draw like this:
x = 105, y = 46, rule = LifeHistory
69.3D$3D4.3D31.3D24.D3.D$3.D2.D3.D29.D3.D23.D3.D$3.D2.D3.D29.D3.D23.D
3.D$3.D2.D3.D29.D3.D$3D65.D3.D$3.D2.D3.D29.D3.D23.D3.D$3.D2.D3.D29.D3.
D23.D3.D$3.D2.D3.D29.D3.D24 ...
by Quantum-mechanics
June 10th, 2025, 5:37 am
Forum: General Discussion
Topic: Create your own terminology
Replies: 508
Views: 266524

Re: Create your own terminology

Green light: left one.
Red light: right one.
Yellow light: bottom one.
Back light: top one.

Code: Select all

x = 7, y = 7, rule = LifeHistory
2.3D2$D5.D$D.3A.D$D2.A2.D2$2.3D!
Edit:
T-ship:

Code: Select all

x = 3, y = 2, rule = tlife
3o$bo!
Bullet ship:

Code: Select all

x = 3, y = 2, rule = B3/S23-a6c
3o$bo!
by Quantum-mechanics
June 9th, 2025, 11:21 am
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3900
Views: 1400463

Re: Thread For Your Unrecognised CA


x = 64, y = 64, rule = B2i34ar/S2-ai3-i4jkt6ck
b3o2b3ob3ob2o2bob2o2bob7ob2obo2b3o2bo2b2obo2bo3b3o$2bo2bob2obo4bo2b3o
bo3b3obo4bob2obobo2bo3bob4o2b7o$bob2ob3obob3obobob5ob2o7bo3b2obo2bob2o
bobob6ob2o$b2o3b3o2b2ob2ob2obobo4b2obob2obob5o2b3obobo2bobobobob3o$o3b ...
by Quantum-mechanics
June 7th, 2025, 4:25 am
Forum: Patterns
Topic: Fuse thread
Replies: 185
Views: 107956

Re: Fuse thread

A nearly clean fuse with light speed(actually 24c/24).
x = 111, y = 6, rule = B3/S23
obo2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b
2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o$o2bob2o2b2o2b2o2b2o2b2o2b2o
2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b ...
by Quantum-mechanics
June 5th, 2025, 9:06 am
Forum: Help / Support
Topic: Thread for basic questions
Replies: 6124
Views: 2061425

Re: Thread for basic questions

How to measure offset of conduit.
Edit:

[...]
Use the diagram at the bottom of this post .

Each type of active object shown in the diagram -- Herschel, B-heptomino, R-pentomino, etc.) has one particular cell highlighted as its "zero point" -- the white cell.

The offset of a conduit is the (X,Y ...
by Quantum-mechanics
June 5th, 2025, 8:41 am
Forum: The Sandbox
Topic: Catalyses (Game)
Replies: 784
Views: 157177

Re: Catalyses (Game)

Boats and ships:
x = 30, y = 18, rule = B3/S23
2o$bo$bobo$2b2o2$7b2ob2o3bobob2o$8b2ob2o2b3obo$7b2o2bobo2bobo3bo$9bo2b
4o5b2o$7b2o5b4o2bo$7bo3bobo2bobo2b2o$10bob3o2b2ob2o$9b2obobo3b2ob2o2$
26b2o$26bobo$28bo$28b2o!
Next:
x = 14, y = 12, rule = B3/S23
bo2b3o$2b2obobo$3b2o2b2o$3b2o2b2obo$3b3o2bobo ...
by Quantum-mechanics
June 3rd, 2025, 9:49 am
Forum: General Discussion
Topic: Create your own terminology
Replies: 508
Views: 266524

Re: Create your own terminology

Pattern space: A measure of the gaps in the pattern.
It is pattern width + 2 times pattern height + 2 - count of neibourhoods of pattern - count of cells of pattern.
(W + 2)*(H + 2) - N - C
Like this one:
x = 8, y = 8, rule = LifeHistory
8B$B4D3B$BD2E2D2B$BDEDED2B$B3DE2DB$3BD2EDB$3B4DB$8B!
Width ...