p30 R-pentomino hassler, monomer by hotdogPi:
x = 32, y = 43, rule = B3/S23
7b2o$7b2o10$5b2o3b2o2$6bo3bo15b2o$7b3o4b2o8bo4bo$7b3o4b2o7bo6bo$22bo8b
o$22bo8bo$22bo8bo$23bo6bo$7b2o5b3o7bo4bo$7b2o4bo2bo9b2o$13bo3bo$13bo2b
o$14bobo2$2o17bo$o2b3o12bobo$b2o16bo$6bo5bo$6bo4bobo$b2o7bo3bo3bo$o2b ...
Search found 384 matches
- Yesterday, 7:30 pm
- Forum: Patterns
- Topic: Oscillator Discussion Thread
- Replies: 5880
- Views: 2494849
- August 26th, 2026, 10:43 pm
- Forum: Patterns
- Topic: Catalyst Discussion Thread
- Replies: 433
- Views: 226624
Re: Catalyst Discussion Thread
Can you find a replacement catalyst for the hook with tail here?
x = 9, y = 8, rule = B3/S23
o5bo$bo3bo$2b3o2$4bobo$4b2obo$7bo$7b2o!
I don't see a suitable replacement in Tutorials/Catalyses .
If there isn't a stable catalyst that works here, there might be a good solution by using a ...
- August 21st, 2026, 12:10 am
- Forum: Patterns
- Topic: Oscillator Discussion Thread
- Replies: 5880
- Views: 2494849
Re: Oscillator Discussion Thread
[...]
Also, @eRroR_6o6, is there a different name you would like to be referred to as on the wiki in general?
If I get added to the wiki, I think I'd rather have my name consistent across platforms. Besides, I've been mentioned on the wiki before (p44 pi-heptomino hassler period quintupler), and ...
- August 19th, 2026, 5:00 pm
- Forum: Patterns
- Topic: Thread for your unsure discoveries
- Replies: 4005
- Views: 1906015
Re: Thread for your unsure discoveries
P8 pi hassler, which currently has me on the fence between "there's no way this is new" and "there's no way this is known":
x = 14, y = 19, rule = B3/S23
b2o$obo$obob2o6bo$bobobo4b3o$3bo5bo$3b2o4b2o$3b3o$3b3o$3b3o2b2o2b2o$3b
3ob2o3b2o$3b2o3bo$3bo5bo$bobobo$obob2o$obo5bo$b2ob5o$4bo$4bobo$5b2o!
x = 14, y = 19, rule = B3/S23
b2o$obo$obob2o6bo$bobobo4b3o$3bo5bo$3b2o4b2o$3b3o$3b3o$3b3o2b2o2b2o$3b
3ob2o3b2o$3b2o3bo$3bo5bo$bobobo$obob2o$obo5bo$b2ob5o$4bo$4bobo$5b2o!
- August 17th, 2026, 4:31 pm
- Forum: Patterns
- Topic: Oscillator Discussion Thread
- Replies: 5880
- Views: 2494849
Re: Oscillator Discussion Thread
p11 traffic light shuttle, stabilized by p11 traffic light shuttles:
x = 47, y = 47, rule = B3/S23
17bo9b2o$17b3o7bo$20bo7bo$19b2o6b2o$26bo$22bo3b3o$20b2ob2o4bo$28b2o4$
20bo3bo$21b3o3b2obo$15b2obo8bob2o$15bob2o3b3o$21bo3bo6b2o$12b2o19bo$6b
2o5bo4bo9bo3bo12b2o$ob2obobo4bo4bobo7bobo2b2o11bo ...
x = 47, y = 47, rule = B3/S23
17bo9b2o$17b3o7bo$20bo7bo$19b2o6b2o$26bo$22bo3b3o$20b2ob2o4bo$28b2o4$
20bo3bo$21b3o3b2obo$15b2obo8bob2o$15bob2o3b3o$21bo3bo6b2o$12b2o19bo$6b
2o5bo4bo9bo3bo12b2o$ob2obobo4bo4bobo7bobo2b2o11bo ...
- July 31st, 2026, 4:04 pm
- Forum: Patterns
- Topic: Catalyst Discussion Thread
- Replies: 433
- Views: 226624
Re: Catalyst Discussion Thread
I'm not sure when this will ever be useful, but very few things are truly useless.
Code: Select all
x = 14, y = 8, rule = B3/S23
bo$2o$9b2ob2o$2b2o6bob2o$bo2bo5bo$bob2o2b2obo$3bo2bo2bo$7b2o!- July 28th, 2026, 4:52 pm
- Forum: Patterns
- Topic: Oscillator Discussion Thread
- Replies: 5880
- Views: 2494849
Re: Oscillator Discussion Thread
I'm looking for low repeat time catalysts (usually p1 still lifes but oscillating catalysts are okay if they can phase-shift) that can repeatedly produce sparks. Some examples I already know are the Two-blinkers-to-domino , this Eater 3-like catalyst used in the Pipsquirter article , and a higher ...
- July 19th, 2026, 5:46 pm
- Forum: The Sandbox
- Topic: My number is larger [GAME]
- Replies: 447
- Views: 91835
Re: My number is larger [GAME]
Ignoring the RIDICULOUS jump in the last few posts:
e-(26371/99990)=2.45454545482... (+0.00000000017622...)
e-(26371/99990)=2.45454545482... (+0.00000000017622...)
- July 19th, 2026, 3:32 pm
- Forum: Patterns
- Topic: Oscillator Discussion Thread
- Replies: 5880
- Views: 2494849
Re: Oscillator Discussion Thread
p58 partial
A trivial completion can be made using glider guns to synthesise the missing blocks, but I'm sure there's a better way.
Code: Select all
x = 25, y = 25, rule = LifeHistory
10.2C$10.2C8$3.2A5.3A$3.2A5.A.A$10.A.A2$2A21.2C$A2.A2.A16.2C$.6A2$3.
2A$3.2A4.2A$9.A$6.2A.A4.2A$6.2A.2A3.2A$9.A$9.A.A$10.2A!- June 1st, 2026, 2:42 pm
- Forum: General Discussion
- Topic: Unproven conjectures
- Replies: 539
- Views: 299501
Re: Unproven conjectures
Conjecture, similar to Coolout: For every pattern, you can either add a finite amount of cells to stabilize it into a still life, or you can't stabilize it into a still life at all.
In other words: Every p1 agar is stabilizable.
In other words: Every p1 agar is stabilizable.
- March 30th, 2026, 3:04 pm
- Forum: Patterns
- Topic: Oscillator Discussion Thread
- Replies: 5880
- Views: 2494849
Re: Oscillator Discussion Thread
Is this p6 moderate dot sparker known? In its smallest phase(s), it only has 32 cells, and oddly enough, I can't find it in either the stamp collection OR jslife.
x = 9, y = 14, rule = B3/S23
4b2o$3bobo$3bo$2obo$2obob3o$3bo$3b2o3bo2$3b5o$2bo$3b4o$5bo$7bo$6b2o!
Here is a very intriguing P->W ...
x = 9, y = 14, rule = B3/S23
4b2o$3bobo$3bo$2obo$2obob3o$3bo$3b2o3bo2$3b5o$2bo$3b4o$5bo$7bo$6b2o!
Here is a very intriguing P->W ...
- March 21st, 2026, 11:53 am
- Forum: The Sandbox
- Topic: My number is larger [GAME]
- Replies: 447
- Views: 91835
Re: My number is larger [GAME]
270.5^(16%) = 2.4498910048... (+0.00000093774...)
- March 16th, 2026, 7:59 pm
- Forum: Patterns
- Topic: Agar discussion thread
- Replies: 52
- Views: 28148
Re: Agar discussion thread
Uhh...
x = 26, y = 26, rule = B3/S23:T26,26
2b2o19b2o$o23bo$2o19b2o$22bobo$19b2o3b2o$20bobo$17b2o3b2o$18bobo$15b2o
3b2o$16bobo$13b2o3b2o$14bobo$11b2o3b2o$12bobo$9b2o3b2o$10bobo$7b2o3b2o
$8bobo$5b2o3b2o$6bobo$3b2o3b2o$4bobo$b2o3b2o$2bobo$o3b2o19bo$obo!
(Found with RandomAgar, likely known ...
x = 26, y = 26, rule = B3/S23:T26,26
2b2o19b2o$o23bo$2o19b2o$22bobo$19b2o3b2o$20bobo$17b2o3b2o$18bobo$15b2o
3b2o$16bobo$13b2o3b2o$14bobo$11b2o3b2o$12bobo$9b2o3b2o$10bobo$7b2o3b2o
$8bobo$5b2o3b2o$6bobo$3b2o3b2o$4bobo$b2o3b2o$2bobo$o3b2o19bo$obo!
(Found with RandomAgar, likely known ...
- February 7th, 2026, 6:33 pm
- Forum: The Sandbox
- Topic: Objects a la carte
- Replies: 180
- Views: 65241
Re: Objects a la carte
Smiley:
Code: Select all
x = 38, y = 11, rule = LifeHistory
24.D2.D.D$23.3D.3D$24.D4.D2.C3.C$17.3C12.A3.A$15.2C.C.2C10.A3.A$17.C.
C$10.D15.D6.A.A$A3.A5.2D4.A3.A5.2D3.2A.A.2A$A3.A3.5D3.A3.A3.5D2.7A$A
3.A5.2D4.A3.A5.2D4.A3.A$10.D15.D!Re: Crawlers
As long as the junk made by the R-pentomino is destroyed cleanly, the gliders may be placed anywhere in this 28c/83 climber:
Code: Select all
x = 93, y = 158, rule = B3/S23
9$81bo$81bobo$81b2o47$60bobo$60b2o$61bo14$23b2o$23b2o27$23b2o$23b2o3$
40bo$39bo$39b3o22$23b2o$23b2o9$13b3o$12bo2bo$12b2obo!- December 4th, 2025, 10:48 am
- Forum: Patterns
- Topic: Thread for your unsure discoveries
- Replies: 4005
- Views: 1906015
Re: Thread for your unsure discoveries
It's literally a modified p11 that I found from the stamp collection, with gutter symmetry. I don't know how this WOULDN'T be known.
x = 20, y = 19, rule = B3/S23
8b2obo$7bob2obo$2o5bo4bo5b2o$o2bob2ob4ob2obo2bo$2b3obobo2bobob3o$6bobo
2bobo$2b3o3bo2bo3b3o$bo2bo2bo4bo2bo2bo$b2o2b2o6b2o2b2o2 ...
x = 20, y = 19, rule = B3/S23
8b2obo$7bob2obo$2o5bo4bo5b2o$o2bob2ob4ob2obo2bo$2b3obobo2bobob3o$6bobo
2bobo$2b3o3bo2bo3b3o$bo2bo2bo4bo2bo2bo$b2o2b2o6b2o2b2o2 ...
- November 18th, 2025, 8:30 pm
- Forum: Patterns
- Topic: Oscillator Discussion Thread
- Replies: 5880
- Views: 2494849
Re: Oscillator Discussion Thread
Two closely related rephasing reactions/partials.
Left: 7n+10
Right: 8n+5
x = 31, y = 19, rule = B3/S23
21b2obo$21bob2o$2o5bo8b2o11b2o$o5bobo7bo5b3o5bo$b3obobobob2o4b3obo3bob
3o$3bobobobob2o6bobobobobo$5b3obo11bobobo$4bo4bo10bo5bo$2o2b5o8bo2b7o
2bo$3o15bo9bo$2o2b5o8bo2b7o2bo$4bo4bo10bo5bo ...
Left: 7n+10
Right: 8n+5
x = 31, y = 19, rule = B3/S23
21b2obo$21bob2o$2o5bo8b2o11b2o$o5bobo7bo5b3o5bo$b3obobobob2o4b3obo3bob
3o$3bobobobob2o6bobobobobo$5b3obo11bobobo$4bo4bo10bo5bo$2o2b5o8bo2b7o
2bo$3o15bo9bo$2o2b5o8bo2b7o2bo$4bo4bo10bo5bo ...
- November 10th, 2025, 10:19 pm
- Forum: Patterns
- Topic: Oscillator Discussion Thread
- Replies: 5880
- Views: 2494849
Re: Oscillator Discussion Thread
p10 flipper partial, probably known because of how simple it is:
The light green cells have to be on at generation 0, and the yellow cell must be off at generations 4-5.
Code: Select all
x = 9, y = 11, rule = LifeHistory
AC$CE4.A$C2.2A.A.A$3.A4.A$3.5A2$3.5A$3.A4.A$C2.2A.A.A$CE4.A$AC!- October 29th, 2025, 9:19 am
- Forum: Patterns
- Topic: Thread For Your Useless Discoveries
- Replies: 5121
- Views: 2212856
Re: Thread For Your Useless Discoveries
Somehow, I made a p5 sparker with worse clearance than 101:
x = 27, y = 20, rule = B3/S23
2b2o19b2o$2bo21bo$3b3o15b3o$3o3bo13bo3b3o$o2bobobo11bobobo2bo$bo3bobo
11bobo3bo$2b2obob2o9b2obob2o$4b3o3bo5bo3b3o$7bo11bo$7bo11bo$5b2o3bo2bo
2bo3b2o$3b3ob2o3b3o3b2ob3o$2bo4bo3b2ob2o3bo4bo$3b3obo3bo3bo3bob3o ...
x = 27, y = 20, rule = B3/S23
2b2o19b2o$2bo21bo$3b3o15b3o$3o3bo13bo3b3o$o2bobobo11bobobo2bo$bo3bobo
11bobo3bo$2b2obob2o9b2obob2o$4b3o3bo5bo3b3o$7bo11bo$7bo11bo$5b2o3bo2bo
2bo3b2o$3b3ob2o3b3o3b2ob3o$2bo4bo3b2ob2o3bo4bo$3b3obo3bo3bo3bob3o ...
- October 19th, 2025, 9:42 pm
- Forum: Patterns
- Topic: Oscillator Discussion Thread
- Replies: 5880
- Views: 2494849
Re: Oscillator Discussion Thread
p4 thing (featuring ridiculously overweight emulator)
x = 21, y = 22, rule = B3/S23
16b2o$16bobo$13b2obobo$4b2o7bobobo$4bobo8bo$b2obobo7bo2bo$bobobo8bo$3b
o6bo3bo$bo2bo3b3o3bo4b2o$4bo3b3o3bo4b2o$o3bo9bo$o3bo9bo$4bo3b3o3bo4b2o
$bo2bo3b3o3bo4b2o$3bo6bo3bo$bobobo8bo$b2obobo7bo2bo$4bobo8bo$4b2o7bobo ...
x = 21, y = 22, rule = B3/S23
16b2o$16bobo$13b2obobo$4b2o7bobobo$4bobo8bo$b2obobo7bo2bo$bobobo8bo$3b
o6bo3bo$bo2bo3b3o3bo4b2o$4bo3b3o3bo4b2o$o3bo9bo$o3bo9bo$4bo3b3o3bo4b2o
$bo2bo3b3o3bo4b2o$3bo6bo3bo$bobobo8bo$b2obobo7bo2bo$4bobo8bo$4b2o7bobo ...
- October 18th, 2025, 7:25 pm
- Forum: Patterns
- Topic: Oscillator Discussion Thread
- Replies: 5880
- Views: 2494849
Re: Oscillator Discussion Thread
(it's such a miracle that this weld works because 55P10 and the p10 filter were both ragebaiting me so hard with the Coolout Conjecture Counterexample)
p10 "half-fumarole":
x = 38, y = 25, rule = B3/S23
3b2o7b2o10b2o7b2o$2bo2bo5bo2bo8bo2bo5bo2bo$2bob2o5b2obo8bob2o5b2obo$b
2o11b2o6b2o11b2o ...
p10 "half-fumarole":
x = 38, y = 25, rule = B3/S23
3b2o7b2o10b2o7b2o$2bo2bo5bo2bo8bo2bo5bo2bo$2bob2o5b2obo8bob2o5b2obo$b
2o11b2o6b2o11b2o ...
- October 1st, 2025, 1:01 pm
- Forum: Patterns
- Topic: Oscillator Discussion Thread
- Replies: 5880
- Views: 2494849
Re: Oscillator Discussion Thread
Has anyone ever tried to complete this p8 partial?
Right now I have it running in JLS (as a flipper, of course), and it's not looking very hopeful so far.
Code: Select all
x = 11, y = 8, rule = B3/S23
4bo$3bobo$3bobo3bo$b3ob2o2b2o$o8b2o$b3ob2o$3bobob2o$6b3o!- September 22nd, 2025, 9:17 pm
- Forum: Other Cellular Automata
- Topic: Coexistence
- Replies: 81
- Views: 26300
Re: Coexistence
Media can exist outside of just the 4x4 square. Here are two examples:
(Class 2 and Class 4, respectively.)
x = 51, y = 34, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59 ...
(Class 2 and Class 4, respectively.)
x = 51, y = 34, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59 ...
- September 18th, 2025, 3:29 pm
- Forum: General Discussion
- Topic: Thread for advanced questions
- Replies: 206
- Views: 50818
Re: Thread for advanced questions
In Day and Night, "blobs" tend to form, and they slowly shrink down.
My question is, why do they shrink, and not grow?
If you zoom in far into a very large blob, it's almost indistinguishable what's the "inside" and what's the "outside". Day and Night is self-complementary, so they basically are ...
My question is, why do they shrink, and not grow?
If you zoom in far into a very large blob, it's almost indistinguishable what's the "inside" and what's the "outside". Day and Night is self-complementary, so they basically are ...
- September 18th, 2025, 2:32 pm
- Forum: Other Cellular Automata
- Topic: i found a alien rule with spaceships that doesnt infinitly expand which is rare
- Replies: 6
- Views: 716
Re: i found a alien rule with spaceships that doesnt infinitly expand which is rare
Hello and welcome to the forums! Not to be mean or anything, I think you should read the forum rules before creating any more threads. Also, perhaps rename this thread to B01357/S02, as rules that don't infinitely expand are not rare, in fact there are so many. For example, most rules with b3 and ...