Search found 384 matches

by eRroR_6o6
Yesterday, 7:30 pm
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 5880
Views: 2494849

Re: Oscillator Discussion Thread

p30 R-pentomino hassler, monomer by hotdogPi:
x = 32, y = 43, rule = B3/S23
7b2o$7b2o10$5b2o3b2o2$6bo3bo15b2o$7b3o4b2o8bo4bo$7b3o4b2o7bo6bo$22bo8b
o$22bo8bo$22bo8bo$23bo6bo$7b2o5b3o7bo4bo$7b2o4bo2bo9b2o$13bo3bo$13bo2b
o$14bobo2$2o17bo$o2b3o12bobo$b2o16bo$6bo5bo$6bo4bobo$b2o7bo3bo3bo$o2b ...
by eRroR_6o6
August 26th, 2026, 10:43 pm
Forum: Patterns
Topic: Catalyst Discussion Thread
Replies: 433
Views: 226624

Re: Catalyst Discussion Thread


Can you find a replacement catalyst for the hook with tail here?

x = 9, y = 8, rule = B3/S23
o5bo$bo3bo$2b3o2$4bobo$4b2obo$7bo$7b2o!

I don't see a suitable replacement in Tutorials/Catalyses .
If there isn't a stable catalyst that works here, there might be a good solution by using a ...
by eRroR_6o6
August 21st, 2026, 12:10 am
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 5880
Views: 2494849

Re: Oscillator Discussion Thread


[...]
Also, @eRroR_6o6, is there a different name you would like to be referred to as on the wiki in general?

If I get added to the wiki, I think I'd rather have my name consistent across platforms. Besides, I've been mentioned on the wiki before (p44 pi-heptomino hassler period quintupler), and ...
by eRroR_6o6
August 19th, 2026, 5:00 pm
Forum: Patterns
Topic: Thread for your unsure discoveries
Replies: 4005
Views: 1906015

Re: Thread for your unsure discoveries

P8 pi hassler, which currently has me on the fence between "there's no way this is new" and "there's no way this is known":

x = 14, y = 19, rule = B3/S23
b2o$obo$obob2o6bo$bobobo4b3o$3bo5bo$3b2o4b2o$3b3o$3b3o$3b3o2b2o2b2o$3b
3ob2o3b2o$3b2o3bo$3bo5bo$bobobo$obob2o$obo5bo$b2ob5o$4bo$4bobo$5b2o!
by eRroR_6o6
August 17th, 2026, 4:31 pm
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 5880
Views: 2494849

Re: Oscillator Discussion Thread

p11 traffic light shuttle, stabilized by p11 traffic light shuttles:

x = 47, y = 47, rule = B3/S23
17bo9b2o$17b3o7bo$20bo7bo$19b2o6b2o$26bo$22bo3b3o$20b2ob2o4bo$28b2o4$
20bo3bo$21b3o3b2obo$15b2obo8bob2o$15bob2o3b3o$21bo3bo6b2o$12b2o19bo$6b
2o5bo4bo9bo3bo12b2o$ob2obobo4bo4bobo7bobo2b2o11bo ...
by eRroR_6o6
July 31st, 2026, 4:04 pm
Forum: Patterns
Topic: Catalyst Discussion Thread
Replies: 433
Views: 226624

Re: Catalyst Discussion Thread

I'm not sure when this will ever be useful, but very few things are truly useless.

Code: Select all

x = 14, y = 8, rule = B3/S23
bo$2o$9b2ob2o$2b2o6bob2o$bo2bo5bo$bob2o2b2obo$3bo2bo2bo$7b2o!
by eRroR_6o6
July 28th, 2026, 4:52 pm
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 5880
Views: 2494849

Re: Oscillator Discussion Thread


I'm looking for low repeat time catalysts (usually p1 still lifes but oscillating catalysts are okay if they can phase-shift) that can repeatedly produce sparks. Some examples I already know are the Two-blinkers-to-domino , this Eater 3-like catalyst used in the Pipsquirter article , and a higher ...
by eRroR_6o6
July 19th, 2026, 5:46 pm
Forum: The Sandbox
Topic: My number is larger [GAME]
Replies: 447
Views: 91835

Re: My number is larger [GAME]

Ignoring the RIDICULOUS jump in the last few posts:
e-(26371/99990)=2.45454545482... (+0.00000000017622...)
by eRroR_6o6
July 19th, 2026, 3:32 pm
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 5880
Views: 2494849

Re: Oscillator Discussion Thread

p58 partial

Code: Select all

x = 25, y = 25, rule = LifeHistory
10.2C$10.2C8$3.2A5.3A$3.2A5.A.A$10.A.A2$2A21.2C$A2.A2.A16.2C$.6A2$3.
2A$3.2A4.2A$9.A$6.2A.A4.2A$6.2A.2A3.2A$9.A$9.A.A$10.2A!
A trivial completion can be made using glider guns to synthesise the missing blocks, but I'm sure there's a better way.
by eRroR_6o6
June 1st, 2026, 2:42 pm
Forum: General Discussion
Topic: Unproven conjectures
Replies: 539
Views: 299501

Re: Unproven conjectures

Conjecture, similar to Coolout: For every pattern, you can either add a finite amount of cells to stabilize it into a still life, or you can't stabilize it into a still life at all.

In other words: Every p1 agar is stabilizable.
by eRroR_6o6
March 30th, 2026, 3:04 pm
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 5880
Views: 2494849

Re: Oscillator Discussion Thread

Is this p6 moderate dot sparker known? In its smallest phase(s), it only has 32 cells, and oddly enough, I can't find it in either the stamp collection OR jslife.

x = 9, y = 14, rule = B3/S23
4b2o$3bobo$3bo$2obo$2obob3o$3bo$3b2o3bo2$3b5o$2bo$3b4o$5bo$7bo$6b2o!

Here is a very intriguing P->W ...
by eRroR_6o6
March 21st, 2026, 11:53 am
Forum: The Sandbox
Topic: My number is larger [GAME]
Replies: 447
Views: 91835

Re: My number is larger [GAME]

270.5^(16%) = 2.4498910048... (+0.00000093774...)
by eRroR_6o6
March 16th, 2026, 7:59 pm
Forum: Patterns
Topic: Agar discussion thread
Replies: 52
Views: 28148

Re: Agar discussion thread

Uhh...

x = 26, y = 26, rule = B3/S23:T26,26
2b2o19b2o$o23bo$2o19b2o$22bobo$19b2o3b2o$20bobo$17b2o3b2o$18bobo$15b2o
3b2o$16bobo$13b2o3b2o$14bobo$11b2o3b2o$12bobo$9b2o3b2o$10bobo$7b2o3b2o
$8bobo$5b2o3b2o$6bobo$3b2o3b2o$4bobo$b2o3b2o$2bobo$o3b2o19bo$obo!

(Found with RandomAgar, likely known ...
by eRroR_6o6
February 7th, 2026, 6:33 pm
Forum: The Sandbox
Topic: Objects a la carte
Replies: 180
Views: 65241

Re: Objects a la carte

Smiley:

Code: Select all

x = 38, y = 11, rule = LifeHistory
24.D2.D.D$23.3D.3D$24.D4.D2.C3.C$17.3C12.A3.A$15.2C.C.2C10.A3.A$17.C.
C$10.D15.D6.A.A$A3.A5.2D4.A3.A5.2D3.2A.A.2A$A3.A3.5D3.A3.A3.5D2.7A$A
3.A5.2D4.A3.A5.2D4.A3.A$10.D15.D!
by eRroR_6o6
December 4th, 2025, 11:16 pm
Forum: Patterns
Topic: Crawlers
Replies: 133
Views: 67191

Re: Crawlers

As long as the junk made by the R-pentomino is destroyed cleanly, the gliders may be placed anywhere in this 28c/83 climber:

Code: Select all

x = 93, y = 158, rule = B3/S23
9$81bo$81bobo$81b2o47$60bobo$60b2o$61bo14$23b2o$23b2o27$23b2o$23b2o3$
40bo$39bo$39b3o22$23b2o$23b2o9$13b3o$12bo2bo$12b2obo!
by eRroR_6o6
December 4th, 2025, 10:48 am
Forum: Patterns
Topic: Thread for your unsure discoveries
Replies: 4005
Views: 1906015

Re: Thread for your unsure discoveries

It's literally a modified p11 that I found from the stamp collection, with gutter symmetry. I don't know how this WOULDN'T be known.

x = 20, y = 19, rule = B3/S23
8b2obo$7bob2obo$2o5bo4bo5b2o$o2bob2ob4ob2obo2bo$2b3obobo2bobob3o$6bobo
2bobo$2b3o3bo2bo3b3o$bo2bo2bo4bo2bo2bo$b2o2b2o6b2o2b2o2 ...
by eRroR_6o6
November 18th, 2025, 8:30 pm
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 5880
Views: 2494849

Re: Oscillator Discussion Thread

Two closely related rephasing reactions/partials.
Left: 7n+10
Right: 8n+5
x = 31, y = 19, rule = B3/S23
21b2obo$21bob2o$2o5bo8b2o11b2o$o5bobo7bo5b3o5bo$b3obobobob2o4b3obo3bob
3o$3bobobobob2o6bobobobobo$5b3obo11bobobo$4bo4bo10bo5bo$2o2b5o8bo2b7o
2bo$3o15bo9bo$2o2b5o8bo2b7o2bo$4bo4bo10bo5bo ...
by eRroR_6o6
November 10th, 2025, 10:19 pm
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 5880
Views: 2494849

Re: Oscillator Discussion Thread

p10 flipper partial, probably known because of how simple it is:

Code: Select all

x = 9, y = 11, rule = LifeHistory
AC$CE4.A$C2.2A.A.A$3.A4.A$3.5A2$3.5A$3.A4.A$C2.2A.A.A$CE4.A$AC!
The light green cells have to be on at generation 0, and the yellow cell must be off at generations 4-5.
by eRroR_6o6
October 29th, 2025, 9:19 am
Forum: Patterns
Topic: Thread For Your Useless Discoveries
Replies: 5121
Views: 2212856

Re: Thread For Your Useless Discoveries

Somehow, I made a p5 sparker with worse clearance than 101:

x = 27, y = 20, rule = B3/S23
2b2o19b2o$2bo21bo$3b3o15b3o$3o3bo13bo3b3o$o2bobobo11bobobo2bo$bo3bobo
11bobo3bo$2b2obob2o9b2obob2o$4b3o3bo5bo3b3o$7bo11bo$7bo11bo$5b2o3bo2bo
2bo3b2o$3b3ob2o3b3o3b2ob3o$2bo4bo3b2ob2o3bo4bo$3b3obo3bo3bo3bob3o ...
by eRroR_6o6
October 19th, 2025, 9:42 pm
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 5880
Views: 2494849

Re: Oscillator Discussion Thread

p4 thing (featuring ridiculously overweight emulator)

x = 21, y = 22, rule = B3/S23
16b2o$16bobo$13b2obobo$4b2o7bobobo$4bobo8bo$b2obobo7bo2bo$bobobo8bo$3b
o6bo3bo$bo2bo3b3o3bo4b2o$4bo3b3o3bo4b2o$o3bo9bo$o3bo9bo$4bo3b3o3bo4b2o
$bo2bo3b3o3bo4b2o$3bo6bo3bo$bobobo8bo$b2obobo7bo2bo$4bobo8bo$4b2o7bobo ...
by eRroR_6o6
October 18th, 2025, 7:25 pm
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 5880
Views: 2494849

Re: Oscillator Discussion Thread

(it's such a miracle that this weld works because 55P10 and the p10 filter were both ragebaiting me so hard with the Coolout Conjecture Counterexample)

p10 "half-fumarole":

x = 38, y = 25, rule = B3/S23
3b2o7b2o10b2o7b2o$2bo2bo5bo2bo8bo2bo5bo2bo$2bob2o5b2obo8bob2o5b2obo$b
2o11b2o6b2o11b2o ...
by eRroR_6o6
October 1st, 2025, 1:01 pm
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 5880
Views: 2494849

Re: Oscillator Discussion Thread

Has anyone ever tried to complete this p8 partial?

Code: Select all

x = 11, y = 8, rule = B3/S23
4bo$3bobo$3bobo3bo$b3ob2o2b2o$o8b2o$b3ob2o$3bobob2o$6b3o!
Right now I have it running in JLS (as a flipper, of course), and it's not looking very hopeful so far.
by eRroR_6o6
September 22nd, 2025, 9:17 pm
Forum: Other Cellular Automata
Topic: Coexistence
Replies: 81
Views: 26300

Re: Coexistence

Media can exist outside of just the 4x4 square. Here are two examples:

(Class 2 and Class 4, respectively.)

x = 51, y = 34, rule = R4,C0,S9,14,16-17,21,23-24,30-31,37-38,44-45,51-52,58-59,B3,10,17,21,24,31,38,45,52,59 ...
by eRroR_6o6
September 18th, 2025, 3:29 pm
Forum: General Discussion
Topic: Thread for advanced questions
Replies: 206
Views: 50818

Re: Thread for advanced questions

In Day and Night, "blobs" tend to form, and they slowly shrink down.
My question is, why do they shrink, and not grow?
If you zoom in far into a very large blob, it's almost indistinguishable what's the "inside" and what's the "outside". Day and Night is self-complementary, so they basically are ...
by eRroR_6o6
September 18th, 2025, 2:32 pm
Forum: Other Cellular Automata
Topic: i found a alien rule with spaceships that doesnt infinitly expand which is rare
Replies: 6
Views: 716

Re: i found a alien rule with spaceships that doesnt infinitly expand which is rare


Hello and welcome to the forums! Not to be mean or anything, I think you should read the forum rules before creating any more threads. Also, perhaps rename this thread to B01357/S02, as rules that don't infinitely expand are not rare, in fact there are so many. For example, most rules with b3 and ...