Why does this script seem to have bugs when in the rule B2cn3ay4aijrt5-eiqy6a78/S12ei3ejnry4aijr5iy6ik7c8? For example there is a line which says
108 c/23993
but when I run the pattern it does not seem to output a c/23993 spaceship at all:
x = 108, y = 1, rule = B2cn3ay4aijrt5-eiqy6a78 ...
Search found 479 matches
- September 4th, 2026, 10:33 pm
- Forum: Scripts
- Topic: Thread for your script-related questions
- Replies: 642
- Views: 268778
- September 4th, 2026, 5:14 am
- Forum: Other Cellular Automata
- Topic: Mealworm
- Replies: 32
- Views: 4507
Re: Mealworm
After some by-hand rulegolfing and qfind checking, I found a rule with mealworms where the inside seems to be two cells thick.
Can anyone find a similar rule with odd-period and even-period worms?
From left to right: c/8o, c/10o, c/12o, 2c/12o
x = 25, y = 565, rule = B2ce3a4a5ai6ik78 ...
Can anyone find a similar rule with odd-period and even-period worms?
From left to right: c/8o, c/10o, c/12o, 2c/12o
x = 25, y = 565, rule = B2ce3a4a5ai6ik78 ...
- September 2nd, 2026, 5:16 am
- Forum: Other Cellular Automata
- Topic: A 'life-emerging' INT rule?
- Replies: 30
- Views: 1276
Re: A 'life-emerging' INT rule?
I managed to find three rules with 3 small spaceships, two orthogonal and one diagonal each. Could this be useful in making Demonoids?
x = 13, y = 4, rule = B2cei3eiy4a/S12c3ae4i
bo4bo3b2o$obo3bo5bo2$6bo!
x = 13, y = 4, rule = B2ce3eij/S12ck3an4i
bo4bo3b2o$obo3bo5bo2$6bo!
x = 13, y = 4 ...
x = 13, y = 4, rule = B2cei3eiy4a/S12c3ae4i
bo4bo3b2o$obo3bo5bo2$6bo!
x = 13, y = 4, rule = B2ce3eij/S12ck3an4i
bo4bo3b2o$obo3bo5bo2$6bo!
x = 13, y = 4 ...
- August 25th, 2026, 4:21 am
- Forum: Other Cellular Automata
- Topic: Rules with a lot of NRSS
- Replies: 141
- Views: 30465
Re: Rules with a lot of NRSS
Out of rules that have an inverse XOR replicator, I think these rules would be prone to having a lot of NRSS:
[...]
- B2ce3y5i6ci8/S12eik3eijnr4air5iy7e
[...]
I did a qfind search on this rule:
# c/2, c/6, c/8, 2c/8, c/9, c/10, 3c/10, c/11, 2c/11, c/12,
# 4c/12, c/13, 2c/13, 3c/13, c/14, 2c ...
- August 21st, 2026, 3:31 am
- Forum: Other Cellular Automata
- Topic: Static Life
- Replies: 4
- Views: 217
Re: Static Life
In Conway's Game of Life, each cell has 8 neighbors, but what if they had 4 on each side? Then you get "Static Life" which I've named. https://ncase.me/sim/?lz ...
- August 10th, 2026, 4:18 am
- Forum: Other Cellular Automata
- Topic: A 'life-emerging' INT rule?
- Replies: 30
- Views: 1276
Re: A 'life-emerging' INT rule?
It's probably better to use one of the smaller patterns in the top row. We should EPE each one of those up to p3 and systematically figure out which ones are the best.
Done:
2o2$o!.txt
bo$obo!.txt
How are we then supposed to "systematically figure out which ones are the best"?
EDIT: I ...
- March 25th, 2026, 5:00 am
- Forum: The Sandbox
- Topic: Thread for your miscellaneous posts and discussions
- Replies: 962
- Views: 193786
Re: Thread for your miscellaneous posts and discussions
Can I help with this? Thank you!hibiscus wrote: March 24th, 2026, 11:18 am If any of you have suggestions about what to include in a book similar to Conway's Game of Life - Mathematics and Construction (the Life book), but for OCA, please do tell. I am planning to realise it sooner or later.
- March 5th, 2026, 4:01 am
- Forum: The Sandbox
- Topic: Cole's sandbox
- Replies: 14
- Views: 21889
Re: Cole's sandbox
My interesting rule searcher is finding both simple and interesting rules. By setting the density of conditions (or transitions) to be as low as possible, one can easily find simple rules which are interesting.
Take for example, when I set the coefficient to 1/24, this rule:
x = 1, y = 1, rule ...
Take for example, when I set the coefficient to 1/24, this rule:
x = 1, y = 1, rule ...
- March 3rd, 2026, 4:40 am
- Forum: The Sandbox
- Topic: Random Nonexplosive Escaping Rules Project
- Replies: 11
- Views: 1159
Re: Random Nonexplosive Escaping Rules Project
Time to revive this thread.
I changed the condition probability of my rule generator to be 1/6 and the first rule it spat out was this very cute rule. Perhaps it should be called Dominoland due to the fact that many objects are made out of dominoes?
x = 55, y = 32, rule = B2cei3a4kq5jr6ci ...
I changed the condition probability of my rule generator to be 1/6 and the first rule it spat out was this very cute rule. Perhaps it should be called Dominoland due to the fact that many objects are made out of dominoes?
x = 55, y = 32, rule = B2cei3a4kq5jr6ci ...
- March 2nd, 2026, 5:45 am
- Forum: The Sandbox
- Topic: Thread for your miscellaneous posts and discussions
- Replies: 962
- Views: 193786
Re: Thread for your miscellaneous posts and discussions
Unfortunately it means that we won't get discoveries from the only one who knows how to make weighted LTL rules.
I also can wield weighted LTL rules, and in some sense I am extending the work confocaloid has done by exploring a single neighbourhood in detail rather than inventing rules to solve ...
- January 26th, 2026, 7:52 am
- Forum: The Sandbox
- Topic: RLE copy/paste thread - everyone else
- Replies: 2290
- Views: 398096
Re: RLE copy/paste thread - everyone else
x = 52, y = 20, rule = R3,C2,S1,B30,NW00000001000000000000050000000000001900000001051900190501000000190000000000000500000000000001000000
22bo10bo$21bo2bo7bo2bo2$31bo2$29bo$o2bo4bo2bo19bobo$bo2bo$2bo2bo4bo2b
o$9bo2bo4$o6b2o5b2o5b2o5b2o5b2o5b2o6b2o$2bo25b2o5b2o5b2o6b2o$7b2o5b2o
5b2o5b2o5b2o5b2o6b2o ...
- November 18th, 2025, 11:15 pm
- Forum: The Sandbox
- Topic: Weaknesses of definitions of an 'interesting' or 'successful' rule
- Replies: 12
- Views: 3131
Re: Weaknesses of definitions of an 'interesting' or 'successful' rule
Doublepost, containing an interesting rule:
Code: Select all
x = 6, y = 5, rule = R5,C2,S1,B2,NW0000000000000000000000000000000000000000000000000000000100110100010000000000000000000000000000000000000000000000000000000
o2bo2$o3bo2$o4bo!
- October 31st, 2025, 11:03 pm
- Forum: The Sandbox
- Topic: Random Nonexplosive Escaping Rules Project
- Replies: 11
- Views: 1159
Re: Random Nonexplosive Escaping Rules Project
Spaceships in Rule #4
x = 130, y = 77, rule = B2-ac3ceir4-aijkz5cjkn6-ce7e8/S02cin3cijkq4ceqtwyz5cjkr6-en7
b3o4b3o4b3o4b3o5b3o3b3o5b3o4b3o6b3o3b3o6b3o2b3o8bo3bo12bo15bo$obobo2b
obobo2bobobo2bobobo3bobo2bo2bobo3bobobo2bobobo4bobo2bo2bobo5b2o4b2o6b
o3bo3bo10bo ...
x = 130, y = 77, rule = B2-ac3ceir4-aijkz5cjkn6-ce7e8/S02cin3cijkq4ceqtwyz5cjkr6-en7
b3o4b3o4b3o4b3o5b3o3b3o5b3o4b3o6b3o3b3o6b3o2b3o8bo3bo12bo15bo$obobo2b
obobo2bobobo2bobobo3bobo2bo2bobo3bobobo2bobobo4bobo2bo2bobo5b2o4b2o6b
o3bo3bo10bo ...
- October 29th, 2025, 3:30 am
- Forum: The Sandbox
- Topic: Random Nonexplosive Escaping Rules Project
- Replies: 11
- Views: 1159
Re: Random Nonexplosive Escaping Rules Project
New day, new rule.
B2cei3iq4aek5acikq6ckn/S1e2ac3ikq4k5cejq6k78
Rudimentary pattern collection (p1, p2, p3, p4, p6, p7, p8, p9, p10, p12, p13, p14, p15, p16, p18, p20, p30, p44, p282, c/2o, 2c/4o, 4c/8o, 4c/8o domino puffer, 6c/12o, c/4d, p30 c/2o gun)
x = 252, y = 332, rule ...
B2cei3iq4aek5acikq6ckn/S1e2ac3ikq4k5cejq6k78
Rudimentary pattern collection (p1, p2, p3, p4, p6, p7, p8, p9, p10, p12, p13, p14, p15, p16, p18, p20, p30, p44, p282, c/2o, 2c/4o, 4c/8o, 4c/8o domino puffer, 6c/12o, c/4d, p30 c/2o gun)
x = 252, y = 332, rule ...
- October 28th, 2025, 8:49 am
- Forum: The Sandbox
- Topic: RLE copy/paste thread - everyone else
- Replies: 2290
- Views: 398096
Re: RLE copy/paste thread - everyone else
Pattern collection time
Code: Select all
x = 5, y = 5, rule = R2,C2,S1,3,B2,NW0000000000110100000000000
2obo2$obobo2$ob2o!
Code: Select all
x = 17, y = 9, rule = R2,C2,S0,2,B2,NW0000000000110100000000000
3o7bo4$3o7bo3bo4$3o7bo5bo!
- October 28th, 2025, 7:02 am
- Forum: The Sandbox
- Topic: Weaknesses of definitions of an 'interesting' or 'successful' rule
- Replies: 12
- Views: 3131
Re: Weaknesses of definitions of an 'interesting' or 'successful' rule
x = 12, y = 1, rule = R2,C2,S1,B2,NW0000000000110100000000000
2obo4bob2o!
Reposting this.
I think it is time that we reconsider what "interesting" means.
This rule is not random, but it is nonexplosive and escaping.
x = 6, y = 10, rule = R2,C2,S1,3,B2,NW0000000000110010000000000
obo3 ...
- September 2nd, 2025, 12:17 am
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies: 5337
- Views: 1321561
Re: Miscellaneous Discoveries in Other Cellular Automata
Catagolue census
x = 11, y = 11, rule = B2kn3aeijr4ai5cinr/S1e2c3ajr4ajnqrtw5cky6e
2o7b2o$2o7b2o2$o6bo6$2o$2o!
Define an activated still-life as a spaceship which consists of, in one phase, a spark that dies in 1 generation and a still-life, which interact with each other one generation ...
- September 1st, 2025, 12:04 am
- Forum: Other Cellular Automata
- Topic: Thread for basic non-CGOL questions
- Replies: 1679
- Views: 476527
Re: Thread for basic non-CGOL questions
Has anyone explored the diverse oscillators possible in the VN and LE neighbourhoods? These have very small neighbourhoods (the former, 4 cells and the latter, 3 cells) and despite there being zero non-B0 rules that have spaceships in them I believe that it would benefit to classify these oscillators.
- August 31st, 2025, 7:38 am
- Forum: The Sandbox
- Topic: Cole's sandbox
- Replies: 14
- Views: 21889
Re: Cole's sandbox
For my sanity I will stop searching for 3c/8o and c/16o spaceships in my 50 NRSS mealworm rule (which I have proposed calling Mealworld). I never found the spaceships that I wanted to find, despite running both 3c/8o and c/16o searches, the former for about 30 hours, the latter for about 46 ...
- August 31st, 2025, 6:59 am
- Forum: The Sandbox
- Topic: Cole's sandbox
- Replies: 14
- Views: 21889
Re: Cole's sandbox
For my sanity I will stop searching for 3c/8o and c/16o spaceships in my 50 NRSS mealworm rule (which I have proposed calling Mealworld). I never found the spaceships that I wanted to find, despite running both 3c/8o and c/16o searches, the former for about 30 hours, the latter for about 46 hours.
- August 27th, 2025, 11:50 pm
- Forum: Other Cellular Automata
- Topic: Rule request thread
- Replies: 1354
- Views: 551633
Re: Rule request thread
A three state, one dimensional CA with the following set of transitions:
x = 13, y = 16, rule = LifeHistory
13F$FA.AFADAF3DF$F.D.F.A.F.A.F$13F$FD2.FDA.FAD.F$F.A.F.D.F.A.F$13F$F2A
DF2A.F2DAF$F.D.F.D.F.A.F$13F$F.DAF.ADF2.DF$F.A.F.D.F.A.F$13F$FA2DF.2A
FD2AF$F.A.F.D.F.D.F$13F!
x = 1, y = 1 ...
- August 27th, 2025, 8:41 pm
- Forum: Other Cellular Automata
- Topic: Rules with a lot of NRSS
- Replies: 141
- Views: 30465
Re: Rules with a lot of NRSS
62 NRSS:
c/4d, c/2o, c/3o, c/4o, c/5o, 8c/62o, 28c/220o, 52c/412o, 32c/254o, 76c/604o, 98c/779o, 120c/954o, 142c/1129o, 44c/350o, 134c/1067o, 112c/892o, 348c/2772o, 90c/717o, 34c/271o, 148c/1180o, 80c/638o, 206c/1643o, 126c/1005o, 172c/1372o, 46c/367o, 150c/1197o, 104c/830o, 220c/1756o, 58c/463o ...
- August 26th, 2025, 6:39 am
- Forum: Other Cellular Automata
- Topic: Rules with a lot of NRSS
- Replies: 141
- Views: 30465
Re: Rules with a lot of NRSS
I've started a wiki page for this. I hope you can dump all your rules in here: https://conwaylife.com/wiki/User:H._H._ ... ot_of_NRSS
- August 25th, 2025, 10:57 am
- Forum: The Sandbox
- Topic: Cole's sandbox
- Replies: 14
- Views: 21889
Re: Cole's sandbox
It's almost 11PM where I live and I want to rant here.
I tried searching for a 3c/8o in B2ce3jny4j6ci7e8/S01e2ik3aejnr4air5iry6aci8, but I didn't get anything out, not even a negative result, in the time limit I had on my computer. I was allowed another night but I tried making qfind faster by ...
I tried searching for a 3c/8o in B2ce3jny4j6ci7e8/S01e2ik3aejnr4air5iry6aci8, but I didn't get anything out, not even a negative result, in the time limit I had on my computer. I was allowed another night but I tried making qfind faster by ...
- August 24th, 2025, 12:22 am
- Forum: Other Cellular Automata
- Topic: Rules with a lot of NRSS
- Replies: 141
- Views: 30465
Re: Rules with a lot of NRSS
Out of rules that have an inverse XOR replicator, I think these rules would be prone to having a lot of NRSS:
- B2cei3j4c5i6ci8/S1e2i3-ckq4air5i6ci8
- B2ce3jny4j6ci8/S01e2ik3aejnr4air5iry6aci8
- B2ce3y5i6ci8/S12eik3eijnr4air5iy7e
I'm sure one can come up with a proof that there is a spaceship of ...
- B2cei3j4c5i6ci8/S1e2i3-ckq4air5i6ci8
- B2ce3jny4j6ci8/S01e2ik3aejnr4air5iry6aci8
- B2ce3y5i6ci8/S12eik3eijnr4air5iy7e
I'm sure one can come up with a proof that there is a spaceship of ...