Search found 2547 matches
- Yesterday, 11:19 am
- Forum: The Sandbox
- Topic: CA Roleplay Ultimate (no longer)
- Replies: 1443
- Views: 56548
Re: CA Roleplay Ultimate (no longer)
x = 420, y = 366, rule = B3/S23Super
215.2L5.L$214.L7.L$215.L2.L.L.L.L2.2L$216.L.L.L.2L2.L.L$214.2L3.2L.L.
L2.2L2$157.H2.H6.H2.H45.2W.W2.W.2W$157.2H.H6.H2.H45.2W.4W.2W$157.H.2H
2.2H.3H.2H3.2H.2H$157.H2.H.2H3.H2.H.H.2H2.H.H35.2W.4W.2W16.2W$157.H2.
H2.2H2.H2.H.H2.2H.H38.W.W2.W.W16.W2.W$217.W.W2.W ...
- September 25th, 2026, 1:02 am
- Forum: The Sandbox
- Topic: CA Roleplay Ultimate (no longer)
- Replies: 1443
- Views: 56548
Re: CA Roleplay Ultimate (no longer)
The dimension exists with no portal at all.
x = 88, y = 88, rule = B3/S23Super
30.31F$28.3F29B3F$26.3F12BM20B3F$24.3F13BMBM21B3F$22.3F16B2M23B2F$20.
3F44B2F$19.2F47B2F$18.2F31B2M16B2F$17.2F31BM2BM16B2F$16.2F27B2M4B2M18B
2F$15.2F28B2M25B2F$14.2F57B2F$13.2F59B2F$12.2F61B2F$11.2F19BM12B2M29B
2F$10 ...
x = 88, y = 88, rule = B3/S23Super
30.31F$28.3F29B3F$26.3F12BM20B3F$24.3F13BMBM21B3F$22.3F16B2M23B2F$20.
3F44B2F$19.2F47B2F$18.2F31B2M16B2F$17.2F31BM2BM16B2F$16.2F27B2M4B2M18B
2F$15.2F28B2M25B2F$14.2F57B2F$13.2F59B2F$12.2F61B2F$11.2F19BM12B2M29B
2F$10 ...
- September 24th, 2026, 5:16 am
- Forum: The Sandbox
- Topic: CA Roleplay Ultimate (no longer)
- Replies: 1443
- Views: 56548
Re: CA Roleplay Ultimate (no longer)
The dimension still exists, although the portal doesn't work:
x = 88, y = 88, rule = B3/S23Super
30.31F$28.3F29B3F$26.3F12BM20B3F$24.3F13BMBM21B3F$22.3F16B2M23B2F$20.
3F44B2F$19.2F47B2F$18.2F31B2M16B2F$17.2F31BM2BM16B2F$16.2F27B2M4B2M18B
2F$15.2F28B2M25B2F$14.2F57B2F$13.2F59B2F$12.2F61B2F$11 ...
x = 88, y = 88, rule = B3/S23Super
30.31F$28.3F29B3F$26.3F12BM20B3F$24.3F13BMBM21B3F$22.3F16B2M23B2F$20.
3F44B2F$19.2F47B2F$18.2F31B2M16B2F$17.2F31BM2BM16B2F$16.2F27B2M4B2M18B
2F$15.2F28B2M25B2F$14.2F57B2F$13.2F59B2F$12.2F61B2F$11 ...
- September 24th, 2026, 2:13 am
- Forum: The Sandbox
- Topic: Wrong answers only thread
- Replies: 1061
- Views: 147395
Re: Wrong answers only thread
A: He always adds B1c
Q: Is B3/S23-a5 5437834737384857th best rule in INT?
Q: Is B3/S23-a5 5437834737384857th best rule in INT?
- September 24th, 2026, 1:19 am
- Forum: The Sandbox
- Topic: Wrong answers only thread
- Replies: 1061
- Views: 147395
Re: Wrong answers only thread
A: He always adds B0.
Q: Evolve the pattern:
Q: Evolve the pattern:
Code: Select all
x = 15, y = 5, rule = B3/S23
3o5b3o$2bo2bo4bob3o$3ob3ob3o$o4bo2bo3b3o$3o5b3o!
- September 24th, 2026, 1:12 am
- Forum: The Sandbox
- Topic: CA Roleplay Ultimate (no longer)
- Replies: 1443
- Views: 56548
Re: CA Roleplay Ultimate (no longer)
The glider (unconscious) passes through the mist without a shift, and enters the portal even when it's unactivated:
x = 312, y = 408, rule = B3/S23Super
298.M.M$297.M$297.M$297.M2.M$297.3M4$298.M.M$297.M$297.M$297.M2.M$297.
3M3$294.M.M$293.M$293.M$293.M2.M$293.3M5$293.8B$293.8B$293.8B$293.8B$
293 ...
x = 312, y = 408, rule = B3/S23Super
298.M.M$297.M$297.M$297.M2.M$297.3M4$298.M.M$297.M$297.M$297.M2.M$297.
3M3$294.M.M$293.M$293.M$293.M2.M$293.3M5$293.8B$293.8B$293.8B$293.8B$
293 ...
- September 23rd, 2026, 2:37 pm
- Forum: The Sandbox
- Topic: CA Roleplay Ultimate (no longer)
- Replies: 1443
- Views: 56548
Re: CA Roleplay Ultimate (no longer)
The cursed mist condenses into a shallow pond:
x = 301, y = 366, rule = B3/S23Super
215.2L5.L$214.L7.L$215.L2.L.L.L.L2.2L$216.L.L.L.2L2.L.L$214.2L3.2L.L.
L2.2L2$157.H2.H6.H2.H45.2W.W2.W.2W$157.2H.H6.H2.H45.2W.4W.2W$157.H.2H
2.2H.3H.2H3.2H.2H$157.H2.H.2H3.H2.H.H.2H2.H.H35.2W.4W.2W17.3W$157.H2.
H2 ...
x = 301, y = 366, rule = B3/S23Super
215.2L5.L$214.L7.L$215.L2.L.L.L.L2.2L$216.L.L.L.2L2.L.L$214.2L3.2L.L.
L2.2L2$157.H2.H6.H2.H45.2W.W2.W.2W$157.2H.H6.H2.H45.2W.4W.2W$157.H.2H
2.2H.3H.2H3.2H.2H$157.H2.H.2H3.H2.H.H.2H2.H.H35.2W.4W.2W17.3W$157.H2.
H2 ...
- September 22nd, 2026, 5:42 am
- Forum: The Sandbox
- Topic: memes
- Replies: 232
- Views: 221912
Re: memes
-----
Top 5 OTCA:
1. B3/S23
2. B36/S23
3. B38/S23
4. B3/S238
5. B37/S23
-----
Top 5 tips for GOBWR rulegolfing:
1. Never add more than 4 states,
2. If it doesn't work, try removing S5i,
3. Ask unname4798 to do it for you,
4. Always remove S5a,
5. Never convert it to a ruletable on state-0 ...
Top 5 OTCA:
1. B3/S23
2. B36/S23
3. B38/S23
4. B3/S238
5. B37/S23
-----
Top 5 tips for GOBWR rulegolfing:
1. Never add more than 4 states,
2. If it doesn't work, try removing S5i,
3. Ask unname4798 to do it for you,
4. Always remove S5a,
5. Never convert it to a ruletable on state-0 ...
- September 21st, 2026, 12:23 pm
- Forum: The Sandbox
- Topic: Thread for your unrecognized INT rules
- Replies: 2
- Views: 64
Re: Thread for your unrecognized INT rules
This thread is used to separate INT rules and other rules, so that the unrecognized CA thread doesn't get a bunch of INT rules.
- September 19th, 2026, 3:30 am
- Forum: The Sandbox
- Topic: Thread for your Trolls
- Replies: 603
- Views: 342013
Re: Thread for your Trolls
It is a completely stable eater:
Code: Select all
x = 13, y = 9, rule = B3/S23
10bo$10bobo$10b2o$2b2o3b2o$bo2bobobo$obobobo$o2bobobo$b2o2bobo$5b2o!
- September 18th, 2026, 5:17 pm
- Forum: Other Cellular Automata
- Topic: Kaomata (B2ci3-ay4-i5c/S23-a4ikt5-e)
- Replies: 9
- Views: 349
Re: Kaomata (B2ci3-ay4-i5c/S23-a4ikt5-e)
Kaomana alternates between Kaomata and B3-i/S0123.
#R B2ci3-ay4-i5c/S23-a4ikt5-e|B3-i/S0123
!
[[ RANDOMIZE ]]
Pattern collection:
x = 31, y = 6, rule = B2ci3-ay4-i5c/S23-a4ikt5-e|B3-i/S0123
10bo$b2o7bo6bo10b3o$o9bo6bo3bo5bo$o4bo4bo4bobo2bobo4bo2bo$o4bo4bo9bob
o4bo$b2o2bo4bo2b3o11bo!
In order ...
#R B2ci3-ay4-i5c/S23-a4ikt5-e|B3-i/S0123
!
[[ RANDOMIZE ]]
Pattern collection:
x = 31, y = 6, rule = B2ci3-ay4-i5c/S23-a4ikt5-e|B3-i/S0123
10bo$b2o7bo6bo10b3o$o9bo6bo3bo5bo$o4bo4bo4bobo2bobo4bo2bo$o4bo4bo9bob
o4bo$b2o2bo4bo2b3o11bo!
In order ...
- September 17th, 2026, 5:19 pm
- Forum: Other Cellular Automata
- Topic: Can Boids Be Turned into a Cellular Automaton?
- Replies: 33
- Views: 1105
Re: OCA Challenges in Golly by Morteza Rahmani
What?Huh?HowIsThatPossible?
- September 15th, 2026, 4:47 am
- Forum: The Sandbox
- Topic: NNlk05's Junkyard
- Replies: 85
- Views: 2410
Re: NNlk05's Junkyard
My 256-state palette (WIP)
#R Unname256
!
@RULE Unname256
@TABLE
n_states:256
neighborhood:Moore
symmetries:none
@COLORS
0 0 0 0
1 0 0 170
2 0 170 0
3 0 170 170
4 170 0 0
5 170 0 170
6 170 170 0
7 170 170 170
8 85 85 85
9 85 85 255
10 85 255 85
11 85 255 255
12 255 85 85
13 255 85 255
14 255 255 ...
#R Unname256
!
@RULE Unname256
@TABLE
n_states:256
neighborhood:Moore
symmetries:none
@COLORS
0 0 0 0
1 0 0 170
2 0 170 0
3 0 170 170
4 170 0 0
5 170 0 170
6 170 170 0
7 170 170 170
8 85 85 85
9 85 85 255
10 85 255 85
11 85 255 255
12 255 85 85
13 255 85 255
14 255 255 ...
- September 13th, 2026, 4:24 pm
- Forum: Other Cellular Automata
- Topic: Three-state outer-totalistic von Neumann rules
- Replies: 10
- Views: 1091
Re: Three-state outer-totalistic von Neumann rules
A very simple, Brian's Brain-like rule with chevron arrows as the most common spaceships:
x = 1, y = 1, rule = ChevronArrows:T256,256
!
[[ RANDOMIZE2 RANDWIDTH 256 RANDHEIGHT 256 RANDFILL 1 ]]
@RULE ChevronArrows
@TABLE
n_states:3
neighborhood:vonNeumann
symmetries:permute
var a={0,1,2}
var b=a ...
x = 1, y = 1, rule = ChevronArrows:T256,256
!
[[ RANDOMIZE2 RANDWIDTH 256 RANDHEIGHT 256 RANDFILL 1 ]]
@RULE ChevronArrows
@TABLE
n_states:3
neighborhood:vonNeumann
symmetries:permute
var a={0,1,2}
var b=a ...
- September 13th, 2026, 2:53 pm
- Forum: Other Cellular Automata
- Topic: Can Boids Be Turned into a Cellular Automaton?
- Replies: 33
- Views: 1105
Re: CA Challenges In Golly By Morteza Rahmani
Correct solution:
Code: Select all
#R GrowByOne
A!
@RULE GrowByOne
@TABLE
n_states:3
neighborhood:oneDimensional
symmetries:none
1,0,0,2
0,2,0,2
- September 12th, 2026, 2:46 pm
- Forum: The Sandbox
- Topic: Word Chains (Game) 2.0
- Replies: 89
- Views: 17695
Re: Word Chains (Game) 2.0
Top-brass. A proper lock needs to be lockable/unlockable by a key. Moderators don't physically have it, so they can magically lock/unlock threads without actually having it. They can just press the Lock/Unlock button. These facts apply to other forums too.
- September 11th, 2026, 12:35 pm
- Forum: The Sandbox
- Topic: unname4798's Sandbox Thread
- Replies: 77
- Views: 26549
Re: unname4798's Sandbox Thread
238 notifications is a reference to the Random Posts (number of pages)
- September 11th, 2026, 12:31 pm
- Forum: Other Cellular Automata
- Topic: Can Boids Be Turned into a Cellular Automaton?
- Replies: 33
- Views: 1105
Re: CA Challenges In Golly By Morteza Rahmani
Already done. This is a Julia Set of a point (∞,∞):
Code: Select all
!
- September 10th, 2026, 4:31 pm
- Forum: Other Cellular Automata
- Topic: Can Boids Be Turned into a Cellular Automaton?
- Replies: 33
- Views: 1105
Re: OCA Challenges By Morteza Rahmani
A preblock can be a still life:
x = 2, y = 2, rule = Boidstest
2E$E!
@RULE Boidstest
@TABLE
n_states:9
neighborhood:Moore
symmetries:permute
var a={2,3}
var b={0,2,3}
var n={0,5}
var o={0,1,2,3,4}
var x={0,1,2,3,4,5}
var aa=a
var ab=a
var ac=a
var ba=b
var bb=b
var bc=b
var bd=b
var oa=o
var ob=o ...
x = 2, y = 2, rule = Boidstest
2E$E!
@RULE Boidstest
@TABLE
n_states:9
neighborhood:Moore
symmetries:permute
var a={2,3}
var b={0,2,3}
var n={0,5}
var o={0,1,2,3,4}
var x={0,1,2,3,4,5}
var aa=a
var ab=a
var ac=a
var ba=b
var bb=b
var bc=b
var bd=b
var oa=o
var ob=o ...
- September 10th, 2026, 12:27 pm
- Forum: Other Cellular Automata
- Topic: Can Boids Be Turned into a Cellular Automaton?
- Replies: 33
- Views: 1105
Re: Can Boids Be Turned into a Cellular Automaton?
4 boids make this:
x = 2, y = 2, rule = Boidstest
2A$2A!
@RULE Boidstest
@TABLE
n_states:9
neighborhood:Moore
symmetries:permute
var a={2,3}
var b={0,2,3}
var n={0,5}
var o={0,1,2,3,4}
var x={0,1,2,3,4,5}
var aa=a
var ab=a
var ac=a
var ba=b
var bb=b
var bc=b
var bd=b
var oa=o
var ob=o
var oc=o
var ...
x = 2, y = 2, rule = Boidstest
2A$2A!
@RULE Boidstest
@TABLE
n_states:9
neighborhood:Moore
symmetries:permute
var a={2,3}
var b={0,2,3}
var n={0,5}
var o={0,1,2,3,4}
var x={0,1,2,3,4,5}
var aa=a
var ab=a
var ac=a
var ba=b
var bb=b
var bc=b
var bd=b
var oa=o
var ob=o
var oc=o
var ...
- September 8th, 2026, 2:53 am
- Forum: The Sandbox
- Topic: unname551's Sandbox Thread
- Replies: 10
- Views: 966
Re: unname551's Sandbox Thread
Unname4798 can be here, too.
- September 7th, 2026, 1:36 pm
- Forum: Other Cellular Automata
- Topic: Can Boids Be Turned into a Cellular Automaton?
- Replies: 33
- Views: 1105
Re: The 9 to 0 Golly Challenge: Can It Be Done Without Python, Lua, Ada or Any Programming Language?
x = 15, y = 22, rule = countdown
ABCDEABCDEABCDE$J.HGFJ.HG.JIHGF4$AB.DE5.ABC$J3.F5.JIHGF4$AB.DEAB.DEAB
CDE$J.HGF2.HGFJIHGF4$.B.D6.ABCDE$J.H7.JI.GF4$AB.DEAB.DEABCDE$J.HG.J.H
G.JIHGF!
[[ GPS 1 AUTOSTART ]]
@RULE countdown
@TABLE
n_states:11
neighborhood:oneDimensional
symmetries:permute
var a={0,1,2 ...
- September 2nd, 2026, 2:40 pm
- Forum: The Sandbox
- Topic: Poorly explain what is happening in the RLE above you.
- Replies: 288
- Views: 38619
Re: Poorly explain what is happening in the RLE above you.
Violation of conservation. The photon gets 2x longer without the dot compensation.
Next
x = 32, y = 15, rule = NNlk05-univ-indev-2026-8-7-fire-gone-wrong
27.3A$25.3AC.2A$28.B.A$27.3A$26.A$25.A$24.A$23.A$22.A$21.A$20.A$19.A$
20.A2$CB!
@RULE NNlk05-univ-indev-2026-8-7-fire-gone-wrong
NNlk05-univ by ...
Next
x = 32, y = 15, rule = NNlk05-univ-indev-2026-8-7-fire-gone-wrong
27.3A$25.3AC.2A$28.B.A$27.3A$26.A$25.A$24.A$23.A$22.A$21.A$20.A$19.A$
20.A2$CB!
@RULE NNlk05-univ-indev-2026-8-7-fire-gone-wrong
NNlk05-univ by ...
- September 2nd, 2026, 1:22 am
- Forum: The Sandbox
- Topic: NNlk05's Junkyard
- Replies: 85
- Views: 2410
Re: NNlk05's Junkyard
p4 gun-fueled wickstretcher:
x = 5, y = 4, rule = NNlk05-univ-indev-2026-8-7-fire-gone-wrong
.3A$2AC.A$2.B.A$.3A!
@RULE NNlk05-univ-indev-2026-8-7-fire-gone-wrong
NNlk05-univ by NNlk05
Indev version (2026-8-7)
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect
var a = {0, 1, 2, 3 ...
x = 5, y = 4, rule = NNlk05-univ-indev-2026-8-7-fire-gone-wrong
.3A$2AC.A$2.B.A$.3A!
@RULE NNlk05-univ-indev-2026-8-7-fire-gone-wrong
NNlk05-univ by NNlk05
Indev version (2026-8-7)
@TABLE
n_states:4
neighborhood:Moore
symmetries:rotate4reflect
var a = {0, 1, 2, 3 ...
- September 1st, 2026, 8:54 am
- Forum: The Sandbox
- Topic: 2beacon2table
- Replies: 184
- Views: 38076
Re: 2beacon2table
But there could be a way to compress the patterns in this thread even further.