Search found 340 matches

by Disaster16439
Today, 12:30 am
Forum: Patterns
Topic: The hunt for the ever-elusive piship
Replies: 21
Views: 907

Re: The hunt for the ever-elusive piship


I'd like to bring this thread back up since we made a lot of progress but interest seems to have died down. Anyone have any ideas for moving forward? Maybe a script for finding pi combinations? :mrgreen:


This post was initially going to be a post about how far away we are from a piship, but now ...
by Disaster16439
October 8th, 2026, 1:33 am
Forum: The Sandbox
Topic: Objects a la carte
Replies: 187
Views: 66190

Re: Objects a la carte


I personally don't like solutions that rely on timing, like the previous two posts, but I won't stop anyone from making them.
Here's a 3-7 solution for a beacon (no timing required):
x = 99, y = 13, rule = LifeHistory
45.2C15.2A16.2A14.C2A$46.C15.2A16.2A15.2A$79.C$25.2A15.2A15.2A16.2A$24.
A.A14.A ...
by Disaster16439
September 28th, 2026, 10:13 pm
Forum: Patterns
Topic: Thread for your chaos-edgeshooting reactions that can probably yield new conduits
Replies: 199
Views: 78510

Re: Thread for your chaos-edgeshooting reactions that can probably yield new conduits

Transparent block, just posting here to not lose it, I’ll try to convert this into a conduit:

Code: Select all

x = 19, y = 32, rule = B3/S23
15bo$15b3o$18bo$17b2o8$5b2o$5b2o3$o$2o$b2o$2o12$5b2o$5b2o!
by Disaster16439
September 27th, 2026, 11:12 am
Forum: General Discussion
Topic: Life with AI: a free GPU-glow Life player in the browser (first post, feedback welcome)
Replies: 4
Views: 298

Re: Life with AI: a free GPU-glow Life player in the browser (first post, feedback welcome)

Actually, I think the 4 arms pattern is really impressive for an AI. I mean, it got all the patterns in correctly, except for a 6x6 soup at the bottom which it seems to have forgotten to add

#N Four Arms
#O shanepkearney
#C A four-armed "X" of glider streams (from corner guns) converges on a
#C ...
by Disaster16439
September 26th, 2026, 9:17 pm
Forum: General Discussion
Topic: Golly 1.6 for iPad
Replies: 4
Views: 116

Re: Golly 1.6 for iPad


Golly 1.6 for iPad is now available from the App Store:

https://apps.apple.com/app/golly/id553184760

Changes:

* Fixed crashes on iOS 27.
* The button between All and Paste now has a text label (Edit) rather than an image.
* The New button asks if you want to save your changes.
* No more beeps ...
by Disaster16439
September 25th, 2026, 1:44 pm
Forum: Patterns
Topic: Thread for your chaos-edgeshooting reactions that can probably yield new conduits
Replies: 199
Views: 78510

Re: Thread for your chaos-edgeshooting reactions that can probably yield new conduits

Dirty r-PentOmIno:

x = 31, y = 49, rule = B3/S23
15bo$15b3o$18bo$17b2o8$5b2o$5b2o3$o$2o$b2o$2o27$27b2o$27bo$28b3o$30bo!


Edit 1:

Erm… supressing the herschel output, eater head tie carrier?!

x = 39, y = 49, rule = B3/S23
15bo$15b3o$18bo$17b2o8$5b2o$5b2o3$o$2o$b2o$2o21$37b2o$37b2o5$27b2o$27b
o ...
by Disaster16439
September 21st, 2026, 10:45 pm
Forum: Patterns
Topic: (12,4)c/62 technology
Replies: 85
Views: 22484

Re: (12,4)c/62 technology

Known? (LWSS (some direction) rake), quite trivial:

x = 671, y = 693, rule = B3/S23
54$450b3o12b2o$452bo11b4o$451bo12b2ob2o$446bo19b2o$446b2o$445bobo3b3o
31b2o$450bo2bo29b2ob2o$435b2o16bo29b4o$435b2o16bo30b2o17b2o$450bobo49b
4o$502b2ob2o$447b2o55b2o$446bobo$448bo74b2o$420b2o99b2ob2o$419bobo20b ...
by Disaster16439
September 12th, 2026, 11:49 pm
Forum: Website Discussion
Topic: LLM "support"
Replies: 3
Views: 251

Re: LLM "support"

For novice computer-ers like me, having an LLM that doesn’t talk nonsense about CA every 3 seconds is very helpful, I have to say, for installing programs/coding. It also really bugs me, to be honest, when LLMs talk nonsense. :D

Of course, there are downsides, but I think the attachment issue can ...
by Disaster16439
September 12th, 2026, 7:24 am
Forum: The Sandbox
Topic: Word Chains (Game) 2.0
Replies: 89
Views: 17854

Re: Word Chains (Game) 2.0

1and0nlycordershippr wrote: September 12th, 2026, 7:18 am
d binedrkfdrtgy wrote: September 12th, 2026, 7:06 am
unname4798 wrote: August 16th, 2026, 4:26 am
Wash (Gallus is a brand that releases gels that wash clothes)
cioverleaf
Luck.
Lock (this thread)
by Disaster16439
September 9th, 2026, 11:09 pm
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3901
Views: 1401284

Re: Thread For Your Unrecognised CA

A rule where the hive is a failedrep, leading to very interesting behavior:

x = 15, y = 15, rule = B2e3-jnqr8/S234cijrty
b2o5b2o2b3o$8b2o$4bo3bo2bo2bo$2bobo2bo2bo2bo$8bo$2bo2bo3b2ob3o$3bo$2bo
2bob2o2bo$6bo3bo2bo$4b2o3bo2bo$8bo3bobo$bobo4bo3b2o$bo4bobo2b2o$13bo$o
6b2o3bo!


The pi is also common ...
by Disaster16439
September 9th, 2026, 8:31 pm
Forum: Other Cellular Automata
Topic: Travelling Ts(b3s23-a5) and its variants
Replies: 1316
Views: 100555

Re: Travelling Ts(b3s23-a5) and its variants



1. Yes, but unsuccessfully. Done by ThePlayzr, who (no offence, just like me) doesn't seem very experienced in synthesizing.
2. The 3c/8o makes searches immediately become extremely slow , according to a chat I had with ThePlayzr about it in PMs. That was qfind though, and another search program ...
by Disaster16439
September 9th, 2026, 8:16 am
Forum: The Sandbox
Topic: Luveel's compute vault
Replies: 19
Views: 537

Re: Luveel's compute vault

c/6o searches in B34q/S23-k in LLSSS/qfind (any is fine, I'm not completely sure which is better. In terms of symmetry, it seems like C1 and D2_2 are the best). Note that I've done ikpx2 up to w8, although I'm not sure because different programs have different widths...

w10/11 would be nice. Just ...
by Disaster16439
September 8th, 2026, 10:09 pm
Forum: The Sandbox
Topic: who did always remove thread to sandbox?
Replies: 47
Views: 1766

Re: who did always remove thread to sandbox?


hei, What I want to say is that land shape led characters shape by people.
R is just one Eigen letter of Europe language system. Other details would be reflected from other letters.
For example,UK's eigen letter is another one, and from that pattern,Northern Ireland is in UK map. I heard ...
by Disaster16439
September 6th, 2026, 1:36 am
Forum: Other Cellular Automata
Topic: B3ain678/S3458 ada's rule
Replies: 32
Views: 7801

Re: B3ain678/S3458 ada's rule

I’m not gonna join in on the reflector/splitter discussion, I’m not interested in it. But the signal gives a bunch on new things. As a primer, here are 3 90 degree inward turners, in my collection:

x = 82, y = 31, rule = B3ain678/S3458History
70.3D.3D.D$42.3D.3D.D19.D.D.D.D$42.D.D.D.D21.3D.D.D.D ...
by Disaster16439
September 3rd, 2026, 7:44 pm
Forum: Other Cellular Automata
Topic: Blogic (B3-ekqr4jz5cy6n/S2-in3-cekq4aw5-ce) and its rulespace
Replies: 67
Views: 2301

Re: Blogic (B3-ekqr4jz5cy6n/S2-in3-cekq4aw5-ce) and its rulespace

I6_I6 wrote: September 3rd, 2026, 3:02 pm This rule seems awfully familiar, but I can't put my finger on it. It isn't MirrorLife, or GliderGlut, but I've definitely seen that splitter and the Q.
Edit: I think it was a rule by dani. I've also seen that block eating reaction before.
It’s one of the glittters. forgot which one though.
by Disaster16439
September 2nd, 2026, 10:13 pm
Forum: Patterns
Topic: Thread For Your Accidental Discoveries
Replies: 2371
Views: 1711495

Re: Thread For Your Accidental Discoveries

x = 22, y = 21, rule = B3/S23
2bo$bobo$obo$bo3$14bo$13bo$13b3o3$13b2o$12bo2bo$13bo2bo$14b2o2$19b3o$
17bob3o$16bobobo$16bo2bo$17b2o!


A pattern that makes 2 LWSSes. I was just messing around with the g+mango, added a dot spark, realised it made a glider, added a mold to try to support it, and out ...
by Disaster16439
September 1st, 2026, 7:03 pm
Forum: The Sandbox
Topic: Thread for your miscellaneous posts and discussions
Replies: 988
Views: 197657

Re: Thread for your miscellaneous posts and discussions



I want this thread locked too. It seems like we can’t have an RPG-type thread without sand-kicking . In fact, a large reason I wanted to revive this thread was to grief the map with a huge [s]tnt duper[/s] rake, and also expand, but then I realized that that would lead to possibly the BIGGEST ...
by Disaster16439
September 1st, 2026, 8:42 am
Forum: Help / Support
Topic: Thread for basic questions
Replies: 6124
Views: 2062594

Re: Thread for basic questions


Can an infinite number of orthogonal waveguide s be created in this way? Or are these all the same waveguide?
x = 199, y = 167, rule = LifeHistory
9.A3.A3.A3.A3.A3.A3.A3.A3.A3.A3.A3.A3.A3.A3.A3.A3.A3.A3.A3.A3.A3.A3.A
3.A3.A3.A3.A3.A3.A3.A3.A3.A3.A3.A3.A3.A3.A3.A3.A3.A3.A3.A3.A3.A3.A3.A
3.A3.A$8.A ...
by Disaster16439
September 1st, 2026, 7:36 am
Forum: Other Cellular Automata
Topic: B34q/S23-k(ObliquePufferLife)
Replies: 177
Views: 46983

Re: B34q/S23-k(ObliquePufferLife)

“Developments” (mostly just porting from CGOL) of catatalysts are really exciting, so new post. First, I don’t know why I thought the original CGoL stator of the above catalyst didn’t work, and also realized BTS works but has a different evolution. Meaning that in more complicated use cases it may ...
by Disaster16439
September 1st, 2026, 12:08 am
Forum: The Sandbox
Topic: 2beacon2table
Replies: 184
Views: 38207

Re: 2beacon2table

I want this thread locked too. It seems like we can’t have an RPG-type thread without sand-kicking . In fact, a large reason I wanted to revive this thread was to grief the map with a huge [s]tnt duper[/s] rake, and also expand, but then I realized that that would lead to possibly the BIGGEST sand ...
by Disaster16439
August 30th, 2026, 2:27 am
Forum: The Sandbox
Topic: 2beacon2table
Replies: 184
Views: 38207

Re: 2beacon2table

legit don’t know why I’m bumping this but here goes nothing…

x = 1522, y = 1304, rule = LifeSuper
516.M2.M496.M2.M496.M2.M$516.4M496.4M496.4M$514.2M4.2M492.2M4.2M492.
2M4.2M$515.M.2M.M494.M.2M.M494.M.2M.M$515.M.2M.M494.M.2M.M494.M.2M.M$
514.2M4.2M492.2M4.2M492.2M4.2M$516.4M496.4M496.4M$516.M2.M496 ...
by Disaster16439
August 29th, 2026, 7:36 pm
Forum: Other Cellular Automata
Topic: The AROSICA project: A Real OS In CA
Replies: 16
Views: 593

Re: The AROSICA project: A Real OS In



After all, I would definitely want this machine to be in the most iconic CA of them all.

It makes enough sense.
However I think two color displays are kinda boring.
VGA was developed almost 40 years ago. I think it should be possible nowadays to make at least 8 bits per pixel display (16 bpp ...
by Disaster16439
August 29th, 2026, 5:51 am
Forum: Other Cellular Automata
Topic: The AROSICA project: A Real OS In CA
Replies: 16
Views: 593

Re: The AROSICA project: A Real OS In

I don’t really know much about hashlife/computing in general, but what if we simply make it hashlife-friendly? Each hash could store an operation, and then we would pretty much be back to normal speed? Correct me if I’m wrong.

For other things, here are my suggestions. RAM should be reasonable but ...
by Disaster16439
August 26th, 2026, 5:44 am
Forum: Scripts
Topic: rlifesrc "bug" involving spaceship partials and fix
Replies: 0
Views: 64

rlifesrc "bug" involving spaceship partials and fix

First, I don't seem to be able to find a special rlifesrc thread, so I'm making a new one.

This is quite important, as I feel like many people (including past me) have encountered this problem. Moving this thread to one of the general script-related threads is probably bad, since then people wouldn ...
by Disaster16439
August 23rd, 2026, 10:43 am
Forum: Other Cellular Automata
Topic: Rules 2 transitions from Life
Replies: 672
Views: 177990

Re: Spaceship identification


Today, i was hanging around in the Non-Totalistic OCA rule B3/S23-e4e in Golly when i accidentally created a spaceship while drawing. I do not know anything about the spaceship except its RLE and period, which is period 64. Could someone identify this spaceship, and tell me if its potentially a ...