Search found 75 matches
- August 17th, 2026, 12:08 am
- Forum: Other Cellular Automata
- Topic: Objectively classifying 2D cellular automata
- Replies: 16
- Views: 647
Re: Objectively classifying 2D cellular automata
...
With things like this I also do wonder what happens if you start with soups that have other densities. Some explosive rules have a tendency to form stable patterns when the density is low, which presumably changes their temperature.
I tried this out with 5% soup density, and unfortunately ...
- August 16th, 2026, 7:22 pm
- Forum: Other Cellular Automata
- Topic: Objectively classifying 2D cellular automata
- Replies: 16
- Views: 647
Re: Objectively classifying 2D cellular automata
On the graph, I would plot the locations of some example rules (Seeds, Life, Gems, etc.) to make it easier to understand which rules with certain conditions go where.
Here's a graph with some named (and a few unnamed) rules on it:
plot.png
I can try making one of the axes the rule integer ...
- August 16th, 2026, 5:07 pm
- Forum: Other Cellular Automata
- Topic: Objectively classifying 2D cellular automata
- Replies: 16
- Views: 647
Objectively classifying 2D cellular automata
Wolfram's classification for cellular automata kind of sucks (at least, when it comes to analyzing 2D rules). In principle, I think that the idea of classifying cellular automata into one of a few categories is a great idea, but I've got some problems with his system:
It was meant for 1D rules ...
It was meant for 1D rules ...
- March 28th, 2024, 8:23 pm
- Forum: Other Cellular Automata
- Topic: Thread for Your Accidental Discoveries that Aren't in CGOL
- Replies: 1072
- Views: 689847
Re: Thread for Your Accidental Discoveries that Aren't in CGOL
A c/314d spaceship:
Code: Select all
x = 23, y = 10, rule = B3aceik4aq5aejr6aen7e/S2aen3-acy4iqt5aekn6kn7c8
2b3o$4b2o$5bo$2b2o$o$2o$b3o$20bobo$20bo$20b3o!- March 27th, 2024, 2:16 pm
- Forum: Other Cellular Automata
- Topic: Rules with interesting replicators
- Replies: 551
- Views: 221981
Re: Rules with interesting replicators
Anyone know what 1D rule this is simulating? I don't recognize it.
x = 3, y = 3, rule = B3ai4ekqty5cry6cn7e8/S2-c3-acey4inr5eqy
2o$obo$3o!
x = 227, y = 196, rule = B3ai4ekqty5cry6cn7e8/S2-c3-acey4inr5eqy
2o$obo$3o4b2o$7bobo$7b3o4b2o$14bobo$14b3o4b2o$2b3o6b3o7bobo$2bobo6bobo
7b3o4b2o ...
x = 3, y = 3, rule = B3ai4ekqty5cry6cn7e8/S2-c3-acey4inr5eqy
2o$obo$3o!
x = 227, y = 196, rule = B3ai4ekqty5cry6cn7e8/S2-c3-acey4inr5eqy
2o$obo$3o4b2o$7bobo$7b3o4b2o$14bobo$14b3o4b2o$2b3o6b3o7bobo$2bobo6bobo
7b3o4b2o ...
- December 25th, 2023, 12:47 pm
- Forum: Other Cellular Automata
- Topic: Rules with interesting replicators
- Replies: 551
- Views: 221981
Re: Rules with interesting replicators
This replicator appears to have a bounding box which grows upward at a logarithmic pace:
Code: Select all
x = 5, y = 5, rule = B3airy4ewz/S2-i3-ac4i5aHistory
.2A$2A.2A$.A2.A$4.A$2.2A!- December 1st, 2023, 11:29 pm
- Forum: Other Cellular Automata
- Topic: Very nearly exploding rules
- Replies: 254
- Views: 169678
Re: Very nearly exploding rules
From making a few manual soups I don't think this rule is explosive (even in symmetric soups!), but it does have this very common methuselah, with a maximum population of 13521 and a minimum population of 5:
It stabilizes after 9774 generations.
Code: Select all
x = 3, y = 3, rule = B2-an3-i46n/S1c25k78
obo$bo$obo!- November 18th, 2023, 12:22 am
- Forum: Other Cellular Automata
- Topic: Rules with interesting replicators
- Replies: 551
- Views: 221981
Re: Rules with interesting replicators
I have no idea what rule this replicator follows.
x = 4, y = 4, rule = B2n3acijr4ceikqt5k6k/S2-ci3ijnqr4cik5jr
b2o$ob2o$2obo$b2o!
I lined them up to get a better look at what 1D rule it simulates, pretty interesting:
x = 469, y = 469, rule = B2n3acijr4ceikqt5k6k/S2-ci3ijnqr4cik5jr
316b2o$315bob2o ...
x = 4, y = 4, rule = B2n3acijr4ceikqt5k6k/S2-ci3ijnqr4cik5jr
b2o$ob2o$2obo$b2o!
I lined them up to get a better look at what 1D rule it simulates, pretty interesting:
x = 469, y = 469, rule = B2n3acijr4ceikqt5k6k/S2-ci3ijnqr4cik5jr
316b2o$315bob2o ...
- November 17th, 2023, 12:16 am
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies: 5452
- Views: 1346570
Re: Miscellaneous Discoveries in Other Cellular Automata
An "almost symmetric" p200 oscillator:
x = 23, y = 11, rule = B2n3acijr4ceikqt5ky6ikn8/S2-ci3ijnqr4ceik5ijr6ain8
5bo$4b3o10bo$3bo2b2o8b3o$3b2o2bo7b2o2bo$6b2o7bo2b2o$b2o2b2o8b2o$2o2b2o
10b2o2b2o$bo2b2o11b2o2b2o$2b3o12b2o2bo$3bo14b3o$19bo!
Surprisingly, the symmetric version of it does not work.
x ...
x = 23, y = 11, rule = B2n3acijr4ceikqt5ky6ikn8/S2-ci3ijnqr4ceik5ijr6ain8
5bo$4b3o10bo$3bo2b2o8b3o$3b2o2bo7b2o2bo$6b2o7bo2b2o$b2o2b2o8b2o$2o2b2o
10b2o2b2o$bo2b2o11b2o2b2o$2b3o12b2o2bo$3bo14b3o$19bo!
Surprisingly, the symmetric version of it does not work.
x ...
- November 15th, 2023, 10:24 pm
- Forum: Other Cellular Automata
- Topic: Spaceships made up of other spaceships (SMOS)
- Replies: 332
- Views: 180437
Re: Spaceships made up of other spaceships (SMOS)
You're right. I fixed it
- November 15th, 2023, 12:15 am
- Forum: Other Cellular Automata
- Topic: Spaceships made up of other spaceships (SMOS)
- Replies: 332
- Views: 180437
Re: Spaceships made up of other spaceships (SMOS)
[/code]
Here is the 6c/67d for an example
x = 11, y = 11, rule = B3-cjy4atwz5-ajy6ak7e/S2-i3cikry4ainqz5ejn6e
2o$bo$2o7$8b3o$8bobo!
Interesting rake in a closely related rule, it's 98c/2442 orthogonal and emits 14 T-ships per period:
x = 7, y = 6, rule = B3-cjy4atwz5-ajy6ak7e/S2 ...
- November 6th, 2023, 5:32 pm
- Forum: Other Cellular Automata
- Topic: Rules with interesting replicators
- Replies: 551
- Views: 221981
Re: Rules with interesting replicators
Found this replicator in a similar rulespace to the above post:
What (1D) rule does it follow?
EDIT:
Another cool replicator
Code: Select all
x = 4, y = 4, rule = B2n3acijr4cijt5r6i8/S2aek3ijnqr4ei5-ckqy6e
b3o$o2bo$o2bo$3o!EDIT:
Another cool replicator
Code: Select all
x = 4, y = 3, rule = B2n3acijr4ijqt5ry6i7e8/S2aek3ijnqr4cei5eijnr6-ac7e
3o$o2bo$ob2o!- November 5th, 2023, 10:10 am
- Forum: Other Cellular Automata
- Topic: Reflectorless Rotating Oscillators (RRO)
- Replies: 320
- Views: 172392
Re: Reflectorless Rotating Oscillators (RRO)
Massive p10944 RRO that's 1,2,3,4-able:
x = 573, y = 445, rule = B2n3acijr4cijqt5y6i7e8/S2aek3ijnqr4ci5-ckqy6ac7c
436bo$435b4o$435bo3bo$436bo2bo$436b3o5$419b3o$419bobo$422bo$419bo3bo$
419bo3bo$423bo$421b2o6$425b2o$419b3o2bob2o$419bobo3b2o$419bo3bobo$423b
o$422bo9$569bo$568bo$219bo346bobo3bo ...
x = 573, y = 445, rule = B2n3acijr4cijqt5y6i7e8/S2aek3ijnqr4ci5-ckqy6ac7c
436bo$435b4o$435bo3bo$436bo2bo$436b3o5$419b3o$419bobo$422bo$419bo3bo$
419bo3bo$423bo$421b2o6$425b2o$419b3o2bob2o$419bobo3b2o$419bo3bobo$423b
o$422bo9$569bo$568bo$219bo346bobo3bo ...
- November 4th, 2023, 11:20 pm
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies: 5452
- Views: 1346570
Re: Miscellaneous Discoveries in Other Cellular Automata
104c/3844 orthogonal spaceship
x = 6, y = 14, rule = B2n3acijr4ijqt5y6i7e/S2aek3ijnqr4ci5aceij6-en8
3b2o$b5o$o4bo$o3b2o$2o2bo$2b2o3$b2o$bob2o$bo3bo$b2o2bo$2b3o$3bo!
22c/2346 diagonal spaceship
x = 42, y = 17, rule = B2n3acijr4ijqt5y6i7e8/S2aek3ijnqr4ci5-kqry6cei7c
4bobo20bo12b2o$26b2o11bobo ...
x = 6, y = 14, rule = B2n3acijr4ijqt5y6i7e/S2aek3ijnqr4ci5aceij6-en8
3b2o$b5o$o4bo$o3b2o$2o2bo$2b2o3$b2o$bob2o$bo3bo$b2o2bo$2b3o$3bo!
22c/2346 diagonal spaceship
x = 42, y = 17, rule = B2n3acijr4ijqt5y6i7e8/S2aek3ijnqr4ci5-kqry6cei7c
4bobo20bo12b2o$26b2o11bobo ...
- October 24th, 2023, 11:13 pm
- Forum: Other Cellular Automata
- Topic: Reflectorless Rotating Oscillators (RRO)
- Replies: 320
- Views: 172392
Re: Reflectorless Rotating Oscillators (RRO)
1,2,4,8-loopable p232 RRO
x = 78, y = 77, rule = B2k3aeiry4ct5ckq6c8/S2-in3ijkqr4cinq5acikr6cin8
2o45b2o$bo46bo$o46bo$obo44bobo$3o44b3o20$75b3o$75bobo$77bo$76bo$76b2o
18$25b3obo28b3o11b3obo$2o23bo2b2o17b2o8b2o2b2obo7bo2b2o$bo23b2o21bo9b
o3bo2bo6b2o$o46bo11bo4bo$obo44bobo15bo$3o44b3o16bo$65b4o ...
x = 78, y = 77, rule = B2k3aeiry4ct5ckq6c8/S2-in3ijkqr4cinq5acikr6cin8
2o45b2o$bo46bo$o46bo$obo44bobo$3o44b3o20$75b3o$75bobo$77bo$76bo$76b2o
18$25b3obo28b3o11b3obo$2o23bo2b2o17b2o8b2o2b2obo7bo2b2o$bo23b2o21bo9b
o3bo2bo6b2o$o46bo11bo4bo$obo44bobo15bo$3o44b3o16bo$65b4o ...
- October 17th, 2023, 4:26 pm
- Forum: Other Cellular Automata
- Topic: Upper limit for oscillator period with N cells in envelope box
- Replies: 50
- Views: 16466
Re: Upper limit for oscillator period in MxN box
I believe that the current upper limit is 3392, based on the bounds found in this post. The current lower limit is this p248 oscillator found by b3s23love:
Code: Select all
x = 3, y = 4, rule = B2ek3acjy4cjkrz5-ceky6-ae8/S012acn3aiq4-cknqy5eky6-en
o$2bo2$2bo!- October 15th, 2023, 9:51 pm
- Forum: The Sandbox
- Topic: RLE copy/paste thread - everyone else
- Replies: 2310
- Views: 405280
Re: RLE copy/paste thread - everyone else
x = 9, y = 43, rule = B2-a3-ai4inrtwyz5-jky6-cn78/S3k4-jqt5-aer6-ac7
4bo$ob2ob2obo$obo3bobo$4ob4o$b2o3b2o$3o3b3o$o3bo3bo$3obob3o$3bobo$3o3b
3o$2o5b2o$2o2bo2b2o$ob5obo$obobobobo$2bo3bo$ob2ob2obo2$4bo$2ob3ob2o$4o
b4o$3obob3o$o3bo3bo$4ob4o$obobobobo$3o3b3o$ob5obo$obo3bobo$9o$ob5obo$b
2obob2o$2o5b2o ...
4bo$ob2ob2obo$obo3bobo$4ob4o$b2o3b2o$3o3b3o$o3bo3bo$3obob3o$3bobo$3o3b
3o$2o5b2o$2o2bo2b2o$ob5obo$obobobobo$2bo3bo$ob2ob2obo2$4bo$2ob3ob2o$4o
b4o$3obob3o$o3bo3bo$4ob4o$obobobobo$3o3b3o$ob5obo$obo3bobo$9o$ob5obo$b
2obob2o$2o5b2o ...
- October 12th, 2023, 11:14 pm
- Forum: The Sandbox
- Topic: Banned (Game)
- Replies: 125
- Views: 30320
Re: Banned (Game)
banned because tser (Too Short, Easy Read)
- October 12th, 2023, 10:25 pm
- Forum: Other Cellular Automata
- Topic: Thread for basic non-CGOL questions
- Replies: 1693
- Views: 484037
Re: Thread for basic non-CGOL questions
When does this pattern become periodic? It hasn't stabilized for 770,000,000 generations:
x = 16, y = 16, rule = B2-a3-ai4inrtwyz5-jky6-cn78/S3k4-jqt5-aer6-ac7
bobo5bob2ob2o$ob2o4bo4b2o$obobobo2bob5o$4bob2o3b5o$2b2o2b5o2b3o$4bobo
bo4b2o$o5bo2bobobo$3o4b2obo4bo$bobo5bobo3bo$3b2ob3obo3b2o$2o2b6o2bo$o ...
x = 16, y = 16, rule = B2-a3-ai4inrtwyz5-jky6-cn78/S3k4-jqt5-aer6-ac7
bobo5bob2ob2o$ob2o4bo4b2o$obobobo2bob5o$4bob2o3b5o$2b2o2b5o2b3o$4bobo
bo4b2o$o5bo2bobobo$3o4b2obo4bo$bobo5bobo3bo$3b2ob3obo3b2o$2o2b6o2bo$o ...
- October 12th, 2023, 4:37 pm
- Forum: Other Cellular Automata
- Topic: Upper limit for oscillator period with N cells in envelope box
- Replies: 50
- Views: 16466
Re: Upper limit for oscillator period in MxN box
Here's an 8x8 p27334 found through manual search, which I think is a new lower bound (still not a great one considering the size of the oscillator):
Code: Select all
x = 8, y = 8, rule = B2-ac3-i45ai78/S01234-ir5aci6-c7e8
o2b5o$b3ob2o$2ob4o$b6o$o5bo$o2b3obo$ob2obobo$o2b5o!- October 2nd, 2023, 9:37 pm
- Forum: Other Cellular Automata
- Topic: Upper limit for oscillator period with N cells in envelope box
- Replies: 50
- Views: 16466
Re: Upper limit for oscillator period in MxN box
Here's a lower bound for a k-state 1xN oscillator, using a base-(k-3) counter:
(This is a base-3 example, but it should make sense how to generalize it to any base)
x = 10, y = 19, rule = osc1xn
E2$2E2$3E2$4E2$5E2$6E2$7E2$8E2$9E2$10E!
@RULE osc1xn
@TABLE
n_states:6
neighborhood:vonNeumann ...
(This is a base-3 example, but it should make sense how to generalize it to any base)
x = 10, y = 19, rule = osc1xn
E2$2E2$3E2$4E2$5E2$6E2$7E2$8E2$9E2$10E!
@RULE osc1xn
@TABLE
n_states:6
neighborhood:vonNeumann ...
- October 2nd, 2023, 4:39 pm
- Forum: Other Cellular Automata
- Topic: Upper limit for oscillator period with N cells in envelope box
- Replies: 50
- Views: 16466
Re: Upper limit for oscillator period in MxN box
The 2-state 1xN cases are pretty simple but haven't had a rigorous proof yet, so I'll show that their maximum period is 2 (other than 1x2 and 1x1, their periods are 1):
Because we are currently disregarding B0 rules and any B1e-like birth transition will result in an explosive rule, we are left with ...
Because we are currently disregarding B0 rules and any B1e-like birth transition will result in an explosive rule, we are left with ...
- September 24th, 2023, 1:18 pm
- Forum: Other Cellular Automata
- Topic: Rules with interesting replicators
- Replies: 551
- Views: 221981
Re: Rules with interesting replicators
This replicator creates decaying chains of itself with blocks:
x = 2, y = 3, rule = B2e3eiq4artz5jy7e/S1c2aci3ajy4iz
o$bo$o!
Its population graph also looks interesting too.
This one starts off acting like a normal replicator, but then it starts creating a doubled stack of replicators within it ...
x = 2, y = 3, rule = B2e3eiq4artz5jy7e/S1c2aci3ajy4iz
o$bo$o!
Its population graph also looks interesting too.
This one starts off acting like a normal replicator, but then it starts creating a doubled stack of replicators within it ...
- September 23rd, 2023, 6:00 pm
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies: 5452
- Views: 1346570
- September 21st, 2023, 11:12 pm
- Forum: Other Cellular Automata
- Topic: Very nearly exploding rules
- Replies: 254
- Views: 169678
Re: Very nearly exploding rules
This rule looks like it should be explosive, but it seems to always stabilize into lots of solid linear growth patterns:
x = 51, y = 50, rule = B2c3ai4cekqyz5i/S01c2-c3-e4ainr5-cjkn6-ek78
b3ob3o2bo4bob3obo5b3o2bo2b2o2b2obobob2o$5ob2ob3o6bo3b3ob2obobo3b5o3b2o
b3obo ...
x = 51, y = 50, rule = B2c3ai4cekqyz5i/S01c2-c3-e4ainr5-cjkn6-ek78
b3ob3o2bo4bob3obo5b3o2bo2b2o2b2obobob2o$5ob2ob3o6bo3b3ob2obobo3b5o3b2o
b3obo ...