Search found 542 matches

by get_Snacked
April 30th, 2025, 10:19 am
Forum: Help / Support
Topic: Thread for basic questions
Replies: 6124
Views: 2068417

Re: Thread for basic questions

theoretically, is a p2 glider filter possible in B3/S23? if so, how? if not, why not?
by get_Snacked
April 29th, 2025, 1:55 pm
Forum: Patterns
Topic: Thread For Your Accidental Discoveries
Replies: 2383
Views: 1715286

Re: Thread For Your Accidental Discoveries

a block can almost be appended to a hive five. unfortunate cell highlighted in red at gen 28.
x = 12, y = 11, rule = LifeHistory
A3.A$.A.A.A$A2.A.A3.2A$4.A3.A2.A$6.D2.2A5$6.2A$6.2A!
an eater+ship can be attached, though:
x = 13, y = 16, rule = B3/S23
o3bo$bobobo$o2bobo3b2o$4bo3bo2bo$9b2o4$10b2o ...
by get_Snacked
April 29th, 2025, 1:38 pm
Forum: The Sandbox
Topic: Catalyses (Game)
Replies: 801
Views: 158077

Re: Catalyses (Game)

thanks 204P41 blinker catalyst (eaten)
x = 14, y = 15, rule = B3/S23
7b2o$7bo$9bo$8b4o$3obo7bo$o3bo3b3o2bo$3obo3bo2b2o$o3bo4b2o$o3b3o3bo$9b
o$10b3o$12bo$3bo$2bobo$3b2o!
however:

TUB
#C Is this move legal?
x = 27, y = 35, rule = B3/S23
8bo9bo$7bobo7bobo$8bo9bo2$6b5o5b5o$5bo4bo5bo4bo ...
by get_Snacked
April 29th, 2025, 11:26 am
Forum: The Sandbox
Topic: Find Max Spaceship [GAME]
Replies: 13
Views: 844

Re: Find Max Spaceship [GAME]

b-engine wrote: April 28th, 2025, 8:18 am B2ek3cijy4cintyz5cej6i78/S1c2cek3n4e5eky6k78 (probably the first non-expanding one?)

Code: Select all

x = 4, y = 5, rule = B2ek3cijy4cintyz5cej6i78/S1c2cek3n4e5eky6k78
o$obo$3bo$2bo$bo!
also you guys just skipped over mine
get_Snacked wrote: April 16th, 2025, 9:59 am nexxt:

Code: Select all

x = 0, y = 0, rule = B2in34cejz5cekqy678/S23-q4-akrz5-cjn6-k78
!
by get_Snacked
April 27th, 2025, 6:53 pm
Forum: The Sandbox
Topic: Catalyses (Game)
Replies: 801
Views: 158077

Re: Catalyses (Game)

eat

Code: Select all

x = 17, y = 18, rule = B3/S23
9b2o$5bo3bobob2obo$4bobo4bobob2o$5bo5b2o5$11o$10bo5$7b2o$7bo$8b3o$10b
o!
next

Code: Select all

x = 11, y = 11, rule = B3/S23
5bo$5bo$5bo$5bo$5bo$11o$5bo$5bo$5bo$5bo$5bo!
by get_Snacked
April 26th, 2025, 1:24 pm
Forum: Other Cellular Automata
Topic: dl-rs's rules
Replies: 17
Views: 1231

Re: B34ez/S23 (EZLife)

the block is a one-time turner (also in b34zs23):

Code: Select all

x = 9, y = 3, rule = B34ez/S23
2bo$obo4b2o$b2o4b2o!
any block factories able to cover a few periods of reflector loops?
by get_Snacked
April 25th, 2025, 11:20 am
Forum: Other Cellular Automata
Topic: dl-rs's rules
Replies: 17
Views: 1231

Re: B34ez/S23 (EZLife)


A pentadecathlon variant that works here but not in B3/S23:
x = 12, y = 10, rule = B34ez/S23
o2bob2obo2bo$4ob2ob4o$o2bob2obo2bo3$3b6o$2bo6bo$bo8bo$2bo6bo$3b6o!


are you sure?
x = 12, y = 10, rule = B3/S23
o2bob2obo2bo$4ob2ob4o$o2bob2obo2bo3$3b6o$2bo6bo$bo8bo$2bo6bo$3b6o!

Extensive P62. I ...
by get_Snacked
April 22nd, 2025, 12:48 am
Forum: The Sandbox
Topic: Catalyses (Game)
Replies: 801
Views: 158077

Re: Catalyses (Game)

TigerCub414 wrote: April 19th, 2025, 11:39 am Next - try to turn it into a recognized signal:

Code: Select all

2o$2b3o!
how's the spark usually made? i just wanna know where to place the catalyst so that it's actually useful.
by get_Snacked
April 17th, 2025, 12:26 pm
Forum: The Sandbox
Topic: Rule of the Fortnight
Replies: 106
Views: 5947

Re: Rule of the Week

i vote p rimeria
EDIT : NVM MY RULE IS ON THERE IM VOTING FOR B2ein3cijrblahblahblah
EDIT 2 : selected patterns in b2ein3cijr4jy6is23-ky4citwyz:
five common spaceships :
#C grin (G) c/2, P-pentomino (P) c/2, flipper (F) 2c/4, U-pentomino (U) c/3, hat (H) 2c/6
x = 27, y = 4, rule ...
by get_Snacked
April 16th, 2025, 11:50 am
Forum: Website Discussion
Topic: Thread for your website-related questions
Replies: 524
Views: 217906

Re: Thread for your website-related questions

is it just me, or are pages on conwaylife.com taking abnormally long to load today?
by get_Snacked
April 16th, 2025, 9:59 am
Forum: The Sandbox
Topic: Find Max Spaceship [GAME]
Replies: 13
Views: 844

Re: Find Max Spaceship [GAME]

b-engine wrote: April 16th, 2025, 8:33 am Next:

Code: Select all

x = 1, y = 2, rule = B2-ce3-ai45678/S012-a3-i45678
2o!
This ship?

Code: Select all

x = 3, y = 2, rule = B2-ce3-ai45678/S012-a3-i45678
bo$3o!
nexxt:

Code: Select all

x = 0, y = 0, rule = B2in34cejz5cekqy678/S23-q4-akrz5-cjn6-k78
!
by get_Snacked
April 15th, 2025, 12:38 pm
Forum: Patterns
Topic: Catalyst Discussion Thread
Replies: 442
Views: 231581

Re: Catalyst Discussion Thread

Tawal wrote: April 15th, 2025, 12:06 pm This Eater1 has more than 50% of its cells died during the interaction.
i call that pseudo-transparent.
by get_Snacked
April 15th, 2025, 10:02 am
Forum: The Sandbox
Topic: Catalyses (Game)
Replies: 801
Views: 158077

Re: Catalyses (Game)

LWSSONHWSSONLWSS wrote: April 15th, 2025, 9:24 am
get_Snacked wrote: April 15th, 2025, 9:16 am please
Block + U-turner

Code: Select all

x = 5, y = 9, rule = B3/S23
b3o$2obo$bo2bo$2b2o4$2b2o$2b2o!
Is that fine for you?
1. that's a LOM
2. no
by the way, you can always eat it
by get_Snacked
April 15th, 2025, 9:16 am
Forum: The Sandbox
Topic: Catalyses (Game)
Replies: 801
Views: 158077

Re: Catalyses (Game)

LWSSONHWSSONLWSS wrote: April 15th, 2025, 8:42 am blinker:

Code: Select all

x = 9, y = 4, rule = B3/S23
b3o$2obo3b2o$bo2bo2b2o$2b2o!
get_Snacked wrote: April 15th, 2025, 12:54 am also turn it into a conduit recognised active region bc i keep needing to restate that for some reason
please
by get_Snacked
April 15th, 2025, 12:54 am
Forum: The Sandbox
Topic: Catalyses (Game)
Replies: 801
Views: 158077

Re: Catalyses (Game)

loafer (hey man you did it to yourself)
x = 21, y = 14, rule = B3/S23
o$3o$3bo$2b2o2$13bo$4bo7bobo$3bo8bo2bo$4bob3o4b2o2$8bo3bo5bo$13bo3bob
o$12b2o3bo2bo$12bo3b2o2bo!
next:
x = 5, y = 4, rule = B3/S23
b3o$2obo$bo2bo$2b2o!
also turn it into a conduit recognised active region bc i keep needing to ...
by get_Snacked
April 14th, 2025, 9:06 am
Forum: The Sandbox
Topic: Catalyses (Game)
Replies: 801
Views: 158077

Re: Catalyses (Game)

get_Snacked wrote: April 14th, 2025, 1:18 am next:

Code: Select all

x = 7, y = 15, rule = B3/S23
o$b4o8$b4o$o$2o$b2o$4bobo$3b2o!
no idea how i added that random thingy at the top :lol:
by get_Snacked
April 14th, 2025, 1:18 am
Forum: The Sandbox
Topic: Catalyses (Game)
Replies: 801
Views: 158077

Re: Catalyses (Game)

. eaten: x = 12, y = 16, rule = B3/S23
3b2o$3b2o3$2ob2o$bobo$2obo$o2b2o2$5b2obo$5b2ob3o$11bo$5b2ob3o$6bobo$6b
obo$7bo!

how to eat the entirety of my previous pattern:
x = 19, y = 13, rule = B3/S23
4bo3b2o$3bobo3bo$3bobo3bobo$b3ob2o3bobo$o10bo3b2o$b3ob2o8b2o$3bob2o2$
8b6o2$12bo4b2o$12b2o3b2o$14bo ...
by get_Snacked
April 13th, 2025, 11:47 pm
Forum: The Sandbox
Topic: Thread for rulegolfing objects
Replies: 72
Views: 10840

Re: Thread for rulegolfing objects

CARuler wrote: April 13th, 2025, 5:12 pm yes!!! (6c/66o or c/11o) (i shall call it the Queen T)

Code: Select all

x = 3, y = 2, rule = B34z/S236c
bo$3o!
snip
C_R_116 wrote: September 8th, 2023, 10:57 pm 3. Capers
i recommend not rulegolfing rules this close to Life, since they're likely to already be known.
by get_Snacked
April 12th, 2025, 12:45 pm
Forum: Other Cellular Automata
Topic: Thread for your corderization requests
Replies: 567
Views: 104762

Re: Thread for your corderization requests

looking for a true-period (7,1)c/145 corderisation of this:

(7,1)c/145 rake:
x = 11, y = 12, rule = B3-e5r6c/S2-cn3-cky4ik8
8b2o$8b2o4$8b3o$10bo$8b3o2$bo2b2o$2o4bo$o3b2o!

confocaloid already posted a (21,3)c/435 corderisation, but this time, i'm looking for a true-period, unreduced-speed (7,1 ...
by get_Snacked
April 12th, 2025, 1:07 am
Forum: Other Cellular Automata
Topic: Hybrid CAs
Replies: 167
Views: 76692

Re: Hybrid CAs


As far as I know, this can be done without LifeViewer commands. Please see below.



ColorfulGalaxy studied some "hybrid region" rules. Each region has a rule.
#C This rule features a zero-cell 2c/5 pi-heptomino wire.
x = 0, y = 0, rule = HybridRegionB3S23B3S2-i34q
30B$11B.18B$10B.B.17B$11B.18B ...
by get_Snacked
April 11th, 2025, 10:12 am
Forum: The Sandbox
Topic: Thread for your Trolls
Replies: 605
Views: 344435

Re: Thread for your Trolls


this is fun. another troll:
x = 61, y = 61, rule = B3/S23Super
31.O7.O$29.O3.O3.O3.O$28.O4.O3.O4.O$34.O.O$30.3O.O.O.3O$25.O4.O3.O.O3.
O4.O$24.O9.O.O9.O$27.2O5.O.O5.2O$23.O3.O6.O.O6.O3.O$27.O5.O3.O5.O$24.
2O6.O5.O6.2O$26.6O7.6O2$8.O7.O9.6O7.6O$6.O3.O3.O3.O5.2O6.O5.O6.2O$5.O
4.O3.O4.O7.O5.O3.O5.O ...
by get_Snacked
April 10th, 2025, 4:14 pm
Forum: Patterns
Topic: Thread For Your Useless Discoveries
Replies: 5177
Views: 2237214

Re: Thread For Your Useless Discoveries

dvgrn wrote: April 10th, 2025, 4:08 pm pretty much any mention of it contributes only to the "noise" side of the forums' signal-to-noise ratio.
but does it really contribute to the noise THAT MUCH to the point where it's necessary for it to be removed?
by get_Snacked
April 10th, 2025, 3:55 pm
Forum: Patterns
Topic: Still Life Synthesis Thread
Replies: 1200
Views: 387774

Re: Still Life Synthesis Thread


There's a recipe that builds xs23_04a96zg8jd59a4z01 in five gliders? Where can I see this marvel? (I'm guessing I just have to wait a few hours until Catagolue catches up with its backlog?)

look at the moog_stdin soup in the sample soups section:
x = 0, y = 0, rule = B3/S23
26bo$24b2o$25b2o2$o ...
by get_Snacked
April 10th, 2025, 3:36 pm
Forum: Patterns
Topic: Thread For Your Useless Discoveries
Replies: 5177
Views: 2237214

Re: Thread For Your Useless Discoveries

hotdogPi wrote: April 10th, 2025, 12:44 pm Please do not announce your post count, especially if it's not a milestone.
what's stopping them from doing that? they're not actively trying to push their post count as fast as they can.
by get_Snacked
April 10th, 2025, 3:32 pm
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 5423
Views: 1342965

Re: Miscellaneous Discoveries in Other Cellular Automata


OMG :o
x = 28, y = 8, rule = R2,C0,S2-3,B3,N@22A544
3bobo16bobo$6bo14bo$7bo12bo$6bo14bo$5bo16bo$4bo18bo$3bo20bo$obo22bobo!

x = 8, y = 8, rule = R2,C2,S2-3,B3,N@22a544
obo2bobo$bob2obo$o6bo$bob2obo$ob4obo$b6o$b6o$2b4o!


this is just two spaceships passing through each other because they are ...