Search found 719 matches
- Today, 8:48 am
- Forum: Patterns
- Topic: Synthesising every natural still life
- Replies: 29
- Views: 1074
Re: Synthesising every natural still life
xs31_69b88ci6zciq3qq1 in an absolutely horrendous 20G:
Reduced to 19g with almost as horrendous 3g synth of the loaf-blinker pair
For something less messy in a future reduction, these loaf+block pairings from the synthesis above are also 3g in cost
18G by replacing the 3-glider 3o ...
- Yesterday, 7:48 pm
- Forum: Patterns
- Topic: Synthesising every natural still life
- Replies: 29
- Views: 1074
Re: Synthesising every natural still life
xs31_69b88ci6zciq3qq1 in an absolutely horrendous 20G:
x = 90, y = 85, rule = LifeHistory
A$.2A$2A18$62.A$62.A.A$62.2A$47.A$45.A.A$46.2A$72.A$70.2A$44.A17.A8.2A
$42.A.A17.A.A$43.2A17.2A3$56.A$56.A.A$56.2A$35.A$36.A$34.3A8$74.A$44.
3A26.2A$46.A26.A.A$45.A4$31.3A$33.A$32.A4$30.2A$29.A.A$31.A6.A$38 ...
x = 90, y = 85, rule = LifeHistory
A$.2A$2A18$62.A$62.A.A$62.2A$47.A$45.A.A$46.2A$72.A$70.2A$44.A17.A8.2A
$42.A.A17.A.A$43.2A17.2A3$56.A$56.A.A$56.2A$35.A$36.A$34.3A8$74.A$44.
3A26.2A$46.A26.A.A$45.A4$31.3A$33.A$32.A4$30.2A$29.A.A$31.A6.A$38 ...
- October 8th, 2026, 12:37 pm
- Forum: General Discussion
- Topic: Methulesahs with the biggest final populations
- Replies: 10
- Views: 14874
Re: Methulesahs with the biggest final populations
The best 8-cell methuselah, according to my search, has a final population of 2464 (lifespan 12505):
x = 55, y = 64, rule = B3/S23
54bo$54bo$54bo59$o$3o$bo!
This one didn’t win, but it did make two lightweight spaceships:
x = 15, y = 28, rule = B3/S23
12bo$12b3o$13bo23$o$o$o!
I also saw 8-cell ...
x = 55, y = 64, rule = B3/S23
54bo$54bo$54bo59$o$3o$bo!
This one didn’t win, but it did make two lightweight spaceships:
x = 15, y = 28, rule = B3/S23
12bo$12b3o$13bo23$o$o$o!
I also saw 8-cell ...
- October 7th, 2026, 9:30 pm
- Forum: General Discussion
- Topic: Methulesahs with the biggest final populations
- Replies: 10
- Views: 14874
Re: Methulesahs with the biggest final populations
x = 7, y = 5, rule = B3/S23
3o$o2bo3$4b3o!
8cells init, final population 1342
Final population 1504 (stabilizing at generation 11238):
x = 31, y = 25, rule = B3/S23
3o22$28bo$28b3o$29bo!
I’m currently running a Python program to find 8-cell methuselahs like this.
Edit: I didn’t see the ...
- October 7th, 2026, 8:53 pm
- Forum: LifeWiki Discussion
- Topic: Suggested LifeWiki edits
- Replies: 1262
- Views: 551103
- October 7th, 2026, 3:44 pm
- Forum: The Sandbox
- Topic: squareroot12621's Sandbox
- Replies: 75
- Views: 21599
Re: squareroot12621's Sandbox
Alternate eater 1 catalysis that I’ve never seen before:
x = 101, y = 76, rule = LifeHistory
97.2A$97.A.A$99.A$99.2A3$97.2A$97.A.A$99.A$99.2A3$6.A3.A.2A83.2A$6.3A
.A3.A18.3A61.A.A$5.2A4.3A3.2A15.2A2.2A59.A$5.A3.A6.2A14.A2.A.A61.2A$A
3.A4.2A.A3.A2.A.A11.A4.A.A$.A.3A5.3A2.A4.A13.A4.2A$.A3.4A.A.2A3.A ...
x = 101, y = 76, rule = LifeHistory
97.2A$97.A.A$99.A$99.2A3$97.2A$97.A.A$99.A$99.2A3$6.A3.A.2A83.2A$6.3A
.A3.A18.3A61.A.A$5.2A4.3A3.2A15.2A2.2A59.A$5.A3.A6.2A14.A2.A.A61.2A$A
3.A4.2A.A3.A2.A.A11.A4.A.A$.A.3A5.3A2.A4.A13.A4.2A$.A3.4A.A.2A3.A ...
- October 7th, 2026, 3:16 pm
- Forum: Patterns
- Topic: Thread for your chaos-edgeshooting reactions that can probably yield new conduits
- Replies: 199
- Views: 78513
Re: Thread for your chaos-edgeshooting reactions that can probably yield new conduits
Wing-to-chaos that doesn’t look very useful (or accessible). I only kept it because of two double catalyses:
x = 30, y = 28, rule = LifeHistory
18.2A$18.A$16.A.A$5.A6.2A2.2A$5.3A4.2A$8.A$7.2A$28.2A$28.A$17.D8.A.A$
17.D8.2A$17.D2$11.2A$2.D7.A2.A$.3D7.A.A$2D.2D7.2A$.3D5.D13.2A.A$2.D4.
3D13.2A.3A$6.D2 ...
x = 30, y = 28, rule = LifeHistory
18.2A$18.A$16.A.A$5.A6.2A2.2A$5.3A4.2A$8.A$7.2A$28.2A$28.A$17.D8.A.A$
17.D8.2A$17.D2$11.2A$2.D7.A2.A$.3D7.A.A$2D.2D7.2A$.3D5.D13.2A.A$2.D4.
3D13.2A.3A$6.D2 ...
- October 6th, 2026, 11:19 am
- Forum: Patterns
- Topic: Synthesising every natural still life
- Replies: 29
- Views: 1074
Re: Synthesising every natural still life
Synthesis sketch for xs30_g8ge996z12ib8j156zx11 (based on this soup ):
x = 31, y = 21, rule = LifeHistory
12.D$13.D10.3D.3D$11.3D7.D2.D3.D$15.2D3.3D.3D.3D$14.D6.D4.D.D.D$4.A19.
3D.3D$5.A9.2D$3.3A$16.D.D5$3A$2.A$.A3$14.2A$14.A.A$14.A!
[[ GPS 30 T 56 PAUSE 1 PASTET 56 PASTE .A$2.A$3A$4.2A$3.A2$4.2A2 ...
x = 31, y = 21, rule = LifeHistory
12.D$13.D10.3D.3D$11.3D7.D2.D3.D$15.2D3.3D.3D.3D$14.D6.D4.D.D.D$4.A19.
3D.3D$5.A9.2D$3.3A$16.D.D5$3A$2.A$.A3$14.2A$14.A.A$14.A!
[[ GPS 30 T 56 PAUSE 1 PASTET 56 PASTE .A$2.A$3A$4.2A$3.A2$4.2A2 ...
- October 5th, 2026, 5:38 pm
- Forum: Patterns
- Topic: Synthesising every natural still life
- Replies: 29
- Views: 1074
Re: Synthesising every natural still life
xs30_0ciabaicz6iq2rq in 12G. This is definitely suboptimal.
x = 191, y = 131, rule = LifeHistory
11.F6.A144.F$11.F7.A143.F$11.F5.3A143.F$11.F151.F$11.F151.F$11.F151.F
$11.F151.F$11.F151.F$11.F151.F$11.F151.F$11.F151.F$11.F151.F$11.F151.
F$11.F151.F$11.F151.F$11.F151.F$11.F151.F$11.F151.F$11.F151.F ...
x = 191, y = 131, rule = LifeHistory
11.F6.A144.F$11.F7.A143.F$11.F5.3A143.F$11.F151.F$11.F151.F$11.F151.F
$11.F151.F$11.F151.F$11.F151.F$11.F151.F$11.F151.F$11.F151.F$11.F151.
F$11.F151.F$11.F151.F$11.F151.F$11.F151.F$11.F151.F$11.F151.F ...
- September 29th, 2026, 7:31 pm
- Forum: Patterns
- Topic: Still Life Synthesis Thread
- Replies: 1198
- Views: 386724
Re: Still Life Synthesis Thread
thanks now have a harder one that i dug up :3c
x = 54, y = 29, rule = LifeHistory
22.D.3D$22.D3.D$22.D.3D$22.D.D5.D$22.D.3D4.D$32.D$18.16D$32.D$31.D$30.
D$39.C3.C$40.C2.C$41.3C3$.2A5.2A26.2A5.2A$A2.A4.2A25.A2.A4.2A4.3C$A.A
32.A.A9.2C$.A34.A2$49.3A2$16.A36.A$7.3A4.2A26.3A8.A$16.A32.A3.A$11.A34 ...
- September 29th, 2026, 7:34 am
- Forum: The Sandbox
- Topic: Objects a la carte
- Replies: 187
- Views: 66195
Re: Objects a la carte
I wonder if it's possible to use 3 cells on the first turn, then at most one cell from that point onwards. The only reason you need 3 cells in the beginning is because otherwise whatever you place ends up dying immediately.
(I think) all possibilities up to 2 turns (starting from block):
x ...
- September 28th, 2026, 9:32 pm
- Forum: The Sandbox
- Topic: Objects a la carte
- Replies: 187
- Views: 66195
Re: Objects a la carte
I personally don't like solutions that rely on timing, like the previous two posts, but I won't stop anyone from making them.
Here's a 3-7 solution for a beacon (no timing required):
x = 99, y = 13, rule = LifeHistory
45.2C15.2A16.2A14.C2A$46.C15.2A16.2A15.2A$79.C$25.2A15.2A15.2A16.2A$24.
A.A14.A ...
Here's a 3-7 solution for a beacon (no timing required):
x = 99, y = 13, rule = LifeHistory
45.2C15.2A16.2A14.C2A$46.C15.2A16.2A15.2A$79.C$25.2A15.2A15.2A16.2A$24.
A.A14.A ...
- September 28th, 2026, 6:44 pm
- Forum: The Sandbox
- Topic: Objects a la carte
- Replies: 187
- Views: 66195
Re: Objects a la carte
Slightly different puzzle: How many cells per turn does it take to create a certain object? Since a lot of the time, the answer will be three, the tiebreaker is the number of turns it takes to create the object.
Here's all objects with at most 6 cells, with a few more past that thrown in at the end ...
Here's all objects with at most 6 cells, with a few more past that thrown in at the end ...
- September 7th, 2026, 12:32 pm
- Forum: Bugs & Errors
- Topic: lifeviewer bug
- Replies: 781
- Views: 318848
Re: lifeviewer bug
LifeViewer ignores the y-coordinate in #P lines. Here, the dot is at (27, 0) instead of (27, 63):
#P 27 63
x = 1, y = 1, rule = B3/S23
o!
Edit: Adding [[ XOFFSET ]] and/or [[ YOFFSET ]] breaks copying and pasting. Specifically, an extra two times the offset is applied to the cells inside the ...
#P 27 63
x = 1, y = 1, rule = B3/S23
o!
Edit: Adding [[ XOFFSET ]] and/or [[ YOFFSET ]] breaks copying and pasting. Specifically, an extra two times the offset is applied to the cells inside the ...
- September 5th, 2026, 9:43 am
- Forum: The Sandbox
- Topic: squareroot12621's Sandbox
- Replies: 75
- Views: 21599
Re: squareroot12621's Sandbox
Unedited synthesis test for a random 17-cell still life :
x = 326, y = 101, rule = B3/S23
235bo50bobo$236bo50b2o$234b3o50bo3$201bo$202bo$200b3o4$236bo50bobo$237b
o50b2o$165bo69b3o50bo$164bo$164b3o137bo$202bo48bo53bo$203bo48b2o18bo30b
3o17bobo$201b3o47b2o18bo51b2o$271b3o50bo2$165b2o53b2o ...
x = 326, y = 101, rule = B3/S23
235bo50bobo$236bo50b2o$234b3o50bo3$201bo$202bo$200b3o4$236bo50bobo$237b
o50b2o$165bo69b3o50bo$164bo$164b3o137bo$202bo48bo53bo$203bo48b2o18bo30b
3o17bobo$201b3o47b2o18bo51b2o$271b3o50bo2$165b2o53b2o ...
- July 30th, 2026, 2:18 pm
- Forum: Website Discussion
- Topic: Searching in forums
- Replies: 9
- Views: 5942
Re: Searching in forums
…I have some questions.
Why does the tag start like this...
[size
TAGS size=1]
...instead of just this?
[size=1]
In the preview window, there's no difference; the TAGS attribute and the extra line breaks just get ignored. I put them in so the tags would be clearly visible in the text box ...
- July 29th, 2026, 3:56 pm
- Forum: Website Discussion
- Topic: Searching in forums
- Replies: 9
- Views: 5942
Re: Searching in forums
A few days ago, I heard a complaint on Discord about the unsearchability of the forums. After a little experimentation, I realized it could be solved fairly easily, so I wrote a program that fixes it. It’s called PETS (short for phpBB Enhanced Tagging System), and it lets you add and search for ...
- July 23rd, 2026, 4:43 pm
- Forum: The Sandbox
- Topic: My number is larger [GAME]
- Replies: 447
- Views: 92912
Re: My number is larger [GAME]
3√93 − √701 ≈ 2.454547693231 (+0.000002238416).
- July 23rd, 2026, 2:51 pm
- Forum: The Sandbox
- Topic: Testing Grounds
- Replies: 517
- Views: 261634
Re: Testing Grounds
The hexadecimal code #E0E8F0 can make text almost invisible , requiring you to highlight it. I'm pretty sure there's a hexadecimal code closer to the color of the background, I'm just too lazy to find one.
EDIT: It looks like post backgrounds have slight color alternation, so on this specific ...
- July 23rd, 2026, 12:05 pm
- Forum: General Discussion
- Topic: WIP: Conway's Story Mode (CSM)
- Replies: 36
- Views: 29943
Re: WIP: Conway's Story Mode (CSM)
Sorry it’s been a while, but I made a prototype of Conway’s Story Mode in JavaScript.
“Why make a separate prototype in JavaScript instead of just extending your Python version?”
Good question! I actually have multiple reasons.
JavaScript is usually faster than Python, so we can make the simulation ...
“Why make a separate prototype in JavaScript instead of just extending your Python version?”
Good question! I actually have multiple reasons.
JavaScript is usually faster than Python, so we can make the simulation ...
- July 15th, 2026, 8:47 pm
- Forum: Patterns
- Topic: Engineered Gliderless Guns
- Replies: 35
- Views: 3879
Re: Engineered Gliderless Guns
Doublepost for the long delay, and since this gun fires a different spaceship.
P184 LWSS on HWSS 6 gun:
x = 149, y = 121, rule = B3/S23
72b2o$72bo$66b2ob2obo$64bo2bobobo$64b2o4bo13bo$82b3o$81bo$81b2o2$61b2o
$60bobo5b2ob2o7b2o$59bo8bo3bo7b2o$58bo10b3o$58b2o10bo2$52b2o30bo$53bo
28b3o$51bo29bo ...
- July 15th, 2026, 7:37 am
- Forum: General Discussion
- Topic: Catagolue Discussion Thread
- Replies: 639
- Views: 350089
Re: Catagolue Discussion Thread
The fix should be adding this header:
Content-Security-Policy: default-src 'self'; script-src 'self';
That won't fix it. At least, without breaking more stuff.
By default, if a CSP contains a default-src or a script-src directive , then inline JavaScript is not allowed to execute. This ...
- July 14th, 2026, 10:32 am
- Forum: General Discussion
- Topic: Catagolue Discussion Thread
- Replies: 639
- Views: 350089
Re: Catagolue Discussion Thread
The /user endpoint allows for XSS (kinda):
https://catagolue.hatsya.com/user/%3Cbutton%20onClick=%22alert(%60XSS'd%60)%22%3E
This gives a less broken–looking site:
https://catagolue.hatsya.com/user/%3Cinput%20type%3Dbutton%20value%3Dsquareroot12621%20onclick%3Dalert(%26%2334%3BXSS%26%2339%3Bd ...
- July 10th, 2026, 3:31 pm
- Forum: General Discussion
- Topic: Catagolue Oddities
- Replies: 845
- Views: 489266
Re: Catagolue Oddities
It seems the annoying telephone links can be removed by adding
to the <head> of the webpage.
Code: Select all
<meta name="format-detection" content="telephone=no">- June 29th, 2026, 6:31 pm
- Forum: LifeWiki Discussion
- Topic: LifeWiki Trusted Account Request Thread - Post requests here
- Replies: 1067
- Views: 578136
Re: LifeWiki Trusted Account Request Thread - Post requests here
I can only see a broken-link image for that imgur.com URL.…
Because the URL points to a webpage, not an image. Here's the actual image of the "keychain" still life:
https://i.imgur.com/P1eLkBf.png
Regardless, this isn't a very notable still life. The bigger a random still life you discover ...