I mostly just collected everything that Catagolue / apgsearch "consider" a single object, even if the interactions can be seen as trivial from the viewpoint of a human being. An exception is that I manually discarded lots of larger p2 oscillators to reduce the size.
Note the forum rule 3d , which ...
Search found 6697 matches
- May 10th, 2025, 9:17 pm
- Forum: Other Cellular Automata
- Topic: CAs from Quantum-mechanics
- Replies: 12
- Views: 2595
- May 10th, 2025, 4:16 pm
- Forum: Other Cellular Automata
- Topic: Anticorner Honeybomb Life
- Replies: 20
- Views: 2578
Re: Anticorner Honeybomb Life
Here is a suboptimal p256 gun shooting the p142 orthogonal 7c/71 spaceship :
#C [[ MAXGRIDSIZE 9 GRID THEME Catagolue ]]
x = 120, y = 119, rule = B2i3/S23-c
72bo19bo$72b3o15b3o$75bo13bo$74b2o13b2o$57b2o47b2o$58bo47bo$58bobo43bo
bo$59b2o43b2o4$23bo2bo$27bo66b2o9b2o$28b2o64b3o7bo2bo$22bob2o6bo61b2o ...
#C [[ MAXGRIDSIZE 9 GRID THEME Catagolue ]]
x = 120, y = 119, rule = B2i3/S23-c
72bo19bo$72b3o15b3o$75bo13bo$74b2o13b2o$57b2o47b2o$58bo47bo$58bobo43bo
bo$59b2o43b2o4$23bo2bo$27bo66b2o9b2o$28b2o64b3o7bo2bo$22bob2o6bo61b2o ...
- May 10th, 2025, 12:37 pm
- Forum: Other Cellular Automata
- Topic: CAs from Quantum-mechanics
- Replies: 12
- Views: 2595
Re: CAs from Quantum-mechanics
Was this p5 oscillator known before? It just appeared in the D4_x1 census on Catagolue from my search.
#C 2^64 = 18446744073709551616 two-state isotropic cellular automata with Moore neighbourhood:
#C required birth conditions: B3aij
#C required survival conditions: S2acikn3einqy6c
#C optional ...
#C 2^64 = 18446744073709551616 two-state isotropic cellular automata with Moore neighbourhood:
#C required birth conditions: B3aij
#C required survival conditions: S2acikn3einqy6c
#C optional ...
- May 10th, 2025, 10:33 am
- Forum: Other Cellular Automata
- Topic: Request a Rule to be "Tamed"
- Replies: 280
- Views: 140354
Re: Request a Rule to be "Tamed"
This looks like it has some potential for being interesting, but it might be somewhat of an interesting CA-related challenge to articulate why it could be interesting:
x = 3, y = 4, rule = B2i3-e5n6i/S2-i3-a4i7c8
o$2o$b2o$2o!
Here's a p124 shuttle-like statorless oscillator:
x = 3, y = 4 ...
x = 3, y = 4, rule = B2i3-e5n6i/S2-i3-a4i7c8
o$2o$b2o$2o!
Here's a p124 shuttle-like statorless oscillator:
x = 3, y = 4 ...
- May 10th, 2025, 9:14 am
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies: 5338
- Views: 1321668
Re: Miscellaneous Discoveries in Other Cellular Automata
"Not hard", I see; in your pattern, the objects appear to explode.
b-engine wrote: May 10th, 2025, 9:11 am It's not hard at all if you're mastered in Hensel notation.Code: Select all
x = 8, y = 29, rule = B34nt5nr6i/S2-c34r5j 4o$o3bo$o$bo5$5o$o4bo$o$bo5$6o$o5bo$o$bo6$7o$o6bo$o$bo!
- May 10th, 2025, 9:09 am
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies: 5338
- Views: 1321668
Re: Miscellaneous Discoveries in Other Cellular Automata
thanks both of you for these helpful rules. I would also, if that isn't too hard for you, like a rule where the OWSS works as well as all the other xWSSs. also, is B3/S238 EightLife or PedestrianLife? [...]
Search yourself before asking, many of such questions can be answered with a simple ...
- May 10th, 2025, 8:33 am
- Forum: Other Cellular Automata
- Topic: HighLife
- Replies: 201
- Views: 157011
Re: HighLife
- May 10th, 2025, 8:29 am
- Forum: General Discussion
- Topic: Thread for advanced questions
- Replies: 206
- Views: 50899
Re: Thread for advanced questions
Is there any glider "guns" that have period smaller than 14? This means that this "gun" could emit glider once, but get destroyed unless the glider is removed beforehand (maybe via eaters).
Previous discussion: https://conwaylife.com/forums/viewtopic.php?p=206151#p206151 Re: "p13" "gun"
- May 10th, 2025, 8:21 am
- Forum: The Sandbox
- Topic: Thread for your miscellaneous posts and discussions
- Replies: 962
- Views: 193869
Re: Thread for your miscellaneous posts and discussions
Then you could accuse Catalysis (Game) - if there are interesting catalysis, it should be posted somewhere else. If it's an uninteresting catalysis of an uninteresting active region, then it shouldn't be posted at all. [...]
I disagree with the direct comparison; I see two threads as ...
- May 10th, 2025, 8:07 am
- Forum: The Sandbox
- Topic: pass the rule
- Replies: 133
- Views: 16463
Re: Pass the rule
Read this thread from the start. This was already discussed more than once.
This thread is problematic because it began with a set of misguided ideas about what could work as contribution. It was spammy earlier, with lots of noisy posts. Then it became inactive, until you bumped it again.
Your ...
This thread is problematic because it began with a set of misguided ideas about what could work as contribution. It was spammy earlier, with lots of noisy posts. Then it became inactive, until you bumped it again.
Your ...
- May 10th, 2025, 7:55 am
- Forum: Other Cellular Automata
- Topic: Thread for your corderization requests
- Replies: 535
- Views: 101132
Re: Thread for your corderization requests
Smaller,
p110 orthogonal 3c/11 corderoid, minimum population = 826 alive cells
#C [[ THEME MCell GRID TRACKLOOP 110 30/110 0/110 ]]
x = 193, y = 326, rule = B2ek3cijy4cintyz5cejk6i8/S1c2cek3n4cq5ce6ckn
98b3o$98bobo$96b2o3bo$96bobobo$96bo3bo$74b2o21b3o$74bo26bo$74bo23b2o$
75bo22bo3bo$75b2o22b3o2 ...
p110 orthogonal 3c/11 corderoid, minimum population = 826 alive cells
#C [[ THEME MCell GRID TRACKLOOP 110 30/110 0/110 ]]
x = 193, y = 326, rule = B2ek3cijy4cintyz5cejk6i8/S1c2cek3n4cq5ce6ckn
98b3o$98bobo$96b2o3bo$96bobobo$96bo3bo$74b2o21b3o$74bo26bo$74bo23b2o$
75bo22bo3bo$75b2o22b3o2 ...
- May 10th, 2025, 7:33 am
- Forum: The Sandbox
- Topic: pass the rule
- Replies: 133
- Views: 16463
Re: Pass the rule
Related discussion of why this forum thread is also problematic: https://conwaylife.com/forums/viewtopic.php?p=211646#p211646
[...] It's shame to let such a good game thread that shows how sandbox game threads should be (instead of mindless roleplays) disappear into oblivion.
This thread is ...
[...] It's shame to let such a good game thread that shows how sandbox game threads should be (instead of mindless roleplays) disappear into oblivion.
This thread is ...
- May 10th, 2025, 7:21 am
- Forum: Website Discussion
- Topic: Forum rules discussion thread
- Replies: 53
- Views: 24089
Re: Forum rules discussion thread
[...] People put big pointless patterns in roleplays because they could attach lores to them and "manipulate objects". You can't do this with rulestrings themselves. [...]
People already did exactly that, in a few different ways (which I will not name, to reduce the risk of accidentally ...
- May 10th, 2025, 6:29 am
- Forum: Patterns
- Topic: Gun Discussion Thread
- Replies: 976
- Views: 486385
Re: Gun Discussion Thread
There is already a gun of that period with smaller bounding box ( guntrue_920 ), and the forum rule 3a says "Do not post multiple messages consecutively in the same topic. If your message is the most recent one in a topic, simply edit it if you have additional things to add."
Also for no reason ...
Also for no reason ...
- May 10th, 2025, 5:41 am
- Forum: Other Cellular Automata
- Topic: CAs from Quantum-mechanics
- Replies: 12
- Views: 2595
Re: CAs from Quantum-mechanics
A new rake?
Another rake, using the same p48 orthogonal c/2 xs10_252zy0653 puffer as a component:
#C [[ GRID THEME MCell TRACKLOOP 48 24/48 0/48 ]]
x = 76, y = 80, rule = B3/S23-a6c
71bo$70bo2bo$68bo5bo$68bo5bo$68bo4b2o$69bo2bo3$69bo2bo$68bo4b2o$68bo5b
o$68bo5bo$70bo2bo$71bo4$65b3o4b2o ...
Another rake, using the same p48 orthogonal c/2 xs10_252zy0653 puffer as a component:
#C [[ GRID THEME MCell TRACKLOOP 48 24/48 0/48 ]]
x = 76, y = 80, rule = B3/S23-a6c
71bo$70bo2bo$68bo5bo$68bo5bo$68bo4b2o$69bo2bo3$69bo2bo$68bo4b2o$68bo5b
o$68bo5bo$70bo2bo$71bo4$65b3o4b2o ...
- May 10th, 2025, 3:24 am
- Forum: The Sandbox
- Topic: CA Roleplay Ultimate (no longer)
- Replies: 1426
- Views: 55164
Re: CA Roleplay Ultimate
But people do have control over their own decisions, and people can choose to think about the matter without necessarily making themselves dependent on somebody else. Unless they specifically choose not to.
- May 10th, 2025, 3:19 am
- Forum: Patterns
- Topic: Oscillator Discussion Thread
- Replies: 5891
- Views: 2495604
Re: Oscillator Discussion Thread
When someone posts a pi shuttle that also turns out to be a century shuttle (with century appearing in a different phase), there is no requirement for them to describe it as such; it is possible that they simply didn't notice.
That said, it looks like removing the shuttled active object causes the ...
That said, it looks like removing the shuttled active object causes the ...
- May 10th, 2025, 2:51 am
- Forum: The Sandbox
- Topic: CA Roleplay Ultimate (no longer)
- Replies: 1426
- Views: 55164
Re: CA Roleplay Ultimate
Someone should jail this forum thread.
- May 10th, 2025, 2:49 am
- Forum: Website Discussion
- Topic: Forum rules discussion thread
- Replies: 53
- Views: 24089
Re: Forum rules discussion thread
If you see "modifying rulestrings" and "modifying patterns" as two comparable activities, ...
... with both of them involving making lots of minor modifications to something nonnotable to obtain something else nonnotable and posting everything you find without thinking twice whether it could be of ...
... with both of them involving making lots of minor modifications to something nonnotable to obtain something else nonnotable and posting everything you find without thinking twice whether it could be of ...
- May 9th, 2025, 6:26 pm
- Forum: Other Cellular Automata
- Topic: [R]Investigator (reactions, patterns, discussion)
- Replies: 43
- Views: 9826
Re: [R]Investigator (reactions, patterns, discussion)
p4236 oscillator and a related p9025 gun (shown capped) shooting two instances of glider 3736 per cycle
x = 134, y = 105, rule = B357/S238Investigator
39.P.E$33.E6.CP.A$41.2AP$39.AB2.PA$41.A$38.PAP2.A$42.2A$38.R.AB$42.2A
$38.PAP2.A$41.A$39.AB2.PA$41.2AP$33.E6.CP.A$39.P.E46$2A$2A5$39.A$39.A
13.2A$39 ...
x = 134, y = 105, rule = B357/S238Investigator
39.P.E$33.E6.CP.A$41.2AP$39.AB2.PA$41.A$38.PAP2.A$42.2A$38.R.AB$42.2A
$38.PAP2.A$41.A$39.AB2.PA$41.2AP$33.E6.CP.A$39.P.E46$2A$2A5$39.A$39.A
13.2A$39 ...
- May 9th, 2025, 11:19 am
- Forum: Other Cellular Automata
- Topic: LuveelVoom's Rules
- Replies: 26
- Views: 6265
Re: LuveelVoom's Rules
[...] The 180 degree reflection by suppression of the front of the spaceship is the elastic reaction.
Looks like it could be possible to construct some more complicated oscllators, involving several shuttles of different periods either reflecting the spaceship or letting it pass through or even ...
- May 9th, 2025, 10:23 am
- Forum: Other Cellular Automata
- Topic: Thread For Your Unrecognised CA
- Replies: 3821
- Views: 1388711
Re: Thread For Your Unrecognised CA
One of B134 only occurs if a cell survives one of S14 for two generations: [...]
I don't think that's either accurate or clear enough to be implemented.
Without additional clarifications,
B1, B3, B4, S1, S4 can be seen as cell conditions (telling something about current states of cells ...
- May 9th, 2025, 6:02 am
- Forum: Other Cellular Automata
- Topic: LuveelVoom's Rules
- Replies: 26
- Views: 6265
Re: LuveelVoom's Rules
Can you explain what you mean by "the elastic property"? All I see is a p388 shuttle oscillator, where a p5 orthogonal c/5 spaceship shuttles back and forth between two instances of a smaller p388 shuttle.LuveelVoom wrote: May 9th, 2025, 12:35 am [...] Here is a pattern demonstrating the elastic property: [...]
- May 9th, 2025, 5:45 am
- Forum: The Sandbox
- Topic: CA Roleplay Ultimate (no longer)
- Replies: 1426
- Views: 55164
Re: CA Roleplay Ultimate
b-engine wrote: May 9th, 2025, 3:13 am I'm feeling like being forced to report this thread (and other roleplays) [...]
Sokwe wrote: December 28th, 2024, 8:23 pm [...] If you think it should get locked, please report the thread using the report feature. [...]
Sokwe wrote: December 28th, 2024, 6:51 pm [...] If you see an old thread with the same flaws as a locked thread, simply report it.
- May 9th, 2025, 5:38 am
- Forum: Website Discussion
- Topic: Forum rules discussion thread
- Replies: 53
- Views: 24089
Re: Forum rules discussion thread
[...] This should be able to rule out all roleplay threads.
The existing forum rules 4 and 5b, when read and applied in a sane way, should be more than sufficient to rule out the possibility for (what could be described as) filling the forums with multiple minor modifications of nonnotable RLEs ...