Search found 256 matches
- July 17th, 2026, 5:23 am
- Forum: Other Cellular Automata
- Topic: Live Free or Die
- Replies: 222
- Views: 156652
Re: Live Free or Die
x = 24, y = 66, rule = B2/S0
o7$bo10$bo9$o4$o9$o$bo4$15b2o3b2o$14bo2bo4bo$13bo9bo$12bo$bo$o16b2o$
16bo2bo$7b2o$9bo$6bo$5bo$7bo$8bo$9bo4bo$10bo$4bo6bo3$11bo$3bo6bo$2b3o
4bo$3bo4bo!
Here is the P8 c/1 lever puffer:
x = 34, y = 34, rule = B2/S0
11b2o3b2o$10bo2bo4bo$9bo4b2o3bo$8bo2b2obob3o ...
- February 8th, 2026, 1:00 pm
- Forum: Other Cellular Automata
- Topic: B3/S345
- Replies: 51
- Views: 46684
Re: B3/S345
180° reflector
x = 93, y = 55, rule = B3/S345
54b2o35b2o$2o35b2o15b2o35b2o$2o35b2o16b2o33b2o$b2o33b2o17bobo2b2o2bo2b
o2bo2bo2bo2bo2bo2bobobobo$bobobobo2bo2bo2bo2bo2bo2bo2bo2b2o2bobo18b35o
$2b35o21bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo$4bo2bo2bo2bo2bo2bo2bo2bo2bo2b
o2bo22bobo13bobo$10bo23bo22bobo13bobo ...
x = 93, y = 55, rule = B3/S345
54b2o35b2o$2o35b2o15b2o35b2o$2o35b2o16b2o33b2o$b2o33b2o17bobo2b2o2bo2b
o2bo2bo2bo2bo2bo2bobobobo$bobobobo2bo2bo2bo2bo2bo2bo2bo2b2o2bobo18b35o
$2b35o21bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo$4bo2bo2bo2bo2bo2bo2bo2bo2bo2b
o2bo22bobo13bobo$10bo23bo22bobo13bobo ...
- February 1st, 2026, 9:47 pm
- Forum: Other Cellular Automata
- Topic: B3/S345
- Replies: 51
- Views: 46684
Re: B3/S345
Remember that guns are measured by max bounding box parameters before population
I remember, but my version is smaller. Better version:
x = 170, y = 96, rule = B3/S345
7$2b2o68b2o16b2o68b2o$2b2o68b2o16b2o68b2o$3b2o66b2o18b2o66b2o$3bobobob ...
- February 1st, 2026, 8:44 pm
- Forum: Other Cellular Automata
- Topic: B3/S345
- Replies: 51
- Views: 46684
Re: B3/S345
Some things I discovered & built 30 January 2026:
P64 c/2 gun:
x = 186, y = 68, rule = B3/S345
89b2ob2ob2o$89b8o$91bo2bo7$5b2o74b2o20b2o74b2o$5b2o74b2o20b2o74b2o$6b
2o72b2o22b2o72b2o$6bobobobo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo ...
- January 22nd, 2026, 11:34 pm
- Forum: Patterns
- Topic: Spaceship Discussion Thread
- Replies: 3519
- Views: 1653968
Re: Spaceship Discussion Thread
P70 rakes:
x = 212, y = 131, rule = B3/S23
30bo113bo$29b3o111b3o$27b2ob3o108b2ob3o$28bo2bob2o107bo2bob2o$25b2obo
4bobo103b2obo4bobo$25b2obobo2bob2o102b2obobo2bob2o$25bo8bobo2bo99bo8bo
bo2bo$24b2o7b2obob3o97b2o7b2obob3o$36bobob2o108bobob2o$31b3obo5b2o18b
3o81b3obo5b2o18b3o ...
x = 212, y = 131, rule = B3/S23
30bo113bo$29b3o111b3o$27b2ob3o108b2ob3o$28bo2bob2o107bo2bob2o$25b2obo
4bobo103b2obo4bobo$25b2obobo2bob2o102b2obobo2bob2o$25bo8bobo2bo99bo8bo
bo2bo$24b2o7b2obob3o97b2o7b2obob3o$36bobob2o108bobob2o$31b3obo5b2o18b
3o81b3obo5b2o18b3o ...
- January 22nd, 2026, 6:41 pm
- Forum: Patterns
- Topic: Spaceship Discussion Thread
- Replies: 3519
- Views: 1653968
Re: Spaceship Discussion Thread
Blinker to backwards glider
x = 88, y = 40, rule = B3/S23
9bo$8b3ob2o64bo$7b2o3bob2o58b2ob3o$6b2o2bo4b5o52b2obo3b2o$7bo5bobobob
2ob3o43b5o4bo2b2o$6b2o6bo3bo3bob2o37b3ob2obobobo5bo$4b2obob2o9bobobob
2o34b2obo3bo3bo6b2o$5bobo2b2o7bo2bo3bo33b2obobobo9b2obob2o$2b2obo2bo2b ...
x = 88, y = 40, rule = B3/S23
9bo$8b3ob2o64bo$7b2o3bob2o58b2ob3o$6b2o2bo4b5o52b2obo3b2o$7bo5bobobob
2ob3o43b5o4bo2b2o$6b2o6bo3bo3bob2o37b3ob2obobobo5bo$4b2obob2o9bobobob
2o34b2obo3bo3bo6b2o$5bobo2b2o7bo2bo3bo33b2obobobo9b2obob2o$2b2obo2bo2b ...
- January 17th, 2026, 7:51 am
- Forum: Patterns
- Topic: Fuse thread
- Replies: 185
- Views: 107514
Re: Fuse thread
Clean diagonal fuse basen on B
x = 102, y = 103, rule = B3/S23
96b2o$96b2o11$84b2o$84b2o3$100b2o$100b2o7$72b2o$72b2o3$88b2o$88b2o7$
60b2o$60b2o3$76b2o$76b2o7$48b2o$48b2o3$64b2o$64b2o7$36b2o$36b2o3$52b2o
$52b2o7$24b2o$24b2o3$40b2o$40b2o7$12b2o$12b2o3$28b2o$28b2o5$14bo$14b3o
$14bobo$5b2o7bobo ...
x = 102, y = 103, rule = B3/S23
96b2o$96b2o11$84b2o$84b2o3$100b2o$100b2o7$72b2o$72b2o3$88b2o$88b2o7$
60b2o$60b2o3$76b2o$76b2o7$48b2o$48b2o3$64b2o$64b2o7$36b2o$36b2o3$52b2o
$52b2o7$24b2o$24b2o3$40b2o$40b2o7$12b2o$12b2o3$28b2o$28b2o5$14bo$14b3o
$14bobo$5b2o7bobo ...
- January 16th, 2026, 6:28 am
- Forum: Patterns
- Topic: Thread For Your Accidental Discoveries
- Replies: 2334
- Views: 1702778
Re: Thread For Your Accidental Discoveries
B to G
Pre TL + two blocks = glider
Code: Select all
x = 13, y = 15, rule = B3/S23
o$o$o10$10bo$9b3o$9bob2o!
Code: Select all
x = 3, y = 12, rule = B3/S23
b2o$b2o4$b2o$b2o4$bo$3o!
- January 16th, 2026, 3:15 am
- Forum: Patterns
- Topic: Spaceship Discussion Thread
- Replies: 3519
- Views: 1653968
Re: Spaceship Discussion Thread
Repost from Discord:
C/2 fuses based od R and sl.
First uses bloks and flips every 14 gen
Second is asymetric, edgy, uses bee hives and travels in p24
x = 45, y = 93, rule = B3/S23
11b2o$11b2o29b2o$41bo2bo$42b2o4$2o$2o5$42b2o$11b2o28bo2bo$11b2o29b2o6$
2o$2o3$42b2o$41bo2bo$42b2o$11b2o$11b2o6$2o ...
C/2 fuses based od R and sl.
First uses bloks and flips every 14 gen
Second is asymetric, edgy, uses bee hives and travels in p24
x = 45, y = 93, rule = B3/S23
11b2o$11b2o29b2o$41bo2bo$42b2o4$2o$2o5$42b2o$11b2o28bo2bo$11b2o29b2o6$
2o$2o3$42b2o$41bo2bo$42b2o$11b2o$11b2o6$2o ...
- January 9th, 2026, 5:15 am
- Forum: Other Cellular Automata
- Topic: Thread for basic non-CGOL questions
- Replies: 1679
- Views: 476357
Re: Thread for basic non-CGOL questions
Is there a different name for replicator puffers?
x = 121, y = 142, rule = B026/S1
18bo$19bo2bobo$20bo$15bo$16bo6bo$17bo7bo2bo$27b3o$16bo6bobobo$19bo2b2o
b2obo2bo$16bo7bo6bo$20bob2obo$23bo$21b2o4bo$20b2obo5bo$21bo6bobo$29b3o
$23b2o5bob3o$31b2o$31bo$31bo3b3o$34bo6bobo$34bo2b3o$34bob3o$36b3o2bo$
36bo ...
x = 121, y = 142, rule = B026/S1
18bo$19bo2bobo$20bo$15bo$16bo6bo$17bo7bo2bo$27b3o$16bo6bobobo$19bo2b2o
b2obo2bo$16bo7bo6bo$20bob2obo$23bo$21b2o4bo$20b2obo5bo$21bo6bobo$29b3o
$23b2o5bob3o$31b2o$31bo$31bo3b3o$34bo6bobo$34bo2b3o$34bob3o$36b3o2bo$
36bo ...
- January 5th, 2026, 7:49 pm
- Forum: Other Cellular Automata
- Topic: B026/S1
- Replies: 27
- Views: 15380
Re: B026/S1
2 c/4 diagonal spaceships:
x = 37, y = 20, rule = B026/S1
o3b2o20bobo$o2bobo17bo6bo$2b3o4b2o13b6obo$obobo3bobo13b2o2b3obo$2b2o6b
o11bobob6o$4b5obo13bobo3b2o$4b2o3bo12bob3obobob2o$5b5obo12b3o$2bobob5o
2bo9bob4o5bo$4bo11bo7bob2o6bo$6bo5b3o10bo2bo5b2o$11b4o13bo5bo$12bo17b
4ob2o$9bobo5bo14bob3o ...
- January 3rd, 2026, 6:31 pm
- Forum: Other Cellular Automata
- Topic: B026/S1
- Replies: 27
- Views: 15380
Re: B026/S1
MMS breeder
x = 14, y = 31, rule = B026/S1
3bo$4bo2$6bo$7bo3$obo9bo$3bo3bo5bo2$13bo2$3bo5$6bo$7bo2$7bo9$5bobo$8bo
!
Rare period - p24 ship:
x = 14, y = 11, rule = B026/S1
3bo$4bo2$6bo$7bo3$obo9bo$3bo3bo5bo2$13bo!
Collection of c/2 diagonal backrakes. From the left: p48, p24, p32, p16, P8, p4 ...
x = 14, y = 31, rule = B026/S1
3bo$4bo2$6bo$7bo3$obo9bo$3bo3bo5bo2$13bo2$3bo5$6bo$7bo2$7bo9$5bobo$8bo
!
Rare period - p24 ship:
x = 14, y = 11, rule = B026/S1
3bo$4bo2$6bo$7bo3$obo9bo$3bo3bo5bo2$13bo!
Collection of c/2 diagonal backrakes. From the left: p48, p24, p32, p16, P8, p4 ...
- December 22nd, 2025, 5:41 pm
- Forum: Other Cellular Automata
- Topic: Live Free or Die
- Replies: 222
- Views: 156652
Re: Live Free or Die
I've found p8 double moon rake, that can be a backrake or forerake:
x = 14, y = 10, rule = B2/S0
9b2o$11bo$b2o5bo$o2bo3bo$5b2o2bo$6bobobo$9bobo$10bobo$11bobo$12bo! [[ TRACK 0 -1 Z 5 ]]
Clean up:
x = 64, y = 42, rule = B2/S0
3b2o48b2o$2bo49bo$5bo5b2o42bo5b2o$6bo3bo2bo42bo3bo2bo$4bo2b2o45bo2b2o ...
x = 14, y = 10, rule = B2/S0
9b2o$11bo$b2o5bo$o2bo3bo$5b2o2bo$6bobobo$9bobo$10bobo$11bobo$12bo! [[ TRACK 0 -1 Z 5 ]]
Clean up:
x = 64, y = 42, rule = B2/S0
3b2o48b2o$2bo49bo$5bo5b2o42bo5b2o$6bo3bo2bo42bo3bo2bo$4bo2b2o45bo2b2o ...
- December 10th, 2025, 4:08 pm
- Forum: Patterns
- Topic: Spaceship Discussion Thread
- Replies: 3519
- Views: 1653968
Re: Spaceship Discussion Thread
Here is a LWSS turning reaction based on the one used in the solifuge spaceship.
#C Four gliders can turn a LWSS by 90 degrees.
#C This shows the reaction both with and without an incoming LWSS.
#C Two of the gliders are used to create a glider close to another one.
#C The forth glider is used ...
- October 6th, 2025, 11:27 am
- Forum: Other Cellular Automata
- Topic: B3/S237
- Replies: 11
- Views: 4105
Re: B3/S237
These p12 rakes work:
x = 179, y = 138, rule = B3/S237
141bo$140b3o$139b2o3bo$136b2o3b4o19b3o$32bo102b2o3bobo2bo17bo2bo$31b3o
100b2o12bo13b3o2bo$30b2o3bo97b2o2b2o5bo2b3o11bo4b6o$27b2o3b4o19b3o76bo
9bo4b2o9bo2bo4b2o2bo$26b2o3bobo2bo17bo2bo75b2o11bobobo6b6o6bo3bo$25b2o ...
x = 179, y = 138, rule = B3/S237
141bo$140b3o$139b2o3bo$136b2o3b4o19b3o$32bo102b2o3bobo2bo17bo2bo$31b3o
100b2o12bo13b3o2bo$30b2o3bo97b2o2b2o5bo2b3o11bo4b6o$27b2o3b4o19b3o76bo
9bo4b2o9bo2bo4b2o2bo$26b2o3bobo2bo17bo2bo75b2o11bobobo6b6o6bo3bo$25b2o ...
- October 5th, 2025, 4:29 pm
- Forum: Other Cellular Automata
- Topic: Dotlife(B3/S023)
- Replies: 52
- Views: 27040
Re: Dotlife(B3/S023)
13G B-ship: x = 174, y = 106, rule = B3/S023
o$b2o$2o32$58bo3$30bo$28bobo13bo$29b2o109bo$138bobo$139b2o7$147bo6$
173bo$171b2o$172b2o12$153bo$153bo$153bo4$150bo$156bo6$137b2o$136bobo$
29b2o107bo$30b2o$29bo$84b2o$84bobo$84bo10$16b2o$15bobo$17bo3$88b2o$88b
obo$88bo!
6G: x = 31, y = 35, rule ...
- October 2nd, 2025, 3:06 pm
- Forum: Other Cellular Automata
- Topic: Dotlife(B3/S023)
- Replies: 52
- Views: 27040
Re: Dotlife(B3/S023)
Some crossposts from Discord channel.
P20 rakes
x = 94, y = 93, rule = B3/S023
53bo$52b3o6b3o$51b2o2bo5bo2bo$11bo7b3o29b2ob2o4bo3bo$10b3o5bo2bo22b3o
5b2ob2o3b4o$9b2o2bo4bo3bo20bo2bo7b2o5bo$11b3o3b2o2bo6bo18bo3bo$19b2o6b
3o24bo4bo3bo9bo7b3o$20b2o4bo2b2o12bo4bo2bobo8b2o8b3o6bo2bo$14bo5b3o3b ...
P20 rakes
x = 94, y = 93, rule = B3/S023
53bo$52b3o6b3o$51b2o2bo5bo2bo$11bo7b3o29b2ob2o4bo3bo$10b3o5bo2bo22b3o
5b2ob2o3b4o$9b2o2bo4bo3bo20bo2bo7b2o5bo$11b3o3b2o2bo6bo18bo3bo$19b2o6b
3o24bo4bo3bo9bo7b3o$20b2o4bo2b2o12bo4bo2bobo8b2o8b3o6bo2bo$14bo5b3o3b ...
- September 20th, 2025, 7:14 pm
- Forum: Other Cellular Automata
- Topic: Dotlife(B3/S023)
- Replies: 52
- Views: 27040
Re: Dotlife(B3/S023)
Some discoveries, collections and constructions:
First Dot Life MMS breeder:
x = 214, y = 175, rule = B3/S023
46bo$45b3o$44bo2b2o$44bo3bo4b3o$46bobo4bo2bo109b3o$52bo3bo109bo2bo$53b
o2b2o101bo6bob2o$43bo10b2o102b3o$43bo3bo5b2o102b2o2bo$48bo3b3o104b3o4b
o3bo$46b2o4b3o111bo$46bo119bo3bo$168bo$54bo ...
First Dot Life MMS breeder:
x = 214, y = 175, rule = B3/S023
46bo$45b3o$44bo2b2o$44bo3bo4b3o$46bobo4bo2bo109b3o$52bo3bo109bo2bo$53b
o2b2o101bo6bob2o$43bo10b2o102b3o$43bo3bo5b2o102b2o2bo$48bo3b3o104b3o4b
o3bo$46b2o4b3o111bo$46bo119bo3bo$168bo$54bo ...
- September 14th, 2025, 4:11 pm
- Forum: Other Cellular Automata
- Topic: Dotlife(B3/S023)
- Replies: 52
- Views: 27040
Re: Dotlife(B3/S023)
I found p40 c/2 rakes
x = 82, y = 56, rule = B3/S023
76b3o$76bo2bo$69bo5bo3bo$68b3o4bobob2o$67b2o2bo4b2ob2o$67bo3bo5b3o$16b
o50bobo7b3o$15b3o58b4o$14bo2b2o16b3o30b2ob2o2bo4bo$7b3o4bo3bo16bo2bo
31bo5bobo$7bo2bo4b2obo15bo9bo32bo$6bo3bo6b2o24b3o$6bobob2o21bo4bo3b2ob
o23bo$7b2ob2o3b2o2bo13b2ob2o29b3o ...
x = 82, y = 56, rule = B3/S023
76b3o$76bo2bo$69bo5bo3bo$68b3o4bobob2o$67b2o2bo4b2ob2o$67bo3bo5b3o$16b
o50bobo7b3o$15b3o58b4o$14bo2b2o16b3o30b2ob2o2bo4bo$7b3o4bo3bo16bo2bo
31bo5bobo$7bo2bo4b2obo15bo9bo32bo$6bo3bo6b2o24b3o$6bobob2o21bo4bo3b2ob
o23bo$7b2ob2o3b2o2bo13b2ob2o29b3o ...
- September 12th, 2025, 6:07 pm
- Forum: Other Cellular Automata
- Topic: Seeds (B2/S)
- Replies: 166
- Views: 90824
Re: Seeds
#C p2 lightspeed backwards moon puffer
x = 6, y = 22, rule = B2/S
2bo$3bo$3bo$2bo$2o$2bobo$bo3bo$2bo2bo$4bo$3bo$2o$2o$3bo$4bo$2bo2bo$bo
3bo$2bobo$2o$2bo$3bo$3bo$2bo!
I found pseudo p2 backrake:
x = 22, y = 20, rule = B2/S
3b2o$5bo5b2o$2bo10bo$bo8bo$o2bo5bo$4bo3bo2bo$6b2o4bo$13bo$14bo4 ...
- September 2nd, 2025, 2:19 pm
- Forum: Patterns
- Topic: how to make discoveries???
- Replies: 8
- Views: 632
Re: how to make discoveries???
help I can’t make any notable discoveries or anything :(
all I’ve done is rediscover the repather
x = 10, y = 9, rule = B3/S23
.A6.A$2.A4.A$3A4.3A5$4.2A$4.2A!
I suggest to look for other rule or cellular automata for finding something new.
In April i've started to playing with Live Free or ...
- August 31st, 2025, 8:57 pm
- Forum: Other Cellular Automata
- Topic: Live Free or Die
- Replies: 222
- Views: 156652
Re: Live Free or Die
A colossal progress in C1 constructions.
I've found very useful spaceships and flyby reactions, not only in p6, but in p8+4n. Some of new periods rakes and puffers were discivered.
x = 150, y = 217, rule = B2/S0
129bo2bo$130b2o15$129bo2bo$130b2o15$129bo2bo$130b2o20$59bo28bo$60bo28b
o15$59bo28bo ...
I've found very useful spaceships and flyby reactions, not only in p6, but in p8+4n. Some of new periods rakes and puffers were discivered.
x = 150, y = 217, rule = B2/S0
129bo2bo$130b2o15$129bo2bo$130b2o15$129bo2bo$130b2o20$59bo28bo$60bo28b
o15$59bo28bo ...
- August 11th, 2025, 7:03 pm
- Forum: Other Cellular Automata
- Topic: Live Free or Die
- Replies: 222
- Views: 156652
Re: Live Free or Die
x = 354, y = 3964, rule = B2/S0
112b2o2b2o2b2o2$111bo10bo$110bo5b2o5bo$116b2o$109b2obo2bo2bo2bob2o$
110b3o2bo2bo2b3o$111bo2b2o2b2o2bo$111bo10bo$111bo2bo4bo2bo2$112b2o6b2o
$110b3obo4bob3o$108bo2bobob4obobo2bo$105b2obo5b2o2b2o5bob2o$109bob2obo
4bob2obo$104bo2bo18bo2bo$103bobo3bo14bo3bobo ...
- August 9th, 2025, 8:05 pm
- Forum: Other Cellular Automata
- Topic: Live Free or Die
- Replies: 222
- Views: 156652
Re: Live Free or Die
Here is my small c/1 spaceship collection.
Spaceships founded by me since June 2025 (i've never seen them in any forms, sites and collections) are marked with plus mark.
#C a collection of small c/1 spaceships in Live Free or Die rule
#C Between spaceships up to 20 cells there are no single dot ...
Spaceships founded by me since June 2025 (i've never seen them in any forms, sites and collections) are marked with plus mark.
#C a collection of small c/1 spaceships in Live Free or Die rule
#C Between spaceships up to 20 cells there are no single dot ...
- August 5th, 2025, 6:31 am
- Forum: Other Cellular Automata
- Topic: Spaceships in Life-like cellular automata
- Replies: 944
- Views: 307295
Re: Spaceships in Life-like cellular automata
I think Live Free or Die (B2/S0) is Life-like CA with the most spaceships up to 20 cells.
First group of ships are standard spaceships. Here is my collection of 38 [edit: contains miastakes, see below]
x = 436, y = 157, rule = B2/S0
182b2o118b2o2b2o2b2o$181bo2bo$180bo4bo115bo3b4o3bo ...
First group of ships are standard spaceships. Here is my collection of 38 [edit: contains miastakes, see below]
x = 436, y = 157, rule = B2/S0
182b2o118b2o2b2o2b2o$181bo2bo$180bo4bo115bo3b4o3bo ...