Search found 256 matches

by Game of Life Fun
July 17th, 2026, 5:23 am
Forum: Other Cellular Automata
Topic: Live Free or Die
Replies: 222
Views: 156652

Re: Live Free or Die



x = 24, y = 66, rule = B2/S0
o7$bo10$bo9$o4$o9$o$bo4$15b2o3b2o$14bo2bo4bo$13bo9bo$12bo$bo$o16b2o$
16bo2bo$7b2o$9bo$6bo$5bo$7bo$8bo$9bo4bo$10bo$4bo6bo3$11bo$3bo6bo$2b3o
4bo$3bo4bo!



Here is the P8 c/1 lever puffer:
x = 34, y = 34, rule = B2/S0
11b2o3b2o$10bo2bo4bo$9bo4b2o3bo$8bo2b2obob3o ...
by Game of Life Fun
February 8th, 2026, 1:00 pm
Forum: Other Cellular Automata
Topic: B3/S345
Replies: 51
Views: 46684

Re: B3/S345

180° reflector
x = 93, y = 55, rule = B3/S345
54b2o35b2o$2o35b2o15b2o35b2o$2o35b2o16b2o33b2o$b2o33b2o17bobo2b2o2bo2b
o2bo2bo2bo2bo2bo2bobobobo$bobobobo2bo2bo2bo2bo2bo2bo2bo2b2o2bobo18b35o
$2b35o21bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo$4bo2bo2bo2bo2bo2bo2bo2bo2bo2b
o2bo22bobo13bobo$10bo23bo22bobo13bobo ...
by Game of Life Fun
February 1st, 2026, 9:47 pm
Forum: Other Cellular Automata
Topic: B3/S345
Replies: 51
Views: 46684

Re: B3/S345


Remember that guns are measured by max bounding box parameters before population


I remember, but my version is smaller. Better version:
x = 170, y = 96, rule = B3/S345
7$2b2o68b2o16b2o68b2o$2b2o68b2o16b2o68b2o$3b2o66b2o18b2o66b2o$3bobobob ...
by Game of Life Fun
February 1st, 2026, 8:44 pm
Forum: Other Cellular Automata
Topic: B3/S345
Replies: 51
Views: 46684

Re: B3/S345


Some things I discovered & built 30 January 2026:

P64 c/2 gun:

x = 186, y = 68, rule = B3/S345
89b2ob2ob2o$89b8o$91bo2bo7$5b2o74b2o20b2o74b2o$5b2o74b2o20b2o74b2o$6b
2o72b2o22b2o72b2o$6bobobobo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo ...
by Game of Life Fun
January 22nd, 2026, 11:34 pm
Forum: Patterns
Topic: Spaceship Discussion Thread
Replies: 3519
Views: 1653968

Re: Spaceship Discussion Thread

P70 rakes:
x = 212, y = 131, rule = B3/S23
30bo113bo$29b3o111b3o$27b2ob3o108b2ob3o$28bo2bob2o107bo2bob2o$25b2obo
4bobo103b2obo4bobo$25b2obobo2bob2o102b2obobo2bob2o$25bo8bobo2bo99bo8bo
bo2bo$24b2o7b2obob3o97b2o7b2obob3o$36bobob2o108bobob2o$31b3obo5b2o18b
3o81b3obo5b2o18b3o ...
by Game of Life Fun
January 22nd, 2026, 6:41 pm
Forum: Patterns
Topic: Spaceship Discussion Thread
Replies: 3519
Views: 1653968

Re: Spaceship Discussion Thread

Blinker to backwards glider
x = 88, y = 40, rule = B3/S23
9bo$8b3ob2o64bo$7b2o3bob2o58b2ob3o$6b2o2bo4b5o52b2obo3b2o$7bo5bobobob
2ob3o43b5o4bo2b2o$6b2o6bo3bo3bob2o37b3ob2obobobo5bo$4b2obob2o9bobobob
2o34b2obo3bo3bo6b2o$5bobo2b2o7bo2bo3bo33b2obobobo9b2obob2o$2b2obo2bo2b ...
by Game of Life Fun
January 17th, 2026, 7:51 am
Forum: Patterns
Topic: Fuse thread
Replies: 185
Views: 107514

Re: Fuse thread

Clean diagonal fuse basen on B
x = 102, y = 103, rule = B3/S23
96b2o$96b2o11$84b2o$84b2o3$100b2o$100b2o7$72b2o$72b2o3$88b2o$88b2o7$
60b2o$60b2o3$76b2o$76b2o7$48b2o$48b2o3$64b2o$64b2o7$36b2o$36b2o3$52b2o
$52b2o7$24b2o$24b2o3$40b2o$40b2o7$12b2o$12b2o3$28b2o$28b2o5$14bo$14b3o
$14bobo$5b2o7bobo ...
by Game of Life Fun
January 16th, 2026, 6:28 am
Forum: Patterns
Topic: Thread For Your Accidental Discoveries
Replies: 2334
Views: 1702778

Re: Thread For Your Accidental Discoveries

B to G

Code: Select all

x = 13, y = 15, rule = B3/S23
o$o$o10$10bo$9b3o$9bob2o!
Pre TL + two blocks = glider

Code: Select all

x = 3, y = 12, rule = B3/S23
b2o$b2o4$b2o$b2o4$bo$3o!
by Game of Life Fun
January 16th, 2026, 3:15 am
Forum: Patterns
Topic: Spaceship Discussion Thread
Replies: 3519
Views: 1653968

Re: Spaceship Discussion Thread

Repost from Discord:

C/2 fuses based od R and sl.

First uses bloks and flips every 14 gen

Second is asymetric, edgy, uses bee hives and travels in p24

x = 45, y = 93, rule = B3/S23
11b2o$11b2o29b2o$41bo2bo$42b2o4$2o$2o5$42b2o$11b2o28bo2bo$11b2o29b2o6$
2o$2o3$42b2o$41bo2bo$42b2o$11b2o$11b2o6$2o ...
by Game of Life Fun
January 9th, 2026, 5:15 am
Forum: Other Cellular Automata
Topic: Thread for basic non-CGOL questions
Replies: 1679
Views: 476357

Re: Thread for basic non-CGOL questions

Is there a different name for replicator puffers?
x = 121, y = 142, rule = B026/S1
18bo$19bo2bobo$20bo$15bo$16bo6bo$17bo7bo2bo$27b3o$16bo6bobobo$19bo2b2o
b2obo2bo$16bo7bo6bo$20bob2obo$23bo$21b2o4bo$20b2obo5bo$21bo6bobo$29b3o
$23b2o5bob3o$31b2o$31bo$31bo3b3o$34bo6bobo$34bo2b3o$34bob3o$36b3o2bo$
36bo ...
by Game of Life Fun
January 5th, 2026, 7:49 pm
Forum: Other Cellular Automata
Topic: B026/S1
Replies: 27
Views: 15380

Re: B026/S1


2 c/4 diagonal spaceships:

x = 37, y = 20, rule = B026/S1
o3b2o20bobo$o2bobo17bo6bo$2b3o4b2o13b6obo$obobo3bobo13b2o2b3obo$2b2o6b
o11bobob6o$4b5obo13bobo3b2o$4b2o3bo12bob3obobob2o$5b5obo12b3o$2bobob5o
2bo9bob4o5bo$4bo11bo7bob2o6bo$6bo5b3o10bo2bo5b2o$11b4o13bo5bo$12bo17b
4ob2o$9bobo5bo14bob3o ...
by Game of Life Fun
January 3rd, 2026, 6:31 pm
Forum: Other Cellular Automata
Topic: B026/S1
Replies: 27
Views: 15380

Re: B026/S1

MMS breeder
x = 14, y = 31, rule = B026/S1
3bo$4bo2$6bo$7bo3$obo9bo$3bo3bo5bo2$13bo2$3bo5$6bo$7bo2$7bo9$5bobo$8bo
!


Rare period - p24 ship:
x = 14, y = 11, rule = B026/S1
3bo$4bo2$6bo$7bo3$obo9bo$3bo3bo5bo2$13bo!


Collection of c/2 diagonal backrakes. From the left: p48, p24, p32, p16, P8, p4 ...
by Game of Life Fun
December 22nd, 2025, 5:41 pm
Forum: Other Cellular Automata
Topic: Live Free or Die
Replies: 222
Views: 156652

Re: Live Free or Die

I've found p8 double moon rake, that can be a backrake or forerake:
x = 14, y = 10, rule = B2/S0
9b2o$11bo$b2o5bo$o2bo3bo$5b2o2bo$6bobobo$9bobo$10bobo$11bobo$12bo! [[ TRACK 0 -1 Z 5 ]]


Clean up:
x = 64, y = 42, rule = B2/S0
3b2o48b2o$2bo49bo$5bo5b2o42bo5b2o$6bo3bo2bo42bo3bo2bo$4bo2b2o45bo2b2o ...
by Game of Life Fun
December 10th, 2025, 4:08 pm
Forum: Patterns
Topic: Spaceship Discussion Thread
Replies: 3519
Views: 1653968

Re: Spaceship Discussion Thread


Here is a LWSS turning reaction based on the one used in the solifuge spaceship.


#C Four gliders can turn a LWSS by 90 degrees.
#C This shows the reaction both with and without an incoming LWSS.
#C Two of the gliders are used to create a glider close to another one.
#C The forth glider is used ...
by Game of Life Fun
October 6th, 2025, 11:27 am
Forum: Other Cellular Automata
Topic: B3/S237
Replies: 11
Views: 4105

Re: B3/S237

These p12 rakes work:
x = 179, y = 138, rule = B3/S237
141bo$140b3o$139b2o3bo$136b2o3b4o19b3o$32bo102b2o3bobo2bo17bo2bo$31b3o
100b2o12bo13b3o2bo$30b2o3bo97b2o2b2o5bo2b3o11bo4b6o$27b2o3b4o19b3o76bo
9bo4b2o9bo2bo4b2o2bo$26b2o3bobo2bo17bo2bo75b2o11bobobo6b6o6bo3bo$25b2o ...
by Game of Life Fun
October 5th, 2025, 4:29 pm
Forum: Other Cellular Automata
Topic: Dotlife(B3/S023)
Replies: 52
Views: 27040

Re: Dotlife(B3/S023)




13G B-ship: x = 174, y = 106, rule = B3/S023
o$b2o$2o32$58bo3$30bo$28bobo13bo$29b2o109bo$138bobo$139b2o7$147bo6$
173bo$171b2o$172b2o12$153bo$153bo$153bo4$150bo$156bo6$137b2o$136bobo$
29b2o107bo$30b2o$29bo$84b2o$84bobo$84bo10$16b2o$15bobo$17bo3$88b2o$88b
obo$88bo!

6G: x = 31, y = 35, rule ...
by Game of Life Fun
October 2nd, 2025, 3:06 pm
Forum: Other Cellular Automata
Topic: Dotlife(B3/S023)
Replies: 52
Views: 27040

Re: Dotlife(B3/S023)

Some crossposts from Discord channel.


P20 rakes
x = 94, y = 93, rule = B3/S023
53bo$52b3o6b3o$51b2o2bo5bo2bo$11bo7b3o29b2ob2o4bo3bo$10b3o5bo2bo22b3o
5b2ob2o3b4o$9b2o2bo4bo3bo20bo2bo7b2o5bo$11b3o3b2o2bo6bo18bo3bo$19b2o6b
3o24bo4bo3bo9bo7b3o$20b2o4bo2b2o12bo4bo2bobo8b2o8b3o6bo2bo$14bo5b3o3b ...
by Game of Life Fun
September 20th, 2025, 7:14 pm
Forum: Other Cellular Automata
Topic: Dotlife(B3/S023)
Replies: 52
Views: 27040

Re: Dotlife(B3/S023)

Some discoveries, collections and constructions:


First Dot Life MMS breeder:
x = 214, y = 175, rule = B3/S023
46bo$45b3o$44bo2b2o$44bo3bo4b3o$46bobo4bo2bo109b3o$52bo3bo109bo2bo$53b
o2b2o101bo6bob2o$43bo10b2o102b3o$43bo3bo5b2o102b2o2bo$48bo3b3o104b3o4b
o3bo$46b2o4b3o111bo$46bo119bo3bo$168bo$54bo ...
by Game of Life Fun
September 14th, 2025, 4:11 pm
Forum: Other Cellular Automata
Topic: Dotlife(B3/S023)
Replies: 52
Views: 27040

Re: Dotlife(B3/S023)

I found p40 c/2 rakes
x = 82, y = 56, rule = B3/S023
76b3o$76bo2bo$69bo5bo3bo$68b3o4bobob2o$67b2o2bo4b2ob2o$67bo3bo5b3o$16b
o50bobo7b3o$15b3o58b4o$14bo2b2o16b3o30b2ob2o2bo4bo$7b3o4bo3bo16bo2bo
31bo5bobo$7bo2bo4b2obo15bo9bo32bo$6bo3bo6b2o24b3o$6bobob2o21bo4bo3b2ob
o23bo$7b2ob2o3b2o2bo13b2ob2o29b3o ...
by Game of Life Fun
September 12th, 2025, 6:07 pm
Forum: Other Cellular Automata
Topic: Seeds (B2/S)
Replies: 166
Views: 90824

Re: Seeds



#C p2 lightspeed backwards moon puffer
x = 6, y = 22, rule = B2/S
2bo$3bo$3bo$2bo$2o$2bobo$bo3bo$2bo2bo$4bo$3bo$2o$2o$3bo$4bo$2bo2bo$bo
3bo$2bobo$2o$2bo$3bo$3bo$2bo!



I found pseudo p2 backrake:

x = 22, y = 20, rule = B2/S
3b2o$5bo5b2o$2bo10bo$bo8bo$o2bo5bo$4bo3bo2bo$6b2o4bo$13bo$14bo4 ...
by Game of Life Fun
September 2nd, 2025, 2:19 pm
Forum: Patterns
Topic: how to make discoveries???
Replies: 8
Views: 632

Re: how to make discoveries???


help I can’t make any notable discoveries or anything :(
all I’ve done is rediscover the repather
x = 10, y = 9, rule = B3/S23
.A6.A$2.A4.A$3A4.3A5$4.2A$4.2A!


I suggest to look for other rule or cellular automata for finding something new.

In April i've started to playing with Live Free or ...
by Game of Life Fun
August 31st, 2025, 8:57 pm
Forum: Other Cellular Automata
Topic: Live Free or Die
Replies: 222
Views: 156652

Re: Live Free or Die

A colossal progress in C1 constructions.

I've found very useful spaceships and flyby reactions, not only in p6, but in p8+4n. Some of new periods rakes and puffers were discivered.

x = 150, y = 217, rule = B2/S0
129bo2bo$130b2o15$129bo2bo$130b2o15$129bo2bo$130b2o20$59bo28bo$60bo28b
o15$59bo28bo ...
by Game of Life Fun
August 11th, 2025, 7:03 pm
Forum: Other Cellular Automata
Topic: Live Free or Die
Replies: 222
Views: 156652

Re: Live Free or Die


x = 354, y = 3964, rule = B2/S0
112b2o2b2o2b2o2$111bo10bo$110bo5b2o5bo$116b2o$109b2obo2bo2bo2bob2o$
110b3o2bo2bo2b3o$111bo2b2o2b2o2bo$111bo10bo$111bo2bo4bo2bo2$112b2o6b2o
$110b3obo4bob3o$108bo2bobob4obobo2bo$105b2obo5b2o2b2o5bob2o$109bob2obo
4bob2obo$104bo2bo18bo2bo$103bobo3bo14bo3bobo ...
by Game of Life Fun
August 9th, 2025, 8:05 pm
Forum: Other Cellular Automata
Topic: Live Free or Die
Replies: 222
Views: 156652

Re: Live Free or Die

Here is my small c/1 spaceship collection.
Spaceships founded by me since June 2025 (i've never seen them in any forms, sites and collections) are marked with plus mark.

#C a collection of small c/1 spaceships in Live Free or Die rule
#C Between spaceships up to 20 cells there are no single dot ...
by Game of Life Fun
August 5th, 2025, 6:31 am
Forum: Other Cellular Automata
Topic: Spaceships in Life-like cellular automata
Replies: 944
Views: 307295

Re: Spaceships in Life-like cellular automata

I think Live Free or Die (B2/S0) is Life-like CA with the most spaceships up to 20 cells.

First group of ships are standard spaceships. Here is my collection of 38 [edit: contains miastakes, see below]

x = 436, y = 157, rule = B2/S0
182b2o118b2o2b2o2b2o$181bo2bo$180bo4bo115bo3b4o3bo ...