Search found 11 matches

by chaosomnium
February 21st, 2022, 12:06 pm
Forum: Other Cellular Automata
Topic: 0/2/3 life free or die generations 3
Replies: 2
Views: 344

0/2/3 life free or die generations 3

Life Free or Die in Generations 3 (0/2/3), a rule that usually expands infinitely and is densely chaotic inside, with a lot of interesting patterns.

Some oscillators, spaceships, puffers, and an eater-like:


x = 114, y = 21, rule = 0/2/3
24.2A$23.A2BA$22.AB2.BA$22.B4.B$23.A2.A10.2A$22.AB2.BA8 ...
by chaosomnium
February 18th, 2022, 6:25 pm
Forum: Other Cellular Automata
Topic: B1/S/C3V (/1/3V)
Replies: 2
Views: 517

B1/S/C3V (/1/3V)

B1/S/C3V Rule (/1/3V)

Rule close to B1/SV which usually creates replicator patterns, but instead creates fractals in weird ways.

Starting with one dot creates multiple expanding Sierpinski fractals that intersect with each other in an interesting way. (Zoom out)

Code: Select all

x = 1, y = 1, rule = /1/3V
A!
by chaosomnium
January 29th, 2022, 4:05 pm
Forum: Other Cellular Automata
Topic: B356/S23
Replies: 38
Views: 12525

Re: B356/S23

methuselah 1627 generations

Code: Select all

x = 7, y = 4, rule = B356/S23
2o3b2o$2b3o$b5o$2bobo!
methuselah 1009 generations

Code: Select all

x = 7, y = 4, rule = B356/S23
2obob2o$ob3obo$2bobo$2b3o!
by chaosomnium
January 29th, 2022, 3:56 pm
Forum: Other Cellular Automata
Topic: B356/S23
Replies: 38
Views: 12525

Re: B356/S23

2 other spaceships, left one is similar to another spaceship

Code: Select all

x = 41, y = 8, rule = B356/S23
33bo$4bo7bo19bo2bo2bo$bo2bo3bo3bo2bo17b2ob2o$3bob2o3b2obo16bo2bo3bo2bo
$obob9obobo14bobo3bobo$o2bo2bobobo2bo2bo15b7o$b2ob2o5b2ob2o18b3o$3bo9b
o20b3o!
by chaosomnium
January 29th, 2022, 3:41 pm
Forum: Other Cellular Automata
Topic: B356/S23
Replies: 38
Views: 12525

Re: B356/S23

methuselah lasts 2229 generations

Code: Select all

x = 7, y = 5, rule = B356/S23
b5o$b2ob2o$2o3b2o$b2ob2o$2b3o!
by chaosomnium
January 29th, 2022, 3:37 pm
Forum: Other Cellular Automata
Topic: B356/S23
Replies: 38
Views: 12525

Re: B356/S23

some spaceship stuff


x = 144, y = 25, rule = B356/S23
64bobo$32bo2b2o2b2o2bo20bo$31bo12bo15b5ob2o$31bo3bob2obo3bo16b3obobo$
33bo8bo18bo5bo$35bo4bo20b2o3bo$35bo4bo19b3o3bo$2b3o14bo15b2o2b2o20b2o
3bo$15bo2b3o2bo10b2o4b2o20b4o$2bobo10bo7bo9b2o6b2o21bob2o16bo3bo13bobo ...
by chaosomnium
January 29th, 2022, 3:01 pm
Forum: Other Cellular Automata
Topic: B356/S23
Replies: 38
Views: 12525

Re: B356/S23

LaundryPizza03 wrote: January 23rd, 2022, 3:12 pm What do you mean? There is a common blinker puffer, but this growth looks quadratic, like most rules.
my mistake. it seems that most patterns grow quadratically :') should have double checked
by chaosomnium
January 23rd, 2022, 2:43 pm
Forum: Other Cellular Automata
Topic: B356/S23
Replies: 38
Views: 12525

Re: B356/S23

unlike most explosive rules close to this one, it appears to have linear growth instead of quadratic growth?
by chaosomnium
July 3rd, 2021, 6:29 am
Forum: The Sandbox
Topic: Tetris Effect from looking at CAs too long?
Replies: 3
Views: 961

Re: Tetris Effect from looking at CAs too long?

BokaBB wrote: June 30th, 2021, 5:21 pm It may happen with rules like Seeds or,even worse,with Generations rules like Seeds but they are unlikely to be interesting and so avoid them.
Have a good day!

BokaBB
Seeds isn't that interesting, but drylife and starwars aren't noisy and produce quite interesting patterns..?
by chaosomnium
June 21st, 2021, 4:39 pm
Forum: The Sandbox
Topic: Tetris Effect from looking at CAs too long?
Replies: 3
Views: 961

Tetris Effect from looking at CAs too long?

Has anyone else gotten tetris effect visual hallucinations etc from staring at cellular automata for too long? I've experienced it when looking at drylife and starwars rules for some time, and when I tried staring at drylife patterns all day as an experiment on top of the usual visuals etc I ended ...
by chaosomnium
October 20th, 2020, 5:52 pm
Forum: Other Cellular Automata
Topic: ReplicatorLife and ReplicatorStructureLarge
Replies: 0
Views: 1512

ReplicatorLife and ReplicatorStructureLarge

Hello,
I was playing around with a genetic algo toy for finding replicators in generations rules, and I found this rule:
235678/3678/3 (ReplicatorStructureLarge)
which, when given a large random soup, will generate replicators, which will interact with each other and produce very large structures ...