Life Free or Die in Generations 3 (0/2/3), a rule that usually expands infinitely and is densely chaotic inside, with a lot of interesting patterns.
Some oscillators, spaceships, puffers, and an eater-like:
x = 114, y = 21, rule = 0/2/3
24.2A$23.A2BA$22.AB2.BA$22.B4.B$23.A2.A10.2A$22.AB2.BA8 ...
Search found 11 matches
- February 21st, 2022, 12:06 pm
- Forum: Other Cellular Automata
- Topic: 0/2/3 life free or die generations 3
- Replies: 2
- Views: 344
- February 18th, 2022, 6:25 pm
- Forum: Other Cellular Automata
- Topic: B1/S/C3V (/1/3V)
- Replies: 2
- Views: 517
B1/S/C3V (/1/3V)
B1/S/C3V Rule (/1/3V)
Rule close to B1/SV which usually creates replicator patterns, but instead creates fractals in weird ways.
Starting with one dot creates multiple expanding Sierpinski fractals that intersect with each other in an interesting way. (Zoom out)
Rule close to B1/SV which usually creates replicator patterns, but instead creates fractals in weird ways.
Starting with one dot creates multiple expanding Sierpinski fractals that intersect with each other in an interesting way. (Zoom out)
Code: Select all
x = 1, y = 1, rule = /1/3V
A!
- January 29th, 2022, 4:05 pm
- Forum: Other Cellular Automata
- Topic: B356/S23
- Replies: 38
- Views: 12525
Re: B356/S23
methuselah 1627 generations
methuselah 1009 generations
Code: Select all
x = 7, y = 4, rule = B356/S23
2o3b2o$2b3o$b5o$2bobo!
Code: Select all
x = 7, y = 4, rule = B356/S23
2obob2o$ob3obo$2bobo$2b3o!
- January 29th, 2022, 3:56 pm
- Forum: Other Cellular Automata
- Topic: B356/S23
- Replies: 38
- Views: 12525
Re: B356/S23
2 other spaceships, left one is similar to another spaceship
Code: Select all
x = 41, y = 8, rule = B356/S23
33bo$4bo7bo19bo2bo2bo$bo2bo3bo3bo2bo17b2ob2o$3bob2o3b2obo16bo2bo3bo2bo
$obob9obobo14bobo3bobo$o2bo2bobobo2bo2bo15b7o$b2ob2o5b2ob2o18b3o$3bo9b
o20b3o!
- January 29th, 2022, 3:41 pm
- Forum: Other Cellular Automata
- Topic: B356/S23
- Replies: 38
- Views: 12525
Re: B356/S23
methuselah lasts 2229 generations
Code: Select all
x = 7, y = 5, rule = B356/S23
b5o$b2ob2o$2o3b2o$b2ob2o$2b3o!
- January 29th, 2022, 3:37 pm
- Forum: Other Cellular Automata
- Topic: B356/S23
- Replies: 38
- Views: 12525
Re: B356/S23
some spaceship stuff
x = 144, y = 25, rule = B356/S23
64bobo$32bo2b2o2b2o2bo20bo$31bo12bo15b5ob2o$31bo3bob2obo3bo16b3obobo$
33bo8bo18bo5bo$35bo4bo20b2o3bo$35bo4bo19b3o3bo$2b3o14bo15b2o2b2o20b2o
3bo$15bo2b3o2bo10b2o4b2o20b4o$2bobo10bo7bo9b2o6b2o21bob2o16bo3bo13bobo ...
x = 144, y = 25, rule = B356/S23
64bobo$32bo2b2o2b2o2bo20bo$31bo12bo15b5ob2o$31bo3bob2obo3bo16b3obobo$
33bo8bo18bo5bo$35bo4bo20b2o3bo$35bo4bo19b3o3bo$2b3o14bo15b2o2b2o20b2o
3bo$15bo2b3o2bo10b2o4b2o20b4o$2bobo10bo7bo9b2o6b2o21bob2o16bo3bo13bobo ...
- January 29th, 2022, 3:01 pm
- Forum: Other Cellular Automata
- Topic: B356/S23
- Replies: 38
- Views: 12525
Re: B356/S23
my mistake. it seems that most patterns grow quadratically :') should have double checkedLaundryPizza03 wrote: January 23rd, 2022, 3:12 pm What do you mean? There is a common blinker puffer, but this growth looks quadratic, like most rules.
- January 23rd, 2022, 2:43 pm
- Forum: Other Cellular Automata
- Topic: B356/S23
- Replies: 38
- Views: 12525
Re: B356/S23
unlike most explosive rules close to this one, it appears to have linear growth instead of quadratic growth?
- July 3rd, 2021, 6:29 am
- Forum: The Sandbox
- Topic: Tetris Effect from looking at CAs too long?
- Replies: 3
- Views: 961
Re: Tetris Effect from looking at CAs too long?
Seeds isn't that interesting, but drylife and starwars aren't noisy and produce quite interesting patterns..?BokaBB wrote: June 30th, 2021, 5:21 pm It may happen with rules like Seeds or,even worse,with Generations rules like Seeds but they are unlikely to be interesting and so avoid them.
Have a good day!
BokaBB
- June 21st, 2021, 4:39 pm
- Forum: The Sandbox
- Topic: Tetris Effect from looking at CAs too long?
- Replies: 3
- Views: 961
Tetris Effect from looking at CAs too long?
Has anyone else gotten tetris effect visual hallucinations etc from staring at cellular automata for too long? I've experienced it when looking at drylife and starwars rules for some time, and when I tried staring at drylife patterns all day as an experiment on top of the usual visuals etc I ended ...
- October 20th, 2020, 5:52 pm
- Forum: Other Cellular Automata
- Topic: ReplicatorLife and ReplicatorStructureLarge
- Replies: 0
- Views: 1512
ReplicatorLife and ReplicatorStructureLarge
Hello,
I was playing around with a genetic algo toy for finding replicators in generations rules, and I found this rule:
235678/3678/3 (ReplicatorStructureLarge)
which, when given a large random soup, will generate replicators, which will interact with each other and produce very large structures ...
I was playing around with a genetic algo toy for finding replicators in generations rules, and I found this rule:
235678/3678/3 (ReplicatorStructureLarge)
which, when given a large random soup, will generate replicators, which will interact with each other and produce very large structures ...