I've been playing around with random inputs and found a few automata that can handle some random input.
robustBarbellr.png
It can handle two random CENTER cells with the help of a nearby always-on cell. Here's the full python code to load and run this automata: robustBarbell.py.txt
And here's ...
Search found 6 matches
- March 22nd, 2021, 11:13 pm
- Forum: Other Cellular Automata
- Topic: World's Most Robust Automata
- Replies: 0
- Views: 2652
- August 9th, 2020, 11:08 am
- Forum: General Discussion
- Topic: Add Periodic Random Noise Input
- Replies: 8
- Views: 4006
Re: Add Periodic Random Noise Input
Yes. I even tried changing it to 1000 by 1000, but still nothing.
- August 8th, 2020, 3:45 pm
- Forum: General Discussion
- Topic: Add Periodic Random Noise Input
- Replies: 8
- Views: 4006
Re: Add Periodic Random Noise Input
Here's what works but is really slow:
# Randomly fill cells in the current selection.
# Author: Andrew Trevorrow (andrew@trevorrow.com), March 2011.
import golly as g
from glife import rect, validint
from time import time
from random import randint
g.autoupdate(True)
r = rect( g.getselrect ...
# Randomly fill cells in the current selection.
# Author: Andrew Trevorrow (andrew@trevorrow.com), March 2011.
import golly as g
from glife import rect, validint
from time import time
from random import randint
g.autoupdate(True)
r = rect( g.getselrect ...
- August 8th, 2020, 1:37 pm
- Forum: General Discussion
- Topic: Add Periodic Random Noise Input
- Replies: 8
- Views: 4006
Re: Add Periodic Random Noise Input
Python makes it possible.
import random, golly as g
g.setrule("Life:P1000000,1000000")
try:
probability = 100/float(g.getstring("Probability (%): "))
except ZeroDivisionError:
g.exit("No cells will be set.")
except ValueError:
g.exit("Invalid percentage.")
while True:
g.step()
g.update ...
- August 8th, 2020, 11:51 am
- Forum: General Discussion
- Topic: Add Periodic Random Noise Input
- Replies: 8
- Views: 4006
Re: Add Periodic Random Noise Input
Nicky Case's emoji simulator seems to be the perfect tool for the first example:
http://ncase.me/sim/?lz=N4IgtgpgLghiBcoAmEDOBjATgSwA5WwHsA7BEAFQAsIACAd0MwBskbVZMpV7spKbKMMOwiZuAMhphs6WphjEkhMEwCeU7AA8ISAHQAdYoYCiMdP0yEUxKDT7ZiAa1Twa+kAEkAZjSZpufAoCMEw ...
- August 8th, 2020, 12:12 am
- Forum: General Discussion
- Topic: Add Periodic Random Noise Input
- Replies: 8
- Views: 4006
Add Periodic Random Noise Input
I need a way to add random noise into the sim every generation, or so. The probability of a pixel getting a "bit flip" should also be controllable.
So for ex: the entire map, a 10% chance that a pixel will flip every generation.
Another ex: the outer 50% edge of the map is noise-free, but as you ...
So for ex: the entire map, a 10% chance that a pixel will flip every generation.
Another ex: the outer 50% edge of the map is noise-free, but as you ...