Search found 696 matches

by Hippo.69
Yesterday, 4:50 pm
Forum: Patterns
Topic: 0E0P constructions
Replies: 151
Views: 66689

Re: 0E0P constructions

Seems construction is finished, clocks are synchronized.
The only problem remains ... the transition function (and state transitions).

0e0pcells_build.mc

Checking the maximal signal 7 passing through neighbors DNA ...
there is no problem at signal crossing to SW, there is collision of 4th glider ...
by Hippo.69
October 7th, 2026, 6:21 pm
Forum: Patterns
Topic: 0E0P constructions
Replies: 151
Views: 66689

Re: 0E0P constructions

Seems oriented part is built, remains to start the main clock, clean up and remove the OGGCA and the snarks ... and concentrate on transition function encoding forced modifications to the gene.
0e0pcellsAllBuilded.mc

Hmmm, respacing the gene could take a while ... I should probably add separators ...
by Hippo.69
October 3rd, 2026, 5:48 pm
Forum: Patterns
Topic: 0E0P constructions
Replies: 151
Views: 66689

Re: 0E0P constructions

OK kernel openning full loop delay almost finished.

The plan is to move SSWW ott180 as far towards WWWW as required (around 1320 FD with this end of EEEE program).

If I switch the opening glider emission with the last SoD construction, it would be only about 800 FD, but I should replan simkin gun ...
by Hippo.69
October 1st, 2026, 5:19 pm
Forum: Scripts
Topic: Thread for your script-related questions
Replies: 670
Views: 272165

Re: Thread for your script-related questions


target.rle:


Saved as I6_i6.mc...
I would start with ../pslmake/defrag.exe I6_I6.mc I6_I6.rle qd=512 le=16384 ofm=130 ols=0 > I6_I6.txt
It would generate text output containing following section (agnosticized)

% b-143 % b-146|b-141 % o-146 e-157 o-138 o-123 o-120 % b-117 % o-122 b-114 e-118 o ...
by Hippo.69
October 1st, 2026, 5:02 pm
Forum: Scripts
Topic: Thread for your script-related questions
Replies: 670
Views: 272165

Re: Thread for your script-related questions


Is there any script about the new p120 construction arm here? I want to reduce my pattern, but I didn't know where is it.
Edit:


Is there any script about the new p120 construction arm here? I want to reduce my pattern, but I didn't know where is it.


See https://conwaylife.com/forums ...
by Hippo.69
October 1st, 2026, 4:48 pm
Forum: Scripts
Topic: Thread for your script-related questions
Replies: 670
Views: 272165

Re: Thread for your script-related questions



[...]


Is there a simple way to figure out which target position is optimal (because the target can be positioned anywhere along the lane)?


I have missed a lot of questions here ... I usually call pslmake without origin what starts the construction from the natural position of the origin ...
by Hippo.69
October 1st, 2026, 4:15 pm
Forum: Scripts
Topic: Thread for your script-related questions
Replies: 670
Views: 272165

Re: Thread for your script-related questions


I fed this to pslmake:
x = 351, y = 394, rule = LifeHistory
74.A$73.A.A$73.2A7$67.2A$66.A2.A$66.A.A$67.A2$61.2A$60.A2.A$51.2A2.A
5.A.A$51.2A2.3A4.A$58.A$55.4A$55.A$56.A$49.2A2.4A$49.A3.A$39.2A5.2A.A
6.3A$38.A2.A4.A2.3A3.A3.A12.2A$39.A.A5.2A3.A2.4A12.A2.A$40.A8.4A19.2A
$49.A5.2A4.2A.A.A$50.3A2.A2 ...
by Hippo.69
October 1st, 2026, 8:11 am
Forum: Patterns
Topic: Optimized Snarkmaker
Replies: 64
Views: 12379

Re: Optimized Snarkmaker

Uff, after several days of continues searching finally I got a solution:

x = 109, y = 110, rule = LifeHistory
14.2A$13.A.A$7.2A4.A$5.A2.A2.2A.4A$5.2A.A.A.A.A2.A$8.A.A.A.A$8.A.A.2A
$9.A2$22.2A$13.2A7.A$13.2A5.A.A$3A17.2A$2.A$.A4.A$5.A$5.3A3$10.2A$11.
A$8.3A$8.A6$27.2A$27.A.A21.3D.3D5.3D.3D6.D2.3D ...
by Hippo.69
September 28th, 2026, 1:40 pm
Forum: Patterns
Topic: 0E0P constructions
Replies: 151
Views: 66689

Re: 0E0P constructions

So ONNWW and ONW implemented and allocation of ONWWW fails (out of budget) so time to delay kernel openning ...
0e0pcells_ONW_ONNWW.mc
(1.01 MiB) Downloaded 3 times
by Hippo.69
September 27th, 2026, 8:07 am
Forum: Patterns
Topic: 0E0P constructions
Replies: 151
Views: 66689

Re: 0E0P constructions

Change of wX implementation helped a lot, OSEEE had no problem in this oriented build to shell build time distance.
So OSEEE to ONNNW diagonal is implemented, ONNWW and ONW targets created ... so next tasks are ONNWW and ONW.

We can see the transition to SSSE-NWWW diagonal would run out of ...
by Hippo.69
September 23rd, 2026, 5:00 am
Forum: Patterns
Topic: Optimized Snarkmaker
Replies: 64
Views: 12379

Re: Optimized Snarkmaker


We could use an inserter seed like this to send the reverse glider (is there a 2 object OTT for this?).

x = 39, y = 28, rule = B3/S23
7$18bo$19bo5bo$17b3o4bobo$25bobo$26b2o$31b2o$30bo2bo$30bo2bo$31b2o6$
30b2o$29bobo$30bo!


We would send the disable_arm recipe as early as possible, so that we ...
by Hippo.69
September 22nd, 2026, 1:21 am
Forum: Patterns
Topic: Optimized Snarkmaker
Replies: 64
Views: 12379

Re: Optimized Snarkmaker

Actually I would like another piece in the kit:(.

In the 0e0pmetacell the last OGGCA is in really big distance. It would be waste of resources to convert it to speboe and start snark destruction by converting the speboe to hd0 backward glider ... and waiting till the glider returns.

Much more ...
by Hippo.69
September 21st, 2026, 5:43 pm
Forum: Patterns
Topic: 0E0P constructions
Replies: 151
Views: 66689

Re: 0E0P constructions

ONNNN, ONNNE finished, next task restoring OSEEE and building OEEEE

0e0pcells_ONNNN_ONNNE.mc .

Actually a little challenge would be at the OSEEE build ... the ship and blikner splitter should be build behind the input lane.
... there will be no probllem during the build, but later gliders should ...
by Hippo.69
September 19th, 2026, 5:43 am
Forum: Patterns
Topic: Optimized Snarkmaker
Replies: 64
Views: 12379

Re: Optimized Snarkmaker



uv run snark.py optimize -r results/snarkbreaker-intermediates.sqlite -o results/snarkbreaker-starting-points.sqlite -n 1024 --max-allowed-population=100 --must-contain='11$9b2o17b2o$8bobo17bo$9bo16bobo$26b2o2$12bo$11bobo$12bo5$13b3o!
|11$9b2o17b2o$8bobo17bo$9bo16bobo$26b2o2$12bo$11bobo$12bo4 ...
by Hippo.69
September 18th, 2026, 2:58 pm
Forum: Patterns
Topic: 0E0P constructions
Replies: 151
Views: 66689

Re: 0E0P constructions

OK reached debugging generation 100000000 ... I have decided to build an extra OGGCA to send the 10 target preparing gliders.
I guess single lane recipe without OGGCA at 10 gliders would be almost equally expensive if not more.
I could check it later if the recources would be on the edge (final 98 ...
by Hippo.69
September 17th, 2026, 4:49 am
Forum: Patterns
Topic: Spaceship Discussion Thread
Replies: 3569
Views: 1671624

Re: Spaceship Discussion Thread


https://conwaylife.com/forums/viewtopic.php?p=207398#p207398
omniship:

Nice work. It took me a while to understand how it could work ... and there are esentially 3 copies of the recipe traveling ... each turn the first one is lost on building the turning machinery and the last is copied to ...
by Hippo.69
September 17th, 2026, 2:45 am
Forum: Patterns
Topic: Optimized Snarkmaker
Replies: 64
Views: 12379

Re: Optimized Snarkmaker


Quick edit: I ran the next step of the search, and I quickly found this result:

x = 197, y = 173, rule = B3/S23
17$48b2o$47bobo$41b2o4bo$39bo2bo2b2ob4o$39b2obobobobo2bo$42bobobobo$
42bobob2o$43bo2$56b2o$47b2o7bo$47b2o5bobo$54b2o7$44b2o$45bo$42b3o$42bo
21$77bo$10b3o63b2o$12bo63bobo$11bo20$99b2o ...
by Hippo.69
September 16th, 2026, 3:08 am
Forum: Patterns
Topic: Optimized Snarkmaker
Replies: 64
Views: 12379

Re: Optimized Snarkmaker

OK, I have to show my current search method:
Working on windows notebook with 4 cores/8threads.
I am running 5 *.bat files in parallel with the content like:

@set task=--use-gun-rle "breaksnark-13" --n-gun-gliders=1 --max-delay=300 --simulate-gens=4096 --min-tree-x=-50 --min-tree-y=-50 --max-tree ...
by Hippo.69
September 14th, 2026, 2:27 am
Forum: Patterns
Topic: Optimized Snarkmaker
Replies: 64
Views: 12379

Re: Optimized Snarkmaker


I incorporated those snarkbreaker recipes into my repo, and posted an example using them in the script-related questions thread:
https://conwaylife.com/forums/viewtopic.php?p=235089#p235089

I ran a search for a reverse glider to chain snarkbreakers, but these are the only backwards glider results ...
by Hippo.69
September 13th, 2026, 4:10 pm
Forum: Patterns
Topic: 0E0P constructions
Replies: 151
Views: 66689

Re: 0E0P constructions

Now, the SSSS-WWWW is finished, first OGGCA destroyed. Second bend destroyed and glider stream targetting speboe at SSSW (around generation 97130000).

I should decide if additional oriented target at NEEE is required or I will use part of the working pattern ... and rebuild it later.
Alternative is ...
by Hippo.69
September 13th, 2026, 8:44 am
Forum: Patterns
Topic: Spaceship Discussion Thread
Replies: 3569
Views: 1671624

Re: Spaceship Discussion Thread


The pattern is too big for LifeViewer, so here's a demo of the turning logic working:

x = 7927, y = 7909, rule = DoubleB3S23
414.2C$413.C.C$407.2C4.C$405.C2.C2.2C.4C$405.2C.C.C.C.C2.C$408.C.C.C.
C$408.C.C.2C$409.C2$422.2C$413.2C7.C$413.2C5.C.C$420.2C7$410.2C$411.C
$408.3C$408.C64$497.2C$497.C ...
by Hippo.69
September 13th, 2026, 1:26 am
Forum: Patterns
Topic: Optimized Snarkmaker
Replies: 64
Views: 12379

Re: Optimized Snarkmaker

I am looking for snarkbreaker (in the OGGCA variant).
So far I have

x = 96, y = 191, rule = LifeHistory
10.2A$9.A.A$3.2A4.A$.A2.A2.2A.4A$.2A.A.A.A.A2.A$4.A.A.A.A$4.A.A.2A$5.
A2$18.2A$9.2A7.A$9.2A5.A.A$16.2A4$3A$2.A$.A$6.2A$7.A$4.3A$4.A2$19.2A$
18.2A$20.A3$48.D2.D.D2.D6.3D.3D$47.2D2.D.D.2D6.D.D3.D ...
by Hippo.69
September 9th, 2026, 7:55 am
Forum: Patterns
Topic: Optimized Snarkmaker
Replies: 64
Views: 12379

Re: Optimized Snarkmaker

And here are close to snark left emissions:

x = 2007, y = 384, rule = LifeHistory
.A$2.A$3A28$31.A629.A329.A449.A$32.A629.A329.A449.A$30.3A627.3A327.3A
447.3A25$619.A$618.A$618.3A$61.A629.A329.A449.A$62.A629.A329.A449.A$
60.3A627.3A327.3A447.3A14$1560.A$1559.A$1559.3A3$2005.A$2004.A$2004.
3A7$91 ...
by Hippo.69
September 7th, 2026, 8:04 pm
Forum: Scripts
Topic: slmake
Replies: 67
Views: 57184

Re: slmake


OK, I have modified pslmake to allow signature limited lanes in the salvo ... rather conservative extension ... signature was specified by state 4 gliders, typically using 1 per allowed signature. I have extended the interpretation such that even number of gliders of a signature specifies ...
by Hippo.69
September 6th, 2026, 4:21 am
Forum: Patterns
Topic: Optimized Snarkmaker
Replies: 64
Views: 12379

Re: Optimized Snarkmaker

For those limited by space where OGGCA will be (I know only about 0e0p...), here are "edgy left emissions" (color/phase ... to cheaper variants for less edgy)

x = 1765, y = 1774, rule = LifeHistory
13.3A17$2A$A.A$.A64.3A2$17.A6.2A38.A5.A$16.A.A5.2A38.A5.A$16.A.A45.A
5.A$17.A$34.A31.3A$9.2A23.3A$8 ...