Seems construction is finished, clocks are synchronized.
The only problem remains ... the transition function (and state transitions).
0e0pcells_build.mc
Checking the maximal signal 7 passing through neighbors DNA ...
there is no problem at signal crossing to SW, there is collision of 4th glider ...
Search found 696 matches
- Yesterday, 4:50 pm
- Forum: Patterns
- Topic: 0E0P constructions
- Replies: 151
- Views: 66689
- October 7th, 2026, 6:21 pm
- Forum: Patterns
- Topic: 0E0P constructions
- Replies: 151
- Views: 66689
Re: 0E0P constructions
Seems oriented part is built, remains to start the main clock, clean up and remove the OGGCA and the snarks ... and concentrate on transition function encoding forced modifications to the gene.
0e0pcellsAllBuilded.mc
Hmmm, respacing the gene could take a while ... I should probably add separators ...
0e0pcellsAllBuilded.mc
Hmmm, respacing the gene could take a while ... I should probably add separators ...
- October 3rd, 2026, 5:48 pm
- Forum: Patterns
- Topic: 0E0P constructions
- Replies: 151
- Views: 66689
Re: 0E0P constructions
OK kernel openning full loop delay almost finished.
The plan is to move SSWW ott180 as far towards WWWW as required (around 1320 FD with this end of EEEE program).
If I switch the opening glider emission with the last SoD construction, it would be only about 800 FD, but I should replan simkin gun ...
The plan is to move SSWW ott180 as far towards WWWW as required (around 1320 FD with this end of EEEE program).
If I switch the opening glider emission with the last SoD construction, it would be only about 800 FD, but I should replan simkin gun ...
- October 1st, 2026, 5:19 pm
- Forum: Scripts
- Topic: Thread for your script-related questions
- Replies: 670
- Views: 272165
Re: Thread for your script-related questions
target.rle:
Saved as I6_i6.mc...
I would start with ../pslmake/defrag.exe I6_I6.mc I6_I6.rle qd=512 le=16384 ofm=130 ols=0 > I6_I6.txt
It would generate text output containing following section (agnosticized)
% b-143 % b-146|b-141 % o-146 e-157 o-138 o-123 o-120 % b-117 % o-122 b-114 e-118 o ...
- October 1st, 2026, 5:02 pm
- Forum: Scripts
- Topic: Thread for your script-related questions
- Replies: 670
- Views: 272165
Re: Thread for your script-related questions
Is there any script about the new p120 construction arm here? I want to reduce my pattern, but I didn't know where is it.
Edit:
Is there any script about the new p120 construction arm here? I want to reduce my pattern, but I didn't know where is it.
See https://conwaylife.com/forums ...
- October 1st, 2026, 4:48 pm
- Forum: Scripts
- Topic: Thread for your script-related questions
- Replies: 670
- Views: 272165
Re: Thread for your script-related questions
[...]
Is there a simple way to figure out which target position is optimal (because the target can be positioned anywhere along the lane)?
I have missed a lot of questions here ... I usually call pslmake without origin what starts the construction from the natural position of the origin ...
- October 1st, 2026, 4:15 pm
- Forum: Scripts
- Topic: Thread for your script-related questions
- Replies: 670
- Views: 272165
Re: Thread for your script-related questions
I fed this to pslmake:
x = 351, y = 394, rule = LifeHistory
74.A$73.A.A$73.2A7$67.2A$66.A2.A$66.A.A$67.A2$61.2A$60.A2.A$51.2A2.A
5.A.A$51.2A2.3A4.A$58.A$55.4A$55.A$56.A$49.2A2.4A$49.A3.A$39.2A5.2A.A
6.3A$38.A2.A4.A2.3A3.A3.A12.2A$39.A.A5.2A3.A2.4A12.A2.A$40.A8.4A19.2A
$49.A5.2A4.2A.A.A$50.3A2.A2 ...
- October 1st, 2026, 8:11 am
- Forum: Patterns
- Topic: Optimized Snarkmaker
- Replies: 64
- Views: 12379
Re: Optimized Snarkmaker
Uff, after several days of continues searching finally I got a solution:
x = 109, y = 110, rule = LifeHistory
14.2A$13.A.A$7.2A4.A$5.A2.A2.2A.4A$5.2A.A.A.A.A2.A$8.A.A.A.A$8.A.A.2A
$9.A2$22.2A$13.2A7.A$13.2A5.A.A$3A17.2A$2.A$.A4.A$5.A$5.3A3$10.2A$11.
A$8.3A$8.A6$27.2A$27.A.A21.3D.3D5.3D.3D6.D2.3D ...
x = 109, y = 110, rule = LifeHistory
14.2A$13.A.A$7.2A4.A$5.A2.A2.2A.4A$5.2A.A.A.A.A2.A$8.A.A.A.A$8.A.A.2A
$9.A2$22.2A$13.2A7.A$13.2A5.A.A$3A17.2A$2.A$.A4.A$5.A$5.3A3$10.2A$11.
A$8.3A$8.A6$27.2A$27.A.A21.3D.3D5.3D.3D6.D2.3D ...
- September 28th, 2026, 1:40 pm
- Forum: Patterns
- Topic: 0E0P constructions
- Replies: 151
- Views: 66689
Re: 0E0P constructions
So ONNWW and ONW implemented and allocation of ONWWW fails (out of budget) so time to delay kernel openning ...
- September 27th, 2026, 8:07 am
- Forum: Patterns
- Topic: 0E0P constructions
- Replies: 151
- Views: 66689
Re: 0E0P constructions
Change of wX implementation helped a lot, OSEEE had no problem in this oriented build to shell build time distance.
So OSEEE to ONNNW diagonal is implemented, ONNWW and ONW targets created ... so next tasks are ONNWW and ONW.
We can see the transition to SSSE-NWWW diagonal would run out of ...
So OSEEE to ONNNW diagonal is implemented, ONNWW and ONW targets created ... so next tasks are ONNWW and ONW.
We can see the transition to SSSE-NWWW diagonal would run out of ...
- September 23rd, 2026, 5:00 am
- Forum: Patterns
- Topic: Optimized Snarkmaker
- Replies: 64
- Views: 12379
Re: Optimized Snarkmaker
We could use an inserter seed like this to send the reverse glider (is there a 2 object OTT for this?).
x = 39, y = 28, rule = B3/S23
7$18bo$19bo5bo$17b3o4bobo$25bobo$26b2o$31b2o$30bo2bo$30bo2bo$31b2o6$
30b2o$29bobo$30bo!
We would send the disable_arm recipe as early as possible, so that we ...
- September 22nd, 2026, 1:21 am
- Forum: Patterns
- Topic: Optimized Snarkmaker
- Replies: 64
- Views: 12379
Re: Optimized Snarkmaker
Actually I would like another piece in the kit:(.
In the 0e0pmetacell the last OGGCA is in really big distance. It would be waste of resources to convert it to speboe and start snark destruction by converting the speboe to hd0 backward glider ... and waiting till the glider returns.
Much more ...
In the 0e0pmetacell the last OGGCA is in really big distance. It would be waste of resources to convert it to speboe and start snark destruction by converting the speboe to hd0 backward glider ... and waiting till the glider returns.
Much more ...
- September 21st, 2026, 5:43 pm
- Forum: Patterns
- Topic: 0E0P constructions
- Replies: 151
- Views: 66689
Re: 0E0P constructions
ONNNN, ONNNE finished, next task restoring OSEEE and building OEEEE
0e0pcells_ONNNN_ONNNE.mc .
Actually a little challenge would be at the OSEEE build ... the ship and blikner splitter should be build behind the input lane.
... there will be no probllem during the build, but later gliders should ...
0e0pcells_ONNNN_ONNNE.mc .
Actually a little challenge would be at the OSEEE build ... the ship and blikner splitter should be build behind the input lane.
... there will be no probllem during the build, but later gliders should ...
- September 19th, 2026, 5:43 am
- Forum: Patterns
- Topic: Optimized Snarkmaker
- Replies: 64
- Views: 12379
Re: Optimized Snarkmaker
uv run snark.py optimize -r results/snarkbreaker-intermediates.sqlite -o results/snarkbreaker-starting-points.sqlite -n 1024 --max-allowed-population=100 --must-contain='11$9b2o17b2o$8bobo17bo$9bo16bobo$26b2o2$12bo$11bobo$12bo5$13b3o!
|11$9b2o17b2o$8bobo17bo$9bo16bobo$26b2o2$12bo$11bobo$12bo4 ...
- September 18th, 2026, 2:58 pm
- Forum: Patterns
- Topic: 0E0P constructions
- Replies: 151
- Views: 66689
Re: 0E0P constructions
OK reached debugging generation 100000000 ... I have decided to build an extra OGGCA to send the 10 target preparing gliders.
I guess single lane recipe without OGGCA at 10 gliders would be almost equally expensive if not more.
I could check it later if the recources would be on the edge (final 98 ...
I guess single lane recipe without OGGCA at 10 gliders would be almost equally expensive if not more.
I could check it later if the recources would be on the edge (final 98 ...
- September 17th, 2026, 4:49 am
- Forum: Patterns
- Topic: Spaceship Discussion Thread
- Replies: 3569
- Views: 1671624
Re: Spaceship Discussion Thread
https://conwaylife.com/forums/viewtopic.php?p=207398#p207398
omniship:
Nice work. It took me a while to understand how it could work ... and there are esentially 3 copies of the recipe traveling ... each turn the first one is lost on building the turning machinery and the last is copied to ...
- September 17th, 2026, 2:45 am
- Forum: Patterns
- Topic: Optimized Snarkmaker
- Replies: 64
- Views: 12379
Re: Optimized Snarkmaker
Quick edit: I ran the next step of the search, and I quickly found this result:
x = 197, y = 173, rule = B3/S23
17$48b2o$47bobo$41b2o4bo$39bo2bo2b2ob4o$39b2obobobobo2bo$42bobobobo$
42bobob2o$43bo2$56b2o$47b2o7bo$47b2o5bobo$54b2o7$44b2o$45bo$42b3o$42bo
21$77bo$10b3o63b2o$12bo63bobo$11bo20$99b2o ...
- September 16th, 2026, 3:08 am
- Forum: Patterns
- Topic: Optimized Snarkmaker
- Replies: 64
- Views: 12379
Re: Optimized Snarkmaker
OK, I have to show my current search method:
Working on windows notebook with 4 cores/8threads.
I am running 5 *.bat files in parallel with the content like:
@set task=--use-gun-rle "breaksnark-13" --n-gun-gliders=1 --max-delay=300 --simulate-gens=4096 --min-tree-x=-50 --min-tree-y=-50 --max-tree ...
Working on windows notebook with 4 cores/8threads.
I am running 5 *.bat files in parallel with the content like:
@set task=--use-gun-rle "breaksnark-13" --n-gun-gliders=1 --max-delay=300 --simulate-gens=4096 --min-tree-x=-50 --min-tree-y=-50 --max-tree ...
- September 14th, 2026, 2:27 am
- Forum: Patterns
- Topic: Optimized Snarkmaker
- Replies: 64
- Views: 12379
Re: Optimized Snarkmaker
I incorporated those snarkbreaker recipes into my repo, and posted an example using them in the script-related questions thread:
https://conwaylife.com/forums/viewtopic.php?p=235089#p235089
I ran a search for a reverse glider to chain snarkbreakers, but these are the only backwards glider results ...
- September 13th, 2026, 4:10 pm
- Forum: Patterns
- Topic: 0E0P constructions
- Replies: 151
- Views: 66689
Re: 0E0P constructions
Now, the SSSS-WWWW is finished, first OGGCA destroyed. Second bend destroyed and glider stream targetting speboe at SSSW (around generation 97130000).
I should decide if additional oriented target at NEEE is required or I will use part of the working pattern ... and rebuild it later.
Alternative is ...
I should decide if additional oriented target at NEEE is required or I will use part of the working pattern ... and rebuild it later.
Alternative is ...
- September 13th, 2026, 8:44 am
- Forum: Patterns
- Topic: Spaceship Discussion Thread
- Replies: 3569
- Views: 1671624
Re: Spaceship Discussion Thread
The pattern is too big for LifeViewer, so here's a demo of the turning logic working:
x = 7927, y = 7909, rule = DoubleB3S23
414.2C$413.C.C$407.2C4.C$405.C2.C2.2C.4C$405.2C.C.C.C.C2.C$408.C.C.C.
C$408.C.C.2C$409.C2$422.2C$413.2C7.C$413.2C5.C.C$420.2C7$410.2C$411.C
$408.3C$408.C64$497.2C$497.C ...
- September 13th, 2026, 1:26 am
- Forum: Patterns
- Topic: Optimized Snarkmaker
- Replies: 64
- Views: 12379
Re: Optimized Snarkmaker
I am looking for snarkbreaker (in the OGGCA variant).
So far I have
x = 96, y = 191, rule = LifeHistory
10.2A$9.A.A$3.2A4.A$.A2.A2.2A.4A$.2A.A.A.A.A2.A$4.A.A.A.A$4.A.A.2A$5.
A2$18.2A$9.2A7.A$9.2A5.A.A$16.2A4$3A$2.A$.A$6.2A$7.A$4.3A$4.A2$19.2A$
18.2A$20.A3$48.D2.D.D2.D6.3D.3D$47.2D2.D.D.2D6.D.D3.D ...
So far I have
x = 96, y = 191, rule = LifeHistory
10.2A$9.A.A$3.2A4.A$.A2.A2.2A.4A$.2A.A.A.A.A2.A$4.A.A.A.A$4.A.A.2A$5.
A2$18.2A$9.2A7.A$9.2A5.A.A$16.2A4$3A$2.A$.A$6.2A$7.A$4.3A$4.A2$19.2A$
18.2A$20.A3$48.D2.D.D2.D6.3D.3D$47.2D2.D.D.2D6.D.D3.D ...
- September 9th, 2026, 7:55 am
- Forum: Patterns
- Topic: Optimized Snarkmaker
- Replies: 64
- Views: 12379
Re: Optimized Snarkmaker
And here are close to snark left emissions:
x = 2007, y = 384, rule = LifeHistory
.A$2.A$3A28$31.A629.A329.A449.A$32.A629.A329.A449.A$30.3A627.3A327.3A
447.3A25$619.A$618.A$618.3A$61.A629.A329.A449.A$62.A629.A329.A449.A$
60.3A627.3A327.3A447.3A14$1560.A$1559.A$1559.3A3$2005.A$2004.A$2004.
3A7$91 ...
x = 2007, y = 384, rule = LifeHistory
.A$2.A$3A28$31.A629.A329.A449.A$32.A629.A329.A449.A$30.3A627.3A327.3A
447.3A25$619.A$618.A$618.3A$61.A629.A329.A449.A$62.A629.A329.A449.A$
60.3A627.3A327.3A447.3A14$1560.A$1559.A$1559.3A3$2005.A$2004.A$2004.
3A7$91 ...
Re: slmake
OK, I have modified pslmake to allow signature limited lanes in the salvo ... rather conservative extension ... signature was specified by state 4 gliders, typically using 1 per allowed signature. I have extended the interpretation such that even number of gliders of a signature specifies ...
- September 6th, 2026, 4:21 am
- Forum: Patterns
- Topic: Optimized Snarkmaker
- Replies: 64
- Views: 12379
Re: Optimized Snarkmaker
For those limited by space where OGGCA will be (I know only about 0e0p...), here are "edgy left emissions" (color/phase ... to cheaper variants for less edgy)
x = 1765, y = 1774, rule = LifeHistory
13.3A17$2A$A.A$.A64.3A2$17.A6.2A38.A5.A$16.A.A5.2A38.A5.A$16.A.A45.A
5.A$17.A$34.A31.3A$9.2A23.3A$8 ...
x = 1765, y = 1774, rule = LifeHistory
13.3A17$2A$A.A$.A64.3A2$17.A6.2A38.A5.A$16.A.A5.2A38.A5.A$16.A.A45.A
5.A$17.A$34.A31.3A$9.2A23.3A$8 ...