Some recent developments in my exploration of MNCA:
Complex groups with emergent symmetry, movement, and rotation:
https://www.youtube.com/watch?v=O2IYLhXGN8s
Pretty crazy/lifelike-looking soliton aggregation that self-assembles into coherent structures:
https://twitter.com/slackermanz/status ...
Search found 17 matches
- January 7th, 2022, 10:56 pm
- Forum: Other Cellular Automata
- Topic: Multiple Neighborhood Cellular Automata (MNCA) - Slackermanz
- Replies: 32
- Views: 6198
- June 15th, 2021, 8:09 pm
- Forum: Other Cellular Automata
- Topic: Multiple Neighborhood Cellular Automata (MNCA) - Slackermanz
- Replies: 32
- Views: 6198
Re: Multiple Neighborhood Cellular Automata (MNCA) - Slackermanz
The behavior of these rules are interesting. Just to clarify, MNCA is still on a square grid, just with different neighborhoods, right?
Also, do you think something like non-totalistic MNCA would be possible?
Yes, these still take place on a square grid in my implementations, but that doesn't ...
- June 15th, 2021, 3:58 am
- Forum: Other Cellular Automata
- Topic: Multiple Neighborhood Cellular Automata (MNCA) - Slackermanz
- Replies: 32
- Views: 6198
Re: Multiple Neighborhood Cellular Automata (MNCA) - Slackermanz
New video showing mutation and evolution across 225 generations:
https://www.youtube.com/watch?v=xyx5C40HpQM
https://www.youtube.com/watch?v=xyx5C40HpQM
- May 23rd, 2021, 11:00 am
- Forum: Other Cellular Automata
- Topic: Multiple Neighborhood Cellular Automata (MNCA) - Slackermanz
- Replies: 32
- Views: 6198
Re: Multiple Neighborhood Cellular Automata (MNCA) - Slackermanz
Brian Prentice
dvgrn
There's further implementation details in a post I just published here, as well as a ShaderToy implementation.
https://slackermanz.com/understanding-multiple-neighborhood-cellular-automata/
If you were wanting to give MNCA implementations a try, this might add some ...
- May 8th, 2021, 6:48 pm
- Forum: Other Cellular Automata
- Topic: Multiple Neighborhood Cellular Automata (MNCA) - Slackermanz
- Replies: 32
- Views: 6198
Re: Multiple Neighborhood Cellular Automata (MNCA) - Slackermanz
I think a good example of a rule would be B2/S/Nm+B1/S34/Nvn.
Is that valid notation for an existing program?
I like the format, but it does have a problem that would exclude a lot of patterns - there's no way to specify the order of the transitions independently from the neighborhood ...
- May 8th, 2021, 6:11 pm
- Forum: Other Cellular Automata
- Topic: Multiple Neighborhood Cellular Automata (MNCA) - Slackermanz
- Replies: 32
- Views: 6198
Re: Multiple Neighborhood Cellular Automata (MNCA) - Slackermanz
Got any specific examples of interesting rules that are not a "simple implementation variant"?
I think I misinterpreted, it was entirely correct for "MNCA" as an isolated method.
I don't think we should worry about the Result-Potential Discrimination & Selection or Cross-Layer Coupling for ...
- May 7th, 2021, 11:55 pm
- Forum: Other Cellular Automata
- Topic: Multiple Neighborhood Cellular Automata (MNCA) - Slackermanz
- Replies: 32
- Views: 6198
Re: Multiple Neighborhood Cellular Automata (MNCA) - Slackermanz
For the most simple implementation variants, this is correct.rowett wrote: May 7th, 2021, 2:12 am It's the equivalent of defining n LtL custom neighbourhoods and then applying them in sequence to get the final cell state.
- May 6th, 2021, 6:54 am
- Forum: Other Cellular Automata
- Topic: Multiple Neighborhood Cellular Automata (MNCA) - Slackermanz
- Replies: 32
- Views: 6198
Re: Multiple Neighborhood Cellular Automata (MNCA) - Slackermanz
I'm not sure how to code what you call transitions or transition condition. I usually use dialogs to display and modify rule parameters. Also, your pseudo code seems to select the last transition condition that is satisfied rather than the first.
Good to know, I'll have a think on how to ...
- May 6th, 2021, 4:15 am
- Forum: Other Cellular Automata
- Topic: Multiple Neighborhood Cellular Automata (MNCA) - Slackermanz
- Replies: 32
- Views: 6198
Re: Multiple Neighborhood Cellular Automata (MNCA) - Slackermanz
I suggest that you provide your readers with software that they can use to experiment with your ideas.
There's a Shadertoy link in the initial post that contains editable code, and there are alternate implementations (separate from the provided VulkanAutomata source code) of these methods ...
- May 6th, 2021, 4:08 am
- Forum: Other Cellular Automata
- Topic: Multiple Neighborhood Cellular Automata (MNCA) - Slackermanz
- Replies: 32
- Views: 6198
Re: Multiple Neighborhood Cellular Automata (MNCA) - Slackermanz
No, but we are both talking about Multiple Neighborhood Cellular Automata.
If my understanding is correct, your implementation uses phased neighborhoods - what I would call "Phase-Elected Neighborhoods In CA" (PENICA), similar to how the Margolus neighborhood operates. I consider this to be ...
- May 6th, 2021, 3:20 am
- Forum: Other Cellular Automata
- Topic: Multiple Neighborhood Cellular Automata (MNCA) - Slackermanz
- Replies: 32
- Views: 6198
Re: Multiple Neighborhood Cellular Automata (MNCA) - Slackermanz
I mentioned it because it features Multiple Neighborhood Cellular Automata which is the title of this thread!
In the link you posted, I was unable to identify references or encodings specific to multiple neighborhoods in the files. If they were present though, it appears that the alternate ...
- May 6th, 2021, 2:14 am
- Forum: Other Cellular Automata
- Topic: Multiple Neighborhood Cellular Automata (MNCA) - Slackermanz
- Replies: 32
- Views: 6198
Re: Multiple Neighborhood Cellular Automata (MNCA) - Slackermanz
Most of the contributors to these forums use Golly and/or LifeViewer to demonstrate their ideas. Can you use either of these simulators to show the versatility of your 'Multiple Neighborhood' technique?
To my knowledge, MNCA and the other mentioned extensions have not been simulated using Golly ...
- May 5th, 2021, 5:49 pm
- Forum: Other Cellular Automata
- Topic: Multiple Neighborhood Cellular Automata (MNCA) - Slackermanz
- Replies: 32
- Views: 6198
Re: Multiple Neighborhood Cellular Automata (MNCA) - Slackermanz
Almost all the posts in this forum refer to cellular automata that evolve using discrete steps. The post that introduced this thread does not mention that the "Multiple Neighborhood'" technique does not use such steps.
If you want to know what the cyclic rule family that is implemented in Square ...
- May 5th, 2021, 1:03 am
- Forum: Other Cellular Automata
- Topic: Multiple Neighborhood Cellular Automata (MNCA) - Slackermanz
- Replies: 32
- Views: 6198
Re: Multiple Neighborhood Cellular Automata (MNCA) - Slackermanz
At a glance it does not seem like the methods you describe operate in a similar manner. Do the results resemble the ones I have linked in the initial post, specifically with regard to robust agent-like interactive units?
- May 4th, 2021, 7:51 pm
- Forum: Other Cellular Automata
- Topic: Multiple Neighborhood Cellular Automata (MNCA) - Slackermanz
- Replies: 32
- Views: 6198
Re: Multiple Neighborhood Cellular Automata (MNCA) - Slackermanz
It should be entirely capable of replicating the MNCA/SMNCA patterns, although I haven't translated the shaders into a format compatible with ready at this point in time.yujh wrote: May 4th, 2021, 7:44 pm Still the same thing, Can I achieve this using ready? (though I don't know how to use that correctly)
- May 4th, 2021, 7:37 pm
- Forum: Other Cellular Automata
- Topic: Multiple Neighborhood Cellular Automata (MNCA) - Slackermanz
- Replies: 32
- Views: 6198
Multiple Neighborhood Cellular Automata (MNCA) - Slackermanz
24 May, 2021 - Blog post with further details of MNCA published:
https://slackermanz.com/understanding-multiple-neighborhood-cellular-automata/
Showcase:
https://twitter.com/slackermanz/media
https://www.youtube.com/c/slackermanz
https://github.com/Slackermanz/VulkanAutomata
https://www ...
https://slackermanz.com/understanding-multiple-neighborhood-cellular-automata/
Showcase:
https://twitter.com/slackermanz/media
https://www.youtube.com/c/slackermanz
https://github.com/Slackermanz/VulkanAutomata
https://www ...
- July 5th, 2020, 11:20 pm
- Forum: Scripts
- Topic: Interactive and GPU-accelerated online CA playground
- Replies: 3
- Views: 2881
Re: Interactive and GPU-accelerated online CA playground
Can anyone do enough detective work to retrieve the specific rule that's on display in the video?
I think that could be arranged ... :)
How quickly do you want it? I'm working on a Vulkan-based render engine, and once I've got a few more features in, I should be ready to write a translation ...
I think that could be arranged ... :)
How quickly do you want it? I'm working on a Vulkan-based render engine, and once I've got a few more features in, I should be ready to write a translation ...