Golly 5.1b1 is now available for testing:
https://www.trevorrow.com/golly/golly-5.1b1-gtk-64bit.tar.gz (for Linux, built on Mint 20)
https://www.trevorrow.com/golly/golly-5.1b1-mac.dmg (for macOS, Intel or Silicon)
https://www.trevorrow.com/golly/golly-5.1b1-win-64bit.zip (for Windows 7+)
Changes ...
Search found 1032 matches
- October 21st, 2026, 9:24 pm
- Forum: General Discussion
- Topic: Golly 5.1b1
- Replies: 0
- Views: 62
- October 19th, 2026, 8:17 am
- Forum: Other Cellular Automata
- Topic: Cellular Automata in Hyperbolic Space
- Replies: 52
- Views: 7237
Re: Cellular Automata in Hyperbolic Space
The hyperconway.py script doesn't work very well on macOS (buttons overlap and right-clicking isn't supported) so I got Claude to convert the Python code to Lua so it runs in Glu (or Glui on iPad):
hyperconway.png
I also got Claude to implement click-and-drag so you can move a tile to anywhere ...
hyperconway.png
I also got Claude to implement click-and-drag so you can move a tile to anywhere ...
- October 18th, 2026, 3:02 am
- Forum: General Discussion
- Topic: Game of life on hexagonal, Penrose, and einstein tiling
- Replies: 2
- Views: 204
Re: Game of life on hexagonal, Penrose, and einstein tiling
Hello all. It may interest the members of this message board to know about my new vibe-coded "Game of Life" package.
Very nice! I'm particularly grateful for the link to the paper by James Edmond (https://arxiv.org/pdf/2609.22579). I've uploaded new versions of my HatLife and SpectreLife ...
- October 18th, 2026, 2:48 am
- Forum: Other Cellular Automata
- Topic: HatLife
- Replies: 25
- Views: 6647
Re: HatLife
Here's the EdmondC glider:
Code: Select all
HatLife version=1
view=10 -245 15
rule=EdmondC
5644=2 15991=1 15993=1 15996=1 15997=1 15998=3
- October 18th, 2026, 2:46 am
- Forum: Other Cellular Automata
- Topic: HatLife
- Replies: 25
- Views: 6647
Re: HatLife
Here's the EdmondB glider:
Code: Select all
HatLife version=1
view=19 105 -67
rule=EdmondB
16106=3 16125=1 16128=1 16129=1 16131=1 7363=1
- October 18th, 2026, 2:44 am
- Forum: Other Cellular Automata
- Topic: HatLife
- Replies: 25
- Views: 6647
Re: HatLife
BREAKING NEWS: I've uploaded a new version of HatLife which adds support for three rules recently found by James Edmond, as reported in this paper: https://arxiv.org/pdf/2609.22579
Here's the EdmondA glider:
eaglider.png
HatLife version=1
view=17 -60 -111
rule=EdmondA
7633=1 7642=3 7646=2 ...
Here's the EdmondA glider:
eaglider.png
HatLife version=1
view=17 -60 -111
rule=EdmondA
7633=1 7642=3 7646=2 ...
- October 18th, 2026, 2:21 am
- Forum: Other Cellular Automata
- Topic: SpectreLife
- Replies: 5
- Views: 208
Re: SpectreLife
Edmond found another rule with small patterns that can travel randomly across the tiling before eventually getting stuck in loops of varying periods. Here's a period-550 looper:
elooper550.png
SpectreLife version=1
# A period-550 looper.
view=2 -256 -94
rule=EdmondLooper
26406=2 26413=2 26415=1 ...
elooper550.png
SpectreLife version=1
# A period-550 looper.
view=2 -256 -94
rule=EdmondLooper
26406=2 26413=2 26415=1 ...
- October 18th, 2026, 2:16 am
- Forum: Other Cellular Automata
- Topic: SpectreLife
- Replies: 5
- Views: 208
Re: SpectreLife
Edmond's original rule has a state 2 that doesn't actually do anything and simply dies, so I've modified his rule slightly so that state 2 spectres are stable. The modified rule now supports eaters, oscillators and glider guns:
egun.png
SpectreLife version=1
# A period-12 glider gun, along ...
egun.png
SpectreLife version=1
# A period-12 glider gun, along ...
- October 18th, 2026, 2:11 am
- Forum: Other Cellular Automata
- Topic: SpectreLife
- Replies: 5
- Views: 208
Re: SpectreLife
BREAKING NEWS: I've uploaded a new version of SpectreLife which adds support for a couple of rules recently found by James Edmond, as reported in this paper: https://arxiv.org/pdf/2609.22579
One of the rules supports a small glider that can travel in 12 different directions:
egliders.png
Here's ...
One of the rules supports a small glider that can travel in 12 different directions:
egliders.png
Here's ...
- October 15th, 2026, 2:39 am
- Forum: Other Cellular Automata
- Topic: SpectreLife
- Replies: 5
- Views: 208
Re: SpectreLife
SpectreLife supports the same rules as in HatLife:
Bbbb...Ssss...Nn[E]
These rules behave like those used in Golly's Generations algorithm. The b values (1 to 7) specify the state 1 neighbor counts necessary for an empty spectre to be born (as state 1) in the next generation. The s values (0 to ...
Bbbb...Ssss...Nn[E]
These rules behave like those used in Golly's Generations algorithm. The b values (1 to 7) specify the state 1 neighbor counts necessary for an empty spectre to be born (as state 1) in the next generation. The s values (0 to ...
- October 15th, 2026, 12:35 am
- Forum: Other Cellular Automata
- Topic: SpectreLife
- Replies: 5
- Views: 208
Re: SpectreLife
When SpectreLife starts up it reads a file called tiling.txt to create the spectre tiling. This file was created by a separate script (also written by Claude) that extracted a large rectangular region of 38,194 spectres. Each spectre has one of 12 possible orientations: a rotation by an integer ...
- October 14th, 2026, 10:28 pm
- Forum: Other Cellular Automata
- Topic: SpectreLife
- Replies: 5
- Views: 208
SpectreLife
I know I said it was unlikely I'd write a SpectreLife script, but given how well LLMs can write code I thought I'd ask Claude to look at the code in HatLife.lua and use it to create SpectreLife.lua. Frankly, I was amazed at the result. It took about 20 minutes to write something that would have ...
- October 12th, 2026, 6:51 am
- Forum: Bugs & Errors
- Topic: Golly bugs
- Replies: 211
- Views: 123952
Re: Golly bugs
Instead of clicking the .rule file again, I ran the pattern and then reset, which makes Golly reread the .rule file.
Ok, that let me reproduce the bug. I've fixed it for the next release (Golly 5.1b1) which will hopefully happen in a few days.
Depending on the changes you make to an active ...
- October 11th, 2026, 7:33 am
- Forum: Bugs & Errors
- Topic: Golly bugs
- Replies: 211
- Views: 123952
Re: Golly bugs
While using a ruleloader rule, if you increase n_states, when Golly tries to update to the newly modified rule, all new states become broken and trying to click on one of them in the state selector will cause Golly to freeze. (Using MacOS)
I can't reproduce any error so please describe in more ...
- October 7th, 2026, 9:37 pm
- Forum: General Discussion
- Topic: Methulesahs with the biggest final populations
- Replies: 10
- Views: 14938
Re: Methulesahs with the biggest final populations
Fits in a 20x20 rectangle, runs for about 126 million generations before stabilizing.
5b4o$9bo$9bo$10b2o6$o$o$o10b2obobo2bo$b2o14bobo$b3o8b3o3b2o$b2o8b4obo
2bo$11bobo4bo$17b3o$14bobo2bo$11b2ob3obo$12b3ob4o!
if Rustylife counts correctly, the ending population is 17,954,309
Confirmed using ...
- October 1st, 2026, 1:16 am
- Forum: Other Cellular Automata
- Topic: Earth-Moon simulation using Gravity rule
- Replies: 5
- Views: 266
Re: Earth-Moon simulation using Gravity rule
In case anybody's curious, the @TREE data was created by copying the following Python code to the clipboard and then running make-ruletree.py in Scripts/Python/Rule-Generators. I find this method easier than creating @TABLE data (although it's only practical for a small number of states).
name ...
name ...
- September 30th, 2026, 10:02 pm
- Forum: Other Cellular Automata
- Topic: Earth-Moon simulation using Gravity rule
- Replies: 5
- Views: 266
Earth-Moon simulation using Gravity rule
The thread title says it all. :wink:
x = 17, y = 16, rule = Gravity
.A6C$.9C$12C$13C$14C$15C$16C$16C$.8C4B4C$.7C6B3C$2.6C6B3C$2.6C6B3C$3.
6C4B4C$4.12C$6.9C$8.6C!
@RULE Gravity
@TREE
num_states=4
num_neighbors=8
num_nodes=64
1 0 0 2 3
2 0 0 0 0
1 1 0 2 3
2 0 0 0 2
3 1 3 1 1
2 0 2 0 0
2 0 2 0 2
3 5 6 ...
x = 17, y = 16, rule = Gravity
.A6C$.9C$12C$13C$14C$15C$16C$16C$.8C4B4C$.7C6B3C$2.6C6B3C$2.6C6B3C$3.
6C4B4C$4.12C$6.9C$8.6C!
@RULE Gravity
@TREE
num_states=4
num_neighbors=8
num_nodes=64
1 0 0 2 3
2 0 0 0 0
1 1 0 2 3
2 0 0 0 2
3 1 3 1 1
2 0 2 0 0
2 0 2 0 2
3 5 6 ...
- September 27th, 2026, 8:03 am
- Forum: General Discussion
- Topic: Golly 1.6 for iPad
- Replies: 4
- Views: 150
Re: Golly 1.6 for iPad
Sorry, not likely to happen any time soon.MDA wrote: September 27th, 2026, 3:38 am When will the iPadOS version of Golly gain the ability to run scripts?
- September 26th, 2026, 11:00 pm
- Forum: General Discussion
- Topic: Golly 1.6 for iPad
- Replies: 4
- Views: 150
Re: Golly 1.6 for iPad
Does this mean that Golly will lose ruletable support?
No, it supports table data that's inside a .rule file, so if you have a .tree or .table file it should be quite easy to create a corresponding .rule file, assuming you have a decent text editor. See Help > File Formats for details on the ...
- September 26th, 2026, 8:52 pm
- Forum: General Discussion
- Topic: Golly 1.6 for iPad
- Replies: 4
- Views: 150
Golly 1.6 for iPad
Golly 1.6 for iPad is now available from the App Store:
https://apps.apple.com/app/golly/id553184760
Changes:
* Fixed crashes on iOS 27.
* The button between All and Paste now has a text label (Edit) rather than an image.
* The New button asks if you want to save your changes.
* No more beeps if ...
https://apps.apple.com/app/golly/id553184760
Changes:
* Fixed crashes on iOS 27.
* The button between All and Paste now has a text label (Edit) rather than an image.
* The New button asks if you want to save your changes.
* No more beeps if ...
- September 19th, 2026, 4:35 am
- Forum: Bugs & Errors
- Topic: Golly bugs
- Replies: 211
- Views: 123952
Re: Golly bugs
Must be a Windows quirk because I definitely see such files on macOS. Golly's code says to display all files.qqd wrote: September 18th, 2026, 2:30 am I am not sure if this is intentional, but files with no extension cannot be viewed in the Files panel ...
- September 17th, 2026, 6:09 pm
- Forum: Bugs & Errors
- Topic: Golly bugs
- Replies: 211
- Views: 123952
Re: Golly bugs
I've updated my iPad to iOS 27 and can reproduce the paste crash. There are other crashes as well so I'll try to fix those soon and release a new version. Thanks for the report.
- September 6th, 2026, 8:54 am
- Forum: Scripts
- Topic: Thread for your script-related questions
- Replies: 670
- Views: 273237
Re: Thread for your script-related questions
The format is described in Golly's Help > File Formats.NNlk05 wrote: September 5th, 2026, 7:07 pm How do I de/encode mutistate RLE? I need to decode LifeHistory for one of my programs.
- August 30th, 2026, 8:14 am
- Forum: Help / Support
- Topic: Golly 5.0 on Ubuntu 24.04 — zoom lags while running
- Replies: 9
- Views: 296
Re: Golly 5.0 on Ubuntu 24.04 — zoom lags while running
Unfortunately, it appears that the issue is even worse after building 5.1b1 from source with the default local-gtk.mk configuration. Zooming into a large pattern while it was running actually ended up freezing the entire program indefinitely, until I killed it.
Which version of wxGTK did you ...
- August 27th, 2026, 6:11 pm
- Forum: Help / Support
- Topic: Golly 5.0 on Ubuntu 24.04 — zoom lags while running
- Replies: 9
- Views: 296
Re: Golly 5.0 on Ubuntu 24.04 — zoom lags while running
Sorry for the late reply, but unfortunately changing that setting didn't fix the problem. It also does indeed happen with the keyboard shortcuts you mentioned, as well as the numbered keyboard shortcuts like pressing 1 for 1:1.
Can you describe the "stutter" in more detail? Does it happen when ...