Search found 298 matches

by googoIpIex
April 16th, 2026, 12:09 pm
Forum: Patterns
Topic: 50c/154 Condupillar thread
Replies: 20
Views: 6390

Re: 50c/154 Condupillar thread


Yup, a lot of good work went into this and the hard part is finished.

There's one little problem, which is that there are no targets built yet for the single-channel-62 streams. But since the innermost upship streams are MWSSes, we can maybe fix that by generating junk from G+MWSS collisions.

I ...
by googoIpIex
April 8th, 2026, 4:21 pm
Forum: Other Cellular Automata
Topic: Thread for your corderization requests
Replies: 560
Views: 104061

Re: Thread for your corderization requests



A rake:

x = 66, y = 32, rule = B3acikq4-eiqtw5aekqy6-ak/S2-i3-acn4iknrz5-ikqy6-an8
8$51bo$50bobo$49bob3o$48bobob2o$48b3ob2o$42b8ob3obo$41b2o4b3o3bo$41b2o
bob2o2b2o$20bo2bo16bobobob2ob2obo$19bob4o16b4obob5o$19b2ob2o6b2o9b2o2b
2ob3o$19b4ob2o4b2o10b2ob3ob4o$20b2ob4o2bobo9b4ob2o3bo$25b4obo9b2o4bo ...
by googoIpIex
March 30th, 2026, 3:40 pm
Forum: Other Cellular Automata
Topic: 28c/83 caterpillar discussion thread(in PedestrianLife)
Replies: 20
Views: 2474

Re: 28c/83 caterpillar discussion thread(in PedestrianLife)

3x fanout that produces double blocks:

x = 647, y = 663, rule = B38/S23
obo641bobo$b2o641b2o$bo643bo144$64bo517bo$62bobo517bobo$63b2o517b2o
144$125bo395bo$126b2o391b2o$125b2o393b2o144$188bo269bo$189bo267bo$187b
3o267b3o5$191b3o259b3o$191bo2bo257bo2bo$191bo263bo$191bo263bo$192bobo
257bobo3 ...
by googoIpIex
March 27th, 2026, 2:29 pm
Forum: Scripts
Topic: Scripts for building burning helices
Replies: 17
Views: 16486

Re: Scripts for building burning helices

Here's an updated version of helix.sqlite that has the coe ship turn component added to it:

https://github.com/googolplex23/helix/blob/master/helix.sqlite3

I couldn't upload the database on its own but it's available on my fork of the orginal database. The new component works great and is quite ...
by googoIpIex
March 26th, 2026, 12:54 pm
Forum: Other Cellular Automata
Topic: 28c/83 caterpillar discussion thread(in PedestrianLife)
Replies: 20
Views: 2474

Re: 28c/83 caterpillar discussion thread(in PedestrianLife)

This is so close to a working 3x helix but sparks prevent it from working :(

x = 48, y = 57, rule = B38/S23
3$27bo$26b3o$26bob2o3b3o7b3o$21b2o4b3o3bo2bo5bo2bo$20bobo4b2o4bo11bo$
22bo10bo3bo3bo3bo$33bo3bo3bo3bo$33bo11bo$34bobo5bobo3$30bo$29b3o$22b3o
3b2obo6bo$21bo2bo3b3o6b3o$24bo4b2o6bob2o ...
by googoIpIex
March 25th, 2026, 6:31 pm
Forum: Other Cellular Automata
Topic: 28c/83 caterpillar discussion thread(in PedestrianLife)
Replies: 20
Views: 2474

Re: 28c/83 caterpillar discussion thread(in PedestrianLife)

Here's a working 2x helix engine for pedestrianlife:
x = 52, y = 38, rule = B38/S23
5$30bo$29b3o$29bob2o3b3o7b3o$24b2o4b3o3bo2bo5bo2bo$23bobo4b2o4bo11bo$
25bo10bo3bo3bo3bo$36bo3bo3bo3bo$36bo11bo$37bobo5bobo3$33bo$32b3o$25b3o
3b2obo6bo$24bo2bo3b3o6b3o$27bo4b2o6bob2o$23bo3bo13b3o$23bo3bo13b3o$27b ...
by googoIpIex
May 7th, 2022, 3:29 am
Forum: Patterns
Topic: (2,1)c/6 technology thread
Replies: 54
Views: 18042

Re: (2,1)c/6 technology thread

very interesting infinite novelty? generator. It appears to partially use fuses, but I have not looked closely.

x = 243, y = 402, rule = B3/S23
81b2o7bo$81bo2bo5b2o$81bo3b4o2bo$83b3o4bo$81b2o3b5o$79bo2bo5bo2bo$90b
2o$75bo3bobo8bo$74bob4o2bo$73b2o2bo2bob2obo$72bo6b2o3b2o$71b8o5bo$70bo
4bo2b5obo ...
by googoIpIex
December 28th, 2021, 1:33 am
Forum: Patterns
Topic: How about a fully spartan demonoid?
Replies: 17
Views: 4357

Re: How about a fully spartan demonoid?


I'm curious about the self-destruct mechanism, though. The predecessor pattern isn't quite clean -- it sends out an extra glider at one point. There's some long-range communication between the sides, where one glider comes in and sends back two gliders to clean up a fleet and block that the self ...
by googoIpIex
December 14th, 2021, 1:12 am
Forum: Patterns
Topic: Spaceship Discussion Thread
Replies: 3569
Views: 1671262

Re: Spaceship Discussion Thread

x = 155, y = 46, rule = B3/S23
15$36bo39bo$29b3o3b3o3b3o25b3o3b3o3b3o40bo$28bo2bo2b2obo2bo2bo24bo2bo
2b2obo2bo2bo33b3o3b3o3b3o$31bo2b3o6bo4bo22bo2b3o6bo4bo27bo2bo2b2obo2bo
2bo$31bo2b3o6bo3b3o21bo2b3o6bo3b3o29bo2b3o6bo4bo$30bo4b2o6bo2b2obo20bo
4b2o6bo2b2obo29bo2b3o6bo3b3o ...
by googoIpIex
December 12th, 2021, 10:49 pm
Forum: Other Cellular Automata
Topic: Rules 2 transitions from Life
Replies: 672
Views: 178114

Re: Rules 2 transitions from Life

Code: Select all

x = 20, y = 18, rule = B2k3-j/S23
2o$obo$3bo$4bo$5bo$6bo$7bo$8bo$9bo$11bo$11bo$12bo$13bo$14bo$15bo$16bo$
17bobo$18b2o!

Code: Select all

x = 20, y = 18, rule = B3/S1c2-k3
2o$obo$3bo$4bo$5bo$6bo$7bo$8bo$9bo$11bo$11bo$12bo$13bo$14bo$15bo$16bo$
17bobo$18b2o!
some signals, going opposite directions
by googoIpIex
December 12th, 2021, 3:07 am
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 5992
Views: 2525479

Re: Oscillator Discussion Thread

smallest oscillator containing a full pulsar quadrant, both by bounding box and population smaller than a regular pulsar:

Code: Select all

x = 13, y = 14, rule = B3/S23
10bo$3b2o4bobo$4b2o2bo2bo$bo2bobo$b3ob2obobo$2bobobobo$3b3o2bobo$8b2ob
o$2bob4o3bo$bo6b3o$o3bob2o$b2o4bob2o$7bo2bo$8b2o!
by googoIpIex
December 12th, 2021, 3:05 am
Forum: Patterns
Topic: How about a fully spartan demonoid?
Replies: 17
Views: 4357

Re: How about a fully spartan demonoid?

In this specific context yes, but spartan nowadays means more like "can be constructable by slmake"
by googoIpIex
December 12th, 2021, 2:41 am
Forum: Patterns
Topic: How about a fully spartan demonoid?
Replies: 17
Views: 4357

How about a fully spartan demonoid?

The Topic of a Silver-reflector based demonoid has come up before, and it is clear that if we coordinate effort it is possible to make this a reality. all we really need are elbow operations for overclocked silver reflectors.

My Design for each side:
x = 413, y = 639, rule = LifeHistory
44$187.A ...
by googoIpIex
December 8th, 2021, 6:02 pm
Forum: Other Cellular Automata
Topic: Rules 1 transition from Life
Replies: 320
Views: 119283

Re: Rules 1 transition from Life

Definitely reducible p104 oscillator.

x = 58, y = 58, rule = B3/S237e
21b2ob2o$22bobo$17b2obo5bob2o$16bobob2o3b2obobo$15bo6bobo6bo$15b7o3b7o
2$17b3o7b3o$16bo2bo3bo3bo2bo$16b2o4bobo4b2o$22bobo$23bo$39b2o$39bo$37b
obo$37b2o13b2o$48b2o2bobo$12bo35bobobo2bo$12b3o35bobob2o$15bo33b2obo$
14b2o36bob2o ...
by googoIpIex
November 28th, 2021, 2:37 pm
Forum: Other Cellular Automata
Topic: Rules 2 transitions from Life
Replies: 672
Views: 178114

Re: Rules 2 transitions from Life

Rule with infinitely extensible p2 and really sparky natural 2c/5:

Code: Select all

x = 26, y = 8, rule = B3/S2-n36e
22b3o$21b3obo$20b3obo$19b3obo$3o4b3o8b3obo$o2bo2bo2bo8b2obo$b3o2b3o9bo
bo$2b2o2b2o11bo!
by googoIpIex
November 19th, 2021, 10:34 pm
Forum: Other Cellular Automata
Topic: hotcrystal0's rules
Replies: 93
Views: 29523

Re: My Rules

2 other interesting pd+glider reactions including another pd+g = rotated pd+ reflected g:

Code: Select all

x = 133, y = 68, rule = B3-ky4ek5y/S235e
25$93bo$29bobo62b2o$30b2o61b2o$30bo4$28bo4bo68bo4bo$26b2ob4ob2o64b2ob
4ob2o$28bo4bo68bo4bo!
by googoIpIex
November 17th, 2021, 9:29 pm
Forum: Other Cellular Automata
Topic: Rules 1 transition from Life
Replies: 320
Views: 119283

Re: Rules 1 transition from Life

x = 30, y = 36, rule = B3/S234w
6b3o$5b4o$4b2o$3b2o2b2o$2b2o$2b2obo2bo$2b2obobo$7bo$8b2o3bo$7b2o2b2obo
$6b2o3b2obo$4bo6bo$3b3ob2o3b5o$2b2o12bo2b2ob3o$b2o13b2obo3b2o$2o2bo14b
o$2bobo12bo5b2o$4bo12b2o3b2obob2o$17b2o2b2o4bobo$10bo6bo5b2o$9b2o12b2o
bo$8b3o12b3o$7b2o14b2o$6b3o5b3o$14bo$15bo4$9b2o3b3o ...
by googoIpIex
November 12th, 2021, 12:47 am
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 5404
Views: 1337984

Re: Miscellaneous Discoveries in Other Cellular Automata

rule with 5 separate one dimentional oscillators:
x = 93, y = 86, rule = B34ew5ry/S2-ac3-a4t5ei6ci
42bo3bo$2bo11bo12b2o12b3ob3o$b2o11b2o6b4obob2o9b2obobob2o12b8ob7ob6ob
4ob3o$2o2bo7bo2b2o4b2obo2bo3bo8bo2bobo2bo$2o2bo7bo2b2o5bobo2bo3bo7bo3b
obo3bo$bo2bo7bo2bo6b2obobo2b3o6bobobobobobo ...
by googoIpIex
November 6th, 2021, 11:39 am
Forum: Other Cellular Automata
Topic: hotcrystal0's rules
Replies: 93
Views: 29523

Re: My Rules

2 new puffer engines:

x = 86, y = 75, rule = B3-ky4ek5y/S235e
12$14bo3bo47b3ob3o$13b3ob3o45bo2bobo2bo$12b2obobob2o43bo3bobo3bo$11b2o
7b2o42bo9bo$12bo7bo45bo5bo$11bobo5bobo42b3o5b3o$11bobo5bobo42bo9bo$10b
2o9b2o39bo13bo$8b2ob2o7b2ob2o36b2ob2o7b2ob2o$9bo13bo36bobo13bobo$6b2ob ...
by googoIpIex
November 6th, 2021, 1:16 am
Forum: Other Cellular Automata
Topic: hotcrystal0's rules
Replies: 93
Views: 29523

Re: My Rules

x = 50, y = 111, rule = B3-ky4ek5y/S235e
7$29b3ob3o$28bo2bobo2bo$27bo3bobo3bo$27bo9bo$29bo5bo$27b3o5b3o$27bo9bo
$25bo13bo$24b2ob2o7b2ob2o$23bobo13bobo$22b2obob2o7b2obob2o$21bo6b2o5b
2o6bo$24b2o3b2o3b2o3b2o$21b2o4bo2b2ob2o2bo4b2o$25b2o4bobo4b2o$25bobo2b
o3bo2bobo$24b2ob2o7b2ob2o$24bo2b2o7b2o2bo ...
by googoIpIex
November 5th, 2021, 11:10 pm
Forum: Other Cellular Automata
Topic: hotcrystal0's rules
Replies: 93
Views: 29523

Re: My Rules

Had a little fun with Super:
x = 62, y = 75, rule = B3-ky4ek5y/S235eSuper
4$18.K7.J$17.LKL5.3J$17.3K5.3I11.2K$16.5L3.2JI2J8.K4LK$16.5L3.2JI2J6.
LK6LKL$15.2L3K2L.2J3I2J3.2LK8LK2L$15.3LK3L.7J2.3LK8LK3L$14.4LK3L3J3I
3J2B2LK8LK2L$14.4LK3L3J3I3J4.LK6LKL$15.3LK3L.7J7.K4LK$15.2L3K2L.2J3I
2J9.2K$16.5L3 ...
by googoIpIex
October 29th, 2021, 8:24 am
Forum: Other Cellular Automata
Topic: Miscellaneous Spaceship (collections) in Other Cellular Automata
Replies: 178
Views: 49788

Re: Miscellaneous Spaceship (collections) in Other Cellular Automata

a rule with an interesting variety of ships, including 4 counterfeit XWsses:
x = 90, y = 8, rule = B3-c4a5a6k/S2-ai3-jn4a
83b6o$83b2o2b2o$b3o39bobo37b6o$o3bo38bob2o7b2o9bo8bo8b2o2b2o$o3bo37bo
3bo9bo9bo9bo5bobo2bobo$o3bo3bo3b2ob2o6b5o18bo9bo9bo9bo5b3o2b3o$b3o2b2o ...
by googoIpIex
October 27th, 2021, 9:54 pm
Forum: Other Cellular Automata
Topic: Rules with interesting replicators
Replies: 550
Views: 221190

Re: Rules with interesting replicators


A Platoon-like replicator in a self-complementary rule. This one travels at c/2o and emits gliders and a 3c/15d spaceship.

x = 5, y = 8, rule = B3-ekqr4ikn5acky6ikn78/S2ace3-acky4-krt5ekqr678
b3o$obobo$5o$5o$b3o$5o$2bo$bobo!



kinda necroposting but i made a 4 engined ship out of it. 3 or ...
by googoIpIex
October 20th, 2021, 6:09 pm
Forum: Patterns
Topic: Still Life Synthesis Thread
Replies: 1198
Views: 386989

Re: Still Life Synthesis Thread

x = 305, y = 39, rule = B3/S23
44bo$44bobo$44b2o$38bo$36bobo$37b2o$77bo12b2o156bo$78b2o9bo2bo154bo$
77b2o11b2o155b3o4$272bo$141b2o48b2o48b2o30bo$141b2o48b2o48b2o28b3o3$
152b2o48b2o48b2o48b2o$90bo36bo24b2o23bo24b2o23bo24b2o23bo24b2o$91b2o
34bo49bo49bo49bo$90b2o35bo22b4o23bo22b4o23bo22b4o23bo22b4o ...
by googoIpIex
October 18th, 2021, 6:21 pm
Forum: Patterns
Topic: (2,1)c/6 technology thread
Replies: 54
Views: 18042

Re: (2,1)c/6 technology thread

x = 2713, y = 2361, rule = B3/S23
243$915bo$914b3o3bobobo$913b2o2b2o2bobob2o$914b3obobo4b3o$914b2o2b2o5b
3o$914bob3o3bo2b3o$914bo2bo4b2ob3o$909b2obo3bo5b5o$908b3o4b3o6bo$906b
2o2bo2bob4o$906b2o$904bo4bo2b6o$904b7o$905b2o4bob2o2b3o$913b2obo$907bo
4bo3bo3bo$911b2o3bo$910bo6b2ob2o$911b2o7bobo$922bo ...