Search found 2140 matches

by Entity Valkyrie 2
Yesterday, 2:16 am
Forum: Patterns
Topic: Let's find a G-to-X (Done!)
Replies: 154
Views: 120367

Re: Let's find a G-to-X (Done!)



I found a G-to-X!

#C G-to-Pi based on Herschel receiver.
#C The output is in a rather awkward spot.


That's actually neat output location. Edgy G -> R which can be annexed with RF48H.

x = 65, y = 36, rule = LifeHistory
10.CBC$10.B2CB6.2A$11.C3B4.B2AB$12.4B3.3B$13.4B3.B.B33.2D$14.10B33.D ...
by Entity Valkyrie 2
October 26th, 2026, 12:21 am
Forum: The Sandbox
Topic: QuadLife VS (Game)
Replies: 66
Views: 7582

Re: QuadLife VS (Game)


I overthrow bananananana’s place as Blue and unleash my 58P8H4V0. Turns out, that was a bad idea.


x = 118, y = 128, rule = EV2Steiner8Life
36.2A$36.2A2$15.2A$14.A2.A19.2A$15.2A19.A.A$37.A4$77.2V2$9.3A2$7.A5.A
18.2V$7.A5.A17.2V.4V.V7.V$7.A5.A18.5V2.V7.V2.2V$33.3V3.V10.2V$9.3A33.
V$45.V$32.4V14 ...
by Entity Valkyrie 2
October 25th, 2026, 1:21 am
Forum: Patterns
Topic: The Hunting of the Elementary Conduits
Replies: 1149
Views: 608531

Re: The Hunting of the Elementary Conduits



RL56B:

x = 24, y = 23, rule = B3/S23
15b2o$15bobob2o$17bobo$16b2obo$16bo2b2o$17b2o2bo$18bobo$18bob2o$17b2ob
o2bo$20bob2o$9b2o9bo$9b2o8b2o$bo$obo$bo14b2o$16b2o5$8bo$7b3o$9bo!



EDIT: or to BFx19R for a nice compact BR75B
x = 27, y = 36, rule = LifeHistory
7.2A$3.2A.A.A$4.A.A$4.A.2A$3.2A2.A ...
by Entity Valkyrie 2
October 25th, 2026, 1:09 am
Forum: Patterns
Topic: Thread For Your Accidental Discoveries
Replies: 2398
Views: 1718172

Re: Thread For Your Accidental Discoveries

Accidental eater 1:
x = 166, y = 165, rule = B3/S23
16bo$2o14bo$16bo3$9b2o$7bo4bo$7bo$7bo16bo$8b2ob2o11bo$10bo13bo$16bo$
15bob2o$19bo2$16bo3bo$17bobo$18bo2$13b2o16b3o$12b3o15bo3bo$20bobo2bo4b
5o$19bo4b2o$24b2o$19bob2o$19bobo$19b2o$28bobo5bob2o$27bo8b3obo$26bo9bo
bobo$26b3o3bo4b2ob3o ...
by Entity Valkyrie 2
October 25th, 2026, 12:50 am
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 6062
Views: 2540718

Re: Oscillator Discussion Thread


Is this p12 sparker/eater known?
I didn't see it in the sparker stamp collection.


in Weak Dot, there is this variant:
x = 18, y = 19, rule = B3/S23
15b2o$15bobo$12b2obobo$4bo7bobobo$3bo2bo7bo$2bo4bo4bo2bo$3b2o3bo6bo$6b
obo2bo3bo$8bo2bo3bo$15bo$12bo2bo$3b4o7bo$2bo4bo4bobobo$bobo3bo4b2obobo ...
by Entity Valkyrie 2
October 23rd, 2026, 12:33 am
Forum: Patterns
Topic: Let's find a G-to-X (Done!)
Replies: 154
Views: 120367

Re: Let's find a G-to-X (Done!)



Paperclip jumpscare :3
x = 20, y = 29, rule = LifeHistory
10.2A.A$6.2A.A2.2A$6.A3.A$8.2A.2A.A$2A2.4A.A.A.2A$A2.A.A$.A.A$2.A.A9.
2A$3.A4.2A4.A$8.2A6.A$12.5A$12.A$15.2A$15.A$13.A.A$13.2A$19.A$17.3A$16.
A$16.2A3$6.E$7.E$5.3E3$6.2A$6.2A!

Shoots a beehive really far as well...


Some CatForcing ...
by Entity Valkyrie 2
October 19th, 2026, 9:02 am
Forum: Patterns
Topic: Catalyst Discussion Thread
Replies: 442
Views: 232591

Re: Catalyst Discussion Thread


Is there a replacement of the ship here?

x = 11, y = 9, rule = B3/S23
9b2o$8bobo$8b2o2$4bo2bo$4bo2bo$3b3obo$b3o$obo!

Eater bridge eater should work, but it fails by ONE cell.

If possible: is should be able to support both reactions:

x = 21, y = 9, rule = B3/S23
2o11b2o$o5b2o5bo5b2o ...
by Entity Valkyrie 2
October 19th, 2026, 9:00 am
Forum: Patterns
Topic: Thread For Your Useless Discoveries
Replies: 5186
Views: 2242026

Re: an hwss gun but it's actually an lwss gun




EDIT: an hwss gun but it's actually a lwss gun but it's actually a glider gun but it's actually an mwss gun but it's actually a glider gun


Consider the following Glider but actually LWSS but actually Glider but actually LWSS but actually Glider but actually LWSS but actually Glider but ...
by Entity Valkyrie 2
October 19th, 2026, 8:55 am
Forum: Patterns
Topic: Execution of Old Guns by Variable-Speed Firing Squad
Replies: 1507
Views: 824695

Re: Execution of Old Guns by Variable-Speed Firing Squad



gun_529 (prime square) reduction (5767 -> 5360)



gun_521 (prime) reduction (5616 -> 5214)




Reduction to guntrue_1042 (7098 -> 5846)

x = 79, y = 74, rule = B3/S23
34b2o$33bobo$27b2o4bo$25bo2bo2b2ob4o$25b2obobobobo2bo$28bobobobo$28bo
bob2o$29bo2$42b2o$33b2o7bo$33b2o5bobo$40b2o5$9bo ...
by Entity Valkyrie 2
October 19th, 2026, 8:43 am
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 6062
Views: 2540718

Re: Oscillator Discussion Thread



an old unnamed/wing hassler by Nora Brown, monomerized


p36 wing hassler reduced from 156 to 153 cells

x = 36, y = 78, rule = B3/S23
34bo$32b3o$31bo$31b2o7$19b2o$18bo2bo$18bobobo$19bo2b3o$28b3o$21b2o5bo
2bo$21bo4bo$32bo$31bo$24bo4bo$22bo$21bo$27bo4bo$22bo2bo5b2o$23b3o$29b
3o2bo$8bo22bobobo ...
by Entity Valkyrie 2
October 17th, 2026, 9:47 am
Forum: Patterns
Topic: Thread for your periodic conduits that do not necessarily involve Herschels
Replies: 169
Views: 97036

Re: Thread for your periodic conduits that do not necessarily involve Herschels


From G-to-X (January 2024) ,
new 90° CC (170)
x = 45, y = 74, rule = LifeHistory
6.3D3.3D3.D7.3D3.3D$5.D3.D.D3.D.D.D5.D3.D.D3.D$5.D3.D.D2.2D2.D6.D5.D$
6.4D.D.D.D9.D5.D$9.D.2D2.D9.D5.D$9.D.D3.D9.D3.D.D3.D$6.3D3.3D11.3D3.
3D9$.C20.2A$2.C19.A8.A$3CB15.2A.A6.3A$.4B14.A.A6.A$2.4B8.A.2A.A8.2A$
3.4B7.2A ...
by Entity Valkyrie 2
October 15th, 2026, 5:18 pm
Forum: Help / Support
Topic: How to add new rules to golly?
Replies: 10
Views: 374

Re: How to add new rules to golly?



How do you make a .rule table with range 2 or greater?


The range-2 LtL neighborhoods' names and symmetries for rule tables are described here: https://github.com/GollyGang/ruletablerepository/wiki/RoadMap#larger-two-dimensional-neighborhoods
However, neither Golly nor LV support them.


okay ...
by Entity Valkyrie 2
October 15th, 2026, 1:52 am
Forum: Help / Support
Topic: How to add new rules to golly?
Replies: 10
Views: 374

Re: How to add new rules to golly?

How do you make a .rule table with range 2 or greater?
by Entity Valkyrie 2
October 14th, 2026, 7:47 am
Forum: Patterns
Topic: Execution of Old Guns by Variable-Speed Firing Squad
Replies: 1507
Views: 824695

Re: Execution of Old Guns by Variable-Speed Firing Squad



Here's an actual reduction to gun_1984:
...


The glider can’t escape:
x = 67, y = 53, rule = LifeHistory
18.2A$17.B2AB$18.3B$19.A$17.BABAB3.B$16.BA3BAB.B2A$8.2A3.AB.2ABAB2A2B
2A$9.A2.A.4ABA2BAB.B11.2A2.2A$6.3A3.2A.6AB2A13.A.A2.A$5.A3.3A4.3B5AB
14.2A.A.2A$5.A.2A2.A4.6B2A13.A2.A.A.2A$4.2A ...
by Entity Valkyrie 2
October 14th, 2026, 4:15 am
Forum: Patterns
Topic: Execution of Old Guns by Variable-Speed Firing Squad
Replies: 1507
Views: 824695

Re: Execution of Old Guns by Variable-Speed Firing Squad


EDIT: guntrue_2300 reduced (3233 -> EDIT 2: 3015)
x = 67, y = 45, rule = B3/S23
48b2o4b2o$48bobo2bobo$36b2o12b4o$37bo4bo2bo2bo2b2o2bo$36bo5b4o2bo2b2o
2bo$36b2o2b2o8bo2bo$34b2o3bobob2obo12b2o$33bo2bob2o2b2ob2o12bo2bo$3b2o
28b3o4bo16bobob2o$2bobo31b4o17b2obo$3bo29b2obo12b2o9bo$32bobo3b2o7bo2b
o9b2o ...
by Entity Valkyrie 2
October 13th, 2026, 10:46 am
Forum: Patterns
Topic: Execution of Old Guns by Variable-Speed Firing Squad
Replies: 1507
Views: 824695

Re: Execution of Old Guns by Variable-Speed Firing Squad



7363 is 37x199, so guntrue_7363 is a composite gun
Anyway, this is a smaller design
x = 123, y = 108, rule = B3/S23
...


x37 multiplier makes it even smaller:
x = 113, y = 106, rule = LifeHistory
16.2A$15.B2A2B7.2A$16.4B6.B2AB$11.2A4.6B4.2B$10.B2AB2.8B4.2B9.A$11.3B
.17B7.3A$9.2B.B2.18B9.A$8 ...
by Entity Valkyrie 2
October 13th, 2026, 9:15 am
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 6062
Views: 2540718

Re: Oscillator Discussion Thread


EDIT: Funny Coe's p8 variant (should work with most grin sparkers)
x = 15, y = 16, rule = B3/S23
14bo$12b3o2$2o9bobo$2o7b2ob2o$9b2ob2o$10b2o$bobo8b2o$b2o2bo4b2ob2o$2b
o7b2ob2o$3b3o4bobo2$9b3o$4b2o3bo$3bobo$4bo!



I found a version of this using a figure eight a few months ago:


Found a new ...
by Entity Valkyrie 2
October 6th, 2026, 7:00 pm
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 6062
Views: 2540718

Re: Oscillator Discussion Thread

p21 TL hassler:
x = 39, y = 30, rule = B3/S23
25bo$24b2o3b2o$24b2o3b2o$25bo$24bo2bo$23b3obo$23bo3b2o$24b2o3bo$25bob
3o$25bo2bo$6b2o19bo$22b2o3b2o$2b2obo2bo13b2o3b2o$3bob4o18bo$3bobo$2ob
2o$obo3bo4b2o5bo$3b4o4bo2bob2ob2o$7b2o2bo2bo3bo7b2o$3b2o2bo2b3o13b2o4b
3o$3bobobobo21bo6bo$4b2obob4o17b2obobo2bo ...
by Entity Valkyrie 2
October 4th, 2026, 12:02 pm
Forum: Patterns
Topic: Synthesising Oscillators
Replies: 2544
Views: 1500548

Re: Synthesising Oscillators



If only we knew how to make this object...
x = 6, y = 4, rule = B3/S23
5bo$3bobo$2bobo$2o3bo!
If we could, then that would give a synthesis for 34P7:
x = 25, y = 36, rule = B3/S23
11bo$9bobo$10b2o$17bo$15b2o$11bo4b2o$12b2o8b2o$11b2o8b4o$20b2ob2o$21b
2o2$13bo3b2o$14bobo$13bobo$13bo2$11b2o6bo ...
by Entity Valkyrie 2
October 3rd, 2026, 3:36 pm
Forum: Patterns
Topic: Thread for your unsure discoveries
Replies: 4090
Views: 1928635

Re: Thread for your unsure discoveries

Is this interaction between Merzenich's p31 and a boat known?

Code: Select all

x = 24, y = 21, rule = B3/S23
11b2o$11bobo$12bo4$8bobo2bobo$6b2o2b4o2b2o$2o5b2o6b2o5b2o$2o6bo6bo6b2o
8$2o6bo6bo6b2o$2o5b2o6b2o5b2o$6b2o2b4o2b2o$8bobo2bobo!
by Entity Valkyrie 2
October 3rd, 2026, 7:16 am
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 6062
Views: 2540718

Re: Oscillator Discussion Thread


I just found another p11 moderate domino sparker!

x = 27, y = 20, rule = B3/S23
21bo$20bobo$20bobo$2o17b2ob3o$bo23bo$bobo9b2o4b2ob3o$2b2o7bo4bo2b2obo$
10bo5bo$5b3o2bo6bo$10bo6bo$11bo4bo5b2o$19b3obo$4b2o7b2o4bobobob2o$2obo
bo8bo4bobobo2bo$ob2obobo5bo6b2o2bo$6b2o5b2o3bo3b2o$18b4o$21bo$20bo$20b
2o ...
by Entity Valkyrie 2
October 3rd, 2026, 6:00 am
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 6062
Views: 2540718

Re: Oscillator Discussion Thread



Any ideas on how to make a P29 Herschel factory?( need to turn excess block into ship, the ship can’t form too early)


I have a partial for a DRL but no factory unless you can find a banana sparker:
x = 34, y = 26, rule = B3/S23
18bo$18b3o$21bo$20b2o$24b2o$23bobo6b2o$25bo6bo$9bo10bo8b2obo ...
by Entity Valkyrie 2
September 30th, 2026, 12:24 am
Forum: Patterns
Topic: Let's find a G-to-X (Done!)
Replies: 154
Views: 120367

Re: Let's find a G-to-X (Done!)



Here's a lead on a G-to-R:
...


2g to R, where both gliders need to be on the same lane to remove a leftover block

x = 39, y = 36, rule = B3/S23
obo$b2o$bo4$14b2o$14bobo$15bo5$31b2o$31b2o2$31b4o$30bo4bo$31b4obo$35b
o$31b4o$31bo3b3o$32b3o3bo$34bo2bo$21b2o11bobo$21b2o3bo8bo$25bobo$26bo ...
by Entity Valkyrie 2
September 29th, 2026, 12:44 pm
Forum: Patterns
Topic: Synthesising Oscillators
Replies: 2544
Views: 1500548

Re: Synthesising Oscillators


If only we knew how to make this object...
x = 6, y = 4, rule = B3/S23
5bo$3bobo$2bobo$2o3bo!
If we could, then that would give a synthesis for 34P7:
x = 25, y = 36, rule = B3/S23
11bo$9bobo$10b2o$17bo$15b2o$11bo4b2o$12b2o8b2o$11b2o8b4o$20b2ob2o$21b
2o2$13bo3b2o$14bobo$13bobo$13bo2$11b2o6bo ...
by Entity Valkyrie 2
September 28th, 2026, 12:46 am
Forum: Patterns
Topic: Gun Discussion Thread
Replies: 1023
Views: 495830

Re: Gun Discussion Thread



Is there a chance that the P26 dependent reflector loop can be used as the basis for a P26 gun? I did a quick hand search and found some complex sparks that can support the base reaction, such as this one: x = 20, y = 18, rule = B3/S23
obo$o5bo11b2o$3b3o12bo$16bobo$5bob2o7b2o$9bo$5bo4bobo ...