I used the same method used to create List of common evolutionary sequences on this rule, though only with around 1m soups rather than 50m. Here are the ones that appeared >=100 times:
3030 - bbbob$oobob$bbobo$! (Teardrop sequence)
2905 - bbo$bbb$oob$boo$bbo$!
1131 - obb$obo$bbo$ooo$! (B-heptaplet ...
Search found 1134 matches
- September 27th, 2025, 11:04 pm
- Forum: Other Cellular Automata
- Topic: Travelling Ts(b3s23-a5) and its variants
- Replies: 1219
- Views: 92453
- September 13th, 2025, 2:50 am
- Forum: Other Cellular Automata
- Topic: Thread for basic non-CGOL questions
- Replies: 1679
- Views: 476397
Re: Thread for basic non-CGOL questions
Is there a way to weld these SL stabilizations together without eternally off cells? The result would be another p45 in Pedestrian Life, a rule which has a great dearth of them.
x = 83, y = 37, rule = B38/S23Investigator
18.2A43.2A$16.3A.A41.A.3A$15.A4.A41.A4.A$16.3A.A.2A.2A29.2A.2A.A.3A$18.
A ...
- March 15th, 2025, 11:29 am
- Forum: Other Cellular Automata
- Topic: Alien "completions" of CGoL partials
- Replies: 18
- Views: 1407
Re: Alien "completions" of CGoL partials
After seeing this topic, my first thought was to try one of the near-misses from the Pi-R-Squared spaceship page. I chose this one, since an alien completion is probably the best it's ever going to get:
Is this (glide-reflective) near-spaceship known?
x = 11, y = 8, rule = LifeHistory
2.A$.A.A$A2 ...
Is this (glide-reflective) near-spaceship known?
x = 11, y = 8, rule = LifeHistory
2.A$.A.A$A2 ...
- February 14th, 2023, 8:18 am
- Forum: Other Cellular Automata
- Topic: Rules 2 transitions from Life
- Replies: 664
- Views: 176119
Re: Rules 2 transitions from Life
Adding B0:
B01c3/S23 - Most things evolve into giant p2, or p4 oscillators, sometimes having this p6 oscillator inside them:
x = 2, y = 3, rule = B01c3/S23
2o2$2o!
B01e3/S23 - Already explored
B02a3/S23 - Already explored
Only new pattern I found is this p24:
x = 4, y = 5, rule = B02a3/S23
o ...
B01c3/S23 - Most things evolve into giant p2, or p4 oscillators, sometimes having this p6 oscillator inside them:
x = 2, y = 3, rule = B01c3/S23
2o2$2o!
B01e3/S23 - Already explored
B02a3/S23 - Already explored
Only new pattern I found is this p24:
x = 4, y = 5, rule = B02a3/S23
o ...
- March 31st, 2021, 3:55 am
- Forum: The Sandbox
- Topic: rebus [game]
- Replies: 35
- Views: 12780
Re: rebus [game]
Yes. Explanation: The "You" is in old english font, which means it should be "Thou". Combine that with the sand and you get thousand.
I'll come up with a new one later
- March 30th, 2021, 10:04 am
- Forum: The Sandbox
- Topic: rebus [game]
- Replies: 35
- Views: 12780
- March 30th, 2021, 9:41 am
- Forum: The Sandbox
- Topic: Random posts 2
- Replies: 486
- Views: 69242
Re: Reversible computing model
I don't completely understand. I understand what reversible computing means, but how is this a model?PHPBB12345 wrote: March 30th, 2021, 8:50 amCode: Select all
INPUT initial INPUT OUTPUT+HISTORY compute INPUT OUTPUT OUTPUT+HISTORY copy output INPUT OUTPUT "uncompute"
- March 29th, 2021, 10:12 am
- Forum: The Sandbox
- Topic: Posts that are related to ConwayLife or other cellular autonoma but otherwise random
- Replies: 38
- Views: 8759
Re: Posts that are related to ConwayLife or other cellular autonoma but otherwise random
I tried to make Hillstretcher able to have gliders (it failed, S3q makes it explode but if you exclude S3q you can't have hillstretchers) and I managed to end up at LeapLife with S4i added. I ran a soup, and
Code: Select all
x = 4, y = 4, rule = B2n3/S23-q4i
b3o$ob2o$4o$bo!- March 29th, 2021, 8:32 am
- Forum: Scripts
- Topic: Thread for your script-related questions
- Replies: 641
- Views: 268672
Re: Thread for your script-related questions
I can't even load in a loafer.
Why not, exactly? Please try being more specific in bug reports -- it seems silly to have to go through several cycles of posts to painfully extract the relevant information from people.
I saved the script to Golly's Scripts/Python directory, entered "xq7 ...
- March 29th, 2021, 8:22 am
- Forum: Scripts
- Topic: Thread for your script-related questions
- Replies: 641
- Views: 268672
Re: Thread for your script-related questions
I know of a script that turns patterns to apgcodes, but is there a script that turns apgcodes to patterns?
This script by Ilmari Karonen seems to fit the bill. I haven't tested it, but the comments show a good level of awareness of the different apgcode variants.
Tangential note: I knew the ...
- March 29th, 2021, 8:06 am
- Forum: The Sandbox
- Topic: rebus [game]
- Replies: 35
- Views: 12780
Re: rebus [game]
Green eggs and ham
- March 29th, 2021, 7:45 am
- Forum: The Sandbox
- Topic: Birthdays
- Replies: 994
- Views: 367994
Re: Birthdays
In my timezone nobody has a birthday today, so happy birthday nobody! Here's the first gift in a while:
Code: Select all
x=0, y=0, rule = B/S
!- March 29th, 2021, 7:41 am
- Forum: The Sandbox
- Topic: Cellular automata-only word chains
- Replies: 381
- Views: 67474
Re: Cellular automata-only word chains
Where do I continue from?
- March 29th, 2021, 7:37 am
- Forum: Scripts
- Topic: Thread for your script-related questions
- Replies: 641
- Views: 268672
Re: Thread for your script-related questions
I know of a script that turns patterns to apgcodes, but is there a script that turns apgcodes to patterns?
- March 29th, 2021, 7:35 am
- Forum: The Sandbox
- Topic: Posts that are related to ConwayLife or other cellular autonoma but otherwise random
- Replies: 38
- Views: 8759
Re: Posts that are related to ConwayLife or other cellular autonoma but otherwise random
I am currently apgsearching Hillstretcher, and it keeps killing itself because the soups last too long (I think)
Linear-growth pattern detected: yl3_1_6_3ed95a87c89e99a80b632ef2873c2354
Linear-growth pattern detected: yl6_1_12_c46395cbf4ab33ccd467552fc1bdeced
Linear-growth pattern detected: yl6_1 ...
Linear-growth pattern detected: yl3_1_6_3ed95a87c89e99a80b632ef2873c2354
Linear-growth pattern detected: yl6_1_12_c46395cbf4ab33ccd467552fc1bdeced
Linear-growth pattern detected: yl6_1 ...
- March 29th, 2021, 6:00 am
- Forum: The Sandbox
- Topic: My number is harder to describe [GAME]
- Replies: 94
- Views: 16054
- March 29th, 2021, 4:05 am
- Forum: The Sandbox
- Topic: Guess the pattern
- Replies: 83
- Views: 22596
Re: Guess the pattern
Loaf? Hive? Ship?
- March 29th, 2021, 3:01 am
- Forum: Other Cellular Automata
- Topic: Hillstretcher (B2ikn3ai/S0234i)
- Replies: 41
- Views: 9190
Re: Hillstretcher (B2ikn3ai/S0234i)
Ok.Schiaparelliorbust wrote: March 29th, 2021, 2:06 am p30:Edit: I think you should keep the oscillator collection on your first post.Code: Select all
x = 23, y = 26, rule = B2ikn3ai/S0234i 5$5bo2$4b3o$4bo2bob2o$5bobobo$4bo2bobo$4bo2bob2o$5bobo$4bo3bo$6bo$4bo 3bo$6bo$6bo!
- March 29th, 2021, 1:40 am
- Forum: The Sandbox
- Topic: Guess the pattern
- Replies: 83
- Views: 22596
Re: Guess the pattern
Does it have numbers? Do the numbers count as letters?
- March 29th, 2021, 1:06 am
- Forum: Other Cellular Automata
- Topic: Hillstretcher (B2ikn3ai/S0234i)
- Replies: 41
- Views: 9190
Re: Hillstretcher (B2ikn3ai/S0234i)
P18 x = 16, y = 9, rule = B2ikn3ai/S0234i
5b2o$8b2ob2ob2o$3bo3bo2bo2bobo$2b2obobo5bo$2o3bob7o$bo$bobob7o$2b2obo
5bo$8bo!
P19 x = 17, y = 17, rule = B2ikn3ai/S0234i
6bo$5bobo$4bo3bo$3bo4bo$2bo6bo$bo5bo2bo$o5b3o2bo$bo3b2o2bo2bo$2b2o2bob
obo2b2o$4bo2bo2b2o3bo$5bo2b3o5bo$6bo2bo5bo$7bo6bo$8bo4bo ...
- March 28th, 2021, 7:47 am
- Forum: General Discussion
- Topic: apgsearch v5.0
- Replies: 202
- Views: 237589
Re: apgsearch v5.0
I did not. I forgot that it was on gitlab and had a readme.md because I had issues with make and g++ (which are now fixed).dvgrn wrote: March 28th, 2021, 7:43 amConfigure apgsearch 5.0? Have you read the instructions?PkmnQ wrote: March 28th, 2021, 7:27 am How do I configure it so it uses a rule other than the standard Life?
- March 28th, 2021, 7:27 am
- Forum: General Discussion
- Topic: apgsearch v5.0
- Replies: 202
- Views: 237589
Re: apgsearch v5.0
How do I configure it so it uses a rule other than the standard Life?
- March 28th, 2021, 5:49 am
- Forum: The Sandbox
- Topic: Word Chains (Game)
- Replies: 4300
- Views: 652339
Re: Word Chains (Game)
Concrete
- March 28th, 2021, 2:41 am
- Forum: Other Cellular Automata
- Topic: Hillstretcher (B2ikn3ai/S0234i)
- Replies: 41
- Views: 9190
Re: Hillstretcher (B2ikn3ai/S0234i)
If anyone wants to find more, use this (extremely slow) script (based on my previous failed methuselah script): import golly as g
# Initialization
h = int(g.getstring("Torus height:"))
count = int(g.getstring("Soup count:"))
g.setrule("B2ikn3ai/S0234i:T" + str(h) + "," + str(h))
gens = 0
j = 0 ...
# Initialization
h = int(g.getstring("Torus height:"))
count = int(g.getstring("Soup count:"))
g.setrule("B2ikn3ai/S0234i:T" + str(h) + "," + str(h))
gens = 0
j = 0 ...
- March 28th, 2021, 1:19 am
- Forum: Other Cellular Automata
- Topic: Hillstretcher (B2ikn3ai/S0234i)
- Replies: 41
- Views: 9190
Re: Hillstretcher (B2ikn3ai/S0234i)
your homework to reduce this p27, I'll be busy for a while x = 23, y = 23, rule = B2ikn3ai/S0234i
11bo2$7b2ob3o3b2o$7b2obobo3b2o$10bo3bo$2b2o6bo3b2o$2b2o4b2o$5bobo6b2o
3b2o$4b2ob2o5bobo2b2o$10b3o3bo$2b2o5bo3bo3b4o$obo6bo3bo6bobo$2b4o3bo3b
o5b2o$6bo3b3o$2b2o2bobo5b2ob2o$2b2o3b2o6bobo$13b2o4b2o ...
