Search found 1134 matches

by PkmnQ
September 27th, 2025, 11:04 pm
Forum: Other Cellular Automata
Topic: Travelling Ts(b3s23-a5) and its variants
Replies: 1219
Views: 92453

Re: Travelling Ts(b3s23-a5) and its variants

I used the same method used to create List of common evolutionary sequences on this rule, though only with around 1m soups rather than 50m. Here are the ones that appeared >=100 times:

3030 - bbbob$oobob$bbobo$! (Teardrop sequence)
2905 - bbo$bbb$oob$boo$bbo$!
1131 - obb$obo$bbo$ooo$! (B-heptaplet ...
by PkmnQ
September 13th, 2025, 2:50 am
Forum: Other Cellular Automata
Topic: Thread for basic non-CGOL questions
Replies: 1679
Views: 476397

Re: Thread for basic non-CGOL questions


Is there a way to weld these SL stabilizations together without eternally off cells? The result would be another p45 in Pedestrian Life, a rule which has a great dearth of them.

x = 83, y = 37, rule = B38/S23Investigator
18.2A43.2A$16.3A.A41.A.3A$15.A4.A41.A4.A$16.3A.A.2A.2A29.2A.2A.A.3A$18.
A ...
by PkmnQ
March 15th, 2025, 11:29 am
Forum: Other Cellular Automata
Topic: Alien "completions" of CGoL partials
Replies: 18
Views: 1407

Re: Alien "completions" of CGoL partials

After seeing this topic, my first thought was to try one of the near-misses from the Pi-R-Squared spaceship page. I chose this one, since an alien completion is probably the best it's ever going to get:

Is this (glide-reflective) near-spaceship known?
x = 11, y = 8, rule = LifeHistory
2.A$.A.A$A2 ...
by PkmnQ
February 14th, 2023, 8:18 am
Forum: Other Cellular Automata
Topic: Rules 2 transitions from Life
Replies: 664
Views: 176119

Re: Rules 2 transitions from Life

Adding B0:
B01c3/S23 - Most things evolve into giant p2, or p4 oscillators, sometimes having this p6 oscillator inside them:
x = 2, y = 3, rule = B01c3/S23
2o2$2o!

B01e3/S23 - Already explored
B02a3/S23 - Already explored
Only new pattern I found is this p24:

x = 4, y = 5, rule = B02a3/S23
o ...
by PkmnQ
March 31st, 2021, 3:55 am
Forum: The Sandbox
Topic: rebus [game]
Replies: 35
Views: 12780

Re: rebus [game]

EvinZL wrote: March 30th, 2021, 10:17 am
PkmnQ wrote: March 30th, 2021, 10:04 am
EvinZL wrote: March 30th, 2021, 9:54 amning
Anyway, here is a rebus I made in mspaint:
<snip>
Thousand?
Yes. Explanation: The "You" is in old english font, which means it should be "Thou". Combine that with the sand and you get thousand.
I'll come up with a new one later
by PkmnQ
March 30th, 2021, 10:04 am
Forum: The Sandbox
Topic: rebus [game]
Replies: 35
Views: 12780

Re: rebus [game]

EvinZL wrote: March 30th, 2021, 9:54 amning
Lightning?

Anyway, here is a rebus I made in mspaint:
Image
by PkmnQ
March 30th, 2021, 9:41 am
Forum: The Sandbox
Topic: Random posts 2
Replies: 486
Views: 69242

Re: Reversible computing model

PHPBB12345 wrote: March 30th, 2021, 8:50 am

Code: Select all

INPUT                       initial
INPUT        OUTPUT+HISTORY compute
INPUT OUTPUT OUTPUT+HISTORY copy output
INPUT OUTPUT                "uncompute"
I don't completely understand. I understand what reversible computing means, but how is this a model?
by PkmnQ
March 29th, 2021, 10:12 am
Forum: The Sandbox
Topic: Posts that are related to ConwayLife or other cellular autonoma but otherwise random
Replies: 38
Views: 8759

Re: Posts that are related to ConwayLife or other cellular autonoma but otherwise random

I tried to make Hillstretcher able to have gliders (it failed, S3q makes it explode but if you exclude S3q you can't have hillstretchers) and I managed to end up at LeapLife with S4i added. I ran a soup, and

Code: Select all

x = 4, y = 4, rule = B2n3/S23-q4i
b3o$ob2o$4o$bo!
by PkmnQ
March 29th, 2021, 8:32 am
Forum: Scripts
Topic: Thread for your script-related questions
Replies: 641
Views: 268672

Re: Thread for your script-related questions


I can't even load in a loafer.
Why not, exactly? Please try being more specific in bug reports -- it seems silly to have to go through several cycles of posts to painfully extract the relevant information from people.

I saved the script to Golly's Scripts/Python directory, entered "xq7 ...
by PkmnQ
March 29th, 2021, 8:22 am
Forum: Scripts
Topic: Thread for your script-related questions
Replies: 641
Views: 268672

Re: Thread for your script-related questions



I know of a script that turns patterns to apgcodes, but is there a script that turns apgcodes to patterns?

This script by Ilmari Karonen seems to fit the bill. I haven't tested it, but the comments show a good level of awareness of the different apgcode variants.

Tangential note: I knew the ...
by PkmnQ
March 29th, 2021, 8:06 am
Forum: The Sandbox
Topic: rebus [game]
Replies: 35
Views: 12780

Re: rebus [game]

SquishyBoi wrote: March 17th, 2021, 8:25 pm4.
EGG EGG HAM
Green eggs and ham
by PkmnQ
March 29th, 2021, 7:45 am
Forum: The Sandbox
Topic: Birthdays
Replies: 994
Views: 367994

Re: Birthdays

In my timezone nobody has a birthday today, so happy birthday nobody! Here's the first gift in a while:

Code: Select all

x=0, y=0, rule = B/S
!
by PkmnQ
March 29th, 2021, 7:41 am
Forum: The Sandbox
Topic: Cellular automata-only word chains
Replies: 381
Views: 67474

Re: Cellular automata-only word chains

Where do I continue from?
by PkmnQ
March 29th, 2021, 7:37 am
Forum: Scripts
Topic: Thread for your script-related questions
Replies: 641
Views: 268672

Re: Thread for your script-related questions

I know of a script that turns patterns to apgcodes, but is there a script that turns apgcodes to patterns?
by PkmnQ
March 29th, 2021, 7:35 am
Forum: The Sandbox
Topic: Posts that are related to ConwayLife or other cellular autonoma but otherwise random
Replies: 38
Views: 8759

Re: Posts that are related to ConwayLife or other cellular autonoma but otherwise random

I am currently apgsearching Hillstretcher, and it keeps killing itself because the soups last too long (I think)
Linear-growth pattern detected: yl3_1_6_3ed95a87c89e99a80b632ef2873c2354
Linear-growth pattern detected: yl6_1_12_c46395cbf4ab33ccd467552fc1bdeced
Linear-growth pattern detected: yl6_1 ...
by PkmnQ
March 29th, 2021, 6:00 am
Forum: The Sandbox
Topic: My number is harder to describe [GAME]
Replies: 94
Views: 16054

Re: My number is harder to describe [GAME]

92
by PkmnQ
March 29th, 2021, 4:05 am
Forum: The Sandbox
Topic: Guess the pattern
Replies: 83
Views: 22596

Re: Guess the pattern

Loaf? Hive? Ship?
by PkmnQ
March 29th, 2021, 3:01 am
Forum: Other Cellular Automata
Topic: Hillstretcher (B2ikn3ai/S0234i)
Replies: 41
Views: 9190

Re: Hillstretcher (B2ikn3ai/S0234i)

Schiaparelliorbust wrote: March 29th, 2021, 2:06 am p30:

Code: Select all

x = 23, y = 26, rule = B2ikn3ai/S0234i
5$5bo2$4b3o$4bo2bob2o$5bobobo$4bo2bobo$4bo2bob2o$5bobo$4bo3bo$6bo$4bo
3bo$6bo$6bo!
Edit: I think you should keep the oscillator collection on your first post.
Ok.
by PkmnQ
March 29th, 2021, 1:40 am
Forum: The Sandbox
Topic: Guess the pattern
Replies: 83
Views: 22596

Re: Guess the pattern

Does it have numbers? Do the numbers count as letters?
by PkmnQ
March 29th, 2021, 1:06 am
Forum: Other Cellular Automata
Topic: Hillstretcher (B2ikn3ai/S0234i)
Replies: 41
Views: 9190

Re: Hillstretcher (B2ikn3ai/S0234i)


P18 x = 16, y = 9, rule = B2ikn3ai/S0234i
5b2o$8b2ob2ob2o$3bo3bo2bo2bobo$2b2obobo5bo$2o3bob7o$bo$bobob7o$2b2obo
5bo$8bo!
P19 x = 17, y = 17, rule = B2ikn3ai/S0234i
6bo$5bobo$4bo3bo$3bo4bo$2bo6bo$bo5bo2bo$o5b3o2bo$bo3b2o2bo2bo$2b2o2bob
obo2b2o$4bo2bo2b2o3bo$5bo2b3o5bo$6bo2bo5bo$7bo6bo$8bo4bo ...
by PkmnQ
March 28th, 2021, 7:47 am
Forum: General Discussion
Topic: apgsearch v5.0
Replies: 202
Views: 237589

Re: apgsearch v5.0

dvgrn wrote: March 28th, 2021, 7:43 am
PkmnQ wrote: March 28th, 2021, 7:27 am How do I configure it so it uses a rule other than the standard Life?
Configure apgsearch 5.0? Have you read the instructions?
I did not. I forgot that it was on gitlab and had a readme.md because I had issues with make and g++ (which are now fixed).
by PkmnQ
March 28th, 2021, 7:27 am
Forum: General Discussion
Topic: apgsearch v5.0
Replies: 202
Views: 237589

Re: apgsearch v5.0

How do I configure it so it uses a rule other than the standard Life?
by PkmnQ
March 28th, 2021, 5:49 am
Forum: The Sandbox
Topic: Word Chains (Game)
Replies: 4300
Views: 652339

Re: Word Chains (Game)

Concrete
by PkmnQ
March 28th, 2021, 2:41 am
Forum: Other Cellular Automata
Topic: Hillstretcher (B2ikn3ai/S0234i)
Replies: 41
Views: 9190

Re: Hillstretcher (B2ikn3ai/S0234i)

If anyone wants to find more, use this (extremely slow) script (based on my previous failed methuselah script): import golly as g
# Initialization
h = int(g.getstring("Torus height:"))
count = int(g.getstring("Soup count:"))
g.setrule("B2ikn3ai/S0234i:T" + str(h) + "," + str(h))
gens = 0
j = 0 ...
by PkmnQ
March 28th, 2021, 1:19 am
Forum: Other Cellular Automata
Topic: Hillstretcher (B2ikn3ai/S0234i)
Replies: 41
Views: 9190

Re: Hillstretcher (B2ikn3ai/S0234i)



your homework to reduce this p27, I'll be busy for a while x = 23, y = 23, rule = B2ikn3ai/S0234i
11bo2$7b2ob3o3b2o$7b2obobo3b2o$10bo3bo$2b2o6bo3b2o$2b2o4b2o$5bobo6b2o
3b2o$4b2ob2o5bobo2b2o$10b3o3bo$2b2o5bo3bo3b4o$obo6bo3bo6bobo$2b4o3bo3b
o5b2o$6bo3b3o$2b2o2bobo5b2ob2o$2b2o3b2o6bobo$13b2o4b2o ...