Various p2 and p4 photons in B02xx/Syy5 rules:
:LaundryPizza03, 2026:B023/S15:B0238/S15:2:0:2:35:40:7bo4bo9bo4bo$4bo4bo4bo5bo4bo4bo$6b3ob3o4bo4b3ob3o$4bob2ob3o3b5o3b3ob2obo$7bobo4bob3obo4bobo$6bo2bo2bobob3obobo2bo2bo$11b2ob3ob3ob2o$10bo2b4ob4o2bo$10b4o7b4o$5b3obob2o3bobo3b2obob3o$6b3ob2ob9ob2ob3o ...
Search found 2640 matches
- Yesterday, 3:19 pm
- Forum: Other Cellular Automata
- Topic: Spaceships in Life-like cellular automata
- Replies: 959
- Views: 312520
- October 12th, 2026, 9:43 pm
- Forum: Other Cellular Automata
- Topic: B368/S12578
- Replies: 0
- Views: 72
B368/S12578
This is a mildly explosive rule with 2x2's c/8d crawler and a small 4c/13o replicator documented by Eppstein .
x = 1, y = 5, rule = B368/S12578
o$o$o$o$o!
This should be an effective model of Hickerson's 12-unit push and pull mechanisms:
x = 146, y = 120, rule ...
x = 1, y = 5, rule = B368/S12578
o$o$o$o$o!
This should be an effective model of Hickerson's 12-unit push and pull mechanisms:
x = 146, y = 120, rule ...
- October 9th, 2026, 11:00 pm
- Forum: Scripts
- Topic: Thread for your script-related questions
- Replies: 670
- Views: 272760
Re: Thread for your script-related questions
I want to weld together an XOR replicator push and pull mechanism to make a spaceship that moves 3 units every 75 units of time. (This replicator is 4c/13o, so the total speed will be 12c/975o.) I came up with the following mechanism to move these mechanisms:
x = 211, y = 97, rule ...
x = 211, y = 97, rule ...
- October 8th, 2026, 2:20 pm
- Forum: Other Cellular Automata
- Topic: Thread for your corderization requests
- Replies: 567
- Views: 104740
Re: Thread for your corderization requests
Best progress thus far on the B368/S12578 cordership; the proposed speed is 32c/312o.
x = 2064, y = 1187, rule = B368/S12578
1260bo$1257bobo2$1259b3o10$bo$2bobo2$3o23$1253bo$1250bobo2$1252b3o10$
72bo$73bobo2$71b3o23$1246bo$1243bobo2$1245b3o10$143bo$144bobo2$142b3o
23$1239bo$1236bobo2$1238b3o10 ...
x = 2064, y = 1187, rule = B368/S12578
1260bo$1257bobo2$1259b3o10$bo$2bobo2$3o23$1253bo$1250bobo2$1252b3o10$
72bo$73bobo2$71b3o23$1246bo$1243bobo2$1245b3o10$143bo$144bobo2$142b3o
23$1239bo$1236bobo2$1238b3o10 ...
- October 8th, 2026, 8:14 am
- Forum: Other Cellular Automata
- Topic: Thread for your corderization requests
- Replies: 567
- Views: 104740
Re: Thread for your corderization requests
An end piece for a replicator-based spaceship in B368/S12578.
x = 114, y = 10, rule = B368/S12578
3bo$obo2$2b3o2$17bo31bo7bo23bo7bo23bo$17bo31bo7bo23bo7bo23bo$17bo31bo
7bo23bo7bo23bo$17bo31bo7bo23bo7bo23bo$17bo31bo7bo23bo7bo23bo!
This fits one end of Hickerson's p104 gun (see Eppstein's page on ...
x = 114, y = 10, rule = B368/S12578
3bo$obo2$2b3o2$17bo31bo7bo23bo7bo23bo$17bo31bo7bo23bo7bo23bo$17bo31bo
7bo23bo7bo23bo$17bo31bo7bo23bo7bo23bo$17bo31bo7bo23bo7bo23bo!
This fits one end of Hickerson's p104 gun (see Eppstein's page on ...
- October 8th, 2026, 2:58 am
- Forum: Other Cellular Automata
- Topic: Rules with interesting dynamics
- Replies: 1206
- Views: 497675
Re: Rules with interesting dynamics
This rule seems to be stable with c and c/2d objects. Dynamically, it resembles the stable B1e rules.
Code: Select all
x = 0, y = 0, rule = B01c2akn3ein4nt5ar6i/S1e2-cn3ackq4q5ek6a
b!
#C [[ RANDOMIZE RANDWIDTH 128 RANDHEIGHT 128 ]]
- October 7th, 2026, 4:17 pm
- Forum: Other Cellular Automata
- Topic: Smallest Spaceships Supporting Specific Speeds (5s) Project
- Replies: 1433
- Views: 540391
Re: Smallest Spaceships Supporting Specific Speeds (5s) Project
Double post, but (8,1)c/9:
(...)
This and the (7,1)c/8 look so...different from other relativistic oblique spaceships. What was the search methodology used to find it?
They used LLS to find promising frontends and backends. Then they searched those rules with LLSSS using a custom search ...
- October 6th, 2026, 6:06 pm
- Forum: Other Cellular Automata
- Topic: Spaceships in Life-like cellular automata
- Replies: 959
- Views: 312520
Re: Spaceships in Life-like cellular automata
More c/7os and a few difficult c/2os.
:LaundryPizza03, 2026:B3568/S457:B3568/S457:7:0:1:11:13:3bo3bo$4b3o$2b7o$5ob5o$b3obob3o$4o3b4o$3bobobo$b2ob3ob2o$2bo2bo2bo$3bobobo$2b2obob2o$3b2ob2o$2b2o3b2o!
:LaundryPizza03, 2026:B348/S468:B348/S468:7:0:1:16:134:4b8o$5b6o$3bo3b2o3bo$5bob2obo$4b8o$6bo2bo ...
:LaundryPizza03, 2026:B3568/S457:B3568/S457:7:0:1:11:13:3bo3bo$4b3o$2b7o$5ob5o$b3obob3o$4o3b4o$3bobobo$b2ob3ob2o$2bo2bo2bo$3bobobo$2b2obob2o$3b2ob2o$2b2o3b2o!
:LaundryPizza03, 2026:B348/S468:B348/S468:7:0:1:16:134:4b8o$5b6o$3bo3b2o3bo$5bob2obo$4b8o$6bo2bo ...
- September 30th, 2026, 7:51 pm
- Forum: Scripts
- Topic: amling search program principles discussion / brain dump
- Replies: 636
- Views: 158622
Re: amling search program principles discussion / brain dump
Is there a way to get a search like this to not get stuck on various repeating components that significantly slow down things and make it difficult to tell if it has other paths besides them? It's probably not just them causing the eventual slowdown, but I imagine it contributes. I assume wcaf ...
- September 29th, 2026, 5:18 am
- Forum: Scripts
- Topic: amling search program principles discussion / brain dump
- Replies: 636
- Views: 158622
Re: amling search program principles discussion / brain dump
At Discord, it has been asked if it is feasible to add an option to detect and eliminate repeating components in searches. This was in context of attempting (7,1)c/8 searches with back-diagonal orientation and a black backside that recedes at c/2d (the same basic layout as May13's (2,1)c/3 outer ...
- September 25th, 2026, 6:18 pm
- Forum: Other Cellular Automata
- Topic: Spaceships in Life-like cellular automata
- Replies: 959
- Views: 312520
Re: Spaceships in Life-like cellular automata
Over 100 new spaceships at c/2o, c/3o, and c/7o:
:LaundryPizza03, 2026:B267/S0158:B267/S0158:2:0:1:45:38:7b4o23b4o$8b4o21b4o$5bobob2obo19bob2obobo$9bobo5bo2bo3bo2bo5bobo$3bo2bo7bo3bo7bo3bo7bo2bo$7b3o4b2o13b2o4b3o$5b3o3b4o2bob3ob3obo2b4o3b3o$b3ob3o3bo2b2o2bo2bobo2bo2b2o2bo3b3ob3o ...
:LaundryPizza03, 2026:B267/S0158:B267/S0158:2:0:1:45:38:7b4o23b4o$8b4o21b4o$5bobob2obo19bob2obobo$9bobo5bo2bo3bo2bo5bobo$3bo2bo7bo3bo7bo3bo7bo2bo$7b3o4b2o13b2o4b3o$5b3o3b4o2bob3ob3obo2b4o3b3o$b3ob3o3bo2b2o2bo2bobo2bo2b2o2bo3b3ob3o ...
- September 23rd, 2026, 2:08 am
- Forum: Other Cellular Automata
- Topic: B2e3-cnqr5e78/S1c23-q4eqz6
- Replies: 28
- Views: 10702
Re: B2e3-cnqr5e78/S1c23-q4eqz6
Larger, but still pretty lame, partial for c/4d:
x = 38, y = 37, rule = B2e3-cnqr5e78/S1c23-q4eqz6
19b2o$18b3o2b2o$15b2ob2ob2ob3o3bo$14bo2bo3b3o2bo2bo3bo$19bo5b2obo3b4o$
16bo2bo3bo6b2o3bo$6b2obo3b4o5bo2bo5b3o3bo$6bo3bo2b3o7bobob6ob2o$6bo2bo
3b2o5bobo4bo5bo$7bo2b4o5b2o3b2ob2o3bo$6bo2b7o2bobo8b2obo ...
x = 38, y = 37, rule = B2e3-cnqr5e78/S1c23-q4eqz6
19b2o$18b3o2b2o$15b2ob2ob2ob3o3bo$14bo2bo3b3o2bo2bo3bo$19bo5b2obo3b4o$
16bo2bo3bo6b2o3bo$6b2obo3b4o5bo2bo5b3o3bo$6bo3bo2b3o7bobob6ob2o$6bo2bo
3b2o5bobo4bo5bo$7bo2b4o5b2o3b2ob2o3bo$6bo2b7o2bobo8b2obo ...
- September 20th, 2026, 8:01 pm
- Forum: Other Cellular Automata
- Topic: Spaceships in Life-like cellular automata
- Replies: 959
- Views: 312520
Re: Spaceships in Life-like cellular automata
Various c/2o and c/2d ships in B2. In particular, c/2o for B2(4-8)/S2(678) is now complete.
:LaundryPizza03, 2026:B2457/S0367:B24578/S03678:2:0:1:46:29:12bobo16bobo$13b2obobo8bobob2o$11b2o2b3ob2o4b2ob3o2b2o$12bob2obo10bob2obo$12b4o3bo6bo3b4o$11bo4bobo8bobo4bo$17bobo6bobo$14bo4b2o4b2o4bo2 ...
:LaundryPizza03, 2026:B2457/S0367:B24578/S03678:2:0:1:46:29:12bobo16bobo$13b2obobo8bobob2o$11b2o2b3ob2o4b2ob3o2b2o$12bob2obo10bob2obo$12b4o3bo6bo3b4o$11bo4bobo8bobo4bo$17bobo6bobo$14bo4b2o4b2o4bo2 ...
- September 19th, 2026, 10:31 pm
- Forum: Scripts
- Topic: qfind - a spaceship search program
- Replies: 269
- Views: 217446
Re: qfind - a spaceship search program
The following command:
./qfind -r B256/S04 -v 2c/5 -w 11 -s e
gives:
x = 20, y = 34, rule = B256/S04
8b4o$7b2o2b2o2$8bo2bo$7bo4bo$9b2o$7bo4bo3$6bo6bo$5bo8bo$3bobo8bobo$6b
2o4b2o$3bo5b2o5bo$7bo4bo2$6bo2b2o2bo$8bo2bo$4bo10bo$8b4o$7bo4bo$6bo6bo
$6bo2b2o2bo$2bo14bo$3bo2bobo2bobo2bo$3bob3o4b3obo ...
./qfind -r B256/S04 -v 2c/5 -w 11 -s e
gives:
x = 20, y = 34, rule = B256/S04
8b4o$7b2o2b2o2$8bo2bo$7bo4bo$9b2o$7bo4bo3$6bo6bo$5bo8bo$3bobo8bobo$6b
2o4b2o$3bo5b2o5bo$7bo4bo2$6bo2b2o2bo$8bo2bo$4bo10bo$8b4o$7bo4bo$6bo6bo
$6bo2b2o2bo$2bo14bo$3bo2bobo2bobo2bo$3bob3o4b3obo ...
- September 16th, 2026, 4:37 pm
- Forum: Other Cellular Automata
- Topic: Spaceships in Life-like cellular automata
- Replies: 959
- Views: 312520
Re: Spaceships in Life-like cellular automata
(2,1)c/5 is complete. In addition to a rediscovery of the one found by May13 in 2023 in B356/S0246, a duplicate of one of the new ships and this suboptimal result:
x = 50, y = 120, rule = B35678/S03578
b5o$b3o$ob4o$2o2bo$6o2$b2o2bo$o2b3o$4b2o$b2ob3o$b3o$b2obobo$bobo2bo$2b
2ob2o$2ob3obo$2b3obo ...
x = 50, y = 120, rule = B35678/S03578
b5o$b3o$ob4o$2o2bo$6o2$b2o2bo$o2b3o$4b2o$b2ob3o$b3o$b2obobo$bobo2bo$2b
2ob2o$2ob3obo$2b3obo ...
- September 11th, 2026, 6:14 am
- Forum: Other Cellular Automata
- Topic: Spaceships in Life-like cellular automata
- Replies: 959
- Views: 312520
Re: Spaceships in Life-like cellular automata
Current rule in the (2,1)c/5 search is B356/S2467. I found the following 4 spaceships since the last post, all of which are new rules or reductions of existing ships:
:LaundryPizza03, 2026:B3578/S1358:B3578/S1358:5:-1:2:50:135:2b5o$bo4bo$b3o$o2bo$3b3o$2b2o2bo$5bobo$5bob2o$4b7o$7bob2o$6bo$7bob2o ...
:LaundryPizza03, 2026:B3578/S1358:B3578/S1358:5:-1:2:50:135:2b5o$bo4bo$b3o$o2bo$3b3o$2b2o2bo$5bobo$5bob2o$4b7o$7bob2o$6bo$7bob2o ...
- September 9th, 2026, 11:52 am
- Forum: Other Cellular Automata
- Topic: Spaceships in Life-like cellular automata
- Replies: 959
- Views: 312520
Re: Spaceships in Life-like cellular automata
Many c/2d spaceships in B0, plus a c/6d and more (2,1)c/5 ships. In addition, the ship in B3578/S235 (Ball 2013) was discovered twice. Currently on B3578/S1358.
:LaundryPizza03, 2026:B0137/S34:B0137/S34:6:-1:1:64:64:2b2o$2bob3o$4o2b3o$ob7o$bob6o$bob4obo$b5o2bo$2b3o2bob3o$2b5o3bo$7bo2b3o$7b5obob2o ...
:LaundryPizza03, 2026:B0137/S34:B0137/S34:6:-1:1:64:64:2b2o$2bob3o$4o2b3o$ob7o$bob6o$bob4obo$b5o2bo$2b3o2bob3o$2b5o3bo$7bo2b3o$7b5obob2o ...
- September 5th, 2026, 3:51 pm
- Forum: Other Cellular Automata
- Topic: Spaceships in Life-like cellular automata
- Replies: 959
- Views: 312520
Re: Spaceships in Life-like cellular automata
More p5 knightships, plus a 2c/4o that was discovered shortly after the similar one in B3468/S268. At the end of the session, I will also publish a list of rules where the searches got terminated due to a memory overflow. Currently on B3578/S246 (rule #3704).
:LaundryPizza03, 2026:B346/S268:B346 ...
:LaundryPizza03, 2026:B346/S268:B346 ...
- September 2nd, 2026, 2:26 am
- Forum: Other Cellular Automata
- Topic: Spaceships in Life-like cellular automata
- Replies: 959
- Views: 312520
Re: Spaceships in Life-like cellular automata
I wrote a shell script for LLSSS-recentering-wao to run (2,1)c/5 at width 10 on all B3 rules that can support c/3d spaceships. (I am searching in lexicographic order with rules interpreted as bitstrings.) At the moment, B357/S13578 is proving very hard (it will likely be identical to the one already ...
- August 30th, 2026, 2:23 am
- Forum: Other Cellular Automata
- Topic: Spaceships in Life-like cellular automata
- Replies: 959
- Views: 312520
Re: Spaceships in Life-like cellular automata
Various spaceships discovered by katrina. The p5 knightship doesn't closely resemble any previously known ship.
:katrina, 2026:B34/S13:B348/S138:5:0:2:20:44:7b2o2b2o$6bob4obo$9b2o$9b2o$6bo2b2o2bo$6bobo2bobo$8bo2bo$4bob8obo$2b2obob2o2b2obob2o$b2o4b2o2b2o4b2o$ob2ob2obo2bob2ob2obo$3bo2bo2b2o2bo2bo ...
:katrina, 2026:B34/S13:B348/S138:5:0:2:20:44:7b2o2b2o$6bob4obo$9b2o$9b2o$6bo2b2o2bo$6bobo2bobo$8bo2bo$4bob8obo$2b2obob2o2b2obob2o$b2o4b2o2b2o4b2o$ob2ob2obo2bob2ob2obo$3bo2bo2b2o2bo2bo ...
- August 21st, 2026, 2:42 am
- Forum: Scripts
- Topic: amling search program principles discussion / brain dump
- Replies: 636
- Views: 158622
Re: amling search program principles discussion / brain dump
I'm not sure exactly why you want to search this way, but if you expand your motivations we might have other ideas that could help. I assume you think there are interesting partials that "tilt" (viewed from the W=Y angle of c5k-1) this way and you're running "fixed board" searches (i.e. "llsss ...
- August 20th, 2026, 11:21 am
- Forum: Other Cellular Automata
- Topic: Spaceships in Life-like cellular automata
- Replies: 959
- Views: 312520
Re: Spaceships in Life-like cellular automata
All new spaceships published thus far, in DB format:
:May13, 2026:B3568/S4568:B3568/S4568:5:-1:2:63:135:4b3o$3b5o$2b3obob3o$b12o$4ob2ob3obo$2ob2obob2o3b3o$obobobob3ob2obo$bob7o2b4o$b7obo2bo2b2o$bo2bo3b2obob5o$2b5ob4ob3obo$3b3obob3ob3ob2o$b2ob6o2b3o2bo$b2ob2o6b3o2bo$b7ob5ob2o$3b5ob5ob2o ...
:May13, 2026:B3568/S4568:B3568/S4568:5:-1:2:63:135:4b3o$3b5o$2b3obob3o$b12o$4ob2ob3obo$2ob2obob2o3b3o$obobobob3ob2obo$bob7o2b4o$b7obo2bo2b2o$bo2bo3b2obob5o$2b5ob4ob3obo$3b3obob3ob3ob2o$b2ob6o2b3o2bo$b2ob2o6b3o2bo$b7ob5ob2o$3b5ob5ob2o ...
- August 20th, 2026, 1:48 am
- Forum: Other Cellular Automata
- Topic: Chaotic Decay OT Rules
- Replies: 9
- Views: 358
Re: Chaotic Decay OT Rules
2 slightly different 2c/4o's in one of the original rules:
x = 71, y = 44, rule = B3468/S268
21b3o34b3o$9b7o4b2o3bo20b7o4b2o3bo$7b2o4b2o2b6ob2obo16b2o4b2o2b6ob2obo
$5b2o3bobo2b2o6b2o2bobo12b2o3bobo2b2o6b2o2bobo$4bo4b3ob2o2bo5b2obobobo
10bo4b3ob2o2bo5b2obobobo ...
x = 71, y = 44, rule = B3468/S268
21b3o34b3o$9b7o4b2o3bo20b7o4b2o3bo$7b2o4b2o2b6ob2obo16b2o4b2o2b6ob2obo
$5b2o3bobo2b2o6b2o2bobo12b2o3bobo2b2o6b2o2bobo$4bo4b3ob2o2bo5b2obobobo
10bo4b3ob2o2bo5b2obobobo ...
- August 20th, 2026, 12:59 am
- Forum: Other Cellular Automata
- Topic: Rules One Transition Away from being Outer-Totalistic
- Replies: 10
- Views: 636
Re: Rules One Transition Away from being Outer-Totalistic
B3/S124a5 (-B6 from the above rule) is less explosive, and the spaceship becomes this p215 (43*5) puffer instead:
x = 74, y = 12, rule = B3/S124a5
15b2o$55bobo$15b2o39bob2o$51b3o6bo10b2o$b2ob2o3bo17b2o26bo3b2o5bobobob
o$o5bobobo8bobo11bo2bo3bo9bo6bo7bo3b5o$o5bobobo8bobo11bo2bo3bo9bo6bo7b
o3b5o ...
- August 16th, 2026, 4:49 pm
- Forum: Scripts
- Topic: amling search program principles discussion / brain dump
- Replies: 636
- Views: 158622
Re: amling search program principles discussion / brain dump
Maybe the LifeWiki tutorial should discuss how to make raw geometries. I'd like to search for (2,1)c/5 along the diagonal direction, like the known ship in B36/S345. Here's an rlifesrc partial of that type, oriented to NNW direction:
x = 55, y = 53, rule = B36/S3458
6bo$2b4ob3o$b6ob2o$b2ob7o ...