Search found 8 matches

by moony
April 12th, 2018, 2:03 pm
Forum: Other Cellular Automata
Topic: B3478/S15678
Replies: 44
Views: 17357

Re: B3478/S15678

Does this rule have an actual name yet?
Just curious.
by moony
January 23rd, 2018, 2:00 pm
Forum: General Discussion
Topic: Quicklife Algorithm
Replies: 6
Views: 7197

Re: Quicklife Algorithm

I could, yes. I think i'll go with a semi naive approach in the form of storing each row.
Keeping the simulation loop tiny won't be very hard (I hope)
I plan on supporting isotropic non totalistic rules (Hershel Notation rules) WITHOUT B0
In terms of grid boundary, the boundary of the grid is 612 ...
by moony
January 23rd, 2018, 11:16 am
Forum: General Discussion
Topic: Quicklife Algorithm
Replies: 6
Views: 7197

Quicklife Algorithm

Could someone give/find me an explanation for Quicklife or a similar nonhashing algorithm?
I'm developing a simulation program for Life, Life-like, and Non-totalistic rules and am planning on using the quicklife algorithm. (High memory overhead really isn't something I want, and a bounded grid is ...
by moony
January 23rd, 2018, 10:17 am
Forum: Scripts
Topic: Hacking apgsearch
Replies: 372
Views: 406116

Re: Hacking apgsearch

What exactly does the "magic soup" describe in apgsearch? I'm terrible at reading ASM, so i'm a little stuck. (I'm trying to improve the Cellular Automata simulation in The Powder Toy, which currently only supports B/S and B/S/G format rules, and want to add non totalistic rule support, so i'm ...
by moony
January 17th, 2018, 6:00 pm
Forum: Other Cellular Automata
Topic: apgsearch - haul requests
Replies: 873
Views: 396239

Re: apgsearch - haul requests

Majestas32 wrote:@moony Could you please search b2-a/S12-i3ij on your other instance?
I'll split up the search in a moment. Let it finish this haul.
by moony
January 17th, 2018, 5:46 pm
Forum: Other Cellular Automata
Topic: apgsearch - haul requests
Replies: 873
Views: 396239

Re: apgsearch - haul requests

Jackk wrote:I'd very much appreciate a search of B3-y4cj/S23-ck4c8. It's Life-like and has these two small patterns that become oscillators:

Code: Select all

x = 4, y = 3, rule = B3-y4cj/S23-ck4c8
b3o$o2bo$3bo!

Code: Select all

x = 3, y = 3, rule = B3-y4cj/S23-ck4c8
bo$3o$o!
Gonna search! :)
by moony
October 23rd, 2017, 11:45 am
Forum: Other Cellular Automata
Topic: apgsearch - haul requests
Replies: 873
Views: 396239

Re: apgsearch - haul requests

thats very explosive... but i'll try.
by moony
October 22nd, 2017, 10:58 pm
Forum: Other Cellular Automata
Topic: apgsearch - haul requests
Replies: 873
Views: 396239

Re: apgsearch - haul requests

Just going to say, I'm willing to lend computation power if anyone needs it.