Search found 67 matches

by AlephAlpha
August 9th, 2026, 6:31 am
Forum: Other Cellular Automata
Topic: Factorio (R3,C2,S2,B3,N+)
Replies: 102
Views: 41714

Re: Factorio (R3,C2,S2,B3,N+)


My factoriosrc is still in development. Currently it is still slow and lacks many features, but at least it shows that rlifesrc's algorithm does work for Factorio.

There isn't a web version yet. In fact, making a GUI is much more complicated than writing the core algorithm. I think I cannot ...
by AlephAlpha
February 6th, 2024, 6:14 am
Forum: Other Cellular Automata
Topic: Factorio (R3,C2,S2,B3,N+)
Replies: 102
Views: 41714

Re: Factorio (R3,C2,S2,B3,N+)

2c/4o:

x = 7, y = 5, rule = R3,C0,S2,B3,N+
bo$obo2b2o$3bo$bob2obo$bobo2bo!


3c/4o partial (can't find a way to end this pattern):

x = 91, y = 10, rule = R3,C0,S2,B3,N+
19bobo49bo17b2o$12b2o3bo3b2o38bo2bo22bo$13bobo6b2o4b2o4bobo2b2o12bobob
5o2bobo2bo3bo12bo ...
by AlephAlpha
February 5th, 2024, 11:02 am
Forum: Other Cellular Automata
Topic: Hash (R2,C0,S4-6,B5-6,N#)
Replies: 76
Views: 25656

Re: Hash (R2,C0,S4-6,B5-6,N#)




Some c/2o spaceships:

x = 37, y = 90, rule = R2,C0,S4-6,B5-6,N#


c/3o:

x = 30, y = 8, rule = R2,C0,S4-6,B5-6,N#



Also just a question: How do you find these spaceships?


I found them by factoriosrc .

This program was originally written for factorio , but now it also supports some ...
by AlephAlpha
February 4th, 2024, 11:59 pm
Forum: Other Cellular Automata
Topic: Hash (R2,C0,S4-6,B5-6,N#)
Replies: 76
Views: 25656

Re: Hash (R2,C0,S4-6,B5-6,N#)

Some c/2o spaceships:

x = 37, y = 115, rule = R2,C0,S4-6,B5-6,N#
10b2o5b2o8bo$2bobobo2b3o3b2obo2bobo11bo$b2o2b2o2b2obobo4bo3b2ob2obo3bo
bo$3o2bo4b2o2bo7bob3ob2o3b2obo$b2o2b2o2b2obobo4bo3b2ob2o2b4obo$2bobobo
2b3o3b2obo2bobo6bo2b2obo$10b2o5b2o8bobo3bobo$35bo13$5b3o14bo$2b2o6bo9b
ob2o7bo ...
by AlephAlpha
February 4th, 2024, 11:46 pm
Forum: Other Cellular Automata
Topic: 4-Life (LtL R2,S4,B4)
Replies: 19
Views: 5862

Re: 4-Life (LtL R2,S4,B4)

2c/2:

Code: Select all

x = 9, y = 7, rule = R2,C0,S4,B4
2o$o$o6b2o2$2b2o2$5b2o!
by AlephAlpha
January 8th, 2024, 10:14 am
Forum: Other Cellular Automata
Topic: Factorio (R3,C2,S2,B3,N+)
Replies: 102
Views: 41714

Re: Factorio (R3,C2,S2,B3,N+)

c/4o:

x = 59, y = 6, rule = R3,C0,S2,B3,N+
10b3o20bob5o$2o5b3o42bo2b2o$19b2o2bo3bob3obo4bo6b3o6bo$b2obobo9b2obo3b
o3bobob2o3bobo2bo3bo6bob2o$2bo2bo3b2o34b2obo3bo2b2obo$15bobo6bob2o!


c/2d:

x = 5, y = 12, rule = R3,C0,S2,B3,N+
2bo$bobo$o$bobo$3bo$o$2b2o$2bo$2bo$bo$4bo$3bo!


x = 27, y = 27 ...
by AlephAlpha
January 5th, 2024, 7:18 am
Forum: Other Cellular Automata
Topic: Factorio (R3,C2,S2,B3,N+)
Replies: 102
Views: 41714

Re: Factorio (R3,C2,S2,B3,N+)

Smaller c/3o:

x = 13, y = 6, rule = R3,C0,S2,B3,N+
4bobo3bo$bo3bo4b3o$b2o$2bobo$3bobo$o6bo!


x = 26, y = 11, rule = R3,C0,S2,B3,N+
22b2obo$13bobo$10bobo7b3o$3o6bob3o11bo$5bo9bo2$5bo9bo$3o6bob3o11bo$10b
obo7b3o$13bobo$22b2obo!


Smaller 2c/3o:

x = 34, y = 8, rule = R3,C0,S2,B3,N+
7bo$6bo2b2o ...
by AlephAlpha
December 11th, 2023, 3:57 am
Forum: Other Cellular Automata
Topic: Factorio (R3,C2,S2,B3,N+)
Replies: 102
Views: 41714

Re: Factorio (R3,C2,S2,B3,N+)

My factoriosrc is still in development. Currently it is still slow and lacks many features, but at least it shows that rlifesrc's algorithm does work for Factorio.

There isn't a web version yet. In fact, making a GUI is much more complicated than writing the core algorithm. I think I cannot finish ...
by AlephAlpha
July 20th, 2023, 12:03 am
Forum: Other Cellular Automata
Topic: Guns in Life-like cellular automata
Replies: 55
Views: 45255

Re: Guns in Life-like cellular automata

Some p6 moon guns in B2/S4567:

x = 55, y = 6, rule = B2/S4567
4b2o13b2o13b2o13b2o$b8o7b8o7b8o7b8o$3o4b3o5b3o4b3o5b4o2b4o5b3ob2ob3o$
3bo2bo10b6o9b6o9b6o$18b4o11b4o11b4o$18bo2bo11bo2bo11bo2bo!


The first two guns also work in B2/S456.

Some p4 moon guns in B26/S3456:

x = 51, y = 8, rule = B26 ...
by AlephAlpha
April 29th, 2022, 9:25 pm
Forum: Bugs & Errors
Topic: Rust Life Search bug
Replies: 10
Views: 20489

Re: Rust Life Search bug



Thanks. Is it fixed now?

Yes, I can search for (-1,2)c/5 spaceship. But still can't search for c/4 diagonal in MAP. (rule=MAP..., Period=4, dx=1, dy=1, diagonal search order).
Partial in ShipWorld:

x = 100, y = 100, rule = B3acijy4-a5cjkr6-in78/S2n3-c4-aijz5-jy6-k
oo..oo ...
by AlephAlpha
April 21st, 2022, 11:36 am
Forum: Bugs & Errors
Topic: Rust Life Search bug
Replies: 10
Views: 20489

Re: Rust Life Search bug


I found a strange error while trying to search for (-1,2)c/5 spaceship.

Period=5
dx=-1
dy=2
Diagonal width=10
APPLY SETTIGS
See screenshot below (message from browser's console)

I know that p5 knightships are impossible in Life, but the same bug happens with B3678/S34678 (Day and Night ...
by AlephAlpha
March 20th, 2022, 5:04 am
Forum: Scripts
Topic: Thread for your script-related questions
Replies: 642
Views: 268810

Re: Thread for your script-related questions


rlifesrc gives the wrong orientation for MAP rules. For example, the following result for a p2 oscillator in Life with transition 3 toggled:

x = 10, y = 10, rule = MAPERYXfhZofugWaH7oaIDogBZofuhogOiAaIDogIAAgAAWaH7oaIDogGiA6ICAAIAAaIDogIAAgACAAIAAAAAAAA ...
by AlephAlpha
January 12th, 2022, 9:47 am
Forum: The Sandbox
Topic: Guess The Language (Game)
Replies: 53
Views: 13261

Re: Guess The Language (Game)



When I saw the title I thought it was guessing programming languages.

Programming language 2:

咩系 |解|?
佢个老豆叫 |object|
佢有啲咩? -> |台阶|
佢识得 |爬楼梯| -> {
如果 |自己嘅 台阶 系 1| 嘅话 -> {
畀我睇下 |自己嘅 台阶| 点样先?
}
定系 |自己嘅 台阶 系 2| 嘅话 -> {
畀我睇下 |自己嘅 台阶| 点样先?
}
唔系 嘅话 -> {
|1, 2| 拍住上 -> |备忘录|
i 从 2 行到 |自己嘅 ...
by AlephAlpha
January 1st, 2022, 10:30 am
Forum: The Sandbox
Topic: Guess The Language (Game)
Replies: 53
Views: 13261

Re: Guess The Language (Game)



When I saw the title I thought it was guessing programming languages.

Programming language 1:

функ фибоначи(=>n)
если n = 0 то
возврат 0
все
если n = 1 то
возврат 1
все
возврат фибоначи(n - 1) + фибоначи(n - 2)
конец


Is this Луа? (Russian?)

translation:
function fibonacci(=>n ...
by AlephAlpha
December 31st, 2021, 11:05 am
Forum: The Sandbox
Topic: Guess The Language (Game)
Replies: 53
Views: 13261

Re: Guess The Language (Game)

When I saw the title I thought it was guessing programming languages.

Programming language 1:

функ фибоначи(=>n)
если n = 0 то
возврат 0
все
если n = 1 то
возврат 1
все
возврат фибоначи(n - 1) + фибоначи(n - 2)
конец

Programming language 2:

咩系 |解|?
佢个老豆叫 |object|
佢有啲咩? -> |台阶|
佢识得 ...
by AlephAlpha
September 30th, 2021, 9:25 pm
Forum: General Discussion
Topic: Beta Reader Thread for Game of Life Textbook
Replies: 67
Views: 17347

Re: Beta Reader Thread for Game of Life Textbook

It seems that the proof of Theorem 1.2 (No Thin Gardens of Eden) on page 22 is incomplete.

The last sentence of the proof says that:

moving the alive cell from A to Y does not affect the evolution of any of the other 3×3 blocks to its right (which can be done via a simple case analysis).

But ...
by AlephAlpha
March 26th, 2021, 9:59 am
Forum: Scripts
Topic: Thread for your script-related questions
Replies: 642
Views: 268810

Re: Thread for your script-related question


GitHub connection bad(probably banned in other places, as tested), so I’ll report a bug of rlifesrc here
Rule:B2/S
Width:13
Height:20
Period:6
dx:0
dy:6
Diagonal width:0
Transformation:flip|
Symmetry:C1
Max cell count:0
Search order:automatic
Choice of state for unknown cells:alive
Skip patterns ...
by AlephAlpha
March 26th, 2021, 9:36 am
Forum: Scripts
Topic: Thread for your script-related questions
Replies: 642
Views: 268810

Re: Thread for your script-related question


GitHub connection bad(probably banned in other places, as tested), so I’ll report a bug of rlifesrc here
Rule:B2/S
Width:13
Height:20
Period:6
dx:0
dy:6
Diagonal width:0
Transformation:flip|
Symmetry:C1
Max cell count:0
Search order:automatic
Choice of state for unknown cells:alive
Skip patterns ...
by AlephAlpha
February 14th, 2021, 3:17 am
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3821
Views: 1388756

Re: Thread For Your Unrecognised CA






Given that we haven't found a single example of an odd period...


True... But I think at least one exists. It probably isn't omniperiodic, but I think there is at least an odd period

How can an odd-period oscillator (EDIT: possibly excluding p1 still lives, I'm not sure) exist in a B0 ...
by AlephAlpha
October 7th, 2020, 11:51 pm
Forum: The Sandbox
Topic: No English thread
Replies: 24
Views: 6085

Re: No English thread

Բարև ձեզ։
by AlephAlpha
August 2nd, 2020, 9:37 am
Forum: Other Cellular Automata
Topic: LeapLife (B2n3/S23-q)
Replies: 1034
Views: 290898

Re: LeapLife (B2n3/S23-q)



A new c/4d and two tagalongs:

x = 52, y = 15, rule = B2n3/S23-q
10bo19bo19bo$7b5o15b5o15b5o$5bo5bo13bo5bo13bo5bo$ob3o15bob3o15bob3o$o
4bo2b2obo8bo4bo2b2obo8bo4bo2b2obo$b4o5bo10b4o5bo10b4o5bo2$7b3o17b3o17b
3o$5bo19bo12bo6bo$8b2o10b3o5b2o8b2o8b2o$8b2o12b3o3b2o9bo8b2o$5bo12bo3b
2obo12b3o4bo ...
by AlephAlpha
August 2nd, 2020, 4:13 am
Forum: Other Cellular Automata
Topic: LeapLife (B2n3/S23-q)
Replies: 1034
Views: 290898

Re: LeapLife (B2n3/S23-q)

A new c/4d and two tagalongs:

x = 52, y = 15, rule = B2n3/S23-q
10bo19bo19bo$7b5o15b5o15b5o$5bo5bo13bo5bo13bo5bo$ob3o15bob3o15bob3o$o
4bo2b2obo8bo4bo2b2obo8bo4bo2b2obo$b4o5bo10b4o5bo10b4o5bo2$7b3o17b3o17b
3o$5bo19bo12bo6bo$8b2o10b3o5b2o8b2o8b2o$8b2o12b3o3b2o9bo8b2o$5bo12bo3b
2obo12b3o4bo ...
by AlephAlpha
July 28th, 2020, 1:41 am
Forum: Scripts
Topic: Script request thread
Replies: 629
Views: 434984

Re: Script request thread

Is there a script to convert a non-totalistic hex rule to a MAP rule?
by AlephAlpha
July 26th, 2020, 9:24 pm
Forum: Other Cellular Automata
Topic: Rules with interesting replicators
Replies: 550
Views: 219673

Re: Rules with interesting replicators

An interesting replicator in a hexagonal rule:

Code: Select all

x = 4, y = 4, rule = B2o3op4m5/S13m4p6H
2bo$bobo$o2bo$b2o!
If we consider the time dimension, it is a Sierpinski tetrahedron.
by AlephAlpha
July 2nd, 2020, 8:57 am
Forum: Other Cellular Automata
Topic: Hexagonal life
Replies: 7
Views: 2814

Re: Hexagonal life

A new spaceship:

Code: Select all

x = 13, y = 9, rule = B2/S34H
o7b2o$2b3o2bob2o$b5o3b3o$2bobo2bo3b2o$3bo6bo$3bobo4b2o$2bo4bo2bo$12bo$
2bo!