Search found 1247 matches

by gameoflifemaniac
May 17th, 2026, 7:36 pm
Forum: Patterns
Topic: Single-channel linear propagator
Replies: 3
Views: 2870

Re: Single-channel linear propagator

I finished the synced replicator!
This is the first ever Hashlife-friendly replicator pattern. It takes about a minute to start running at 60 replication cycles per second on my laptop.
(In my opinion Pavgran's quadratic replicator doesn't really count because it's a dirty replicator, and it's ...
by gameoflifemaniac
May 8th, 2026, 10:13 am
Forum: Patterns
Topic: Single-channel linear propagator
Replies: 3
Views: 2870

Re: Single-channel linear propagator

Here's a smaller propagator using russellsprouts' and inductivetype's new p120 Simkin gun construction arm.
Speed: 168c/(688176+729)
Bounding box: 43132x43062
Minpop: at most 12372
944 replication cycles until phase recurrence.

x = 699, y = 871, rule = LifeSuper
567.2B$566.4B$567.4B$568.4B$569.4B ...
by gameoflifemaniac
February 18th, 2026, 6:38 pm
Forum: Patterns
Topic: Single-channel linear propagator
Replies: 3
Views: 2870

Re: Single-channel linear propagator

I thought of this design for a "synced" linear replicator:
x = 1013, y = 716, rule = LifeSuper
862.C$860.3C$859.C$859.2C6$839.2C$839.2C3$1011.2C$841.2C168.2C$840.C.
C$840.C$839.2C$802.E$801.E.E$801.2E3$850.2C$850.2C$858.2C$858.C$859.
3C$861.C60.C$922.3C$860.C64.C$859.C.C54.C7.2C$859.C.C54.3C$858.2C ...
by gameoflifemaniac
February 16th, 2026, 10:51 pm
Forum: Patterns
Topic: Single-channel linear propagator
Replies: 3
Views: 2870

Single-channel linear propagator

Hey! I've wanted to build this for years, so here's the result of about a month of work. I'll try to condense all the relevant info.

Population: 83477
Puffer velocity: (207,164)c/3484871. The circuitry itself is p3484000.
(871 is added to account for the delay that the child needs to reach the same ...
by gameoflifemaniac
February 13th, 2026, 7:31 am
Forum: Patterns
Topic: Construction Challenges and Ideas
Replies: 376
Views: 130892

Re: Construction Challenges and Ideas

b-engine wrote: February 12th, 2026, 6:12 pm Had someone ever constructed a (reusable) W110 metacell in Life to once again prove Life Turing complete?
It would be relatively simple, but I couldn't find any in the forums.
https://web.archive.org/web/20060629032 ... _cell.html
by gameoflifemaniac
February 10th, 2026, 2:55 pm
Forum: Patterns
Topic: Construction Challenges and Ideas
Replies: 376
Views: 130892

Re: Construction Challenges and Ideas

For the past month I've been trying to build a smaller linear propagator using slmake and a new design.
The circuitry mainly consists of 2 Scorbie splitters (on the NE end) and 2 Snarks (on the SW end), forming a glider loop with output, used for construction. One of the splitters is reduced to a ...
by gameoflifemaniac
December 2nd, 2025, 8:52 am
Forum: Patterns
Topic: (12,4)c/62 technology
Replies: 85
Views: 22778

Re: Crawlers

Maybe we could call the original crawler camelship "burning ship", is it just me or is the resemblance stunning?
"Dromedary" sounds cooler though.
by gameoflifemaniac
December 26th, 2024, 7:11 pm
Forum: Patterns
Topic: Smaller Pi Calculator Challenge
Replies: 135
Views: 92564

Re: Smaller Pi Calculator Challenge

Rei wrote: December 23rd, 2024, 9:52 pm I wrote a program that renders the Mandelbrot set on the B2D component. The compiled pattern has a clock speed of 2^21 and takes 1.109e15 generations to complete.
Nice work! How did you implement the floating point calculations?
by gameoflifemaniac
January 24th, 2024, 12:43 pm
Forum: Patterns
Topic: Smaller Pi Calculator Challenge
Replies: 135
Views: 92564

Re: Smaller Pi Calculator Challenge


I'm not sure what 'r' does. The program reaches HALT immediately after I press 'r' (it's already ended?) with ADD R0 R1 code. With the original code for Osqrtlogt, the program doesn't HALT but some mysterious living cells appears. What does it represent?


It's a binary counter arranged into an ...
by gameoflifemaniac
July 21st, 2023, 2:45 pm
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 6042
Views: 2533552

Re: Oscillator Discussion Thread


Interesting loop: x = 75, y = 61, rule = B3/S23
35bo$33b3o$32bo$17b2o13b2o$18bo$18bobo$19b2o$25bo$24bobo$23b2ob2o8bo$
24bo2bo9bo$24b2ob2o6b3o$25bobo$26bo$26bo$5b2o18bobo4b2o$6bo20bo4bo$5bo
7bo8b2obo7b3o$5b2o6bo8b3o10bo$2o19bo$o2b4o4b3o8b2o21bobo$bobo2bo3bob2o
3bobo2b2o22b2o$2o2b2o4b2o5bobo6bo19bo ...
by gameoflifemaniac
November 4th, 2022, 3:13 am
Forum: Patterns
Topic: Smallest Known Oscillators to p106 (and Beyond)
Replies: 249
Views: 149286

Re: Smallest Known Oscillators to p106 (and Beyond)

p23 pi hassler found by glider-rider:

Code: Select all

x = 30, y = 18, rule = B3/S23
24bo$12bo9b3o$o11b3o6bo$3o5b2o5bo5b2o$3bo4b2o4b2o$2b2o$19bobo$19b3o$3b
2o15bo4b2o$3b2o4bo15b2o$8b3o$8bobo$26b2o$14b2o4b2o4bo$7b2o5bo5b2o5b3o$
8bo6b3o11bo$5b3o9bo$5bo!
70 cells
by gameoflifemaniac
October 14th, 2022, 1:46 pm
Forum: Patterns
Topic: The new type display finnished
Replies: 5
Views: 5226

Re: The new type display finnished

roolif wrote: October 14th, 2022, 10:53 am Some results so far. Here is the full pattern:
...
just making sure, is this a new B2D register?
by gameoflifemaniac
September 26th, 2022, 4:17 pm
Forum: Patterns
Topic: Irrational slope pseudo spaceships
Replies: 32
Views: 8014

Re: Irrational slope pseudo spaceships


A while back there was a post titled: "does there exist a 60 degree pseudo spaceship?". This was interesting, but it leads to another question. Can a pattern approximate an irrational number with a ratio? There exist algorithms which calculate square roots and transcendental numbers, but could ...
by gameoflifemaniac
July 17th, 2022, 6:02 am
Forum: Patterns
Topic: Soup search results
Replies: 2626
Views: 2329085

Re: Soup search results


Cha cha in C2_2, found on July 11 by TechnobladeNeverDies:
x = 31, y = 32, rule = B3/S23
bbbbbbbbbbbbbbboobobobbooooooob$
bbbbbbbbbbbbbbbooobbbooobboooob$
bbbbbbbbbbbbbbbooobooobobobbboo$
bbbbbbbbbbbbbbbbooboobooboooobo$
bbbbbbbbbbbbbbbbobbbooobooboboo$
bbbbbbbbbbbbbbboobobobboobooboo ...
by gameoflifemaniac
April 22nd, 2022, 4:07 pm
Forum: Patterns
Topic: (Engineered) diehards
Replies: 330
Views: 103259

Re: (Engineered) diehards

I made an upgrade to my primitive sequence system code:
#REGISTERS {"B0": [10, "11000000000"], "U3": 5}
# State Input Next state Actions
# ---------------------------------------
INITIAL; *; STATE_1_INITIAL; NOP
STATE_1_INITIAL; *; STATE_3; READ B0
STATE_3; Z; STATE_4_WHILE_BODY; NOP
STATE_3; NZ ...
by gameoflifemaniac
April 22nd, 2022, 12:37 pm
Forum: Patterns
Topic: (Engineered) diehards
Replies: 330
Views: 103259

Re: (Engineered) diehards





How is the machine designed and how large is it?


Hi, I am lumi from Discord. The way it will work is it uses a GPC to run a googological notation called the primitive sequence system (for which I have already made APGsembly code), and once it terminates, it activates a self-destruction ...
by gameoflifemaniac
April 22nd, 2022, 1:14 am
Forum: Patterns
Topic: (Engineered) diehards
Replies: 330
Views: 103259

Re: (Engineered) diehards



lumi (on the Discord) is building a machine with a lifespan of f_ε0(n) in the fast-growing hierarchy, which is vastly greater than Graham's number.

How is the machine designed and how large is it?


Hi, I am lumi from Discord. The way it will work is it uses a GPC to run a googological ...
by gameoflifemaniac
April 20th, 2022, 1:09 pm
Forum: Patterns
Topic: Binary slow salvos
Replies: 258
Views: 102162

Re: Binary slow salvos

calcyman wrote: April 19th, 2022, 4:15 am I'm currently on a train so can't upload the .mc.gz (it's 72 megabytes, and the on-train free wifi has a limit of 50).
Are you able to post it now?
by gameoflifemaniac
April 16th, 2022, 3:18 pm
Forum: Patterns
Topic: Binary slow salvos
Replies: 258
Views: 102162

Re: Binary slow salvos



Meant to post this as a suggestion: hotDogPi suggested on Discord a couple of days ago that "just a shillelagh" might be a good example pattern to get the RCT building a sample of something.


I've built this example pattern, and done so without any 'cheating' or emulation -- just an honest 17 ...
by gameoflifemaniac
April 7th, 2022, 4:32 am
Forum: Patterns
Topic: (Engineered) diehards
Replies: 330
Views: 103259

Re: (Engineered) diehards


In the future I wanna make an improvement to this though (the primitive sequence system). This will be more efficient given the bounding box we should try to fit in.


Finished code:
#REGISTERS {"B0": [9, "1101001000"], "U3": 2}
# State Input Next state Actions ...
by gameoflifemaniac
April 3rd, 2022, 2:35 pm
Forum: Patterns
Topic: (Engineered) diehards
Replies: 330
Views: 103259

Re: (Engineered) diehards


If it's that big, how in the CGoL universe would it be compacted? Someone would need an idea brighter than the Sun to do that. :idea:


1. I know that the main goal is to fit under a 100 x 100 bounding box, but someone mentioned the potential of larger ones, e.g. 20k x 20k, so I made something ...
by gameoflifemaniac
April 3rd, 2022, 2:12 pm
Forum: Patterns
Topic: (Engineered) diehards
Replies: 330
Views: 103259

Re: (Engineered) diehards

What if we used a googological notation, implemented it into a GPC and attached a self-destruction mechanism that will trigger once the program terminates? I made this APGsembly code for Ackermann's worm, the strength of which is comparable to that of Knuth up arrows. Unlike recursive filters, you ...
by gameoflifemaniac
March 31st, 2022, 11:48 am
Forum: Patterns
Topic: (Engineered) diehards
Replies: 330
Views: 103259

Re: (Engineered) diehards

wwei47 wrote: March 31st, 2022, 11:33 am 3x3 and 4x4:

Code: Select all

x = 12, y = 4, rule = B3/S23
2o7b2o$3o5b4o$b2o5b4o$9b2o!

Code: Select all

x = 4, y = 3, rule = B3/S23
o$4o$3bo!
3x4 45-gen diehard
by gameoflifemaniac
March 22nd, 2022, 2:34 pm
Forum: Patterns
Topic: POTY 2021 Voting Thread
Replies: 44
Views: 9498

Re: POTY 2021 Voting Thread

#04 ***
#05 **
#07 ***
#08 ***
#10 *
#12 *
#18 **
#19 ***
#20 **
#28 ***
by gameoflifemaniac
May 6th, 2021, 4:49 am
Forum: Patterns
Topic: Oscillator Discussion Thread
Replies: 6042
Views: 2533552

Re: Oscillator Discussion Thread

This phase has a minimal population of 236:
x = 74, y = 74, rule = B3/S23
38b2obo2bob2o$31b2o4bo2bo4bo2bo4b2o$31b2o5bobo4bobo5b2o$39bo6bo6$39bo
6bo$31b2o5bobo4bobo5b2o$31b2o4bo2bo4bo2bo4b2o$38b2obo2bob2o7$b2o7b2o$b
2o7b2o4$27b2o$bo9bo14bo2bo$obo7bobo14bo2bo17bo$o2bo5bo2bo14bo2bo15b2ob
o ...