Search found 1415 matches

by toroidalet
December 28th, 2023, 11:02 pm
Forum: Other Cellular Automata
Topic: Rules with interesting dynamics
Replies: 1202
Views: 495024

Re: Rules with interesting dynamics

An extremely derivative trypophobic rule, which produces little dimples:
x = 160, y = 77, rule = B2ckn3aceky4aceqr5acij6a78/S02-a3ejkr4-aqy5-a6-ei7c
3b7o3b2o3b2o2b5o5b4obob4o3bobo3b3obobob2obob3obobo2b5obobo$o2bobob2o3b
5ob2ob2obob4o4b3o4bo2b2ob6o2bob3ob3obob2o6b4obo$2b3obo2bo5bob2o2bob2ob ...
by toroidalet
December 28th, 2023, 10:29 pm
Forum: LifeWiki Discussion
Topic: De-Escalation
Replies: 12
Views: 19132

Re: De-Escalation

Here is a PM I sent to Haycat2009 last night; they requested permission to post it here. I have not changed anything, not even the deleted sentence.


(I wrote this PM before seeing that you had deleted your last post. I decided to send it anyway because I think it will be helpful. If you have any ...
by toroidalet
December 26th, 2023, 5:28 pm
Forum: Patterns
Topic: Endemic periodic patterns and still lifes
Replies: 47
Views: 25779

Re: Endemic periodic patterns and still lifes

77-cell endemic pattern in B/S012345678:
x = 14, y = 16, rule = B/S012345678
5bo$4bo$3b4o$4bobobo2bo$3obobo5bo$obo2bobo2bo2bo$2b3obo5b2o$obob3o4b2o
$ob3ob3ob3o$2b4obo2b2o$2b5ob2o$bobo5bo$obob3ob2o$8b3o$2b2o5bo$2b2o!



What is the endemic periodic pattern with the lowest score, where the score is ...
by toroidalet
December 21st, 2023, 1:39 am
Forum: General Discussion
Topic: Defining volatility for spaceships
Replies: 15
Views: 20751

Re: Defining volatility for spaceships

Although it's a bit of a gimmick, you can squeeze the spaceships:
x = 162, y = 362, rule = R11,C0,S5-7,B5-7 ...
by toroidalet
December 21st, 2023, 12:53 am
Forum: Other Cellular Automata
Topic: Rules with interesting dynamics
Replies: 1202
Views: 495024

Re: Rules with interesting dynamics

Very nice! For some reason I find the almost-adjustable ships more interesting than actually-adjustable spaceships. Maybe it's because if there are infinitely many they become boring, but if there are only finitely many then it leaves you hoping for one more. Since the p304 ship doesn't work with ...
by toroidalet
December 20th, 2023, 11:42 pm
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3890
Views: 1396347

Re: Thread For Your Unrecognised CA


There's also this pattern featuring some weird sequence on the left and standard chaotic puffer-driven growth on the right:
x = 8, y = 31, rule = B3-k4n7c/S2-i3-a4a6e
2o$bo$bo$2o22$5bo$5b2o$6b2o$6b2o$5b2o$5bo!


That weird sequence has come up before .

22c/144 spaceship/rake similar to one in ...
by toroidalet
December 17th, 2023, 1:28 am
Forum: The Sandbox
Topic: Thread for your miscellaneous posts and discussions
Replies: 984
Views: 196666

Re: Thread for your miscellaneous posts and discussions

85 cells:
x = 32, y = 28, rule = LifeHistory
27.A$26.A.A$26.A.A$25.2A.3A$13.2A16.A$13.2A10.2A.3A$14.B10.2A.A$14.B
12.B$13.B13.B$12.B.B12.B$11.B3.B11.B$10.B5.B10.B$9.B7.B9.B$8.B9.B9.2A
$7.B11.A8.2A$6.B11.A.A6.B$5.B12.A2.A4.B$4.B14.2A.B2.B$2.2A19.2B$.A.A
21.B$.A22.B.2A$2A21.B2.2A$22.B$21.B$20.B$19.B ...
by toroidalet
December 16th, 2023, 9:24 pm
Forum: The Sandbox
Topic: Engineered diehards without infinite growth, non-standard-like spaceships, and/or spaceship chasing
Replies: 15
Views: 2407

Re: Engineered diehards without infinite growth, non-standard-like spaceships, and/or spaceship chasing

Still, you can do the same thing:
x = 320, y = 344, rule = B3/S23
294b2o$294bobo$295bobo$296b2o2$277bo$277b3o$280bo$279b2o3$298b2o$298b
2o9$273b2o23b2o$273b2o22bo2bo$297bobo2b2o8bo$298bob2obo6b3o$296bobo10b
o$296b2obob2o6b2o4b2o$299bob2o12bo$299bo13bobo$298b2o13b2o2$310b2o$
309bo2bo$305b2o2bobo ...
by toroidalet
December 13th, 2023, 4:38 pm
Forum: LifeWiki Discussion
Topic: De-Escalation
Replies: 12
Views: 19132

Re: De-Escalation

As the person who made the original post, I would just like to say that I agree with the decision to move it. I am not bothered by the loss of editing powers nor by the green text. And while some context is lost here, I think that continuing discussion about it in the Factorio thread would lead to ...
by toroidalet
December 13th, 2023, 4:28 am
Forum: Other Cellular Automata
Topic: Factorio (R3,C2,S2,B3,N+)
Replies: 102
Views: 41899

Re: Factorio (R3,C2,S2,B3,N+)

First, the factual issue at hand. Please read all of this first, and do not use this post to confirm that you are right, no matter how right you are:

There was not a proper proof that movement faster than one diagonal cell per generation was impossible. Indeed, it briefly is (look at the block ...
by toroidalet
December 10th, 2023, 8:32 pm
Forum: The Sandbox
Topic: hotcrystal0's random stuff
Replies: 218
Views: 116754

Re: hotcrystal0's random stuff

Wouldn't it be easier (and harder to cheat) if they both sent copies of their board to a third party and then only posted their moves and results in a single thread?
by toroidalet
December 7th, 2023, 5:22 pm
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3890
Views: 1396347

Re: Thread For Your Unrecognised CA

It's barely an agar, but it can go as low as you want:
x = 17, y = 17, rule = B1357/S1357:T18,18
2bo$2bo$2ob2ob2ob2ob2ob2o$2bo$2bo2$2bo$2bo2$2bo$2bo2$2bo$2bo2$2bo$2bo!


I suspect any stable agar in Replicator can be made by XORing copies of that dashed line:
x = 85, y = 18, rule = B1357/S1357 ...
by toroidalet
December 6th, 2023, 2:40 am
Forum: Other Cellular Automata
Topic: Rules with interesting dynamics
Replies: 1202
Views: 495024

Re: Rules with interesting dynamics

While trying to find a crystallographic defect rule with the S5i-tube agar, I found the following rule, which makes giant spikes of said agar and slowly consumes them:
x = 40, y = 40, rule = B2c3-i4inqrz5eiy6ek8/S2ae3-ijn4aqrz5cijnq6-ei7
3obo5bo2bo3b2o3b2o2b3o3bo2b2obo$b3o3b3ob2o2b2o3bob9o2b3obobo ...
by toroidalet
November 23rd, 2023, 2:21 pm
Forum: Other Cellular Automata
Topic: Thread for basic non-CGOL questions
Replies: 1683
Views: 479650

Re: Thread for basic non-CGOL questions

In addition to B/S012345678, I know that the following rules are reversible: B1357/S1357, B1357/S2468, B1e2ak3einqy4jnry5einqy6ak7e/S1e2ak3einqy4jnry5einqy6ak7e (B13/S13V), B1e2ak3einqy4jnry5einqy6ak7e/S01c2-ak3-einqy4-jnry5-einqy6-ak7c8 (B13/S024V), B1c2ak3-einqy4jnry5-einqy6ak7c/S1c2ak3 ...
by toroidalet
November 21st, 2023, 1:43 am
Forum: Patterns
Topic: Still Life Synthesis Thread
Replies: 1191
Views: 385446

Re: Still Life Synthesis Thread


This is a partial synthesis for xs34_g8o6hf8brz123cj871 based on a C1 soup

x = 45, y = 50, rule = B3/S23
16b2o$16b2o17$34bo$33bo$26bo6b3o$12bo12bobo$13bo12bo$11b3o23b2o$37b2o$
25bo$24bobo$19bo4bobo$19b2o4bo7b2o$2o17b2o12b2o$2o18bo2$23bo$17b2o4bo$
16bobo4bo$16b2o4$31b2o$31b2o2$24b2o$24b2o4$43b2o ...
by toroidalet
November 19th, 2023, 5:24 pm
Forum: Other Cellular Automata
Topic: Minimal versions of pattern types in non-totalistic rules
Replies: 13
Views: 2440

Re: Minimal versions of pattern types in non-totalistic rules

538-generation 1-cell methuselah:

Code: Select all

x = 1, y = 1, rule = B1e2in3ck4-iknty5q7c8/S12-e3-ai4-ejkqy5ry6ce8
o!
It looks like it stabilizes in generation 537, but check the p3 oscillators in the corners.
by toroidalet
November 6th, 2023, 4:26 am
Forum: Other Cellular Automata
Topic: Di-Pi (B3-e5n/S2-cn3-y4i)
Replies: 26
Views: 9255

Re: Di-Pi (B3-e5n/S2-cn3-y4i)

Welcome to the forums!
Some friendly advice: rather than using viewers, use [ code ][ /code ] (without the spaces). You can make it by clicking the button with a </>.
Also, don't feel discouraged, but the spaceship you discovered was already known:
p84 ship, the tagalong that FWK discovered (4,4,0 ...
by toroidalet
November 5th, 2023, 5:29 pm
Forum: The Sandbox
Topic: Testing Grounds
Replies: 517
Views: 261154

Re: what the heck should I even put here

#C [[ GRID COLOR GRID 192 192 192 GRIDMAJOR 10 COLOR GRIDMAJOR 128 128 128 COLOR DEADRAMP 255 255 255 COLOR ALIVE 0 0 0 COLOR DEAD 255 255 255 COLOR BACKGROUND 255 255 255 ]]
x = 118, y = 77, rule = B3/S23
85bo6bo$84bobo3b3o$81bo2bobo2bo$56b2o2bobo17bobobobobobo$55bobo2b2obo
15bobo2bobo2bo ...
by toroidalet
October 25th, 2023, 2:57 pm
Forum: Other Cellular Automata
Topic: Miscellaneous Discoveries in Other Cellular Automata
Replies: 5378
Views: 1331094

Re: Miscellaneous Discoveries in Other Cellular Automata


While looking for guns in new rule B3/S23-ain4-ae6, I found this pattern which takes 4,721,854,797 generations to stabilize:
x = 19, y = 133, rule = B3/S23-ain4-ae6
bo7bo$2obo3bob2o$bob2ob2obo$bobo3bobo$2obo3bob2o$3bo3bo120$13bo4bo$13b
6o$13bo$15b2o$16b3o$14b2o2bo$15bo$15b2o!



Nice! I don't ...
by toroidalet
October 18th, 2023, 1:09 am
Forum: The Sandbox
Topic: Lock this as soon as possible
Replies: 29
Views: 8176

Re: Not Random Posts 5


Is this going to become Random Posts 5? Because it was not intended to be!!!


May I ask what you intended it to be? And isn't a thread created explicitly to be locked quickly the same sort of problem as another random posts thread?

Especially since if it doesn't get locked, there is no other ...
by toroidalet
October 17th, 2023, 1:31 am
Forum: Patterns
Topic: (Engineered) diehards
Replies: 329
Views: 102128

Re: (Engineered) diehards

Another 648 generations of delay on the 10,000-cell diehard:
x = 116, y = 86, rule = LifeSuper
.S.2S2.3S6.S.5S3.4S6.2O7.2O6.M.4M7.M9.M.2MQ2.Q4.Q7.M.6M2.2O4.2O$S4.2S
4.S3.S2.S.S.S3.S.4S.S2.O2.2O.O.O2.O.O2.M.M2.4M7.M5.M.3M2.2Q2.2Q.Q11.M
.M4.2O2.O.O$2S.S2.2S2.2S2.S.2S2.S.2S4.S4.S3.2O2.2O.2O2.2O2.M5.M ...
by toroidalet
October 14th, 2023, 7:25 pm
Forum: Patterns
Topic: (Engineered) diehards
Replies: 329
Views: 102128

Re: (Engineered) diehards

121 more loaves for 59*60, and 1356 for 60*60:
x = 59, y = 60, rule = B3/S23
10b6o2b4ob4ob2o10b5o10bob2o$12bo7b4obobo2bo15bo9b3o$16bo6bobo2bo6bo4bo
b2o14bo$11b5o6bo3bobo8b4o2bobo9b2obo$13b2o21bo2b2o4bo4bo3bob3o$10bob2o
23b3o3bo4b2o7b2o$4bo8bo14bo8bo3bo7b2o2b3ob2o$4b3o21b3o23bo$7bo23bo21bo
3bo ...
by toroidalet
October 14th, 2023, 12:44 am
Forum: Patterns
Topic: (Engineered) diehards
Replies: 329
Views: 102128

Re: (Engineered) diehards

1815 more loaves:
x = 60, y = 60, rule = B3/S23
10b6o2b4ob4ob2o10b5o10bo2b2o$12bo7b4obobo2bo15bo8b2o2bo$16bo6bobo2bo6b
o4bob2o11bo2b2o$11b5o6bo3bobo8b4o2bobo9bobobo$13b2o21bo2b2o4bo11b3o$
10bob2o23b3o3bo10bob2obo$13bo4b2obobobo2bo8bo3bo12bob3o$17bobob2o2bo2b
3o25bo$21bob2o6bo12bo10b2o2bo ...
by toroidalet
October 7th, 2023, 7:04 pm
Forum: Patterns
Topic: (Engineered) diehards
Replies: 329
Views: 102128

Re: (Engineered) diehards

And another 120:
x = 116, y = 86, rule = LifeSuper
.3S3.S.4S24.O3.2O3.2O6.M3.M33.M2.M.8M.3M.M.3M$3.S3.S.2S25.O.O2.O4.O2.
O4.4M.M10.M21.M2.2M2.2M2.M.M4.M$2.S5.S4.2S22.2O3.3O.O.2O6.2M2.2M7.M.M
20.M.M2.M.2M.M3.2M$9.3S.S30.O.O11.M2.M7.2M.M4.2M15.M2.M3.2M.M.3M2.M.
3M$5.S.S.S2.S4.2S7.2O3.2O13.O5.3O14.2M ...