An extremely derivative trypophobic rule, which produces little dimples:
x = 160, y = 77, rule = B2ckn3aceky4aceqr5acij6a78/S02-a3ejkr4-aqy5-a6-ei7c
3b7o3b2o3b2o2b5o5b4obob4o3bobo3b3obobob2obob3obobo2b5obobo$o2bobob2o3b
5ob2ob2obob4o4b3o4bo2b2ob6o2bob3ob3obob2o6b4obo$2b3obo2bo5bob2o2bob2ob ...
Search found 1415 matches
- December 28th, 2023, 11:02 pm
- Forum: Other Cellular Automata
- Topic: Rules with interesting dynamics
- Replies: 1202
- Views: 495024
- December 28th, 2023, 10:29 pm
- Forum: LifeWiki Discussion
- Topic: De-Escalation
- Replies: 12
- Views: 19132
Re: De-Escalation
Here is a PM I sent to Haycat2009 last night; they requested permission to post it here. I have not changed anything, not even the deleted sentence.
(I wrote this PM before seeing that you had deleted your last post. I decided to send it anyway because I think it will be helpful. If you have any ...
(I wrote this PM before seeing that you had deleted your last post. I decided to send it anyway because I think it will be helpful. If you have any ...
- December 28th, 2023, 3:06 am
- Forum: LifeWiki Discussion
- Topic: Regarding the name of the """logarithmic""" replicator rule
- Replies: 59
- Views: 42653
Re: Regarding the name of the """logarithmic""" replicator rule
You are making the wrong choice.
- December 26th, 2023, 5:28 pm
- Forum: Patterns
- Topic: Endemic periodic patterns and still lifes
- Replies: 47
- Views: 25779
Re: Endemic periodic patterns and still lifes
77-cell endemic pattern in B/S012345678:
x = 14, y = 16, rule = B/S012345678
5bo$4bo$3b4o$4bobobo2bo$3obobo5bo$obo2bobo2bo2bo$2b3obo5b2o$obob3o4b2o
$ob3ob3ob3o$2b4obo2b2o$2b5ob2o$bobo5bo$obob3ob2o$8b3o$2b2o5bo$2b2o!
What is the endemic periodic pattern with the lowest score, where the score is ...
x = 14, y = 16, rule = B/S012345678
5bo$4bo$3b4o$4bobobo2bo$3obobo5bo$obo2bobo2bo2bo$2b3obo5b2o$obob3o4b2o
$ob3ob3ob3o$2b4obo2b2o$2b5ob2o$bobo5bo$obob3ob2o$8b3o$2b2o5bo$2b2o!
What is the endemic periodic pattern with the lowest score, where the score is ...
- December 21st, 2023, 1:39 am
- Forum: General Discussion
- Topic: Defining volatility for spaceships
- Replies: 15
- Views: 20751
Re: Defining volatility for spaceships
Although it's a bit of a gimmick, you can squeeze the spaceships:
x = 162, y = 362, rule = R11,C0,S5-7,B5-7 ...
x = 162, y = 362, rule = R11,C0,S5-7,B5-7 ...
- December 21st, 2023, 12:53 am
- Forum: Other Cellular Automata
- Topic: Rules with interesting dynamics
- Replies: 1202
- Views: 495024
Re: Rules with interesting dynamics
Very nice! For some reason I find the almost-adjustable ships more interesting than actually-adjustable spaceships. Maybe it's because if there are infinitely many they become boring, but if there are only finitely many then it leaves you hoping for one more. Since the p304 ship doesn't work with ...
- December 20th, 2023, 11:42 pm
- Forum: Other Cellular Automata
- Topic: Thread For Your Unrecognised CA
- Replies: 3890
- Views: 1396347
Re: Thread For Your Unrecognised CA
There's also this pattern featuring some weird sequence on the left and standard chaotic puffer-driven growth on the right:
x = 8, y = 31, rule = B3-k4n7c/S2-i3-a4a6e
2o$bo$bo$2o22$5bo$5b2o$6b2o$6b2o$5b2o$5bo!
That weird sequence has come up before .
22c/144 spaceship/rake similar to one in ...
- December 17th, 2023, 1:28 am
- Forum: The Sandbox
- Topic: Thread for your miscellaneous posts and discussions
- Replies: 984
- Views: 196666
Re: Thread for your miscellaneous posts and discussions
85 cells:
x = 32, y = 28, rule = LifeHistory
27.A$26.A.A$26.A.A$25.2A.3A$13.2A16.A$13.2A10.2A.3A$14.B10.2A.A$14.B
12.B$13.B13.B$12.B.B12.B$11.B3.B11.B$10.B5.B10.B$9.B7.B9.B$8.B9.B9.2A
$7.B11.A8.2A$6.B11.A.A6.B$5.B12.A2.A4.B$4.B14.2A.B2.B$2.2A19.2B$.A.A
21.B$.A22.B.2A$2A21.B2.2A$22.B$21.B$20.B$19.B ...
x = 32, y = 28, rule = LifeHistory
27.A$26.A.A$26.A.A$25.2A.3A$13.2A16.A$13.2A10.2A.3A$14.B10.2A.A$14.B
12.B$13.B13.B$12.B.B12.B$11.B3.B11.B$10.B5.B10.B$9.B7.B9.B$8.B9.B9.2A
$7.B11.A8.2A$6.B11.A.A6.B$5.B12.A2.A4.B$4.B14.2A.B2.B$2.2A19.2B$.A.A
21.B$.A22.B.2A$2A21.B2.2A$22.B$21.B$20.B$19.B ...
- December 16th, 2023, 9:24 pm
- Forum: The Sandbox
- Topic: Engineered diehards without infinite growth, non-standard-like spaceships, and/or spaceship chasing
- Replies: 15
- Views: 2407
Re: Engineered diehards without infinite growth, non-standard-like spaceships, and/or spaceship chasing
Still, you can do the same thing:
x = 320, y = 344, rule = B3/S23
294b2o$294bobo$295bobo$296b2o2$277bo$277b3o$280bo$279b2o3$298b2o$298b
2o9$273b2o23b2o$273b2o22bo2bo$297bobo2b2o8bo$298bob2obo6b3o$296bobo10b
o$296b2obob2o6b2o4b2o$299bob2o12bo$299bo13bobo$298b2o13b2o2$310b2o$
309bo2bo$305b2o2bobo ...
x = 320, y = 344, rule = B3/S23
294b2o$294bobo$295bobo$296b2o2$277bo$277b3o$280bo$279b2o3$298b2o$298b
2o9$273b2o23b2o$273b2o22bo2bo$297bobo2b2o8bo$298bob2obo6b3o$296bobo10b
o$296b2obob2o6b2o4b2o$299bob2o12bo$299bo13bobo$298b2o13b2o2$310b2o$
309bo2bo$305b2o2bobo ...
- December 13th, 2023, 4:38 pm
- Forum: LifeWiki Discussion
- Topic: De-Escalation
- Replies: 12
- Views: 19132
Re: De-Escalation
As the person who made the original post, I would just like to say that I agree with the decision to move it. I am not bothered by the loss of editing powers nor by the green text. And while some context is lost here, I think that continuing discussion about it in the Factorio thread would lead to ...
- December 13th, 2023, 4:28 am
- Forum: Other Cellular Automata
- Topic: Factorio (R3,C2,S2,B3,N+)
- Replies: 102
- Views: 41899
Re: Factorio (R3,C2,S2,B3,N+)
First, the factual issue at hand. Please read all of this first, and do not use this post to confirm that you are right, no matter how right you are:
There was not a proper proof that movement faster than one diagonal cell per generation was impossible. Indeed, it briefly is (look at the block ...
There was not a proper proof that movement faster than one diagonal cell per generation was impossible. Indeed, it briefly is (look at the block ...
- December 10th, 2023, 8:32 pm
- Forum: The Sandbox
- Topic: hotcrystal0's random stuff
- Replies: 218
- Views: 116754
Re: hotcrystal0's random stuff
Wouldn't it be easier (and harder to cheat) if they both sent copies of their board to a third party and then only posted their moves and results in a single thread?
- December 7th, 2023, 5:22 pm
- Forum: Other Cellular Automata
- Topic: Thread For Your Unrecognised CA
- Replies: 3890
- Views: 1396347
Re: Thread For Your Unrecognised CA
It's barely an agar, but it can go as low as you want:
x = 17, y = 17, rule = B1357/S1357:T18,18
2bo$2bo$2ob2ob2ob2ob2ob2o$2bo$2bo2$2bo$2bo2$2bo$2bo2$2bo$2bo2$2bo$2bo!
I suspect any stable agar in Replicator can be made by XORing copies of that dashed line:
x = 85, y = 18, rule = B1357/S1357 ...
x = 17, y = 17, rule = B1357/S1357:T18,18
2bo$2bo$2ob2ob2ob2ob2ob2o$2bo$2bo2$2bo$2bo2$2bo$2bo2$2bo$2bo2$2bo$2bo!
I suspect any stable agar in Replicator can be made by XORing copies of that dashed line:
x = 85, y = 18, rule = B1357/S1357 ...
- December 6th, 2023, 2:40 am
- Forum: Other Cellular Automata
- Topic: Rules with interesting dynamics
- Replies: 1202
- Views: 495024
Re: Rules with interesting dynamics
While trying to find a crystallographic defect rule with the S5i-tube agar, I found the following rule, which makes giant spikes of said agar and slowly consumes them:
x = 40, y = 40, rule = B2c3-i4inqrz5eiy6ek8/S2ae3-ijn4aqrz5cijnq6-ei7
3obo5bo2bo3b2o3b2o2b3o3bo2b2obo$b3o3b3ob2o2b2o3bob9o2b3obobo ...
x = 40, y = 40, rule = B2c3-i4inqrz5eiy6ek8/S2ae3-ijn4aqrz5cijnq6-ei7
3obo5bo2bo3b2o3b2o2b3o3bo2b2obo$b3o3b3ob2o2b2o3bob9o2b3obobo ...
- November 23rd, 2023, 2:21 pm
- Forum: Other Cellular Automata
- Topic: Thread for basic non-CGOL questions
- Replies: 1683
- Views: 479650
Re: Thread for basic non-CGOL questions
In addition to B/S012345678, I know that the following rules are reversible: B1357/S1357, B1357/S2468, B1e2ak3einqy4jnry5einqy6ak7e/S1e2ak3einqy4jnry5einqy6ak7e (B13/S13V), B1e2ak3einqy4jnry5einqy6ak7e/S01c2-ak3-einqy4-jnry5-einqy6-ak7c8 (B13/S024V), B1c2ak3-einqy4jnry5-einqy6ak7c/S1c2ak3 ...
- November 21st, 2023, 1:43 am
- Forum: Patterns
- Topic: Still Life Synthesis Thread
- Replies: 1191
- Views: 385446
Re: Still Life Synthesis Thread
This is a partial synthesis for xs34_g8o6hf8brz123cj871 based on a C1 soup
x = 45, y = 50, rule = B3/S23
16b2o$16b2o17$34bo$33bo$26bo6b3o$12bo12bobo$13bo12bo$11b3o23b2o$37b2o$
25bo$24bobo$19bo4bobo$19b2o4bo7b2o$2o17b2o12b2o$2o18bo2$23bo$17b2o4bo$
16bobo4bo$16b2o4$31b2o$31b2o2$24b2o$24b2o4$43b2o ...
- November 19th, 2023, 5:24 pm
- Forum: Other Cellular Automata
- Topic: Minimal versions of pattern types in non-totalistic rules
- Replies: 13
- Views: 2440
Re: Minimal versions of pattern types in non-totalistic rules
538-generation 1-cell methuselah:
It looks like it stabilizes in generation 537, but check the p3 oscillators in the corners.
Code: Select all
x = 1, y = 1, rule = B1e2in3ck4-iknty5q7c8/S12-e3-ai4-ejkqy5ry6ce8
o!
- November 6th, 2023, 4:26 am
- Forum: Other Cellular Automata
- Topic: Di-Pi (B3-e5n/S2-cn3-y4i)
- Replies: 26
- Views: 9255
Re: Di-Pi (B3-e5n/S2-cn3-y4i)
Welcome to the forums!
Some friendly advice: rather than using viewers, use [ code ][ /code ] (without the spaces). You can make it by clicking the button with a </>.
Also, don't feel discouraged, but the spaceship you discovered was already known:
p84 ship, the tagalong that FWK discovered (4,4,0 ...
Some friendly advice: rather than using viewers, use [ code ][ /code ] (without the spaces). You can make it by clicking the button with a </>.
Also, don't feel discouraged, but the spaceship you discovered was already known:
p84 ship, the tagalong that FWK discovered (4,4,0 ...
- November 5th, 2023, 5:29 pm
- Forum: The Sandbox
- Topic: Testing Grounds
- Replies: 517
- Views: 261154
Re: what the heck should I even put here
#C [[ GRID COLOR GRID 192 192 192 GRIDMAJOR 10 COLOR GRIDMAJOR 128 128 128 COLOR DEADRAMP 255 255 255 COLOR ALIVE 0 0 0 COLOR DEAD 255 255 255 COLOR BACKGROUND 255 255 255 ]]
x = 118, y = 77, rule = B3/S23
85bo6bo$84bobo3b3o$81bo2bobo2bo$56b2o2bobo17bobobobobobo$55bobo2b2obo
15bobo2bobo2bo ...
x = 118, y = 77, rule = B3/S23
85bo6bo$84bobo3b3o$81bo2bobo2bo$56b2o2bobo17bobobobobobo$55bobo2b2obo
15bobo2bobo2bo ...
- October 25th, 2023, 2:57 pm
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies: 5378
- Views: 1331094
Re: Miscellaneous Discoveries in Other Cellular Automata
While looking for guns in new rule B3/S23-ain4-ae6, I found this pattern which takes 4,721,854,797 generations to stabilize:
x = 19, y = 133, rule = B3/S23-ain4-ae6
bo7bo$2obo3bob2o$bob2ob2obo$bobo3bobo$2obo3bob2o$3bo3bo120$13bo4bo$13b
6o$13bo$15b2o$16b3o$14b2o2bo$15bo$15b2o!
Nice! I don't ...
- October 18th, 2023, 1:09 am
- Forum: The Sandbox
- Topic: Lock this as soon as possible
- Replies: 29
- Views: 8176
Re: Not Random Posts 5
Is this going to become Random Posts 5? Because it was not intended to be!!!
May I ask what you intended it to be? And isn't a thread created explicitly to be locked quickly the same sort of problem as another random posts thread?
Especially since if it doesn't get locked, there is no other ...
- October 17th, 2023, 1:31 am
- Forum: Patterns
- Topic: (Engineered) diehards
- Replies: 329
- Views: 102128
Re: (Engineered) diehards
Another 648 generations of delay on the 10,000-cell diehard:
x = 116, y = 86, rule = LifeSuper
.S.2S2.3S6.S.5S3.4S6.2O7.2O6.M.4M7.M9.M.2MQ2.Q4.Q7.M.6M2.2O4.2O$S4.2S
4.S3.S2.S.S.S3.S.4S.S2.O2.2O.O.O2.O.O2.M.M2.4M7.M5.M.3M2.2Q2.2Q.Q11.M
.M4.2O2.O.O$2S.S2.2S2.2S2.S.2S2.S.2S4.S4.S3.2O2.2O.2O2.2O2.M5.M ...
x = 116, y = 86, rule = LifeSuper
.S.2S2.3S6.S.5S3.4S6.2O7.2O6.M.4M7.M9.M.2MQ2.Q4.Q7.M.6M2.2O4.2O$S4.2S
4.S3.S2.S.S.S3.S.4S.S2.O2.2O.O.O2.O.O2.M.M2.4M7.M5.M.3M2.2Q2.2Q.Q11.M
.M4.2O2.O.O$2S.S2.2S2.2S2.S.2S2.S.2S4.S4.S3.2O2.2O.2O2.2O2.M5.M ...
- October 14th, 2023, 7:25 pm
- Forum: Patterns
- Topic: (Engineered) diehards
- Replies: 329
- Views: 102128
Re: (Engineered) diehards
121 more loaves for 59*60, and 1356 for 60*60:
x = 59, y = 60, rule = B3/S23
10b6o2b4ob4ob2o10b5o10bob2o$12bo7b4obobo2bo15bo9b3o$16bo6bobo2bo6bo4bo
b2o14bo$11b5o6bo3bobo8b4o2bobo9b2obo$13b2o21bo2b2o4bo4bo3bob3o$10bob2o
23b3o3bo4b2o7b2o$4bo8bo14bo8bo3bo7b2o2b3ob2o$4b3o21b3o23bo$7bo23bo21bo
3bo ...
x = 59, y = 60, rule = B3/S23
10b6o2b4ob4ob2o10b5o10bob2o$12bo7b4obobo2bo15bo9b3o$16bo6bobo2bo6bo4bo
b2o14bo$11b5o6bo3bobo8b4o2bobo9b2obo$13b2o21bo2b2o4bo4bo3bob3o$10bob2o
23b3o3bo4b2o7b2o$4bo8bo14bo8bo3bo7b2o2b3ob2o$4b3o21b3o23bo$7bo23bo21bo
3bo ...
- October 14th, 2023, 12:44 am
- Forum: Patterns
- Topic: (Engineered) diehards
- Replies: 329
- Views: 102128
Re: (Engineered) diehards
1815 more loaves:
x = 60, y = 60, rule = B3/S23
10b6o2b4ob4ob2o10b5o10bo2b2o$12bo7b4obobo2bo15bo8b2o2bo$16bo6bobo2bo6b
o4bob2o11bo2b2o$11b5o6bo3bobo8b4o2bobo9bobobo$13b2o21bo2b2o4bo11b3o$
10bob2o23b3o3bo10bob2obo$13bo4b2obobobo2bo8bo3bo12bob3o$17bobob2o2bo2b
3o25bo$21bob2o6bo12bo10b2o2bo ...
x = 60, y = 60, rule = B3/S23
10b6o2b4ob4ob2o10b5o10bo2b2o$12bo7b4obobo2bo15bo8b2o2bo$16bo6bobo2bo6b
o4bob2o11bo2b2o$11b5o6bo3bobo8b4o2bobo9bobobo$13b2o21bo2b2o4bo11b3o$
10bob2o23b3o3bo10bob2obo$13bo4b2obobobo2bo8bo3bo12bob3o$17bobob2o2bo2b
3o25bo$21bob2o6bo12bo10b2o2bo ...
- October 7th, 2023, 7:04 pm
- Forum: Patterns
- Topic: (Engineered) diehards
- Replies: 329
- Views: 102128
Re: (Engineered) diehards
And another 120:
x = 116, y = 86, rule = LifeSuper
.3S3.S.4S24.O3.2O3.2O6.M3.M33.M2.M.8M.3M.M.3M$3.S3.S.2S25.O.O2.O4.O2.
O4.4M.M10.M21.M2.2M2.2M2.M.M4.M$2.S5.S4.2S22.2O3.3O.O.2O6.2M2.2M7.M.M
20.M.M2.M.2M.M3.2M$9.3S.S30.O.O11.M2.M7.2M.M4.2M15.M2.M3.2M.M.3M2.M.
3M$5.S.S.S2.S4.2S7.2O3.2O13.O5.3O14.2M ...
x = 116, y = 86, rule = LifeSuper
.3S3.S.4S24.O3.2O3.2O6.M3.M33.M2.M.8M.3M.M.3M$3.S3.S.2S25.O.O2.O4.O2.
O4.4M.M10.M21.M2.2M2.2M2.M.M4.M$2.S5.S4.2S22.2O3.3O.O.2O6.2M2.2M7.M.M
20.M.M2.M.2M.M3.2M$9.3S.S30.O.O11.M2.M7.2M.M4.2M15.M2.M3.2M.M.3M2.M.
3M$5.S.S.S2.S4.2S7.2O3.2O13.O5.3O14.2M ...