It would require a lot of messy special-case code to handle explosive rules like that.
I'm not familiar with Golly's internals, but (naively) I'd think it would just take a single extra variable to keep track of the "background" state. Update it at every step using the transition X,X,X,X,X,Y (X ...
Search found 2 matches
- August 28th, 2015, 3:46 pm
- Forum: Bugs & Errors
- Topic: Handling of dead cells in Golly
- Replies: 2
- Views: 4725
- August 27th, 2015, 2:47 pm
- Forum: Bugs & Errors
- Topic: Handling of dead cells in Golly
- Replies: 2
- Views: 4725
Handling of dead cells in Golly
Golly (2.6 and 2.7) seems to have special handling for dead cells, which causes rules like the following to not work correctly:
n_states:2
neighborhood:vonNeumann
symmetries:none
0,0,0,0,0,1
What happens is that if you start with an empty grid, it stays empty, with the message "All cells are ...
n_states:2
neighborhood:vonNeumann
symmetries:none
0,0,0,0,0,1
What happens is that if you start with an empty grid, it stays empty, with the message "All cells are ...