Search found 2 matches

by automaton
August 28th, 2015, 3:46 pm
Forum: Bugs & Errors
Topic: Handling of dead cells in Golly
Replies: 2
Views: 4725

Re: Handling of dead cells in Golly

It would require a lot of messy special-case code to handle explosive rules like that.
I'm not familiar with Golly's internals, but (naively) I'd think it would just take a single extra variable to keep track of the "background" state. Update it at every step using the transition X,X,X,X,X,Y (X ...
by automaton
August 27th, 2015, 2:47 pm
Forum: Bugs & Errors
Topic: Handling of dead cells in Golly
Replies: 2
Views: 4725

Handling of dead cells in Golly

Golly (2.6 and 2.7) seems to have special handling for dead cells, which causes rules like the following to not work correctly:

n_states:2
neighborhood:vonNeumann
symmetries:none

0,0,0,0,0,1

What happens is that if you start with an empty grid, it stays empty, with the message "All cells are ...