confocaloid wrote: April 1st, 2025, 6:43 pm Note that the traditional name of that CA is "StateInvestigator"
Search found 94 matches
- April 1st, 2025, 6:44 pm
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies: 5404
- Views: 1337749
Re: Miscellaneous Discoveries in Other Cellular Automata
Thanks!
- April 1st, 2025, 6:44 pm
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies: 5404
- Views: 1337749
Re: Miscellaneous Discoveries in Other Cellular Automata
Another silly 4-cell gun precursor in rule StateInvestigator.
Code: Select all
#CXRLE Pos=10,0
x = 25, y = 25, rule = LifeInvestigator
H23.H24$H23.H!
- April 1st, 2025, 12:21 pm
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies: 5404
- Views: 1337749
Re: Miscellaneous Discoveries in Other Cellular Automata
Wow, it feels surreal to be back after nearly a decade! I'm delighted to see this is still the same community I knew, just with some impressive upgrades along the way. It's like reuniting with an old friend who's somehow gotten even better with age.
- April 1st, 2025, 12:18 pm
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies: 5404
- Views: 1337749
Re: Miscellaneous Discoveries in Other Cellular Automata
Sorry, my fault.. I posted an .mc file.hth3 wrote: April 1st, 2025, 11:09 amWelcome back after 9 years!
Also, I can't run your pattern. Can you provide RLE so I can run it in LifeViewer?
Code: Select all
#CXRLE Pos=-20,-10
x = 20, y = 20, rule = LifeInvestigator
H19$19.H!
- April 1st, 2025, 10:28 am
- Forum: Other Cellular Automata
- Topic: Miscellaneous Discoveries in Other Cellular Automata
- Replies: 5404
- Views: 1337749
Re: Miscellaneous Discoveries in Other Cellular Automata
Silly, period-220, 2-cell gun in LifeInvestigator rule. Probably already known.
Code: Select all
[M2] (golly 4.3)
#R LifeInvestigator
1 0 0 8 0
2 1 0 0 0
3 0 0 0 2
4 0 3 0 0
5 0 0 4 0
1 0 8 0 0
2 0 6 0 0
3 0 7 0 0
4 0 0 0 8
5 0 9 0 0
6 5 0 10 0
- August 18th, 2016, 6:04 am
- Forum: Help / Support
- Topic: Thread for basic questions
- Replies: 6124
- Views: 2064260
Re: Thread for basic questions
Good question. It turns out that I never ventured into the wilderness of 40-bit 1-cell thick patterns.muzik wrote:Right then... any non-standard spaceship emitters?
- August 10th, 2016, 6:00 am
- Forum: Help / Support
- Topic: Thread for basic questions
- Replies: 6124
- Views: 2064260
Re: Thread for basic questions
Er... None that I know of.GUYTU6J wrote:Is there a synthesis for something like Max ?
- August 12th, 2013, 6:26 pm
- Forum: Scripts
- Topic: [Golly] "LifeHistory" for CA other than Life
- Replies: 4
- Views: 5869
Re: [Golly] "LifeHistory" for CA other than Life
Thank you very much!Kasuha wrote:LifeHistory is just a simple extension of the standard B3/S23 rule [...] you need to define each rule three times, separately for each ON resp. OFF state to change it to appropriate opposite state.
- August 11th, 2013, 10:44 am
- Forum: Scripts
- Topic: [Golly] "LifeHistory" for CA other than Life
- Replies: 4
- Views: 5869
Re: [Golly] "LifeHistory" for CA other than Life
Thank you for your detailed answer.dvgrn wrote:It's not exactly a trick, but you would have to write a separate LifeHistory rule for each base rule -- LifeHistoryB38S238, etc. Unfortunately it's a bit more complicated to write LifeHistory versions of rules with more possible B and S options.
- August 5th, 2013, 6:22 pm
- Forum: Patterns
- Topic: Thread For Your Useless Discoveries
- Replies: 5162
- Views: 2230599
Re: Thread For Your Useless Discoveries
I'm not sure if the edges of the block-laying object could be made stable... It's probably too fast... Fail.
x = 97, y = 6, rule = B3/S23
5b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b
2o$5b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b
2o3b2o3 ...
x = 97, y = 6, rule = B3/S23
5b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b
2o$5b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b2o3b
2o3b2o3 ...
- August 5th, 2013, 6:08 pm
- Forum: Patterns
- Topic: Thread For Your Useless Discoveries
- Replies: 5162
- Views: 2230599
Re: Thread For Your Useless Discoveries
Clean, stupid almost wick. Hopefully, it could be made to burn at one end. Probably already discovered.
x = 640, y = 4, rule = B3/S23
b2o4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo
4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo ...
x = 640, y = 4, rule = B3/S23
b2o4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo
4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo4bo ...
- August 5th, 2013, 7:59 am
- Forum: Scripts
- Topic: [Golly] "LifeHistory" for CA other than Life
- Replies: 4
- Views: 5869
[Golly] "LifeHistory" for CA other than Life
Hello to all:
Just a quick question. Is there a trick to get the LifeHistory functionality for an arbitrary cellular automaton e.g. B38/S238?
I'm trying these two commands successively:
g_setrule("B357/S238");
g_setrule("LifeHistory");
But it seems as if LifeHistory is hardwired to B3/S23 ...
Just a quick question. Is there a trick to get the LifeHistory functionality for an arbitrary cellular automaton e.g. B38/S238?
I'm trying these two commands successively:
g_setrule("B357/S238");
g_setrule("LifeHistory");
But it seems as if LifeHistory is hardwired to B3/S23 ...
- August 1st, 2013, 6:08 pm
- Forum: Scripts
- Topic: [Golly] Random Fill probability < 1%
- Replies: 2
- Views: 4071
Re: [Golly] Random Fill probability < 1%
Hey, such a sweet idea! Thank you!Andrew wrote:Here's a (clumsy) way without scripting.
- July 30th, 2013, 2:24 pm
- Forum: Scripts
- Topic: [Golly] Random Fill probability < 1%
- Replies: 2
- Views: 4071
[Golly] Random Fill probability < 1%
Just a quick question: Is there a way in Golly to get Random Fill probabilities inferior to 1% with/without scripting?.
Thanks in advance.
Thanks in advance.
- July 23rd, 2013, 6:01 pm
- Forum: Patterns
- Topic: Thread For Your Useless Discoveries
- Replies: 5162
- Views: 2230599
Re: Thread For Your Useless Discoveries
Three-glider mess takes 8,140 generations to stabilize. 26 gliders are produced...
x = 13, y = 12, rule = B3/S23
obo$b2o$bo3$12bo$10b2o$11b2o2$8bo$8b2o$7bobo!
Three-glider mess takes 10,772 generations to stabilize. 20 gliders are produced...
x = 21, y = 30, rule = B3/S23
20bo$18b2o$19b2o23 ...
x = 13, y = 12, rule = B3/S23
obo$b2o$bo3$12bo$10b2o$11b2o2$8bo$8b2o$7bobo!
Three-glider mess takes 10,772 generations to stabilize. 20 gliders are produced...
x = 21, y = 30, rule = B3/S23
20bo$18b2o$19b2o23 ...
- July 23rd, 2013, 10:44 am
- Forum: Patterns
- Topic: Thread For Your Useless Discoveries
- Replies: 5162
- Views: 2230599
Re: Thread For Your Useless Discoveries
And finally, the smallest (in terms of bounding box) 4-cell thick pattern which produces a LWSS:
Code: Select all
x = 4, y = 4, rule = B3/S23
b3o$3bo$2b2o$3o!
- July 22nd, 2013, 6:24 pm
- Forum: Patterns
- Topic: Thread For Your Useless Discoveries
- Replies: 5162
- Views: 2230599
Re: Thread For Your Useless Discoveries
And the smallest (in terms of bounding box) 3-cell thick pattern which produces a LWSS:
Code: Select all
x = 5, y = 3, rule = B3/S23
b4o$b2obo$2o2bo!
- July 22nd, 2013, 6:16 pm
- Forum: Patterns
- Topic: Thread For Your Useless Discoveries
- Replies: 5162
- Views: 2230599
Re: Thread For Your Useless Discoveries
Another oldie... Smallest (in terms of bounding box) 2-cell thick pattern which produces a LWSS:
Code: Select all
x = 7, y = 2, rule = B3/S23
2bobobo$7o!
- July 22nd, 2013, 3:29 pm
- Forum: Patterns
- Topic: Thread For Your Useless Discoveries
- Replies: 5162
- Views: 2230599
Re: Thread For Your Useless Discoveries
Old and useless... (Almost)-smallest (in terms of bounding box) patterns (after the glider, r-pentomino and their 3 x 3 predecessors), which produce glider(s). http://www.torontomazda3.ca/forum/images/smilies/facepalm.gif
x = 5, y = 2, rule = B3/S23
3b2o$3obo!
x = 5, y = 2, rule = B3/S23 ...
x = 5, y = 2, rule = B3/S23
3b2o$3obo!
x = 5, y = 2, rule = B3/S23 ...
- July 18th, 2013, 1:10 pm
- Forum: Patterns
- Topic: Thread For Your Useless Discoveries
- Replies: 5162
- Views: 2230599
Re: Thread For Your Useless Discoveries
I'm going to spam patterns that produce two somewhat closely-spaced gliders :lol:
x = 4, y = 6, rule = B3/S23
b2o$o2bo$ob2o$o$b2o$2bo!
x = 6, y = 8, rule = B3/S23
2o$2o5$b3o$3b3o!
x = 5, y = 9, rule = B3/S23
3b2o$bo2bo$bo2bo$bobo4$2o$2o!
x = 9, y = 5, rule = B3/S23
2o$2o3b3o2$5bo2bo$6b3o ...
x = 4, y = 6, rule = B3/S23
b2o$o2bo$ob2o$o$b2o$2bo!
x = 6, y = 8, rule = B3/S23
2o$2o5$b3o$3b3o!
x = 5, y = 9, rule = B3/S23
3b2o$bo2bo$bo2bo$bobo4$2o$2o!
x = 9, y = 5, rule = B3/S23
2o$2o3b3o2$5bo2bo$6b3o ...
- July 17th, 2013, 11:28 am
- Forum: Patterns
- Topic: Thread For Your Useless Discoveries
- Replies: 5162
- Views: 2230599
Re: Thread For Your Useless Discoveries
Another useless one: how to arrange two R-pentominoes so that they produce the maximum population of 2818/2814 cells.
Edit: It takes 9,496 generations to stabilize.
Code: Select all
x = 5, y = 25, rule = B3/S23
2o$b2o$bo20$3bo$2b2o$3b2o!
- July 17th, 2013, 11:25 am
- Forum: Patterns
- Topic: Thread For Your Useless Discoveries
- Replies: 5162
- Views: 2230599
Re: Thread For Your Useless Discoveries
Thank you very much!skomick wrote:These gliders come from infinity though, producing the same result
- July 17th, 2013, 11:23 am
- Forum: Patterns
- Topic: Thread For Your Useless Discoveries
- Replies: 5162
- Views: 2230599
Re: Thread For Your Useless Discoveries
I was very surprised to see so many pulsars in the final output, by the way -- until the extra "8" in the rule string caught my eye!
Thanks... D'oh! I too noticed the pulsar anomaly but I didn't realize I was pasting a Pulsar Life pattern! http://www.yuuguu.com/images/emoticons/yuuguudefault ...
Thanks... D'oh! I too noticed the pulsar anomaly but I didn't realize I was pasting a Pulsar Life pattern! http://www.yuuguu.com/images/emoticons/yuuguudefault ...
- July 16th, 2013, 11:23 am
- Forum: Patterns
- Topic: Thread For Your Useless Discoveries
- Replies: 5162
- Views: 2230599
Re: Thread For Your Useless Discoveries
Four-glider mess takes 22,502 generations to stabilize.
77 gliders and 1 lightweight spaceship are produced...
I'm not sure if the gliders come from infinity. How might I verify this?
77 gliders and 1 lightweight spaceship are produced...
Code: Select all
x = 17, y = 13, rule = B3/S238
5bo$4bo$4b3o$3o$o$bo12bobo$15b2o$15bo3$12b3o$14bo$13bo!
- July 15th, 2013, 10:35 am
- Forum: Scripts
- Topic: Sharks and fish
- Replies: 3
- Views: 6245
Re: Sharks and fish
Hmmm... homework...