Search found 283 matches

by Kiran
April 26th, 2020, 10:04 pm
Forum: General Discussion
Topic: Tiling with placement rules for still life and p2 oscillators
Replies: 18
Views: 17828

Re: Tiling with placement rules for still life and p2 oscillators

If there are no intersections between edges in a graph, it is clearly planar.
The only place this graph can have an intersection is at the vertex between four cells, and that can only happen if all four cells around that vertex are occupied.
Thus, any still-life with a non-planar graph must contain ...
by Kiran
June 10th, 2017, 3:02 pm
Forum: Other Cellular Automata
Topic: Very nearly exploding rules
Replies: 254
Views: 168723

Re: Very nearly exploding rules

It is strange how suddenly this pattern stabilizes:

Code: Select all

x = 31, y = 42, rule = B34-air5/S235c
3o$o$o36$29b2o$28bo$27bo$27bo!
by Kiran
May 22nd, 2017, 10:39 pm
Forum: Website Discussion
Topic: Gosper Glider Gun 10-bit synthesis?
Replies: 2
Views: 8717

Re: Gosper Glider Gun 10-bit synthesis?

dvgrn wrote:The infinite growth record holders all produce switch-engine variants, not streams of gliders
Except when the switch engine does create a stream of gliders:

Code: Select all

x = 162, y = 146, rule = B3/S23
160bo$159bo$159b3o141$bo$3o$2bo!
by Kiran
May 22nd, 2017, 6:49 pm
Forum: Other Cellular Automata
Topic: Seeds (B2/S)
Replies: 166
Views: 90968

Re: Seeds

wwei23 wrote:How do I get rid of the debris?
x = 12, y = 3, rule = B2/S
o2b2o2b2o2bo$b2o6b2o$5b2o!
Use code tags for rle format, this allows use of the viewer.

Code: Select all

x = 12, y = 3, rule = B2/S
o2b2o2b2o2bo$b2o6b2o$5b2o!
by Kiran
May 21st, 2017, 12:32 pm
Forum: Other Cellular Automata
Topic: Thread for Your Accidental Discoveries that Aren't in CGOL
Replies: 1072
Views: 687179

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

Is this the smallest p5 rotor (4 cells)?
x = 3, y = 3, rule = 23/4/5
.A$A.A$.A!

You are probably asking about the smallest p5 rotor in a two-state, isotropic, non-totalistic rule.
Obviously, p5 rotors in those rules cannot have 1 or 2 cells.
The three cell case is harder to prove.
For a three ...
by Kiran
May 18th, 2017, 4:08 pm
Forum: Patterns
Topic: Discussion thread for infinite growth patterns
Replies: 58
Views: 40526

Re: Discussion thread for infinite growth patterns

Is there any fundamental limit on how slow something can grow?
For example, would it be possible to create something that grows slower than the inverse Graham's Function?
by Kiran
May 17th, 2017, 6:02 pm
Forum: Patterns
Topic: Discussion thread for infinite growth patterns
Replies: 58
Views: 40526

Re: Discussion thread for infinite growth patterns

2. Why is cubic growth impossible in 2D space?
Look at this rule:
x = 49, y = 26, rule = B12345678/S012345678
20b3o3b3o$19bo2bo3bo2bo$4o18bo3bo18b4o$o3bo17bo3bo17bo3bo$o8bo12bo3bo
12bo8bo$bo2bo2b2o2bo25bo2b2o2bo2bo$6bo5bo7b3o3b3o7bo5bo$6bo5bo8bo5bo8b
o5bo$6bo5bo8b7o8bo5bo ...
by Kiran
May 16th, 2017, 11:21 pm
Forum: The Sandbox
Topic: Birthdays
Replies: 998
Views: 368549

Re: Birthdays

134 generation methusynthesis for Gustavo.

Code: Select all

x = 16, y = 12, rule = B3/S23
bo$2bo$2bo$3bo$b4o$o3bo$4b2o$o2bo2bo4b4o$7bo3bo3bo$8bo2bo$9bo2bo2bo$
10b2o!
by Kiran
May 13th, 2017, 8:05 pm
Forum: The Sandbox
Topic: Challenges
Replies: 384
Views: 212332

Re: Challenges

challenge: easier said than done, make a self-similar generations rule.
Does 34678/3678/2 count?
x = 240, y = 224, rule = 34678/3678/2
7b2o25b2o$7b2o25b2o$6b4o23b4o$6b3obo21bob3o$5b4obo21bob4o$5b5o23b5o$4b
6o23b6o$4b5obo21bob5o$3b6obo21bob6o$3b7o23b7o$2b8o23b8o$2b7obo21bob7o$
b9o23b9o$b9o23b9o ...
by Kiran
May 10th, 2017, 8:02 pm
Forum: Other Cellular Automata
Topic: Thread for Your Accidental Discoveries that Aren't in CGOL
Replies: 1072
Views: 687179

Re: Thread for Your Accidental Discoveries that Aren't in CGOL

If you run the attached pattern with the speed set to 2^8 (change the base step) and pressing "tab" repeatedly instead of running it, you will see that the wiggly lines clear up in the first few thousand generations, leaving two active boundaries.
The topmost boundary would evolve for a while, but ...
by Kiran
May 8th, 2017, 6:23 pm
Forum: Patterns
Topic: "One-way travel" oscillators?
Replies: 25
Views: 34689

Re: "One-way travel" oscillators?

Extrementhusiast wrote: It can, as there are one-square teleporters that can be included in the level.
If teleporters exist, why bother with the oscillators in the first place?
by Kiran
May 8th, 2017, 10:49 am
Forum: Patterns
Topic: "One-way travel" oscillators?
Replies: 25
Views: 34689

Re: "One-way travel" oscillators?

Hmm... Does this count?
x = 19, y = 17, rule = B3/S23
4bo$4b3o$7bo$6b2o9b2o$17bo$15bobo$8b3o4b2o$7bo3bo$6bo5bo$7bo3bo$2b2o4b
3o$bobo$bo$2o9b2o$11bo$12b3o$14bo!
You can escape from the center cell but cannot go back in.

Edit: I am quite confused myself. You cannot go back in, right???
You indeed ...
by Kiran
May 7th, 2017, 11:00 pm
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3852
Views: 1391433

Re: Thread For Your Unrecognised CA

Voronoi Diagram rule:
#C [[ ZOOM 1 ]]
#C [[ THEME 6 ]]
x = 583, y = 297, rule = B123/S12345678
210bo4$360bo12$84bo399bo18$64bo8$174bo4$582bo8$476bo2$20bo6$506bo2$
402bo2$286bo28$564bo8$120bo6$172bo30$342bo117bo6$264bo16$200bo2$34bo4$
132bo18$154bo2$292bo22$482bo4$o8$580bo2$362bo177bo12$178bo26 ...
by Kiran
May 7th, 2017, 1:55 pm
Forum: Other Cellular Automata
Topic: Thread For Your Unrecognised CA
Replies: 3852
Views: 1391433

Re: Thread For Your Unrecognised CA


Is there a corner design that is stable like the version above for attacks from inside, but has some Death-Star-like fatal flaw on the outside?
x = 247, y = 142, rule = B2e3ai4r/S23-a4-r6
93b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o2b2o ...
by Kiran
May 2nd, 2017, 4:12 pm
Forum: Patterns
Topic: Thread For Your Useless Discoveries
Replies: 5127
Views: 2215916

Re: Thread For Your Useless Discoveries

I was trying to explode the ship:
x = 447, y = 65, rule = B3/S23
335bo$334b5o$333bo5bo$270b3o61b2o$270bo2b3o59bo2bo$207b2o2b2o57b5o55b
2o$144bo2b2o57b2o65b2o54b2ob2o$143bo63bob2o55b2o62bob2o$80b2obo59bo4bo
54bo6bo55bobo62bo3bo2bo$80b5o58bob2o56bo62bob2o3bo58b7o$17bo61bo3b2o
55b2ob3o56bo6bo57bo6bobo ...
by Kiran
May 2nd, 2017, 9:24 am
Forum: Other Cellular Automata
Topic: PondLife (B36i/S2-i35i)
Replies: 33
Views: 16824

Re: PondLife (B36i/S2-i35i)

8-engine (7,7)c/81 p162 mod162 spaceship: x = 86, y = 74, rule = B36i/S2-i35i
14b3o$13b2o2bo$12bo3bo$13b3o9b2o$14bo9bo2bo$24bo2bo$25b2o2$4bo$3bobo$
2b2ob2o$3bo2bo$4bobo$5bo2$4bo$5b2o$5bobo31b2o$o3bo2bo30bo2bo$5bobo30bo
2bo$5b2o32b2o$4bo3$8b2o$8b2o4$2o69b2o$2o68bo2bo$b2o34b2o14b2o15bo2bo ...
by Kiran
April 30th, 2017, 10:45 pm
Forum: The Sandbox
Topic: I THINK I FOUND A NEW STILL LIFE!!!!
Replies: 21
Views: 12987

Re: I THINK I FOUND A NEW STILL LIFE!!!!

I ALSO FOUND A NEW STILL LIFE!!!
x = 29, y = 27, rule = B3/S23
18b2o$16bo2bo$16b3o2$11b2ob3o$5b2o4b2obo2bob2o$5b2o7bo2b2obo$11b3o7b2o
$3b6o2bo10bo$2bo6bobob3o5bo$bo2bo2b2obobo2bo5b2o$bob2o2bo2bobo10bob2o$
2obo5b2ob2o9b2obo$3bo23b2o$3b2o23bo$5bob2o18bo$5b2obo18b2o$9b2o12bob2o
$10bo12b2obo$9bo9bob2o ...
by Kiran
April 25th, 2017, 2:56 pm
Forum: Other Cellular Automata
Topic: PlasmaLife (B34-air/S234-air)
Replies: 47
Views: 21957

Re: PlasmaLife (B34-air/S234-air)

An agar:
x = 220, y = 220, rule = B34-air/S234-air:T220,220
2o10bo9b2o10bo9b2o10bo9b2o10bo9b2o10bo9b2o10bo9b2o10bo9b2o10bo9b2o10bo
9b2o10bo$2o10b2o8b2o10b2o8b2o10b2o8b2o10b2o8b2o10b2o8b2o10b2o8b2o10b2o
8b2o10b2o8b2o10b2o8b2o10b2o$2bo8bob2o9bo8bob2o9bo8bob2o9bo8bob2o9bo8bo ...
by Kiran
April 24th, 2017, 12:56 am
Forum: The Sandbox
Topic: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Replies: 921
Views: 402852

Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread

Anti-diehard:
x = 100, y = 100, rule = B3/S23
3bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo2bo
2bo2bo2bo2bo2bo2bo2bo2bo2bo$bo96bo$2b96o$ob96obo$2b96o$2b96o$ob96obo$
2b96o$2b96o$ob96obo$2b96o$2b96o$ob96obo$2b96o$2b96o$ob96obo$2b96o$2b
96o$ob96obo$2b96o$2b96o$ob96obo$2b96o$2b96o ...
by Kiran
April 22nd, 2017, 5:18 pm
Forum: Other Cellular Automata
Topic: PondLife (B36i/S2-i35i)
Replies: 33
Views: 16824

Re: PondLife (B36i/S2-i35i)

drc made some log(t) growth patterns.
Can we make a t log(t) growth?
by Kiran
April 22nd, 2017, 4:15 pm
Forum: Other Cellular Automata
Topic: PondLife (B36i/S2-i35i)
Replies: 33
Views: 16824

Re: PondLife (B36i/S2-i35i)

A different breeder:
x = 151, y = 157, rule = B36i/S2-i35i
16bo5bo$15bobo3bobo$7b2o7bo5bo7b2o$8bo21bo102bo$8bobo6bo10bobo101bobo$
9b2o5b3o9b2o101bo3bo$15bo3bo112bobo$2bo11b2o3b2o105b3o9b3o$2b3o10bo3bo
106b3o2b2ob2o2b3o$5bo10b3o106bob2ob3ob3ob2obo$4b2o11bo113b2ob2o2$7bo$
6bobo117b2o11b2o ...
by Kiran
April 21st, 2017, 11:01 pm
Forum: Patterns
Topic: Is this oscillator known
Replies: 15
Views: 10227

Re: Is this oscillator known

The p6 is trivial, an oscillator must have at least one cell that oscillates at the full period to be non-trivial, your p6 has 10 p2 cells and 3 p3 cells.
Your p3s are stillaters with different stators.
by Kiran
April 21st, 2017, 1:38 pm
Forum: Other Cellular Automata
Topic: Rule request thread
Replies: 1357
Views: 552383

Re: Rule request thread


Since scissors wins against paper, might it not make sense for a scissors cell to hold its own against three paper neighbors?

Note that this transition only happens when the scissors cell does not have 2 or 3 scissors neighbours, so in the absence of paper cells, it would become empty anyway ...
by Kiran
April 20th, 2017, 11:32 pm
Forum: Other Cellular Automata
Topic: Rule request thread
Replies: 1357
Views: 552383

Re: Rule request thread

It would be nice to have a "friendly" version of Rock-Paper-Scissors.
Something like this (conditions edited to address 3 of each other kind case, may be reducable):
scissors cell
If it has exactly 3 rock neighbours and exactly 3 paper neighbours:
Turn into rock if it has 2 scissors neighbours ...
by Kiran
April 19th, 2017, 5:47 pm
Forum: Other Cellular Automata
Topic: Rule request thread
Replies: 1357
Views: 552383

Re: Rule request thread

Looks like Rock-Paper-Scissors has a bug:
x = 105, y = 83, rule = RockScissorsPaperLife
5$26.2A$26.5A$28.9A$33.2A2.18A$35.2A18.23A$37.A40.18A4.A$38.2A47.16A$
40.2A20.25A$41.21A$25.16A3.2A$18.7A21.2A$17.A30.3A$18.3A30.2A$21.3A
29.3A$23.16A17.3A$39.31A$62.3A5.24A$65.2A27.7A$67.3A29.A$70.4A24.A$
74 ...