Search found 1171 matches

by fluffykitty
April 22nd, 2025, 5:10 pm
Forum: Other Cellular Automata
Topic: JvN29 spaceship
Replies: 2
Views: 317

Re: JvN29 spaceship

I found some optimizations.

Body:
x = 108, y = 74, rule = JvN29
54.A$55.LpA9KpA31.pA6IpAT$56.R4.L2K2IJ31.J2K2IL.R$55.SpA4KpAK2pA2K31.
2I2pAIpAIpAI$56.L.2ILJ.J.IJ31.JK.J.J2.J$56.pAIpAILJLpAKpA14K.K.pAKpA
3IpA9IpAIpALJ2.J$56.L.J.LJKJ2K14.RpAR2.J4.R8.2IJIJ2.J$56.L.pA.L20.J3.
J3.IpA.TpAK11.J$56.2IJ ...
by fluffykitty
April 22nd, 2025, 2:20 pm
Forum: Other Cellular Automata
Topic: JvN29 spaceship
Replies: 2
Views: 317

JvN29 spaceship

Body:
x = 136, y = 84, rule = JvN29
68.A$69.LpA13KpA41.pA6IpAT$70.R8.L2K2IJ41.J2K2IL.R$69.SpA8KpAK2pA2K
41.2I2pAIpAIpAI$70.L.2IL4.J.J.IJ41.JK.J.J2.J$70.pAIpAIL4.JLpAKpA18K.K
.pAKpA3IpA15IpAIpALJ2.J$70.L.J.L4.JKJ2K3.LK13.RpAR2.J4.R14.2IJIJ2.J$
70.L.J.L12.LJ6.L6K.J3.J3.IpA.TpAK17.J$70.2IpA.L12.LJ6.L5 ...
by fluffykitty
December 24th, 2024, 10:12 pm
Forum: Bugs & Errors
Topic: Golly bugs
Replies: 202
Views: 122205

Re: Golly bugs

In Golly 4.3 icons in the state selector are off-center, and the icons in the file selector are different (and IMO worse). In the screenshot, top is 4.2b1, bottom is 4.3. I'm using MacOS 14.1.
Screenshot 2024-12-24 at 6.07.42 PM.png
Screenshot 2024-12-24 at 6.07.42 PM.png (223.97 KiB) Viewed 13050 times
by fluffykitty
May 26th, 2022, 9:03 pm
Forum: The Sandbox
Topic: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Replies: 921
Views: 402397

Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread

Instant boats

Code: Select all

x = 13, y = 13, rule = extendedlife
7.E5$E$6.B$12.E5$5.E!
by fluffykitty
May 22nd, 2022, 4:18 am
Forum: The Sandbox
Topic: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Replies: 921
Views: 402397

Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread

Loop!
x = 53, y = 49, rule = LifeHistory
49.B2A$47.2BA2BA$47.3B2AB$47.6B$47.6B$47.6B$47.6B$47.6B$47.6B$47.6B$
45.2D.4B$46.D$46.3D13$6.4B32.F$6.5B$4.F2B2A2BF39.F$3.4B2A2B$3.9B.F$.
13B$15B$.14B27.F$2.12B.F6.F$4.11B.2B.F$3.F16B$4.12BA3B$5.9BABA3B$7.F.
2B.3B2A3B9.2A$11.F.7B9.2A15.F$12.8B$12.8B$13.7B$13 ...
by fluffykitty
May 22nd, 2022, 3:42 am
Forum: General Discussion
Topic: Golly 4.2b1
Replies: 13
Views: 5569

Re: Golly 4.2b1

Rotating/reflecting patterns you're pasting doesn't work. (Worked on 4.0.1, Mac OS 10.14.5)
by fluffykitty
May 22nd, 2022, 2:07 am
Forum: Patterns
Topic: Endemic periodic patterns and still lifes
Replies: 47
Views: 25603

Re: Endemic periodic patterns and still lifes


slight reductions all over the place:
x = 22, y = 13, rule = B/S012345678
5bo2bo8bob2o$4bo4b2o5b4obo$3bo2b4ob2o4bo2b2o$6bob2o2bo4bob3o$bo2b3obo
3b2o5b2o$2b3ob2obobo4b2o3bo$b3obob2ob5o3bobo$b5obo2b2ob2obobo$obobo2bo
b3o2bob3o$6bob2o2bo2bobob2o$ob3o2bob3o2bob3o$2b4obo2b2ob2obobo$2b3o2bo
6bob3o ...
by fluffykitty
January 23rd, 2022, 6:03 pm
Forum: Other Cellular Automata
Topic: Can someone implement the following CA rule in golly
Replies: 2
Views: 675

Re: Can someone implement the following CA rule in golly

You can specify a hexagonal neighborhood by placing an H after the rulestring. For example, the hexagonal version of 345/2/4 is 345/2/4H. This uses a 90° rotated version of the neighborhood you posted, but this shouldn't be a problem.
by fluffykitty
January 19th, 2022, 10:52 pm
Forum: The Sandbox
Topic: Zarankiewicz's problem
Replies: 7
Views: 1634

Re: Zarankiewicz's problem


All non-isomorphic solutions to certain small square instances of the 3×3 and 4×4 Zarankiewicz's problem, as verified through SAT solving:
hi

The 105 solution on the first row is constructible from the Fano plane. In this isomorphic form
x = 15, y = 15, rule = b3s23
8b7o$4b7o$2b2o2b3o2b2o ...
by fluffykitty
October 19th, 2021, 11:18 pm
Forum: Other Cellular Automata
Topic: Imaginary cellular automaton
Replies: 2
Views: 1203

Re: Imaginary cellular automaton

It seems to me that this cellular automaton could be implemented with integers, and if you make the assumption that the integers never get too large, it should be possible to create a ruletable.
by fluffykitty
March 2nd, 2021, 4:14 am
Forum: The Sandbox
Topic: Board Game 1 (Game)
Replies: 23
Views: 6832

Re: Board Game 1 (Game)



p p O p p O p p p
p p O p p O p O p
O O O O O p O p O
O O O p O O O O O
O O O M O O O R R
O O O O M P O O O
O O P O O P O O O
P O O O O O P P P
P P P P P O P P P

From now I will edit your code instead of making a new one because of what I said before.
You forgot to mark one piece as m ...
by fluffykitty
February 20th, 2021, 5:03 pm
Forum: The Sandbox
Topic: Board Game 1 (Game)
Replies: 23
Views: 6832

Re: Board Game 1 (Game)


Since my keyboard on laptop isn't working I delayed playing since it is significantly harder to copy things at phone.

p p O p p O p p p
p p O p p O p O p
O O O O p p O p O
O O O p O O O O O
O M o M O O O R R
O O O O P P O O O
O O P O O P O O O
P O O O O O P P P
P P P P P O P P P

It is possible ...
by fluffykitty
February 7th, 2021, 4:16 pm
Forum: The Sandbox
Topic: Word Chains (Game)
Replies: 4300
Views: 652284

Re: Word Chains (Game)

MathAndCode wrote: February 7th, 2021, 3:12 pm book
Letters
by fluffykitty
February 7th, 2021, 5:55 am
Forum: The Sandbox
Topic: Let's create a language with few phonemes!
Replies: 43
Views: 10567

Re: Let's create a language with few phonemes!

Anything more specific than that?
by fluffykitty
February 7th, 2021, 4:57 am
Forum: The Sandbox
Topic: Let's create a language with few phonemes!
Replies: 43
Views: 10567

Re: Let's create a language with few phonemes!

How do you think that would work?
by fluffykitty
February 7th, 2021, 4:05 am
Forum: The Sandbox
Topic: Let's create a language with few phonemes!
Replies: 43
Views: 10567

Re: Let's create a language with few phonemes!

Okay. I already proposed a past tense using <i mkim> "be from" and a future tense using <ik> "go". Any other ideas?
by fluffykitty
February 6th, 2021, 6:13 pm
Forum: The Sandbox
Topic: Board Game 1 (Game)
Replies: 23
Views: 6832

Re: Board Game 1 (Game)

Don't forget about the three-phoneme language.
by fluffykitty
February 5th, 2021, 4:02 pm
Forum: Other Cellular Automata
Topic: Oscillators in "Loop" and "Construction" Rules
Replies: 13
Views: 6924

Re: Oscillators in "Loop" and "Construction" Rules

Another extruder soup:
x = 222, y = 167, rule = JvN29
12.VBF.pA.A.pB3.W2.TN4.L2.I2.D4.pD.V.DpC7.B.OX3.E2.TFD2.P2.X2.GJIF3.pC
.WADNU.XS.NIUONE.JOHBRG4.K2.HV.X2.I2.B3.H2.S.XG.pDREV3.NAM2.pAT5.FJX
4.D.MKH.XE3.pD.HQ.X3.TUDIpACWIONO2E3.J.pC3.M3.NUK.TPA.KBLQR$A.pC.GI2.
S4.Q.FKpCRW4.pBPJF2.pC.pALGpB3.J.O2 ...
by fluffykitty
February 4th, 2021, 6:05 pm
Forum: The Sandbox
Topic: Board Game 1 (Game)
Replies: 23
Views: 6832

Re: Board Game 1 (Game)



p p p p p O p p p
p p O p p O p O p
O O O p p p O p O
O O O O O O O O O
R O O P P O O R R
O P O O P P O O O
O O P O O P O O O
P O O O O O P P P
P P P P P O P P P

Yes.
Have a good day!

BokaBB

Proposal: Use M, m instead of P, p for pieces you just moved, so it's easier to figure out what the ...
by fluffykitty
February 3rd, 2021, 8:14 pm
Forum: The Sandbox
Topic: Board Game 1 (Game)
Replies: 23
Views: 6832

Re: Board Game 1 (Game)



p p p p p O p p p
p p p O p O p O p
O O O p p p O p O
O O O O O O O O O
R O R O P O O R R
O P O O P P O O O
O O P O O P O O O
P O O P O O P P P
P P P P P O P P P

Have a good day!

BokaBB


p p p p p O p p p
p p O p p O p O p
O O O p p p O p O
O O O O O O O O O
R O R O P O O R R
O P O O P P O ...
by fluffykitty
February 3rd, 2021, 8:13 pm
Forum: The Sandbox
Topic: Let's create a language with few phonemes!
Replies: 43
Views: 10567

Re: Let's create a language with few phonemes!

I don't think we need any sort of rigorous loanword rules. Also, we need more grammar. Any ideas?
by fluffykitty
February 3rd, 2021, 4:34 pm
Forum: The Sandbox
Topic: Let's create a language with few phonemes!
Replies: 43
Views: 10567

Re: Let's create a language with few phonemes!


Oum,sorry for that kMik part, remove it.
I didn't knew that about stress. I thought of it in a more Klingon - like style for some reason.

Okay.

This language should likely have many words that are used for multiple things. Agree?

Yep.

I don't support the existence of articles.

Those ...
by fluffykitty
February 3rd, 2021, 4:27 pm
Forum: The Sandbox
Topic: Board Game 1 (Game)
Replies: 23
Views: 6832

Re: Board Game 1 (Game)


Don't worry,I haven't forgot about it.

p p p p p O p p p
p p p O p O p p p
O O O p p p O O O
O O O O O O O O O
R O R O P O O R R
O P O O P P O O O
O O P O O O O O O
P O O P O O P P P
P P P P P P P P P

Have a good day!

BokaBB

That's good to know.

p p p p p O p p p
p p p O p O p O p
O O O p ...
by fluffykitty
February 3rd, 2021, 7:24 am
Forum: The Sandbox
Topic: Let's create a language with few phonemes!
Replies: 43
Views: 10567

Re: Let's create a language with few phonemes!


Yes, let's remove these allophonies.

Okay, the [ts] and [n] rules no longer apply.

Mik - man
mik - boy

You can't do stress contrasts on single-syllable words. Is <ḿik> a two-syllable word?

Kik - woman
kik - girl

We probably shouldn't have stress on <k>s.

mikkik - child
-kmi - adjective ...
by fluffykitty
February 3rd, 2021, 4:47 am
Forum: The Sandbox
Topic: Board Game 1 (Game)
Replies: 23
Views: 6832

Re: Board Game 1 (Game)



p p p p p p p p p
p p p O p O p p p
O O O p p O O O O
O O O O O O O O O
R O R O P O O R R
O P O O O P O O O
O O P O O O O O O
P O O P P O P P P
P P P P P P P P P

Have a good day!

BokaBB

Oh right, you can move two pieces to capture.

p p p p p O p p p
p p p O p O p p p
O O O p p p O O O
O O ...