I found some optimizations.
Body:
x = 108, y = 74, rule = JvN29
54.A$55.LpA9KpA31.pA6IpAT$56.R4.L2K2IJ31.J2K2IL.R$55.SpA4KpAK2pA2K31.
2I2pAIpAIpAI$56.L.2ILJ.J.IJ31.JK.J.J2.J$56.pAIpAILJLpAKpA14K.K.pAKpA
3IpA9IpAIpALJ2.J$56.L.J.LJKJ2K14.RpAR2.J4.R8.2IJIJ2.J$56.L.pA.L20.J3.
J3.IpA.TpAK11.J$56.2IJ ...
Search found 1171 matches
- April 22nd, 2025, 5:10 pm
- Forum: Other Cellular Automata
- Topic: JvN29 spaceship
- Replies: 2
- Views: 317
- April 22nd, 2025, 2:20 pm
- Forum: Other Cellular Automata
- Topic: JvN29 spaceship
- Replies: 2
- Views: 317
JvN29 spaceship
Body:
x = 136, y = 84, rule = JvN29
68.A$69.LpA13KpA41.pA6IpAT$70.R8.L2K2IJ41.J2K2IL.R$69.SpA8KpAK2pA2K
41.2I2pAIpAIpAI$70.L.2IL4.J.J.IJ41.JK.J.J2.J$70.pAIpAIL4.JLpAKpA18K.K
.pAKpA3IpA15IpAIpALJ2.J$70.L.J.L4.JKJ2K3.LK13.RpAR2.J4.R14.2IJIJ2.J$
70.L.J.L12.LJ6.L6K.J3.J3.IpA.TpAK17.J$70.2IpA.L12.LJ6.L5 ...
x = 136, y = 84, rule = JvN29
68.A$69.LpA13KpA41.pA6IpAT$70.R8.L2K2IJ41.J2K2IL.R$69.SpA8KpAK2pA2K
41.2I2pAIpAIpAI$70.L.2IL4.J.J.IJ41.JK.J.J2.J$70.pAIpAIL4.JLpAKpA18K.K
.pAKpA3IpA15IpAIpALJ2.J$70.L.J.L4.JKJ2K3.LK13.RpAR2.J4.R14.2IJIJ2.J$
70.L.J.L12.LJ6.L6K.J3.J3.IpA.TpAK17.J$70.2IpA.L12.LJ6.L5 ...
- December 24th, 2024, 10:12 pm
- Forum: Bugs & Errors
- Topic: Golly bugs
- Replies: 202
- Views: 122205
Re: Golly bugs
In Golly 4.3 icons in the state selector are off-center, and the icons in the file selector are different (and IMO worse). In the screenshot, top is 4.2b1, bottom is 4.3. I'm using MacOS 14.1.
- May 26th, 2022, 9:03 pm
- Forum: The Sandbox
- Topic: Absolutely Useless Patterns Not Worthy Of Patterns Thread
- Replies: 921
- Views: 402397
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Instant boats
Code: Select all
x = 13, y = 13, rule = extendedlife
7.E5$E$6.B$12.E5$5.E!
- May 22nd, 2022, 4:18 am
- Forum: The Sandbox
- Topic: Absolutely Useless Patterns Not Worthy Of Patterns Thread
- Replies: 921
- Views: 402397
Re: Absolutely Useless Patterns Not Worthy Of Patterns Thread
Loop!
x = 53, y = 49, rule = LifeHistory
49.B2A$47.2BA2BA$47.3B2AB$47.6B$47.6B$47.6B$47.6B$47.6B$47.6B$47.6B$
45.2D.4B$46.D$46.3D13$6.4B32.F$6.5B$4.F2B2A2BF39.F$3.4B2A2B$3.9B.F$.
13B$15B$.14B27.F$2.12B.F6.F$4.11B.2B.F$3.F16B$4.12BA3B$5.9BABA3B$7.F.
2B.3B2A3B9.2A$11.F.7B9.2A15.F$12.8B$12.8B$13.7B$13 ...
x = 53, y = 49, rule = LifeHistory
49.B2A$47.2BA2BA$47.3B2AB$47.6B$47.6B$47.6B$47.6B$47.6B$47.6B$47.6B$
45.2D.4B$46.D$46.3D13$6.4B32.F$6.5B$4.F2B2A2BF39.F$3.4B2A2B$3.9B.F$.
13B$15B$.14B27.F$2.12B.F6.F$4.11B.2B.F$3.F16B$4.12BA3B$5.9BABA3B$7.F.
2B.3B2A3B9.2A$11.F.7B9.2A15.F$12.8B$12.8B$13.7B$13 ...
- May 22nd, 2022, 3:42 am
- Forum: General Discussion
- Topic: Golly 4.2b1
- Replies: 13
- Views: 5569
Re: Golly 4.2b1
Rotating/reflecting patterns you're pasting doesn't work. (Worked on 4.0.1, Mac OS 10.14.5)
- May 22nd, 2022, 2:07 am
- Forum: Patterns
- Topic: Endemic periodic patterns and still lifes
- Replies: 47
- Views: 25603
Re: Endemic periodic patterns and still lifes
slight reductions all over the place:
x = 22, y = 13, rule = B/S012345678
5bo2bo8bob2o$4bo4b2o5b4obo$3bo2b4ob2o4bo2b2o$6bob2o2bo4bob3o$bo2b3obo
3b2o5b2o$2b3ob2obobo4b2o3bo$b3obob2ob5o3bobo$b5obo2b2ob2obobo$obobo2bo
b3o2bob3o$6bob2o2bo2bobob2o$ob3o2bob3o2bob3o$2b4obo2b2ob2obobo$2b3o2bo
6bob3o ...
- January 23rd, 2022, 6:03 pm
- Forum: Other Cellular Automata
- Topic: Can someone implement the following CA rule in golly
- Replies: 2
- Views: 675
Re: Can someone implement the following CA rule in golly
You can specify a hexagonal neighborhood by placing an H after the rulestring. For example, the hexagonal version of 345/2/4 is 345/2/4H. This uses a 90° rotated version of the neighborhood you posted, but this shouldn't be a problem.
- January 19th, 2022, 10:52 pm
- Forum: The Sandbox
- Topic: Zarankiewicz's problem
- Replies: 7
- Views: 1634
Re: Zarankiewicz's problem
All non-isomorphic solutions to certain small square instances of the 3×3 and 4×4 Zarankiewicz's problem, as verified through SAT solving:
hi
The 105 solution on the first row is constructible from the Fano plane. In this isomorphic form
x = 15, y = 15, rule = b3s23
8b7o$4b7o$2b2o2b3o2b2o ...
- October 19th, 2021, 11:18 pm
- Forum: Other Cellular Automata
- Topic: Imaginary cellular automaton
- Replies: 2
- Views: 1203
Re: Imaginary cellular automaton
It seems to me that this cellular automaton could be implemented with integers, and if you make the assumption that the integers never get too large, it should be possible to create a ruletable.
- March 2nd, 2021, 4:14 am
- Forum: The Sandbox
- Topic: Board Game 1 (Game)
- Replies: 23
- Views: 6832
Re: Board Game 1 (Game)
p p O p p O p p p
p p O p p O p O p
O O O O O p O p O
O O O p O O O O O
O O O M O O O R R
O O O O M P O O O
O O P O O P O O O
P O O O O O P P P
P P P P P O P P P
From now I will edit your code instead of making a new one because of what I said before.
You forgot to mark one piece as m ...
- February 20th, 2021, 5:03 pm
- Forum: The Sandbox
- Topic: Board Game 1 (Game)
- Replies: 23
- Views: 6832
Re: Board Game 1 (Game)
Since my keyboard on laptop isn't working I delayed playing since it is significantly harder to copy things at phone.
p p O p p O p p p
p p O p p O p O p
O O O O p p O p O
O O O p O O O O O
O M o M O O O R R
O O O O P P O O O
O O P O O P O O O
P O O O O O P P P
P P P P P O P P P
It is possible ...
- February 7th, 2021, 4:16 pm
- Forum: The Sandbox
- Topic: Word Chains (Game)
- Replies: 4300
- Views: 652284
Re: Word Chains (Game)
Letters
- February 7th, 2021, 5:55 am
- Forum: The Sandbox
- Topic: Let's create a language with few phonemes!
- Replies: 43
- Views: 10567
Re: Let's create a language with few phonemes!
Anything more specific than that?
- February 7th, 2021, 4:57 am
- Forum: The Sandbox
- Topic: Let's create a language with few phonemes!
- Replies: 43
- Views: 10567
Re: Let's create a language with few phonemes!
How do you think that would work?
- February 7th, 2021, 4:05 am
- Forum: The Sandbox
- Topic: Let's create a language with few phonemes!
- Replies: 43
- Views: 10567
Re: Let's create a language with few phonemes!
Okay. I already proposed a past tense using <i mkim> "be from" and a future tense using <ik> "go". Any other ideas?
- February 6th, 2021, 6:13 pm
- Forum: The Sandbox
- Topic: Board Game 1 (Game)
- Replies: 23
- Views: 6832
Re: Board Game 1 (Game)
Don't forget about the three-phoneme language.
- February 5th, 2021, 4:02 pm
- Forum: Other Cellular Automata
- Topic: Oscillators in "Loop" and "Construction" Rules
- Replies: 13
- Views: 6924
Re: Oscillators in "Loop" and "Construction" Rules
Another extruder soup:
x = 222, y = 167, rule = JvN29
12.VBF.pA.A.pB3.W2.TN4.L2.I2.D4.pD.V.DpC7.B.OX3.E2.TFD2.P2.X2.GJIF3.pC
.WADNU.XS.NIUONE.JOHBRG4.K2.HV.X2.I2.B3.H2.S.XG.pDREV3.NAM2.pAT5.FJX
4.D.MKH.XE3.pD.HQ.X3.TUDIpACWIONO2E3.J.pC3.M3.NUK.TPA.KBLQR$A.pC.GI2.
S4.Q.FKpCRW4.pBPJF2.pC.pALGpB3.J.O2 ...
x = 222, y = 167, rule = JvN29
12.VBF.pA.A.pB3.W2.TN4.L2.I2.D4.pD.V.DpC7.B.OX3.E2.TFD2.P2.X2.GJIF3.pC
.WADNU.XS.NIUONE.JOHBRG4.K2.HV.X2.I2.B3.H2.S.XG.pDREV3.NAM2.pAT5.FJX
4.D.MKH.XE3.pD.HQ.X3.TUDIpACWIONO2E3.J.pC3.M3.NUK.TPA.KBLQR$A.pC.GI2.
S4.Q.FKpCRW4.pBPJF2.pC.pALGpB3.J.O2 ...
- February 4th, 2021, 6:05 pm
- Forum: The Sandbox
- Topic: Board Game 1 (Game)
- Replies: 23
- Views: 6832
Re: Board Game 1 (Game)
p p p p p O p p p
p p O p p O p O p
O O O p p p O p O
O O O O O O O O O
R O O P P O O R R
O P O O P P O O O
O O P O O P O O O
P O O O O O P P P
P P P P P O P P P
Yes.
Have a good day!
BokaBB
Proposal: Use M, m instead of P, p for pieces you just moved, so it's easier to figure out what the ...
- February 3rd, 2021, 8:14 pm
- Forum: The Sandbox
- Topic: Board Game 1 (Game)
- Replies: 23
- Views: 6832
Re: Board Game 1 (Game)
p p p p p O p p p
p p p O p O p O p
O O O p p p O p O
O O O O O O O O O
R O R O P O O R R
O P O O P P O O O
O O P O O P O O O
P O O P O O P P P
P P P P P O P P P
Have a good day!
BokaBB
p p p p p O p p p
p p O p p O p O p
O O O p p p O p O
O O O O O O O O O
R O R O P O O R R
O P O O P P O ...
- February 3rd, 2021, 8:13 pm
- Forum: The Sandbox
- Topic: Let's create a language with few phonemes!
- Replies: 43
- Views: 10567
Re: Let's create a language with few phonemes!
I don't think we need any sort of rigorous loanword rules. Also, we need more grammar. Any ideas?
- February 3rd, 2021, 4:34 pm
- Forum: The Sandbox
- Topic: Let's create a language with few phonemes!
- Replies: 43
- Views: 10567
Re: Let's create a language with few phonemes!
Oum,sorry for that kMik part, remove it.
I didn't knew that about stress. I thought of it in a more Klingon - like style for some reason.
Okay.
This language should likely have many words that are used for multiple things. Agree?
Yep.
I don't support the existence of articles.
Those ...
- February 3rd, 2021, 4:27 pm
- Forum: The Sandbox
- Topic: Board Game 1 (Game)
- Replies: 23
- Views: 6832
Re: Board Game 1 (Game)
Don't worry,I haven't forgot about it.
p p p p p O p p p
p p p O p O p p p
O O O p p p O O O
O O O O O O O O O
R O R O P O O R R
O P O O P P O O O
O O P O O O O O O
P O O P O O P P P
P P P P P P P P P
Have a good day!
BokaBB
That's good to know.
p p p p p O p p p
p p p O p O p O p
O O O p ...
- February 3rd, 2021, 7:24 am
- Forum: The Sandbox
- Topic: Let's create a language with few phonemes!
- Replies: 43
- Views: 10567
Re: Let's create a language with few phonemes!
Yes, let's remove these allophonies.
Okay, the [ts] and [n] rules no longer apply.
Mik - man
mik - boy
You can't do stress contrasts on single-syllable words. Is <ḿik> a two-syllable word?
Kik - woman
kik - girl
We probably shouldn't have stress on <k>s.
mikkik - child
-kmi - adjective ...
- February 3rd, 2021, 4:47 am
- Forum: The Sandbox
- Topic: Board Game 1 (Game)
- Replies: 23
- Views: 6832
Re: Board Game 1 (Game)
p p p p p p p p p
p p p O p O p p p
O O O p p O O O O
O O O O O O O O O
R O R O P O O R R
O P O O O P O O O
O O P O O O O O O
P O O P P O P P P
P P P P P P P P P
Have a good day!
BokaBB
Oh right, you can move two pieces to capture.
p p p p p O p p p
p p p O p O p p p
O O O p p p O O O
O O ...