i've been playing around with
x = 969, y = 9, rule = B3/S23
bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5b
o5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo
5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo5bo ...
Search found 2 matches
- November 21st, 2013, 1:38 pm
- Forum: Patterns
- Topic: Synthesising Oscillators
- Replies: 2533
- Views: 1493941
- November 21st, 2013, 11:48 am
- Forum: Other Cellular Automata
- Topic: Knightships in Life-like CA (examples inside!)
- Replies: 14
- Views: 12362
Re: Knightships in Life-like CA (examples inside!)
I've found ( :mrgreen: ) a common naturally appearing oblique (engine-like) puffer in the rule B368/S237
(here in code)
x = 57, y = 69, rule = B368/S237
21bo23bo$21bo$5bo4bobobobobo4bobobobo14bobo2$5bo8bo8bo19bo3bo2$5bo8bo
8bobobobo12bo5bo2$5bo8bo14bo11bobobobobo2$5bo8bo14bo10bo9bo2$5bo8bo8bo ...
(here in code)
x = 57, y = 69, rule = B368/S237
21bo23bo$21bo$5bo4bobobobobo4bobobobo14bobo2$5bo8bo8bo19bo3bo2$5bo8bo
8bobobobo12bo5bo2$5bo8bo14bo11bobobobobo2$5bo8bo14bo10bo9bo2$5bo8bo8bo ...