I was playing with collisions of different kinds of gliders, circular and linear.
Here is two circular gliders (one which is using a 'even' cell, and the other an 'odd' cell)
in a collision, which results in the 'even' circular glider getting split into two linear gliders,
and the 'odd' circular ...
Search found 3 matches
- November 19th, 2013, 2:08 pm
- Forum: Other Cellular Automata
- Topic: Salt, a 3D reversible, universal CA
- Replies: 23
- Views: 19932
- November 18th, 2013, 5:28 pm
- Forum: Other Cellular Automata
- Topic: Salt, a 3D reversible, universal CA
- Replies: 23
- Views: 19932
Re: Salt, a 3D reversible, universal CA

Here's an animation of the length 7 circular glider with translation
- November 17th, 2013, 12:23 am
- Forum: Other Cellular Automata
- Topic: Salt, a 3D reversible, universal CA
- Replies: 23
- Views: 19932
Re: Salt, a 3D reversible, universal CA
I found an interesting family of gliders based on one of the examples
in Dan Miller's BusyBoxes CA, which exhibits both circular motion and
translation:
The original glider was this one:
http://busyboxes.org/?hash=PB0jwU0vAB0
it is basically the circular motion configuration, and a single ...
in Dan Miller's BusyBoxes CA, which exhibits both circular motion and
translation:
The original glider was this one:
http://busyboxes.org/?hash=PB0jwU0vAB0
it is basically the circular motion configuration, and a single ...