Search found 5 matches

by groovy354
November 1st, 2013, 7:44 am
Forum: Scripts
Topic: A simulator with support for randomness
Replies: 8
Views: 7288

Re: A simulator with support for randomness

Thank you very much!
I'll try to get started with that and see where I can go from there :)
by groovy354
October 31st, 2013, 1:50 pm
Forum: Scripts
Topic: A simulator with support for randomness
Replies: 8
Views: 7288

Re: A simulator with support for randomness

Thank you for your response!
I am also willing to run such script for a long time on the server, with ability to see the current state at any time. I think that a piece of software that can take a file with saved state, run a set amount of generations on it, and then save the new state to the same ...
by groovy354
October 30th, 2013, 6:34 am
Forum: Scripts
Topic: A simulator with support for randomness
Replies: 8
Views: 7288

Re: A simulator with support for randomness

Yes, I have written some programs for my personal use in Java. It's not my language of preference, but I'll settle on anything that can give me aforementioned functionality :)
by groovy354
October 29th, 2013, 1:42 am
Forum: Scripts
Topic: A simulator with support for randomness
Replies: 8
Views: 7288

Re: A simulator with support for randomness

Hm... I think I might be able to achieve that using some sort of external script, then. I think I would need a simulator that can read a saved state from a file, run a set amount of iterations and then save the new state to that file. It would be grand if such simulator supported command-line, so I ...
by groovy354
October 28th, 2013, 12:59 pm
Forum: Scripts
Topic: A simulator with support for randomness
Replies: 8
Views: 7288

A simulator with support for randomness

I find it very interesting how cellular automata would behave if there was a certain degree of randomness applied to them, that is, if some random cells would change states every now and then. I an thinking of having a specified "mutability factor", that would determine how much/how often should ...