I'll try to get started with that and see where I can go from there
Search found 5 matches
- November 1st, 2013, 7:44 am
- Forum: Scripts
- Topic: A simulator with support for randomness
- Replies: 8
- Views: 7288
Re: A simulator with support for randomness
Thank you very much!
I'll try to get started with that and see where I can go from there
I'll try to get started with that and see where I can go from there
- October 31st, 2013, 1:50 pm
- Forum: Scripts
- Topic: A simulator with support for randomness
- Replies: 8
- Views: 7288
Re: A simulator with support for randomness
Thank you for your response!
I am also willing to run such script for a long time on the server, with ability to see the current state at any time. I think that a piece of software that can take a file with saved state, run a set amount of generations on it, and then save the new state to the same ...
I am also willing to run such script for a long time on the server, with ability to see the current state at any time. I think that a piece of software that can take a file with saved state, run a set amount of generations on it, and then save the new state to the same ...
- October 30th, 2013, 6:34 am
- Forum: Scripts
- Topic: A simulator with support for randomness
- Replies: 8
- Views: 7288
Re: A simulator with support for randomness
Yes, I have written some programs for my personal use in Java. It's not my language of preference, but I'll settle on anything that can give me aforementioned functionality 
- October 29th, 2013, 1:42 am
- Forum: Scripts
- Topic: A simulator with support for randomness
- Replies: 8
- Views: 7288
Re: A simulator with support for randomness
Hm... I think I might be able to achieve that using some sort of external script, then. I think I would need a simulator that can read a saved state from a file, run a set amount of iterations and then save the new state to that file. It would be grand if such simulator supported command-line, so I ...
- October 28th, 2013, 12:59 pm
- Forum: Scripts
- Topic: A simulator with support for randomness
- Replies: 8
- Views: 7288
A simulator with support for randomness
I find it very interesting how cellular automata would behave if there was a certain degree of randomness applied to them, that is, if some random cells would change states every now and then. I an thinking of having a specified "mutability factor", that would determine how much/how often should ...