Search found 15 matches

by Chesstiger2612
March 2nd, 2015, 9:12 pm
Forum: Other Cellular Automata
Topic: Shapeloop progress; looking for simple machines, organelles
Replies: 30
Views: 18313

Re: Shapeloop progress; looking for simple machines, organelles

I find the idea very interesting, I'd need to work into it first to be more detailed, but I could see a complexity cap limiting the potential because of only having two dimensions to work with, contrary to the real world where life did spawn somehow. It could be possible still to simulate it two ...
by Chesstiger2612
August 17th, 2014, 10:00 am
Forum: General Discussion
Topic: Making a RTS based on Game of Life
Replies: 31
Views: 31145

Re: Making a RTS based on Game of Life

My main problem with my first ideas were (I wasn't finding solutions for all of them which was the reason I stopped working on it for a long time):
- The instability of the whole thing. I misplaced cell can ruin everything, and it normally makes no difference if you misspace/mistime by 1 square ...
by Chesstiger2612
November 28th, 2013, 4:52 pm
Forum: General Discussion
Topic: Making a RTS based on Game of Life
Replies: 31
Views: 31145

Re: Making a RTS based on Game of Life

Doesn't really get forward :/, if you have an idea to program sth that would help developing the game feel free to start, because I'm not good at programming.
by Chesstiger2612
October 1st, 2013, 10:18 am
Forum: General Discussion
Topic: Making a RTS based on Game of Life
Replies: 31
Views: 31145

Re: Making a RTS based on Game of Life

This sounds epicly cool. Do you have any source code you would share?
I am still in the idea phase if there is one I will post it in the forum

yes please. I could help code if I feel the need to procrastinate and you wouldn't mind. I've been an RTS and GoL fan for years... since I was 8 I think ...
by Chesstiger2612
September 30th, 2013, 3:52 pm
Forum: General Discussion
Topic: Making a RTS based on Game of Life
Replies: 31
Views: 31145

Re: Making a RTS based on Game of Life

7yl4r wrote:This sounds epicly cool. Do you have any source code you would share?
I am still in the idea phase if there is one I will post it in the forum
by Chesstiger2612
September 28th, 2013, 6:37 am
Forum: General Discussion
Topic: Making a RTS based on Game of Life
Replies: 31
Views: 31145

Re: Making a RTS based on Game of Life

KDB wrote:Chesstiger2612: Check your private messages.
Oh sry :D Thx for reminding
by Chesstiger2612
September 5th, 2013, 9:22 am
Forum: General Discussion
Topic: Making a RTS based on Game of Life
Replies: 31
Views: 31145

Re: Making a RTS based on Game of Life

TWLife wrote:the last '/' means how many generations a cell will take up once it dies when you subtract it by 2/however many different types of cells there are (1=dead, 2=alive, 3=fading, 4=fading more, 5=fading even more)
OK thank you very much
by Chesstiger2612
September 1st, 2013, 6:13 am
Forum: General Discussion
Topic: Making a RTS based on Game of Life
Replies: 31
Views: 31145

Re: Making a RTS based on Game of Life

By the way I wanted to make a change for the fighting system after some testing.
OLD: (your cell's strength)-((attacker 1's strength)-(ally cells [cell first mentioned NOT included] attacking attacker 1)[this bracket's result is minimum 0])-((attacker 2's strength)-(ally cells [cell first mentioned ...
by Chesstiger2612
September 1st, 2013, 6:00 am
Forum: General Discussion
Topic: Making a RTS based on Game of Life
Replies: 31
Views: 31145

Re: Making a RTS based on Game of Life

Well, have a look at these rules I found for attacking purposes.... every cell on the grid doesn't all have to have one rule does it?
5678/234/5:T512,512
35678/24/5:T512,512
Its just that I can't find anything that stablizes with the second rule, only squares, but they emit 'bullets' as well, also ...
by Chesstiger2612
August 31st, 2013, 5:53 pm
Forum: General Discussion
Topic: Making a RTS based on Game of Life
Replies: 31
Views: 31145

Re: Making a RTS based on Game of Life

Chesstiger,
Another thought I had that might also work for the direction you are going is that players must "Grow" the cells they use; starting with some seed cells a farm area, maybe inside your construction area, is dedicated to suppling cells for the war effort. when a player needs cells to ...
by Chesstiger2612
August 31st, 2013, 5:06 pm
Forum: General Discussion
Topic: Making a RTS based on Game of Life
Replies: 31
Views: 31145

Re: Making a RTS based on Game of Life

So my initial idea for the scouting cells was:

B:(3[B,BL,BR,L,R]&&3[all])||(3[B,BL,BR]&&3[all])||(2[B,BL,BR,L,R]&&2[all])||(2[B,BL,BR]&&2[all])||(4[F,FL,FR,L,R]&&4[all])

S: I wasn't sure if S23 or S234 is better. For now I managed it with declaring a cell with 4 neighbours becomes sick which means ...
by Chesstiger2612
August 31st, 2013, 1:05 pm
Forum: General Discussion
Topic: Making a RTS based on Game of Life
Replies: 31
Views: 31145

Re: Making a RTS based on Game of Life

Hi KDB,
sorry for not replying this long, I was on vacation for two weeks and I had no access to a computer. So I'm back now (yay) and if you want you can help to realize this project. First, your ideas about other rules are legit, you can't build your main army out of S23B3 because they aren't ...
by Chesstiger2612
August 15th, 2013, 10:14 am
Forum: General Discussion
Topic: Making a RTS based on Game of Life
Replies: 31
Views: 31145

Re: Making a RTS based on Game of Life

OK, some more ideas:
You can only build on the area you scouted, and every of your cell gets a line of sight, and you get scouting cells that have slightly strength and much more line of sight. These can't be bought so you have to build complexes that spawn them: In Standard Game Of Life, a cell ...
by Chesstiger2612
August 14th, 2013, 3:48 pm
Forum: General Discussion
Topic: Making a RTS based on Game of Life
Replies: 31
Views: 31145

Re: Making a RTS based on Game of Life

Oh, I forgot something, I was talking about "fighting mode" without really explaining it. If a cell is next to an enemy cell, this cell and ALL CONNECTED CELLS (means if you have a line of 20 cells all of them are in fighting mode) are set in fighting mode, in this mode they don't behave like they ...
by Chesstiger2612
August 14th, 2013, 3:27 pm
Forum: General Discussion
Topic: Making a RTS based on Game of Life
Replies: 31
Views: 31145

Making a RTS based on Game of Life

Well, in the next 2 weeks I will be away in holidays without access to a computer, so I thought I need sth. to invest my time in. I don't know where exactly the idea came from, but since I am a fan of both Game of Life and RTS-Games, why don't make such a game out of it.
The basic idea was having a ...